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Compatibility:
Classic Patch (1.13.5)
Classic Patch (1.13.4)
Shadowlands pre-patch (9.0.1)
Classic Patch (1.13.3)
Visions of N'Zoth (8.3.0)
Classic (1.13.2)
Updated:10-23-20 02:31 PM
Created:unknown
Downloads:391,423
Favorites:1,157
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Categories:Unit Mods, Classic - General, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods
9.0.1

IceHUD  Updated this week!  Popular! (More than 5000 hits)

Version: 1.13.0-2
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.13.0:

- Made compatible with 9.0
- Improved frame naming/debuggability
- Updated TOC for 9.0
Optional Files (0)


Archived Files (97)
File Name
Version
Size
Author
Date
1.13.0-1
1MB
Parnic
10-18-20 08:06 AM
1.12.15
1MB
Parnic
09-01-20 04:26 PM
1.12.11
1MB
Parnic
01-14-20 08:33 PM
1.12.10
1MB
Parnic
12-13-19 04:47 PM
1.12.9
1MB
Parnic
11-30-19 11:04 AM
1.12.8
1MB
Parnic
11-29-19 07:20 PM
1.12.4
1023kB
Parnic
09-10-19 10:28 PM
1.12.3
1023kB
Parnic
09-07-19 12:55 PM
1.12.2
1023kB
Parnic
08-30-19 09:51 AM
1.12.1
1023kB
Parnic
08-28-19 07:47 PM
1.12.0-alpha3
1022kB
Parnic
08-15-19 04:00 PM
1.12.0-alpha2
1022kB
Parnic
08-12-19 07:13 AM
1.12.0-alpha1
1022kB
Parnic
08-11-19 10:33 PM
1.11.11
1021kB
Parnic
06-25-19 09:00 AM
1.11.10
1021kB
Parnic
06-03-19 11:00 PM
1.11.9
1020kB
Parnic
03-17-19 12:00 PM
1.11.8
1021kB
Parnic
01-12-19 06:00 PM
1.11.7
1021kB
Parnic
10-25-18 10:00 PM
1.11.6
1021kB
Parnic
09-16-18 08:00 AM
1.11.5
1021kB
Parnic
08-30-18 05:00 PM
1.11.4
1020kB
Parnic
08-18-18 03:00 PM
1.11.3
1020kB
Parnic
08-18-18 11:00 AM
1.11.2
1020kB
Parnic
07-20-18 01:00 PM
1.11.1
1019kB
Parnic
07-18-18 01:00 AM
1.11.0
1019kB
Parnic
07-17-18 08:00 AM
1.10.18
1017kB
Parnic
06-21-18 11:00 AM
1.10.17
1015kB
Parnic
06-06-18 09:00 PM
1.10.16.1
1011kB
Parnic
08-31-17 08:00 PM
1.10.16
1011kB
Parnic
08-30-17 11:00 PM
1.10.15.2
1010kB
Parnic
06-26-17 02:00 PM
1.10.15.1
1010kB
Parnic
06-14-17 05:00 PM
1.10.15
940kB
Parnic
03-28-17 02:00 PM
1.10.14
940kB
Parnic
01-15-17 02:00 AM
1.10.13.1
940kB
Parnic
12-22-16 02:00 PM
1.10.13
940kB
Parnic
12-22-16 01:00 AM
1.10.12
1MB
Parnic
11-07-16 12:00 AM
1.10.11
1MB
Parnic
10-28-16 10:00 AM
1.10.10.1
1MB
Parnic
10-26-16 11:00 AM
1.10.10
1MB
Parnic
10-25-16 02:00 PM
