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Fatality  Popular! (More than 5000 hits)

Version: 2.4b
by: oomp [More]

If you like this addon, I recommend checking out my other raid announce addon, Flump.

What is Fatality?
Fatality is a simple death report addon which announces information about the last hit(s) a person took before they died.

What makes it better than other, similar addons?
It's extremely lightweight and consumes much less CPU and memory than other addons. If you're concerned about your FPS and general performance while raiding and want a simple addon to accurately report deaths without any extra junk or bloat, look no further.

Can I choose where the informaton is announced?
Yes. You can select where reports are sent depending on whether you are in a Raid or Party instance. You can choose to send reports to the following outputs:

Instance Instance chat - party/raid/instance, depending on your group.
Self Just you - no one else will see these announcements.
Guild Guild chat - you must be in a guild.
Officer Officer chat - you must be an officer in a guild.
Party Party chat - you must be in a party with at least one other person.
Raid Raid chat - you must be in a raid with at least one other person.
Raid Warning Raid warning - you must be promoted to Raid Leader/Raid Assistant.
Channel A private channel, e.g. FatalityReports.
Whisper A specific player, e.g. Moop.

Why can't I see any announcements?
By default, announcements will only be sent while inside Raid/Party instances.

What information is included in the reports?
The information included in reports can be configured. The following options are available and can be toggled according to user preference:

Absorbs The amount of damage absorbed; reported as (A: <absorb amount>)
Blocks The amount of damage blocked; reported as (B: <block amount>)
Resists The amount of damage resisted; reported as (R: <resist amount>)
Overkill The amount of excess damage, e.g. if a person has 20000 remaining hitpoints and takes 50000 damage, their overkill would be 30000; reported as (O: <overkill amount>)
School The school of damage the spell belongs to (Fire, Shadow, Physical, etc.)
Source The unit who caused the damage event
Icons The raid icons displayed above a player's head

What other options are available?
Raid Enable inside Raid instances
Party Enable inside Party instances
LFR Enable inside the Raid Finder
Promote Only announce while promoted (Raid Leader/Raid Assistant)
Shorten Display shortened numbers, e.g. 9431 becomes 9.4k

How are Cauterize and Spirit of Redemption "deaths" handled?
• Cauterize does not guarantee death and an announcement is therefore not sent when it procs (unless the Mage actually dies).
• Spirit of Redemption does guarantee death and is reported with an asterisk (*) next to the Priest's name as an indication of their current state.

How are deaths with known/unknown causes handled?
Due to limitations (bugs) within Blizzard's Combat Log, it is sometimes impossible for any addon to conclusively determine how a player died. As a general solution to this problem, Fatality assumes that any damaging hit taken at least 2 seconds before a player died is the cause of their death. Here are some examples of cases where death reports may vary because of these limitations:

Unknown
Situation: No damage is recorded within the 2-second timeframe. This usually occurs when either (1) The person running Fatality is in another realm and data cannot be recorded (Ultraxion) or (2) A person falls off a platform and there is no recent damage events that can be linked to their death (Warmaster/Spine/Madness).
Output: Fatality: Moop > [Death]

Known/Unknown
Situation: Damage is recorded within the 2-second timeframe, but no overkill is reported by the combat log.
Output: Fatality: Moop > ~45.4k Melee [Warmaster Blackhorn]

Known
Situation: Damage is recorded within the 2-second timeframe, but this time the combat log does report an overkill.
Output: Fatality: Moop > 45.4k Melee (O: 123.4k) [Warmaster Blackhorn]

How do I enable/disable the addon?
Click the small green/red button at the top left of the configuration UI or type /fat on|off.

How are character-specific settings handled?
Configuration settings are saved separately for each character. However, the enabled/disabled status of the addon remains the same for all characters, i.e. if you click the green/red button to turn the addon on/off, it will also affect your other characters' settings.

Fatality still announces when there are other people in my group with it installed. Can you do something about this?
I'm afraid not; Fatality was designed to be an extremely lightweight solution for death reports. In order to implement a "smart disable" option, it would be necessary to make use of the Blizzard AddOn communication channel which can lead to a negative impact on your game's performance and, since I value my FPS, client-to-client communication is currently not something I want to include in any of my addons.

