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Updated: 08-16-19 06:55 AM
Addon for:
Skada Damage Meter.
Compatibility:
Classic (1.13.2)
Updated:08-16-19 06:55 AM
Created:08-16-19 06:55 AM
Downloads:55,223
Favorites:26
MD5:

Skada Classic  Popular! (More than 5000 hits)

Version: 1.7.6
by: Zilver [More]

Newest version, working for Classic

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Unread 09-23-21, 01:58 PM  
ownlyme
A Kobold Labourer

Forum posts: 0
File comments: 6
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thanks for the green icon fix!
i also had an issue with class icons not working properly but was able to fix it:
change line 352 in BarDisplay.lua to:
Code:
bar:SetIconWithCoord("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes", mod.class_icon_tcoords[data.class])
it was using the wrong texture path
Last edited by ownlyme : 09-23-21 at 02:42 PM.
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Unread 06-23-21, 08:17 PM  
Boktai1000
A Kobold Labourer

Forum posts: 1
File comments: 11
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18x Skada\modules\Deaths-Deaths.lua:261: attempt to concatenate a nil value
[string "@Skada\modules\Deaths-Deaths.lua"]:261: in function `Update'
[string "@Skada\Skada-1.7.6.lua"]:2443: in function `AddSubviewToTooltip'
[string "@Skada\Skada-1.7.6.lua"]:2492: in function `ShowTooltip'
[string "@Skada\BarDisplay.lua"]:179: in function <Skada\BarDisplay.lua:175>

Locals:
self = <table> {
SetDefaultModuleLibraries = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:367
Enable = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:294
NewModule = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:235
EnableModule = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:332
modules = <table> {
}
CancelTimer = <function> defined @AngryAssignments\libs\AceTimer-3.0\AceTimer-3.0.lua:147
IterateEmbeds = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:442
GetSetSummary = <function> defined @Skada\modules\Deaths.lua:430
defaultModuleLibraries = <table> {
}
TimeLeft = <function> defined @AngryAssignments\libs\AceTimer-3.0\AceTimer-3.0.lua:172
AddPlayerAttributes = <function> defined @Skada\modules\Deaths.lua:435
ScheduleRepeatingTimer = <function> defined @AngryAssignments\libs\AceTimer-3.0\AceTimer-3.0.lua:129
CancelAllTimers = <function> defined @AngryAssignments\libs\AceTimer-3.0\AceTimer-3.0.lua:160
SetDefaultModulePrototype = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:409
AddToTooltip = <function> defined @Skada\modules\Deaths.lua:426
name = "Skada_Deaths"
IsEnabled = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:451
orderedModules = <table> {
}
ScheduleTimer = <function> defined @AngryAssignments\libs\AceTimer-3.0\AceTimer-3.0.lua:94
DisableModule = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:350
Update = <function> defined @Skada\modules\Deaths.lua:209
IsModule = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:217
SetDefaultModuleState = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:387
SetEnabledState = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:424
enabledState = true
scanned = true
category = "Other"
Disable = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:314
defaultModuleState = true
metadata = <table> {
}
SetComplete = <function> defined @Skada\modules\Deaths.lua:422
IterateModules = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:437
OnDisable = <function> defined @Skada\modules\Deaths.lua:417
GetModule = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:210
OnEnable = <function> defined @Skada\modules\Deaths.lua:385
moduleName = "Deaths"
GetName = <function> defined @AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:279
AddSetAttributes = <function> defined @Skada\modules\Deaths.lua:443
}
win = <table> {
changed = false
metadata = <table> {
}
dataset = <table> {
}
usealt = true
history = <table> {
}
}
set = <table> {
healingabsorbed = 0
_playeridx = <table> {
}
dispells = 5
ccbreaks = 0
time = 279
interrupts = 4
endtime = 1624495898
gotboss = true
shielding = 40268
damage = 2092914
players = <table> {
}
deaths = 10
mobs = <table> {
}
mobtaken = 2067879
ffdamagedone = 0
healing = 845999
damagetaken = 849646
auras = <table> {
}
power = <table> {
}
starttime = 1624495619
name = "High King Maulgar"
mobname = "High King Maulgar"
overhealing = 701404
mobhdone = 92384
last_action = 1624495619
mobdone = 848701
}
nr = 3
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
9 = <table> {
}
10 = <table> {
}
11 = <table> {
}
12 = <table> {
}
13 = <tab
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Unread 06-11-21, 03:59 PM  
Boktai1000
A Kobold Labourer

Forum posts: 1
File comments: 11
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Re: TBCC

Originally Posted by yshdmt
Excellent! I'm using it right now, and it does appear to work - do you have a source on this where we can watch for updates/etc?

