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Updated: 10-29-19 08:42 AM
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Classic (1.13.2)
Updated:10-29-19 08:42 AM
Created:09-19-19 10:49 PM
Downloads:2,635
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Simple LFG

Version: 1.5
by: Sythalin [More]

Getting tired of copy/pasting your LFG messages in General/LFG/Guild? So was I, thus Simple LFG was born.

Slash Commands: /slfg

Main Frame
Dungeon: Select the dungeon you want to use in your messages
LFG/LFM Tabs: Changes the frame below based on the active tab
Message Box (bottom): Automatically constructs a message based on the options in the LFG/LFM tabs. Players can manually edit or type their own message entirely.
Post Button: Sends whatever message is currently in the Message Box to the selected channels

LFG Tab
Role: Choose what role you are advertising yourself for (Tank, Healer, DPS)
Add Character Info: If checked, will automatically add your character's level and class to the message

LFM Tab
Need: Choose how many members you are looking for
Tank/Healer/DPS: Check to specify roles you are looking for

Channel Options
General: Current zone's General channel
LFG: global LookingForGroup channel
Guild: Guild channel
Empty Box: Use this to put in your own custom channel (name or number) to send your message to. When ENTER is pressed, it will automatically validate the channel that is typed in. If the text changes to red, then SLFG did not find a valid channel for the info given. The user can still try to click the Post button, but will return an error in the main chat frame.

LDB Module
Left Click: Opens Config
Right Click: Post Message
Current Message: The current message that will be broadcasted

Found a bug? Have a suggestion? Post them to https://github.com/Sythalin/SLFG/issues

Credit Where It's Due
Fizzlemizz, erispope - Helping me figure out dropdown menu issues

Ver 1.5
Additions
+ Enable Dire Maul Instances
Ver 1.4
Additions
+ Dropdowns will now initialize with their last setting
+ Option to append "inv" to LFG messages to support chat invites (such as Prat)

Changed
> Roles will no longer be wrapped in "[ ]"

Fixes
• /slfg should now properly reopen the config window after closing it
• RFD is no longer part of SM (not sure if this actually made it out previously, but noticed it during this update)
Ver 1.3
Additions
+ Data Broker module
+ Close button to main frame
Ver 1.2
Additions
+ ability to post to a custom channel (requested by laysson)
+ updated .toc version

Fixes
• role buttons on LFM tab properly update their saved state when addon is loaded
• role buttons on LFM tab properly change the message again (caused by same issue addressed in 1.1b)
Ver 1.1b
Fixes
• a Find/Replace edit accidentally changed several variable references not intended to be changed breaking the posting function entirely (forgot to check "Match Whole Word Only" >.< )
• the channel radio buttons should now properly update their saved state when the addon first loads
Ver 1.1a
Fixes
• typo preventing the message editor to not clear focus when ESC is pressed, which subsequently made it impossible to close the addon frame entirely
Ver 1.1
** WARNING **
Completely overhauled the coding and saved variables so that it's easier to work with.* Users who have previously installed 1.0 should delete their saved variables


Added
+ LFG/LFM panels
+ LFM functionality
+ Option to include/exclude character data to LFG messages

Changed
> Automatic LFG message construction order
> Moved dungeon selector to top of main panel instead of child panel
Post A Reply Comment Options
Unread 09-30-19, 10:06 PM  
Sythalin
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Originally Posted by sumoldguy
Now it closes the window, and the addon and makes it so you can no longer type /slfg.
But reloading the game every time you wish to post doesn't seem that bad.
Nice work!
Appreciate the kind words, but I'm pretty sure most don't think /reload is "not that bad" to update/repost. I did some code rework on this update and I see the issue. I'll post up a fix soon.
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Unread 09-30-19, 06:11 PM  
sumoldguy
A Deviate Faerie Dragon
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Now it closes the window, and the addon and makes it so you can no longer type /slfg.
But reloading the game every time you wish to post doesn't seem that bad.
Nice work!
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Unread 09-23-19, 07:45 PM  
Sythalin
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Re: Re: Re: Close window button/box?

Originally Posted by Sideshow
Originally Posted by Sythalin
Originally Posted by bartg71
is there a 'Close window button/box?', if not would be awesome to add one, or let 'esc key' close it
ESC should close the window.
It does not (never) close the window when the input field is focused.
Ah, there's a typo preventing ESC from clearing the focus. I'll get a fix out shortly.

EDIT: Fix posted.
Last edited by Sythalin : 09-23-19 at 07:55 PM.
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Unread 09-23-19, 12:51 PM  
Sideshow
A Flamescale Wyrmkin
 
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Re: Re: Close window button/box?

Originally Posted by Sythalin
Originally Posted by bartg71
is there a 'Close window button/box?', if not would be awesome to add one, or let 'esc key' close it
ESC should close the window.
It does not (never) close the window when the input field is focused.
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Unread 09-21-19, 09:19 PM  
Sythalin
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Re: Close window button/box?

Originally Posted by bartg71
is there a 'Close window button/box?', if not would be awesome to add one, or let 'esc key' close it
ESC should close the window.
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Unread 09-21-19, 05:08 PM  
bartg71
A Murloc Raider

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Close window button/box?

is there a 'Close window button/box?', if not would be awesome to add one, or let 'esc key' close it
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