Which locales are supported and how can I help with translations?
English (enUS)
French (frFR)
German (deDE)
Spanish (esES)
Latin American Spanish (esMX)
Italian (itIT)
Russian (ruRU)
Brazilian Portuguese (ptBR)
Korean (koKR)
Simplified Chinese (zhCN)
Traditional Chinese (zhTW)

If you notice any inaccurate or missing translations, visit the localisation page, leave a comment here, or send me a private message and I'll make sure they're corrected.

v2.4b | moop | Saturday, 10th May, 2014
- Bump TOC to 50400.

v2.4a | moop | Saturday, 9th March, 2013
- Make sure only player deaths are reported.

v2.4 | moop | Friday, 8th March, 2013
- Removed Life Tap detection.
- Use GetInstanceInfo() instead of GetInstanceDifficulty().
- Bump TOC to 50200.

v2.3c | moop | Sunday, 6th January, 2013
- Make sure to update chat settings when a new output has been selected.

v2.3b | moop | Thursday, 13th December, 2012
- Hopefully fix the 'Instance' option...

v2.3a | moop | Thursday, 6nd December, 2012
- Made the 'Instance' option from the Output dropdown menu smarter. Thanks to Sintacks and rotes!

v2.3 | moop | Sunday, 2nd December, 2012
- Added support for Instance Chat. Thanks to Vandesdelca32!
- Bump TOC to 50100.

v2.2c | moop | Sunday, 4th November, 2012
- Fixed a bug which prevented environmental damage from being reported.

v2.2b | moop | Sunday, 9th September, 2012
- Fixed the 'Self' option from the Output dropdown menus.
- Added a check for UnitIsGroupLeader("player") in addition to UnitIsGroupAssistant("player"). Thanks to ywfn!
- Added localisation support for Italian (itIT). Thanks to Adam77!

v2.2 | moop | Saturday, 8th September, 2012
- Fixed a minor UI bug.
- Localisation updates - deDE/esES/esMX/frFR/ruRU.
- Replaced IsRaidOfficer() with UnitIsGroupAssistant("player"). Thanks to Dracula!
- Bump TOC to 50001.

v2.1a | moop | Friday, 24th February, 2012
- Priest: Report Spirit of Redemption deaths with an asterisk (*) next to the player's name.
- Increase the amount of time for deaths to be displayed as Fatality: Player > [Death] from 1 second to 2 seconds in an effort to reduce erroneous reports.
- Added /fat on and /fat off commands as a convenient way to enable/disable the addon without having to open up the configuration UI.
- Localisation updates - ptBR/ruRU/zhCN.

v2.1 | moop | Thursday, 2nd February, 2012
- Lots of minor optimisations to the way data is stored.
- Several bug fixes related to Unknown deaths.
- Unknown deaths are now reported as Fatality: Player > [Death]
- Increased the default minimum amount of recorded damage from 0 to 5000.
- Added localisation support for Korean (koKR), Brazilian Portuguese (ptBR), Russian (ruRU), Simplified Chinese (zhCN) and Traditional Chinese (zhTW). Visit http://goo.gl/STSrx if you can help out with missing/inaccurate translations.
- Added a new option - Source: Include who caused the damage.
- Hunter: Better Feign Death detection.
- Priest: Tweak Spirit of Redemption handling.
- Warlock: Implemented Life Tap damage recording.

v2.0 | moop | Sunday, 15th January, 2012
- Fatality now has a brand new user interface! To access it, type /fatality or /fat.
- Added localisation support for German (deDE), French (frFR) and Spanish (esES/esMX) - other locales (koKR/ptBR/ruRU/zhCN/zhTW) will be included in future updates. Visit http://goo.gl/STSrx if you can help out with translations.
- Improved Unknown death detection. For example, when a player jumps off the boat at Warmaster Blackhorn or from Deathwing's back on the Spine encounter, their death now should correctly be reported as Unknown.
- Spirit of Redemption deaths should now be fixed once and for all.
- Added several new options:
• Promote: Only announce if promoted.
• LFR: Enable inside LFR.
• Raid: Enable inside Raid Instances.
• Resists: Include resisted damage in reports.
• Absorbs: Include absorbed damage in reports.
• Blocks: Include blocked damage in reports.
• Whispers: Send announcements via whisper.
- Fix a minor bug introduced in v1.2.6 where if the user entered an instance with Fatality disabled, then enabled it, it wouldn't register correctly.