Also I appear to have a LUA error-

1x ...aceSkada\lib\LibNotify-1.0\LibNotify-1.0-1.lua:151: attempt to call method 'SetBackdrop' (a nil value)
[string "@Skada\lib\LibNotify-1.0\LibNotify-1.0-1.lua"]:151: in function <...aceSkada\lib\LibNotify-1.0\LibNotify-1.0.lua:141>
[string "@Skada\lib\LibNotify-1.0\LibNotify-1.0-1.lua"]:375: in function <...aceSkada\lib\LibNotify-1.0\LibNotify-1.0.lua:338>
[string "@Skada\lib\LibNotify-1.0\LibNotify-1.0-1.lua"]:394: in function `NotifyOnce'
[string "@Skada\Skada-1.7.6.lua"]:2876: in function <Skada\Skada.lua:2770>
[string "=[C]"]: ?
[string "@AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0-13.lua"]:70: in function <...\AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0-13.lua"]:498: in function `InitializeAddon'
[string "@AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0-13.lua"]:623: in function <...\AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:615>
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Unread 05-19-21, 10:23 AM  
yshdmt
A Defias Bandit

Forum posts: 2
File comments: 8
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TBCC

Last edited by yshdmt : 05-19-21 at 10:31 AM.
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Unread 10-25-19, 07:11 PM  
oh_noes
A Kobold Labourer

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File comments: 16
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Finally

I prefer Skada over Details. Much less clutterf.

Are there any plans to get the threat module working?
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Unread 09-24-19, 02:30 PM  
Hirotoro
A Kobold Labourer

Forum posts: 1
File comments: 18
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Combat spews out .lua errors related to threat module (which needs a rework for classic) -- so there's no working in-built threat meter in this quick fix.

- No threat module, and associated .lua errors
- Pets not merging with owners
- Missing icons. They should be baseline.

Shame to see such a glorious damage meter is basically abandoned
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Unread 09-22-19, 04:31 PM  
Hirotoro
A Kobold Labourer

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Originally Posted by Ratking
Originally Posted by yshdmt
Here are the missing icons (green boxes).
https://drive.google.com/file/d/1RR5...sNnrO2p7z/view

Replace
Interface\\Icons\\
with
Interface\\Addons\\Skada\\icons\\
Thanks dude

These people complaining are just too dumb to understand what you have to do to get the icons to work...
There's only one person complaining about trying to get the icons to work, and that's me. So maybe instead of being a douchebag and calling me dumb, you could instead clarify what you're doing that works? There is NO Interface\Icons directory. I can't be dumb for failing to follow instructions that don't make any sense, can I now?

Also, it's pretty rich calling others dumb when you fail to realise it's one person and not "these people", plural.

Ok so to get the Icons working, for anyone interested, you simply create a folder in your Interface directory. Interface\Icons\ and put all the icons there. You'll need to restart the game for changes to take effect.

My confusion stemmed from the poor instructions yshdmt gave. If you followed his instructions to the letter nothing would work. Guy probably got 'replace with' the wrong way around.
Last edited by Hirotoro : 09-24-19 at 09:37 PM.
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Unread 09-19-19, 10:35 AM  
Ratking
A Kobold Labourer

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Originally Posted by yshdmt
Here are the missing icons (green boxes).
https://drive.google.com/file/d/1RR5...sNnrO2p7z/view

Replace
Interface\\Icons\\
with
Interface\\Addons\\Skada\\icons\\
Thanks dude

These people complaining are just too dumb to understand what you have to do to get the icons to work...
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Unread 09-03-19, 10:20 PM  
Hirotoro
A Kobold Labourer

Forum posts: 1
File comments: 18
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Not only are the instructions for the missing icons unclear, but this version also does not work without profuse .lua errors related to the threat system, deaths, certain spell ID's and more.
Last edited by Hirotoro : 09-04-19 at 12:36 AM.
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Unread 08-28-19, 12:29 AM  
Hirotoro
A Kobold Labourer

Forum posts: 1
File comments: 18
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Originally Posted by yshdmt
Here are the missing icons (green boxes).
https://drive.google.com/file/d/1RR5...sNnrO2p7z/view

Replace
Interface\\Icons\\
with
Interface\\Addons\\Skada\\icons\\
These instructions make no sense. There is no Interface/Icons folder to replace. There's also no /Icons folder in the Skada folder to replace, either.

Please clarify what you want us to do.
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Unread 08-17-19, 02:35 PM  
yshdmt
A Defias Bandit

Forum posts: 2
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Here are the missing icons (green boxes).
https://drive.google.com/file/d/1RR5...sNnrO2p7z/view

Replace
Interface\\Icons\\
with
Interface\\Addons\\Skada\\icons\\
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Unread 08-16-19, 05:04 PM  
Nihlo
A Murloc Raider

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Maybe you could change the category to Classic addons ? Would be easier to find.
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