1.10.9
1MB
Parnic
10-13-16 04:00 PM
1.10.8
1MB
Parnic
10-07-16 11:00 AM
1.10.7
1MB
Parnic
09-08-16 08:00 AM
1.10.6
1MB
Parnic
08-31-16 11:00 PM
1.10.5
1MB
Parnic
08-16-16 04:00 PM
1.10.4
1MB
Parnic
08-07-16 05:00 PM
1.10.3
1MB
Parnic
08-02-16 12:00 AM
1.10.2
1MB
Parnic
07-26-16 09:00 PM
1.10.1.1
1MB
Parnic
07-24-16 07:00 PM
1.10.1
1MB
Parnic
07-24-16 05:00 PM
1.10.0
1MB
Parnic
07-18-16 11:00 PM
1.10
1MB
Parnic
06-13-16 12:00 AM
1.10beta2
1MB
Parnic
06-06-16 11:43 PM
1.10beta1
979kB
Parnic
05-29-16 02:27 PM
1.9.18
1MB
Parnic
05-18-16 01:00 AM
1.9.17
1MB
Parnic
03-16-16 06:12 PM
1.9.16
1MB
Parnic
01-03-16 12:12 AM
1.9.15
1MB
Parnic
12-20-15 06:12 PM
1.9.14
1MB
Parnic
10-07-15 06:12 PM
1.9.13.1
1MB
Parnic
09-23-15 06:12 PM
1.9.13
1MB
Parnic
09-23-15 12:12 PM
1.9.13.1
1MB
Parnic
09-01-15 12:12 AM
1.9.12
1MB
Parnic
08-21-15 12:12 PM
1.9.10.1
1MB
Parnic
07-01-15 12:12 AM
1.9.10
1MB
Parnic
06-28-15 12:12 AM
1.9.10
1MB
Parnic
06-27-15 11:12 PM
1.9.9.1
1MB
Parnic
03-26-15 12:12 AM
1.9.9.1
1MB
Parnic
03-23-15 08:19 AM
1.9.9
1MB
Parnic
02-24-15 06:12 PM
1.9.7
1MB
Parnic
02-02-15 09:41 PM
1.9.7
1MB
Parnic
12-20-14 11:21 AM
1.9.6
1MB
Parnic
11-22-14 09:30 AM
1.9.5
1MB
Parnic
11-07-14 12:46 AM
1.9.4
1MB
Parnic
10-25-14 10:11 PM
1.9.3
1MB
Parnic
10-21-14 12:21 AM
1.9.2
1MB
Parnic
10-17-14 08:11 PM
1.9.1
1MB
Parnic
10-14-14 10:49 PM
1.9
1MB
Parnic
10-14-14 11:44 AM
1.8.18.1
1MB
Parnic
12-25-13 01:07 AM
1.8.18
1MB
Parnic
12-24-13 01:53 PM
1.8.17
1MB
Parnic
10-26-13 07:45 PM
1.8.16
1MB
Parnic
09-10-13 09:03 AM
1.8.15.1
1022kB
Parnic
05-23-13 03:27 PM
1.8.15
1022kB
Parnic
05-23-13 02:17 PM
1.8.14
1022kB
Parnic
03-06-13 12:18 PM
1.8.13
1024kB
Parnic
11-30-12 12:03 AM
1.8.12
1024kB
Parnic
11-27-12 08:23 PM
1.8.11
1023kB
Parnic
11-05-12 09:44 AM
1.8.9
1024kB
Parnic
09-29-12 08:30 PM
1.8.8
1MB
Parnic
09-19-12 12:03 AM
1.8.7
1MB
Parnic
09-09-12 08:23 PM
1.8.6
1MB
Parnic
09-07-12 02:09 PM
1.8.5
1024kB
Parnic
09-01-12 10:36 PM
1.8.4
1023kB
Parnic
09-01-12 12:52 AM
1.8.3
1021kB
Parnic
08-29-12 11:00 PM
1.8.2
1020kB
Parnic
08-29-12 09:28 AM
1.8.1
1020kB
Parnic
08-28-12 09:00 PM
1.8
1020kB
Parnic
08-28-12 09:29 AM


Post A Reply Comment Options
Unread 10-20-20, 03:03 PM  
Parnic
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Re: Re: Re: Shadowlands Update