* * As always, if you experience any problems or have any suggestions, leave a comment! * *

v1.2.6 | moop | Tuesday, 3rd January, 2012
- Fatality's enabled/disabled option is now stored globally, meaning that if it's changed on one character, it'll be changed for all characters. Other settings remain character-specific.

v1.2.5 | moop | Wednesday, 30th November, 2011
- Report players as "Player" instead of "Player-Realm" inside Raid instances.

v1.2.4 | moop | Tuesday, 29th November, 2011
- Saved variables are now stored per character, which means you'll have to reconfigure your settings on each character you have Fatality enabled on.
- Fix DAMAGE_SHIELD and DAMAGE_SPLIT events. Damage events like Thorns and Hand of Sacrifice should now be recorded.
- Added an option to announce spell schools. This is enabled by default, type /fat school to disable.
- Added better detection for Spirit of Redemption deaths.
- Bump TOC to 40300.

v1.2.3 | moop | Wednesday, 29th June, 2011
- Updated COMBAT_LOG_EVENT_UNFILTERED arguments for 4.2.
- Removed old code which made use of UNIT_HEALTH to determine deaths.
- Bump TOC to 40200.

v1.2.2 | moop | Wednesday, 27th April, 2011
- Updated COMBAT_LOG_EVENT_UNFILTERED arguments for 4.1.
- Fix SPELL_INSTAKILL announcements.
- Bump TOC to 40100.

v1.2.1c | moop | Friday, 18th February, 2011
- Fix invalid "Report cannot be sent because it exceeds the maximum character limit of 255." errors.

v1.2.1b | moop | Friday, 18th February, 2011
- Fix /fat history command.
- Accept "SELF" as a channel regardless of the case when setting the output.

v1.2.0 | moop | Tuesday, 8th February, 2011
- Fatality is now fully configurable in-game! Type /fatality list for more information. Note that, from now on, you will not need to edit Fatality.lua to set the addon up - it's all done in-game, meaning that settings will be saved between updates and you'll only ever need to set it up once. Please report any bugs you may experience!
- Added an option to set different numbers of reports for 10-man and 25-man raids. By default, 10-man is set to 5 and 25-man is set to 10.
- Added an option to set a minimum threshold for recorded damage. By default, this is set to 0, i.e. all damage will be recorded.

v1.1.8b | moop | Sunday, 26th December, 2010
- Fix reporting players as "Player" instead of "Player-Realm" inside Party instances.

v1.1.8a | moop | Monday, 13th December, 2010
- Added an option for reporting to custom channels inside Party instances.
- While in random dungeons, players from other realms will now be reported as "Player" instead of "Player-Realm" since the realm isn't really relevant information.

v1.1.7a | moop | Sunday, 12th December, 2010
- Make sure to re-check instance type when Fatality has been enabled/disabled while already inside an instance.

v1.1.7 | moop | Sunday, 12th December, 2010
- Added an option for reporting inside Party instances as well as Raid instances. This is enabled by default, set PARTY_REPORTS to false to disable.

v1.1.6 | moop | Monday, 8th November, 2010
- Revert back to using UNIT_HEALTH combined with Overkill to hopefully fix some of the erroneous reports; this technique is only used in instances with other phases, i.e. Sartharion/Halion.

v1.1.5 | moop | Sunday, 16th October, 2010
- Use Blizzard's new and improved Overkill argument to determine deaths.
- Remove old UNIT_HEALTH death-detection code.
- Bump TOC to 40000.

v1.1.4 | moop | Thursday, 2nd September, 2010
- Fix reporting to custom channels sometimes not working.

v1.1.3 | moop | Sunday, 22nd August, 2010
- Refactored a lot of the code to (hopefully) be more efficient.
- Added an option for short numbers, i.e. 9431 = 9.4k. This is enabled by default, set SHORT_NUMBERS to false to disable.
- Potential fix for reporting deaths as Unknown on "other phase" fights, i.e. Sartharion/Halion. Please report any issues.
- Added an option to report to self. Set OUTPUT to "SELF" to enable.
- Added an option to report multiple damaging events. This is set to 1 by default, increase EVENT_HISTORY as you wish. Note: Increasing this number beyond 3 will likely result in messages failing to be sent because they exceed the 255 character limit. If OUTPUT is set to "SELF", there is no limit to the number of characters that can be printed.

v1.1.2 | moop | Thursday, 10th December, 2009
- Added an option to include raid icons. This is enabled by default, set RAID_ICONS to false to disable. This feature is particularly useful for Penetrating Cold deaths in Phase 3 of the Anub'arak encounter.
- Changed the default number of reported players to 10.
- Bump TOC.

v1.1.1 | moop | Tuesday, 6th August, 2009
- Added an option to include Overkill. This is enabled by default, set OVERKILL to false to disable.
- Bump TOC.

