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Classic Patch (1.13.4)
Visions of N'Zoth (8.3.0)
Updated:05-29-20 11:45 AM
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Downloads:373,776
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8.3.0

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.3.28
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.3.28

I rearranged the Values tab, making the stat list wider, to make it easier to use in languages where some stat names are very long like "Puissance d'attaque en changeforme."
Various minor updates to the sizes of things in the UI to make Pawn more pleasant to use in a variety of languages.
Lots more updates to the French translation.

Version 2.3.27

Significant updates to the French translation, courtesy of CerealCH.

Version 2.3.26

Fixed a rare error that could occur when looking at very unusual rings.
Pawn is now compatible with a slightly wider array of item tooltip comparison addons.
WoW Classic: Fixed a problem where spell damage on some items in French wasn't being recognized. (Other languages weren't affected.)

Version 2.3.25

Fixed a problem where if scale values on tooltips were enabled, and you had a trinket with no stats (such as Pocket-Sized Computation Device or most trinkets in WoW Classic), Pawn wouldn't show the total score of all of the items you're wearing when hovering over the Pawn button on the character sheet.
Fixed a problem where Leech (Parasitar / Robo de vida) was not recognized on items in either Spanish version of WoW.
WoW Classic: Fixed multiple problems reading numbers when playing in French introduced by the latest patch for WoW Classic. (Battle for Azeroth isn't affected.)

Version 2.3.24

WoW Classic: Fixed a problem where Pawn would cause an error when using the "Track for each scale (advanced)" option because it would try to scan your equipment sets, which don't exist on Classic.

Version 2.3.23

Battle for Azeroth: Pawn now works in the new(-ish) 8.3.0 auction house.
Important: Items with random stats ("of the _____") will be undervalued on the main auction house browsing page, and will be unlikely to appear as upgrades. When you click the item name to see all of the individual auctions for that item, those items will get accurate rankings from Pawn. (This is because the game groups multiple similar items with varying stats together on the initial screen, but the items listed on the second screen have exact stats that Pawn can evaluate.)

Version 2.3.22

WoW Classic: Fixed a lot of additional problems with the European Spanish version of WoW Classic. (Latin American Spanish and Battle for Azeroth weren't affected.)

Version 2.3.21

WoW Classic: Fixed a problem where Pawn couldn't read damage on weapons in the European Spanish version of WoW Classic. (Latin American Spanish and Battle for Azeroth weren't affected.)
WoW Classic: Fixed a problem where Pawn couldn't read damage on wands in the Portuguese version of WoW Classic.
WoW Classic: Improved the Simplified Chinese translation.

Version 2.3.20

WoW Classic: Fixed an issue where the new Classic stat weights included with Pawn valued stats like crit chance as if they were the Burning Crusade-style ratings, not percentages, so all of the percentage-based stats were severely undervalued. (This has no effect on you if you're using your own stat weights, or if you're playing Battle for Azeroth.)

Version 2.3.19

I worked around a bug in BankItems and other addons that use the old auction house that was causing Pawn to fail catastrophically.
Pawn will now work with even more complicated corrupted items than before ("didn't expect to find 11 bonus IDs").

Version 2.3.18

WoW Classic: Pawn now includes a full set of starter scales for each class and spec courtesy of HawsJon. These stat weights were originally designed for use on The Burning Crusade, not Classic, but they're the best resource for Classic stat weights that I've found so far.
Druids have two scales for feral: DPS (cat) and tank (bear), since your preferred role will dictate which stats are most valuable.
Rogue off-hand weapons use different weights than other rogue gear, so there's a fourth scale for rogues that you should only use when comparing items for your off-hand slot.
Removed an error message that appeared when playing in Spain.

Version 2.3.17

Pawn can now handle more complicated items than before. This fixes a problem where you could get an error like "didn't expect to find 9 bonus IDs" after looting a very complicated item.

Version 2.3.16

Updated German translation.

