Quantcast
Download
(3 Kb)
Download
Updated: 01-11-09 04:41 PM
Pictures
File Info
Updated:01-11-09 04:41 PM
Created:01-05-09 06:10 PM
Downloads:3,647
Favorites:14
MD5:

atrRunes

Version: 1.0.1
by: Atrophia [More]

A simple and lightweight Death Knight rune tracker in text form.

Made in response to an initial idea by Nerlth at Elitist Jerks.

Configurable from Interface Options, which can also be brought up by typing /atrrunes

More customization to come if concept proves useful or not.

Version: 1.0.1
  • Frame now moveable.
  • Hide out of combat option added.
  • Fixed error generated on startup.
  • Cooldowns now show as blank instead of 10 in order to keep things more legible.

Version: 1.0.0
  • Initial release.
  • Font resizeable.
Post A Reply Comment Options
Unread 05-08-09, 06:44 AM  
Corv
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally posted by Pseudopod
When in Unholy Presence and with 2/2 Improved Unholy Presence the cooldown is shown as a 13 decimal number:
9.0909080505371. The decimals never change or start a countdown, just the seconds.
To fix this replace in "atrRunes.lua"
Code:
local c = ready and atrRunesDB.readyCharacter or (duration-math.floor(GetTime()-start))
with
Code:
local c = ready and atrRunesDB.readyCharacter or (math.floor(duration)-math.floor(GetTime()-start))
Works for me.
Report comment to moderator  
Reply With Quote
Unread 04-16-09, 12:17 PM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 16
File comments: 104
Uploads: 0
When in Unholy Presence and with 2/2 Improved Unholy Presence the cooldown is shown as a 13 decimal number:
9.0909080505371. The decimals never change or start a countdown, just the seconds.
Report comment to moderator  
Reply With Quote
Unread 02-10-09, 09:56 AM  
marvellos
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
could u fix the positioning bug plx..this addon is so great though!
Report comment to moderator  
Reply With Quote
Unread 01-24-09, 12:00 PM  
syrupk
A Cliff Giant
 
syrupk's Avatar
AddOn Author - Click to view AddOns

Forum posts: 71
File comments: 199
Uploads: 1
The addon isn't saving position after logout.
__________________
I guess my brain will never work right. At least Iím pretty.
Report comment to moderator  
Reply With Quote
Unread 01-12-09, 04:29 AM  
Carighan
A Defias Bandit
 
Carighan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 96
Uploads: 1
Idea:
Use a Monospace font for the default font.

If WoW doesn't provide one (not sure), maybe add DejaVu Sans Mono or it's Bold-variant to the addon and us that one?
With a monospace font you'd get around the problem when the ex-0 (now just a space) or the counting numbers keep changing the total width of the addon, which makes it "jittery" to look at IMO.
__________________
SQUEAK.
--(The Death of Rats, Terry Pratchett, Soul Music)
Report comment to moderator  
Reply With Quote
Unread 01-12-09, 12:52 AM  
Phanx
Cat.
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5617
File comments: 2321
Uploads: 54
Originally posted by syrupk
You still could give him some credit for the idea.
... read the addon description? It plainly credits him for the idea, with a link even; that line has been there since the addon was first posted here. On top of that, ideas posted on public forums are fair game for anyone and everyone to write their own code to realize.

Anyway, Atrophia, please add checks to disable the addon if the current character isn't a death knight. It's rather silly to have the display appear and throw errors about nil values when I log onto a shaman. :P

Top of atrRunes.lua:
if select(2, UnitClass("player")) ~= "DEATHKNIGHT" then return DisableAddOn("atrRunes") end

Top of gui.lua:
if not atrRunes then return end
Report comment to moderator  
Reply With Quote
Unread 01-11-09, 10:03 PM  
Jexx
A Deviate Faerie Dragon

Forum posts: 10
File comments: 118
Uploads: 0
All this talk about who should or shouldn't get credit is really lame. Heck the Ace forums has a section for "Ideas and Suggestions" and there have been thousands of addon ideas that people have come up with and others have created, yet the author doesn't give out credit, which is perfectly acceptable and commonplace.

Anyway, back OT, this addon is definitely nice and it keeps a simple, easy to read display for your rune cooldowns. The only thing that has me thrown off is I've been using ag_unitframes forever, and on the unit frames it shows the Unholy and Frost runes reversed as what your addon shows...so its kind of hard to get used to the change. (*Death*Unholy*Frost, as opposed to *Death*Frost*Unholy).
Report comment to moderator  
Reply With Quote
Unread 01-11-09, 07:51 PM  
syrupk
A Cliff Giant
 
syrupk's Avatar
AddOn Author - Click to view AddOns

Forum posts: 71
File comments: 199
Uploads: 1
Originally posted by Atrophia
I'm not trying to lay claim or steal anything. The description of the addon states the idea source from day one, if you are not willing to have your ideas publically read and expanded on then don't submit them to a public forum.