Originally Posted by AnrDaemon
Originally Posted by Parnic
I'm posting alpha builds over on WowAce/Curseforge for now when I get a few spare minutes to work on this.
CurseForge became unusable when they mixed all games into a flat subscriptions list. Now I can't make a distinction between Minecraft mods and WoW addons.
You are entitled to your opinion, of course.
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Unread 10-20-20, 02:26 PM  
AnrDaemon
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Re: Re: Shadowlands Update

Originally Posted by Parnic
I'm posting alpha builds over on WowAce/Curseforge for now when I get a few spare minutes to work on this.
CurseForge became unusable when they mixed all games into a flat subscriptions list. Now I can't make a distinction between Minecraft mods and WoW addons.
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Unread 10-18-20, 07:58 AM  
Parnic
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9.0 release is posted.
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Unread 10-17-20, 09:04 AM  
Parnic
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Re: Shadowlands Update

Originally Posted by k79890
Thanks for such an awesome add-on. Ive used IceHUD since Wrath. When can we expect an update for 9.0 (SL Pre-Patch)?
I'm posting alpha builds over on WowAce/Curseforge for now when I get a few spare minutes to work on this. I hope to have a final release build (which will also be uploaded to WoWInterface) in the next few days, assuming I don't hear about any new issues. If you can't wait that long, grab one from wowace: https://www.wowace.com/projects/ice-hud

As a note, donations (button on the main addon page) are extremely helpful if this mod has been integral to your WoW experience!
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Unread 10-17-20, 08:41 AM  
k79890
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Shadowlands Update

Thanks for such an awesome add-on. Ive used IceHUD since Wrath. When can we expect an update for 9.0 (SL Pre-Patch)?
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Unread 09-17-19, 08:26 AM  
Parnic
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Re: Re: Re: WOW-Classic bug regarding cast bar lag indicator

Originally Posted by heyer
Originally Posted by Parnic
Originally Posted by heyer
Hey there,

The cast bar lag indicator doesn't show up for me in Classic.
It seems that UNIT_SPELLCAST_START and UNIT_SPELLCAST_SENT occur at the exact same time, which messes up the lag measurement based on the difference between the two.

Best,
Heyer
Correct, Blizzard made this change in the 8.0 client to thwart cast lag displays. The workarounds are unreliable.
Would it be possible to use "GetNetStats" as a backup solution? Maybe with a warning about accuracy?
I changed the source code to use it and seems to work just fine (albeit with imperfect accuracy).

Best,
Heyer
Feel free to submit a pull request over at https://github.com/parnic/ice-hud, though I'd prefer that an inaccurate solution be controlled by a checkbox that defaults off.
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Unread 09-17-19, 07:54 AM  
heyer
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Re: Re: WOW-Classic bug regarding cast bar lag indicator

Originally Posted by Parnic
Originally Posted by heyer
Hey there,

The cast bar lag indicator doesn't show up for me in Classic.
It seems that UNIT_SPELLCAST_START and UNIT_SPELLCAST_SENT occur at the exact same time, which messes up the lag measurement based on the difference between the two.

Best,
Heyer
Correct, Blizzard made this change in the 8.0 client to thwart cast lag displays. The workarounds are unreliable.
Would it be possible to use "GetNetStats" as a backup solution? Maybe with a warning about accuracy?
I changed the source code to use it and seems to work just fine (albeit with imperfect accuracy).

Best,
Heyer
Last edited by heyer : 09-17-19 at 07:55 AM.
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Unread 09-15-19, 10:46 AM  
Parnic
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Re: WOW-Classic bug regarding cast bar lag indicator

Originally Posted by heyer
Hey there,

The cast bar lag indicator doesn't show up for me in Classic.
It seems that UNIT_SPELLCAST_START and UNIT_SPELLCAST_SENT occur at the exact same time, which messes up the lag measurement based on the difference between the two.