Version 2.3.15

WoW 8.3 PTR: Added support for the Corruption stat. If you assign it a value, you probably want to assign it a negative value.
WoW 8.3 PTR: Fixed a problem where high-level weapons would cause errors when playing in French.

Version 2.3.14

WoW Classic: Scale tags can now specify a class like on retail. When you import a scale that specifies a class, Pawn will now automatically mark all of the weapon and armor types that class can't equip as unusable just like it does on retail. (Specs included in scale tags for Classic will be ignored.)
WoW Classic: For Korean players, wand damage should now be interpreted correctly and no longer produce an error message.
WoW Classic: Fixed a problem where the retail-only option to only use your class's preferred armor type after level 50 was still showing up on leather, mail, and plate armor.
Improved the "Items with this are unusable" text on the Weights tab in English.
Made a small tweak to the Pawn UI's tabs to help people who use custom fonts.

Version 2.3.13

Updated the Pawn logo.
Pawn dialogs that ask for scale names, and the delete scale confirmation dialog, have been returned to the more compact appearance that they had in version 2.3.10 and earlier.
WoW 8.3 PTR: Fixed a problem where Pawn would no longer load on the PTR.
WoW Classic: Ranged weapons are now properly supported.
Added a special surprise.

Version 2.3.12

When exporting Pawn scale tags, unusable stats will now appear simply as "Stat=X" instead of "Stat=-1000000".
WoW Classic: A basic starter scale for each class is now available.
The starter scales include default values for all stats relevant to the class, loosely based on the game's item level formula. (They're very similar to the default stat weights that came with Pawn a decade ago.)
There is just one starter scale per class, so for example, the druid template has values for Strength, Agility, Intellect, and Spirit.
The appropriate starter scale will be automatically enabled when starting Pawn for the first time (if you don't already have any scales) so it does something.
I still highly recommend customizing the default values.
The "Template" button on the Scales tab is now available, and creates a new scale based on your class's starter scale.
WoW Classic: Pawn will now allow items that aren't your class's preferred armor type to be considered as upgrades after level 50, since non-cloth healers using cloth armor was commonplace and optimal in early WoW. [Vger wistfully remembers her Crimson Felt Hat from Strat...]
The option that appears to enable this feature whenever you select an armor type on the Weights tab has been removed.
WoW Classic: The Manual button on the Scales tab is now visible, even though you can't switch to Automatic on Classic so the button is always selected. (Other parts of the Pawn UI refer to "switching to Manual mode" and I didn't want to have to change them all.)

Version 2.3.11

WoW Classic: Now supports Korean and Traditional Chinese. With that, Pawn now supports all WoW Classic languages!
WoW Classic: Fixes for frost spell damage in Simplified Chinese.
The Import and Export windows for scale tags are now larger and can be closed with the Esc key.
If you experience a problem with Pawn incorrectly finding the stats for an item, you can put that item into the Compare tab and then Alt+click it to see a full list of the item's stats and a command that can be used to see the same item on a different computer. (You probably won't have a reason to use this unless I ask you to.)

Version 2.3.10

Additional updates to the Simplified Chinese translation.
WoW Classic: Now supports Russian, thanks to drcrazy777.

Version 2.3.9

Additional updates to the Simplified Chinese translation from wolfcon.

Version 2.3.8

WoW Classic: Now supports Portuguese.
WoW Classic: Now supports Simplified Chinese, thanks to wolfcon.
Some updates to the Russian translation, courtesy of drcrazy777.

Version 2.3.7

WoW Classic: Now supports Spanish and German.

Version 2.3.6

WoW Classic: the Compare tab will now refresh itself after a moment to make sure it has the latest stats from your items.

Version 2.3.5

/pawn compare can now compare two items at once: /pawn compare left 12345 right 67890
Fixed a bug introduced in Pawn 2.3.0 that made it impossible to import a scale with a class and spec specified the first time you tried.
Fixed problems with baguette damage in French WoW.