I liked the idea and made a sample addon to see if in practice it was as good as the concept. I shared the addon to add to the discussion and try to get more ideas back as a result, isn't that the purpose of discussion forums and developer outlets such as this?

If you want to make your own addon go ahead I'm not stopping you, but if you think I'm giving you credit for anything other than the concept of colored text to indicate rune cooldowns your sadly mistaken.
You still could give him some credit for the idea. Or have asked considering he was going to make it first.
__________________
I guess my brain will never work right. At least Iím pretty.
Report comment to moderator  
Reply With Quote
Unread 01-10-09, 08:49 PM  
Atrophia
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 17
Uploads: 4
I'm not trying to lay claim or steal anything. The description of the addon states the idea source from day one, if you are not willing to have your ideas publically read and expanded on then don't submit them to a public forum.

I liked the idea and made a sample addon to see if in practice it was as good as the concept. I shared the addon to add to the discussion and try to get more ideas back as a result, isn't that the purpose of discussion forums and developer outlets such as this?

If you want to make your own addon go ahead I'm not stopping you, but if you think I'm giving you credit for anything other than the concept of colored text to indicate rune cooldowns your sadly mistaken.
Report comment to moderator  
Reply With Quote
Unread 01-10-09, 06:01 PM  
Nerlth
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Yum.. you kind of stole my idea considering I said, "I'm going to make this."

/sigh.

Anyways, its ok... I would like credit for this though.
Report comment to moderator  
Reply With Quote
Unread 01-06-09, 09:10 PM  
Atrophia
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 17
Uploads: 4
Originally posted by UnlitPhoenix
Getting this on startup

atrRunes-1.0.0\atrRunes.lua:56: attempt to perform arithmetic on local 'start' (a nil value)

Also that may or may not be related to hiding default rune frame.
Will be fixed next update.

As I posted in the EJ thread also I agree about the numerics causing the display to be a bit displeasant. Personally testing changing the 10 to a black character, probably allow some of form of customization later.

Currently adding more options as I play with it more, the majority of the addon will probably be to code the GUI, rather ironic.
Report comment to moderator  
Reply With Quote
Unread 01-06-09, 11:22 AM  
Led ++
A Frostmaul Preserver
 
Led ++'s Avatar
AddOn Author - Click to view AddOns

Forum posts: 254
File comments: 68
Uploads: 1
Originally posted by UnlitPhoenix
Death Runes worked fine, just they weren't displayed right.. default rune bar had 2 death runes (and I checked and it was true) while atrRunes showed me having just one. I tried to reproduce this "bug" but failed :/ I should have taken a screenshot to prove it.. oh well.
Hmm, would be strange as I have the talent to gain Death Runes from Blood Strike and Blood Boil and when I use both I do get 2 purple Timers or ** indicators.
Report comment to moderator  
Reply With Quote
Unread 01-06-09, 07:04 AM  
UnlitPhoenix
A Kobold Labourer
 
UnlitPhoenix's Avatar

Forum posts: 1
File comments: 79
Uploads: 0
Originally posted by Led ++
How do the death runes dont work? Cause when I tested it (for 5 minutes, without normal runebar) they seemed to activate quite fine.

Haven't died so far so cant comment on the other bug.

Oh and I'm with Lyn and Buio
Death Runes worked fine, just they weren't displayed right.. default rune bar had 2 death runes (and I checked and it was true) while atrRunes showed me having just one. I tried to reproduce this "bug" but failed :/ I should have taken a screenshot to prove it.. oh well.
Report comment to moderator  
Reply With Quote
Unread 01-06-09, 06:45 AM  
Led ++
A Frostmaul Preserver
 
Led ++'s Avatar
AddOn Author - Click to view AddOns

Forum posts: 254
File comments: 68
Uploads: 1
Originally posted by UnlitPhoenix
Okay some bugs I found so far.

If a rune is on cooldown upon dieing, the counter keeps going sub zero in counting. Also the addon isn't correctly picking up death runes (handy that default rune frame was on to notice this).
How do the death runes dont work? Cause when I tested it (for 5 minutes, without normal runebar) they seemed to activate quite fine.

Haven't died so far so cant comment on the other bug.

Oh and I'm with Lyn and Buio
Report comment to moderator  
Reply With Quote
Unread 01-06-09, 06:41 AM  
eiszeit
A Chromatic Dragonspawn
 
eiszeit's Avatar
AddOn Author - Click to view AddOns

Forum posts: 154
File comments: 447
Uploads: 7
I like the idea Buio explained (with 10 and fixed size). Except of that: Awesome, will test it.
__________________
Lyn ē I'm a mess of unfinished thoughts
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: