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WOTLK Patch (3.4.1)
WOTLK (3.4.0)
Updated:04-04-23 07:21 PM
Created:unknown
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Categories:Death Knight, WOTLK Classic

Rune-It-All  Popular! (More than 5000 hits)

Version: 3.4.2
by: Cralor [More]

Description

Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.

Rune-It-All does the following:

  • Allows you to scale the size of the runes
  • Allows you to change the transparency in and out of combat
  • Allows you to unlock and lock the runes so that you can move them around
  • Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
  • Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
  • Allows you to move the runes individually
  • Has custom cooldown text (includes several options along with it)
  • Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
  • Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
  • Allows you to configure how the rune bar acts when you enter a Vehicle
  • And more...

Notes
  • Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry

Source
https://github.com/cralor/rune-it-all

3.4.2
----------
bug fixes for API updates

3.4.1
----------
bug fixes for death runes and alpha OOC support being 0 with cd text active

3.4.0
----------
initial wotlk build

8.0.1
----------
Updated for BfA 8.0.1
- Bug fixes with RUNE_POWER_UPDATE & initial login

7.3.0
----------
Updated for Legion 7.3.5
- Bug fixes & compatibility updates
- Added new feature to display Rune Type based on current Talent Spec

7.0.0
----------
Updated for Legion
- Rewrote the entire AddOn
- New expansion, same taste... same features
- Because runes are now "Death" style by default, created option to modify this if you want Blood, Unholy, or Frost for nostalgia
- Added the new Death rune default Blizzard style art as an option
- Support for 7th rune (Frost spec)

3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
3.4.1
257kB
Cralor
09-10-22 01:48 PM
3.4.0
257kB
Cralor
09-08-22 08:20 PM


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Unread 06-23-10, 06:49 AM  
Pro-Fool
A Murloc Raider

Forum posts: 5
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Simple and Sweet...

Nice addon - Perfect for what I need, Quick question though;

Is it possible to, have the runes appear when ever a rune goes on cooldown? Like, not shown out of combat - Yet, they appear when I use DnD? (Out of Combat)

If you can do this in the LUA - Could someone direct me towards it?

If not - hopefully an idea (Or Not :P)
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Unread 06-23-10, 07:52 AM  
Cralor
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I see what you are saying. So even if you are OOC, the rune bar should display if any of the runes actually get used.

Okay... I'll add it to the list

In other news... I am now working on some of these features Stay tuned!
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Unread 07-09-10, 03:32 PM  
Cralor
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Okay guys!

1) Pro-Fool's request is complete
2) Individual rune moving is complete
3) Padding is complete

I am currently working on custom cooldown timers. Then, I will do testing (hopefully no bugs ).

Thanks for waiting.
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Unread 07-11-10, 09:49 PM  
Cralor
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Another update...

Okay. I've implemented all of the features. I am now working on bugs. I do not know how long it will take, but depending on the issues that I run into, the time length may vary.

This is a huge update. Because of this, the new version will become 3.0. At the same time, I will be launching my website.

I don't think the website will be a huge thing, but I will be having a forum section dedicated to WoW and my AddOns. I will also have a whole Warcraft section on my site with all the current and past downloads, pictures, descriptions, etc. I'd love for you guys to join me

I'll keep you guys updated.
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Unread 07-18-10, 03:01 AM  
hanfrank1990
A Kobold Labourer

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what is the unit frame addon in the 1st pic?

do you mind to tell me how did you do that?
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Unread 07-27-10, 09:16 AM  
Cralor
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do you mind to tell me how did you do that?
That's the old unitframes I use to use from Vector UI. http://www.wowinterface.com/download...-VectorUI.html


Still testing. I am running into several issues that I have to try and figure out.
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Last edited by Cralor : 07-27-10 at 09:17 AM.
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Unread 08-14-10, 09:06 AM  
sylvannus
A Kobold Labourer

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Looking forward to the newer version with custom cool downs!
I have been using rune mover since WOW 3.0.8, and I love it a lot. It perfectly fit to my requirements.
However, at that time, the add-on showed runes in cool down with a rotating shadow above, just like how the default blizzard interface did. It is a pity the add-on lost this feature in later version. Really hope it come back!
Last edited by sylvannus : 08-14-10 at 09:13 AM.
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Unread 08-14-10, 09:28 PM  
Cralor
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Hey. Yeah, unfortunately to fix several other issues I had to take out Blizzard's functionality.

Running into some severe bug issues, coupled with many other events that are currently keeping me busy, has been putting the RuneMover progress at a crawl. I know I'm really bad at updates, so I continue to apologize for that.

I will continue to work on it. I have all of the features that I wanted implemented, but I have yet to fix and/or confirm that each of the features work (some do and some don't).

Thank you for your continued patience!
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Unread 09-09-10, 12:28 AM  
Cralor
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Without further ado.... please let me announce Rune-It-All 3.0!!!