v1.1.0 | moop | Saturday, 11th July, 2009
- Increase the time check between the last damage event and the time when UNIT_DIED fires from 0.5 to 2 seconds (before reporting the source of a player's death as Unknown). I've tested this locally over the last few days, and it seems to be working perfectly, please report any issues you may experience.

v1.0.9a | moop | Tuesday, 7th July, 2009
- Attempt to fix reporting Spirit of Redemption deaths twice.
- Switch to using a player's GUID as a table key instead of their name.

v1.0.9 | moop | Monday, 6th July, 2009
- Report the source as "Unknown" when there is no combat log event for a player's death.

v1.0.8 | moop | Wednesday, 24th June, 2009
- Possible fix for erroneous reporting when there is no combat log event for a player's death, for example, falling off the tram on the way to Mimiron.

v1.0.7 | moop | Friday, 19th June, 2009
- Check for ENVIRONMENTAL_DAMAGE, i.e. deaths from Falling, Drowning, Fatigue, etc.

v1.0.6 | moop | Saturday, 13th June, 2009
- Now records every hit players take and outputs the very last one before they died, regardless of whether there was overkill or not. This should eliminate the rare cases where a player dies from exactly as much damage as their remaining hit points.
- Check for SPELL_INSTAKILL. Tank deaths from Meltdown on Iron Council hardmode should now be reported correctly, as well as Paladins who died from Divine Intervention.
- Check if a player is feigning death before reporting them as dead.
- Changed the default number of reported players to 5.

v1.0.5 | moop | Sunday, 7th June, 2009
- Added the option to report to custom channels.
- Reset the counter when we enter an instance, as well as when we enter combat.

v1.0.4a | moop | Monday, 1st June, 2009
- Bump TOC.

v1.0.4 | moop | Monday, 1st June, 2009
- Added a slash command to enable/disable the addon: Type /fatality or /fat in-game. This setting persists between sessions. (default: enabled)
- Not sure why I thought criticals/crushings could be either 0 or 1, updated code to reflect values of nil or 1.

v1.0.3 | moop | Sunday, 31st May, 2009
- Bump TOC.
- Add default values to comments.
- Now only checks if we're inside an instance when required.
- Set default delay between announcements to 0 seconds instead of 1 second.

v1.0.2 | moop | Friday, 29th May, 2009
- Added the ability to toggle/format timestamps. Check lines 4 and 5.

v1.0.1 | moop | Monday, 25th May, 2009
- Initial release.
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Unread 08-20-13, 11:18 PM  
tmywu
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Damage Threshold

Hi, what's the Damage Threshold option for? Thanks.
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Unread 02-12-13, 05:33 PM  
oomp
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Originally Posted by Devius
Since MoP launch whenever I use fatality on alt chars running low lvl dungeons, the reason of death for everybody is always a spell called <Death>. I understand that <Death> is used in case the addon does not recognize the real reason someone died. Anyway works perfectly at wrath/cata/mop dungeons, can't remember for tbc atm.
Not a real problem just letting you know.
The default damage threshold is 5000, anything below that won't be recorded. When someone dies in a low-level dungeon, Fatality will check for the last recorded damage event, find nothing because no single hit exceeded 5000, and then report it as [Death].

You could simply reduce the threshold to 0 and all damage events will be picked up.
Last edited by oomp : 02-12-13 at 05:33 PM.
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Unread 02-12-13, 03:51 AM  
Devius
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Since MoP launch whenever I use fatality on alt chars running low lvl dungeons, the reason of death for everybody is always a spell called <Death>. I understand that <Death> is used in case the addon does not recognize the real reason someone died. Anyway works perfectly at wrath/cata/mop dungeons, can't remember for tbc atm.
Not a real problem just letting you know.
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Unread 12-03-12, 11:23 PM  
Sintacks
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SURE. Cuz it's a new annoying thing in 5.1 ... damn blizzard

So, you're in a party with friends to queue a dungeon, but there aren't 5 of you.
Once you get in there, you have /party chat and /instance chat.
/instance goes to the people in the instance group, including the pugs LFD finds for you.
/party goes only to the people you queued with that were in your party.

The same thing happens if you group up into a raid and queue for LFR.
/instance goes to the LFR raid group.
/party goes to a party group... I'm unsure who it actually goes to: your party outside the LFR, or inside the LFR.
/raid goes to the raid group that queued together only.