Version 2.3.4

WoW Classic: Now supports French in addition to English.
Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the Russian version of WoW—not the same one as for French and Spanish!

Version 2.3.3

Added a new Pawn slash command: /pawn compare. You can use this as an alternate way to put items into Pawn's Compare UI. For example, "/pawn compare left 16795" puts Arcanist's Crown into the left slot of Pawn's Compare tab.
The compare command accepts item IDs, "item:12345:0:0" strings, or full shift+clicked item links ("/pawn compare [Arcanist's Crown]").
If your PC hasn't downloaded the stats for an item yet, the command might not do anything the first time. Try it again (Enter, Shift+Up, Enter) after a second and it should work the second time.
Addon authors can use "PawnUI_SetCompareItemAndShow(1, 16795)" to accomplish the same thing. (1 for left, 2 for right.)
Fixed a problem where armor was being ignored in French WoW.
WoW Classic: Worked around a problem where Pawn would sometimes not see all of the stats on an item (typically, the "green stats").
This workaround will result in slightly lower performance on WoW Classic. I'm still investigating a better long-term solution.
For the curious, it's because the game client would get a partial list of stats for the item, then Pawn would do its calculations on that, and then shortly afterward the game would get the rest of the stats for the item, but at that point Pawn didn't know that it needed to re-scan the item, so it was evaluating the item based on just the first batch of stats it got.
WoW Classic: Removed "All Resistances", which does not appear to exist on any items in Classic.
WoW Classic: Added support for "of Concentration" items.
Russian and Chinese: For consistency, Pawn's "debug" and "backup" slash commands are now always in English like they are for all other languages.

Version 2.3.2

Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the French and European Spanish versions of WoW.
I introduced a system that will make Pawn a little easier to translate in the future, and make it more resilient to changes in the way that non-English versions of WoW display numbers.
WoW Classic: Added support for ranged weapon DPS, "of Defense" items, and probably more stuff I forgot about.

Version 2.3.1

WoW Classic: Added support for "of Eluding" items.

Version 2.3

Consider this version a full release for Battle for Azeroth and a beta for WoW Classic. WoW Classic is supported for English only in this version. Pawn does not include any built-in scales for WoW Classic, so you'll need to create your own scales from scratch, or import them. Not all Pawn features exist on WoW Classic, and some features are incomplete.

There are no new features for Battle for Azeroth in this version. If you run into any issues on the live/retail realms, you can return to 2.2.x and shouldn't miss out on anything.
The "show item level upgrades" feature will default to OFF in Classic. (But, if you've already used one of the earlier versions of Pawn on Classic, that option may already be on, so turn it off manually if you don't want it.)
Archived Files (1)
File Name
Version
Size
Author
Date
2.3.26
723kB
VgerAN
05-14-20 11:50 PM


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Unread 08-29-18, 08:30 PM  
Bigtruckin78
A Kobold Labourer

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Tooltip border color

Great addon and thanks for your hard work. I'm having a problem with Pawn and Arkinventory and Tiptac when all 3 are enabled at the same time. The tool tip border color is always white when looking at an item in my bags and pawn is enabled. If I disable pawn and open my bags, when I mouse over an item the border is colored by its rarity. This is what should happen. The border is colored correctly everywhere else e.g. mousing over action button. Its only when looking at items in my bags. Any help or suggestions would be greatly appreciated.
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Unread 08-21-18, 12:48 PM  
Mazzop
A Cliff Giant
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I probably missing something here, but how i can assign my custom weights to a spec? So i have my custom1 for spec1 and custom2 for spec2 visible and only them
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Unread 07-11-17, 11:42 AM  
VgerAN
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Lemme know if 2.2.10 fixed it for you.
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Unread 07-06-17, 01:06 PM  
VgerAN
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Actually, if you've gotten that error more than once, Pawn probably won't work correctly. If you temporarily disable AethysRotation, log on at least once, log out, and then turn AethysRotation back on, it might work better.
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Unread 07-06-17, 01:05 PM  
VgerAN
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Thanks for the report—it looks like AethysRotation is scanning your artifacts at startup, before Pawn is expecting it to. I'll make a change in a future version of Pawn to prevent this error. In the meantime, Pawn will PROBABLY work just fine.
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Unread 07-05-17, 05:22 AM  
JazzyJones
A Murloc Raider