I thought this update was large enough, and a great milestone at that, to re-name the AddOn. RuneMover, although a basic name I enjoyed, no longer fit with all of the features and options it had. I hope this new name is a much better fit

To summarize, this version has included:
* Padding
* "Rune Sensing" (see description)
* Individual rune moving
* Custom cooldown text (with plenty of customization options!)

I have also made sure there were NO bugs, so you can finally use Rune-It-All without a hassle!

Please note the new slash commands:
/ria
/runeitall
/rune-it-all

I feel that the pictures and listing of features no longer displays the capabilities of Rune-It-All, so I will be creating a nice "trailer/tutorial" video in the near future.

On another note, if you haven't noticed already, I need help with localizations. Planned for the 3.1 release will be a fully localized options so that other language speakers can use Rune-It-All with ease. You can help me with this easy-to-use tool, here: http://www.wowace.com/addons/runitall/localization/ Thanks!!

Well, I hope you enjoy it!!
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Last edited by Cralor : 09-09-10 at 01:20 AM.
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Unread 09-11-10, 03:51 AM  
costomojin
A Kobold Labourer

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Love the Addon

Thanks for this addon it is just what I have been looking for. I do have an issue I hope you can help with. I use pitbull and bartender. The first picture is how my screen normally looks, the second is how it looks while mounted on a pet like a tournament mount or seige vehicle(notice the runes disapear), the third SS is how it looks after I dismount or leave vehicle. Notice how the runes shrink in size and move to the side of the player bar. The only solution to this atm that I can find is to reload ui. I hope there is an easy explanation to this. Any help would be appreciated. Thank You.




Last edited by costomojin : 09-11-10 at 03:55 AM.
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Unread 09-11-10, 08:35 PM  
Cralor
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Dang! To think it would be error free.

You know, I hadn't even bothered to look over this, so that is my fault anyway Thanks for the feedback.

Well, the runes hiding is actually intentional, and I'm glad you brought this up, because that is a great feature to add: the ability to choose what happens when you enter/leave vehicles.

Anyway, as for the nonsense that happens after you exit the vehicle, that is something I will look into right away.

If I may ask, are you using individual rune moving or one of the layouts? I'll take a look anyway, but this could prove to be helpful information

Thanks!
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Unread 09-11-10, 10:13 PM  
costomojin
A Kobold Labourer

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Reply

Originally posted by Cralor
Dang! To think it would be error free.

You know, I hadn't even bothered to look over this, so that is my fault anyway Thanks for the feedback.

Well, the runes hiding is actually intentional, and I'm glad you brought this up, because that is a great feature to add: the ability to choose what happens when you enter/leave vehicles.

Anyway, as for the nonsense that happens after you exit the vehicle, that is something I will look into right away.

If I may ask, are you using individual rune moving or one of the layouts? I'll take a look anyway, but this could prove to be helpful information

Thanks!
I am using the orb rune layout, with down curve at a scale of 1.0.
I have them placed over my power aura, which just indicates my presence with color(red-blood,blue-frost,green-unholy).
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Unread 09-11-10, 10:19 PM  
Cralor
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Hey,

You may or may not have noticed, I just updated the AddOn.

Unfortunately, my DK is only level 63, so I am unable to currently test the Vehicle behaviors, so if you could please test this, I would be very appreciative.

I have added the ability to control how the runes behave when you enter a vehicle. In the options, you should see a drop-down menu to choose between Hide, O.O.C. Alpha, and I.C. Alpha. This means that when you enter a vehicle, you can either have the runes hide, show up as your out of combat alpha, or show up as your in combat alpha. (Please let me know if there is another option that you think I should add to this! )

I've also attempted at fixing your issue, so let me know how it turns out!

cralor
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Last edited by Cralor : 09-11-10 at 10:20 PM.
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Unread 09-11-10, 11:48 PM  
KiLLMasTer
A Deviate Faerie Dragon
 
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Stuf Unit Frames this is what i use and i cant get it to work...
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Unread 09-12-10, 12:28 AM  
costomojin
A Kobold Labourer

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Originally posted by Cralor
Hey,

You may or may not have noticed, I just updated the AddOn.

Unfortunately, my DK is only level 63, so I am unable to currently test the Vehicle behaviors, so if you could please test this, I would be very appreciative.

I have added the ability to control how the runes behave when you enter a vehicle. In the options, you should see a drop-down menu to choose between Hide, O.O.C. Alpha, and I.C. Alpha. This means that when you enter a vehicle, you can either have the runes hide, show up as your out of combat alpha, or show up as your in combat alpha. (Please let me know if there is another option that you think I should add to this! )

I've also attempted at fixing your issue, so let me know how it turns out!

cralor
Nice upgrade, the runes now show up while in a vehicle, however they are still attach themselves to the player health bar when you mount. And when you dismount they still stay there. I am still having to re-load ui to get them back to normal.

I am beginging to think that your addon works as intended, however it might be pit-bull or bartender causeing the issue. I have tried looking for fixes to this but I am comming up empty. Maybe you or your users might have more insight into this.

1 more thing after I downloaded the new file and logged in the addon didnt show in the addon list, I had to re-name the folder omitting the - in the file name. Once I did this the addon showed normally.

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