I hope that makes sense.


For the most part, I think if you are in an instance, it should go to the instance (if that's how you have the setting).

As for how to detect an instance vs a raid, I don't know that.

Some sort of smartgroup would be ideal, but that would require changing the whole output part of the addon.
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Unread 12-03-12, 03:27 PM  
oomp
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Originally Posted by Sintacks
the instance announce needs work...

In party and ~raid, announce in /party.
In raid and ~instance, announce in /raid
In Instance, announce in /instance
Could you clarify these scenarios a bit further? I'm not entirely familiar with how it works, I haven't played for a while.
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Unread 12-03-12, 04:24 AM  
Sintacks
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the instance announce needs work...

In party and ~raid, announce in /party.
In raid and ~instance, announce in /raid
In Instance, announce in /instance
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Unread 11-05-12, 04:43 PM  
creepy_inc
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Okay thanks, maybe I'll give it another shot. I've been using "deathnote" since I couldn't get this working and I wasn't sure if you'd be updating or not.
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Unread 11-04-12, 04:42 PM  
oomp
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Originally Posted by creepy_inc
I set the output to channel and during regular gameplay I get this error[/code]
I'm guessing this is a generic taint message that isn't actually related to Fatality, but rather a problem on Blizzard's end. See here: http://us.battle.net/wow/en/forum/topic/6607331970
Last edited by oomp : 11-04-12 at 04:42 PM.
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Unread 09-21-12, 04:03 PM  
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I set the output to channel and during regular gameplay I get this error:

Code:
18x [ADDON_ACTION_BLOCKED] AddOn "Fatality" tried to call the protected function "CompactRaidFrame1:Show()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\CompactUnitFrame.lua:276: in function "CompactUnitFrame_UpdateVisible"
FrameXML\CompactUnitFrame.lua:234: in function "CompactUnitFrame_UpdateAll"
FrameXML\CompactUnitFrame.lua:96: in function <FrameXML\CompactUnitFrame.lua:43>

Locals:
nil
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Unread 09-09-12, 10:07 AM  
oomp
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I no longer play WoW and therefore cannot test any changes I make or discover any bugs myself, but I do plan on fully maintaining Fatality throughout MoP, so if you have any issues, feel free to let me know via PM or leave a comment here and I'll do my best to fix them.

Cheers!
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Unread 02-24-12, 05:29 PM  
oomp
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Originally Posted by Sintacks
add back the simple /fat on|off :|
v2.1a | moop | Friday, 24th February, 2012
- Priest: Report Spirit of Redemption deaths with an asterisk (*) next to the player's name.
- Increase the amount of time for deaths to be displayed as Fatality: Player > [Death] from 1 second to 2 seconds in an effort to reduce erroneous reports.
- Added /fat on and /fat off commands as a convenient way to enable/disable the addon without having to open up the configuration UI.
- Localisation updates for ptBR/ruRU/zhCN.
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Unread 02-24-12, 05:24 PM  
Sintacks
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add back the simple /fat on|off :|
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Unread 01-17-12, 06:40 PM  
oomp
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I'll be releasing an update in the next few days which addresses a few minor bugs and includes support for the following locales:If you notice any inaccurate or missing translations, visit the localisation page, leave a comment here, or send me a private message and I'll make sure they're corrected.

[update] v2.1 has now been uploaded and includes support for all locales.
Last edited by oomp : 02-02-12 at 04:55 PM.
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Unread 01-15-12, 05:18 PM  
oomp
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Fatality (v2.0+) is now configured via a user interface, accessed by typing /fatality or /fat. In other words, if you're using the latest version, please disregard any previous comments related to slash commands as they no longer exist.

Feedback regarding the latest version is very welcome!
Last edited by oomp : 01-15-12 at 05:25 PM.
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Unread 12-06-11, 05:21 PM  
creepy_inc
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Originally Posted by oomp
Originally Posted by creepy_inc
and for raid, it's this?

For Party instances, to announce to private channels:

/fat output2 RAID
/fat channel2 RAID
I'm not sure what you're trying to achieve. If you're in a Party instance, you won't be in a raid group, so you can't announce to raid chat. Could you elaborate?
Doh, I was lazy so I copied your line "For Party instances, to announce to private channels:" ...

Obviously I meant it to be "For Raid instances, to announce to private channels:"

However I already tested it and it worked. Sorry it's been so long since I had to make changes to the config that I simply forgot how to. Now that you added saved variables for each character i actually had to set it up differently
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