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Code:
6x Pawn\Pawn-2.2.9.lua:3715: attempt to index global 'PawnOptions' (a nil value)
Pawn\Pawn-2.2.9.lua:3715: in function `PawnOnArtifactUpdated'
Pawn\Pawn-2.2.9.lua:127: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `SocketInventoryItem'
AethysCore\Class\Spell.lua:326: in function `ArtifactScan'
AethysCore\Events\Main.lua:342: in function `Handler'
AethysCore\Events\Main.lua:225: in function <AethysCore\Events\Main.lua:223>

Locals:
NewItem = true
ArtifactItemID = 128819
_ = 128873
ArtifactName = "Doomhammer"
(*temporary) = nil
(*temporary) = <table> {
 spellVisualKitID = 82193
 uiModelSceneID = 31
 barConnectedColor = <table> {
 }
 barDisconnectedColor = <table> {
 }
 textureKit = "Artifacts-Shaman"
 titleColor = <table> {
 }
 titleName = "Doomhammer"
}
(*temporary) = <table> {
 spellVisualKitID = 82193
 uiModelSceneID = 31
 barConnectedColor = <table> {
 }
 barDisconnectedColor = <table> {
 }
 textureKit = "Artifacts-Shaman"
 titleColor = <table> {
 }
 titleName = "Doomhammer"
}
(*temporary) = 82193
(*temporary) = 0.58823400735855
(*temporary) = <table> {
 GetRGB = <function> defined @SharedXML\Util.lua:589
 OnLoad = <function> defined @SharedXML\Util.lua:578
 WrapTextInColorCode = <function> defined @SharedXML\Util.lua:620
 GenerateHexColor = <function> defined @SharedXML\Util.lua:616
 GetRGBA = <function> defined @SharedXML\Util.lua:597
 IsEqualTo = <function> defined @SharedXML\Util.lua:582
 SetRGBA = <function> defined @SharedXML\Util.lua:605
 SetRGB = <function> defined @SharedXML\Util.lua:612
 GetRGBAsBytes = <function> defined @SharedXML\Util.lua:593
 GetRGBAAsBytes = <function> defined @SharedXML\Util.lua:601
}
(*temporary) = "GetRGBAAsBytes"
(*temporary) = "GetRGBAAsBytes"
(*temporary) = <function> defined @SharedXML\Util.lua:601
(*temporary) = "GetRGBAAsBytes"
(*temporary) = 2
(*temporary) = 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'PawnOptions' (a nil value)"
I lately get this, no idea if this is a reason because aethys addon or a pawn addon.
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Unread 03-29-17, 10:51 AM  
elaundar
A Kobold Labourer

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Re: Re: Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by Pseudopath
Originally Posted by elaundar
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.
How would one add this I always have trouble with 'diffs'?

thanks.
I use a mac & Linux so I can't help you with the best tool to use in windows-land; but if you have a "patch" tool, the command would look like this:

patch Pawn/Pawn.lua diff/pawn.diff

As long as you don't see a rejection, it should work. (You might see offset warnings or hunk succeed on different line, those are generally ok)

This change is small enough that you could edit the file by hand. Look for the the lines that start with a "+" and add those to the Pawn/Pawn.lua file (open in Notepad or something similar).

I recommend you back up that file first, either way -easier than re-downloading the addon if you make a mistake.
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Unread 03-28-17, 02:17 AM  
Pseudopath
A Murloc Raider
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Re: Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by elaundar
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.
How would one add this I always have trouble with 'diffs'?

thanks.
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Unread 03-14-17, 07:04 PM  
elaundar
A Kobold Labourer

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Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by VgerAN
Hi! Thanks for the suggestion and the comments. I'll definitely take it under advisement!
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.