Best,
Heyer
Correct, Blizzard made this change in the 8.0 client to thwart cast lag displays. The workarounds are unreliable.
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Unread 09-15-19, 10:06 AM  
heyer
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WOW-Classic bug regarding cast bar lag indicator

Hey there,

The cast bar lag indicator doesn't show up for me in Classic.
It seems that UNIT_SPELLCAST_START and UNIT_SPELLCAST_SENT occur at the exact same time, which messes up the lag measurement based on the difference between the two.

Best,
Heyer
Last edited by heyer : 09-15-19 at 10:06 AM.
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Unread 08-30-19, 02:37 PM  
seuldieu
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Re: Re: Buff/Debuff timers?

Originally Posted by Parnic
Originally Posted by seuldieu
I'm using OmniCC which adds buff/debuff timers to my other add-ons, but it doesn’t seem to do anything for IceHUD. Am I doing something wrong? How can I have buff/debuff timers as shown in the IceHUD screenshot?

Also, thank you Parnic, this is a great add-on!
Are you talking about Classic or retail? I think OmniCC has options that control how large an icon must be before it will put cooldowns on top that you can scale down, but if you're talking about Classic, I don't know as I haven't tried OmniCC in Classic.
You're absolutely right. The OmniCC option for "Minimum size to display text" was indeed the problem… just had to reduce that number a bit, and things immediately started working. Thank you! (For posterity, I am running classic.)
Last edited by seuldieu : 08-30-19 at 02:38 PM.
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Unread 08-30-19, 02:26 PM  
Parnic
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Re: Buff/Debuff timers?

Originally Posted by seuldieu
I'm using OmniCC which adds buff/debuff timers to my other add-ons, but it doesn’t seem to do anything for IceHUD. Am I doing something wrong? How can I have buff/debuff timers as shown in the IceHUD screenshot?

Also, thank you Parnic, this is a great add-on!
Are you talking about Classic or retail? I think OmniCC has options that control how large an icon must be before it will put cooldowns on top that you can scale down, but if you're talking about Classic, I don't know as I haven't tried OmniCC in Classic.
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Unread 08-30-19, 02:20 PM  
seuldieu
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Buff/Debuff timers?

I'm using OmniCC which adds buff/debuff timers to my other add-ons, but it doesn’t seem to do anything for IceHUD. Am I doing something wrong? How can I have buff/debuff timers as shown in the IceHUD screenshot?

Also, thank you Parnic, this is a great add-on!
Last edited by seuldieu : 08-30-19 at 02:21 PM.
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Unread 08-18-19, 06:44 AM  
Parnic
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Originally Posted by zebus
Originally Posted by Parnic
Originally Posted by zebus
Awesome add-on, thanks for the WoW classic support. Any chance of making it work with ClassicAuraDurations for debuff timers?
I don't know what classic aura durations is and don't have any intention of actually playing Classic. I'd gladly accept a code submission to add this.
That's cool dude, again appreciate everything you've done, tossed you a donation.

But just to answer the question, it's an addon (library?) someone else wrote that adds in timers for debuffs since they didn't exist natively in classic (You could see there was a debuff on a target but not the remaining time spinner). Lot of the unit frames have been hooking into it.
I can look into it
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Unread 08-17-19, 11:19 PM  
zebus
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Originally Posted by Parnic
Originally Posted by zebus
Awesome add-on, thanks for the WoW classic support. Any chance of making it work with ClassicAuraDurations for debuff timers?
I don't know what classic aura durations is and don't have any intention of actually playing Classic. I'd gladly accept a code submission to add this.
That's cool dude, again appreciate everything you've done, tossed you a donation.

But just to answer the question, it's an addon (library?) someone else wrote that adds in timers for debuffs since they didn't exist natively in classic (You could see there was a debuff on a target but not the remaining time spinner). Lot of the unit frames have been hooking into it.
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Unread 08-17-19, 10:28 PM  
Parnic
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Originally Posted by zebus
Awesome add-on, thanks for the WoW classic support. Any chance of making it work with ClassicAuraDurations for debuff timers?
I don't know what classic aura durations is and don't have any intention of actually playing Classic. I'd gladly accept a code submission to add this.
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