Code:
git diff -w ../Pawn/
diff --git a/Pawn/Pawn.lua b/Pawn/Pawn.lua
index f7e8152..fc924c5 100644
--- a/Pawn/Pawn.lua
+++ b/Pawn/Pawn.lua
@@ -1325,6 +1325,7 @@ function PawnGetAllItemValues(Item, ItemLevel, SocketBonus, UnenchantedItem, Une
        return ItemValues
 end
 
+local last_time = GetTime()
 -- Adds an array of item values to a tooltip, handling formatting options.
 -- Parameters: Tooltip, ItemValues, UpgradeInfo, BestItemFor, SecondBestItemFor, InvType, OnlyFirstValue
 --     Tooltip: The tooltip to annotate.  (Not a name.)
@@ -1342,6 +1343,13 @@ function PawnAddValuesToTooltip(Tooltip, ItemValues, UpgradeInfo, BestItemFor, S
        end
        if not ItemValues then return end
 
+       --Re-scan every 5 seconds to ensure new gear is added correctly.
+       local current_time = GetTime()
+       if current_time > last_time+5 then
+           last_time = current_time
+           PawnUIFrame_ResetUpgradesButton_OnClick()
+       end
+
        -- Loop through all of the item value subtables.
        local _, _, ClassID = UnitClass("player")
        local Entry, _
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Unread 03-11-17, 06:10 PM  
VgerAN
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Re: Mini feature suggestion - use current values while leveling

Hi! Thanks for the suggestion and the comments. I'll definitely take it under advisement!
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Unread 03-07-17, 07:49 PM  
elaundar
A Kobold Labourer

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Mini feature suggestion - use current values while leveling

Much appreciated for your hard work VgerAN. I wanted to make a couple small changes in the addon and ended up digging into your code for several hours. Pawn is much more complicated than most people think and I now have a deep respect for all you have done for the community.

Anyway, I made a small change to show current values (instead of base values) for items while leveling. Hoping you will want to incorporate something like this i your code.


Code:
diff --git a/Pawn/Pawn.lua b/Pawn/Pawn.lua
index 00fe901..f7e8152 100644
--- a/Pawn/Pawn.lua
+++ b/Pawn/Pawn.lua
@@ -419,6 +419,11 @@ function PawnInitialize()
                PawnRecalculateScaleTotal(ScaleName)
        end
        
+       -- Reset/Rebuilds the best items, and tool tip during init phase
+       PawnClearCache()
+       PawnInvalidateBestItems()
+       PawnResetTooltips()
+
 end
 
 function PawnOnLogout()
@@ -2304,6 +2309,9 @@ end
 --             WasUpgraded - True if the item was upgraded while being "unenchanted."  (Always false if "ignore valor and baleful upgrades" is off.)
 -- (But if EvenIfNotEnchanted is true, the item link will be processed even if the item wasn't enchanted.)
 function PawnUnenchantItemLink(ItemLink, EvenIfNotEnchanted)
+    if UnitLevel("player") ~=  GetMaxPlayerLevel() then
+        return ItemLink
+    end
        local TrimmedItemLink = PawnStripLeftOfItemLink(ItemLink)
        local Pos, _, ItemID, EnchantID, GemID1, GemID2, GemID3, GemID4, SuffixID, MoreInfo, ViewAtLevel, SpecializationID, UpgradeLevel1, Difficulty, NumBonusIDs, BonusID1, BonusID2, BonusID3, BonusID4, BonusID5, BonusID6, BonusID7, BonusID8 = strfind(TrimmedItemLink, "^item:(%-?%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*)")
        -- Note: After the specified number of bonus IDs would be UpgradeLevel2, which could be the level at which the item was acquired for timewarped items, or
The idea behind this chage is that PawnUnenchantItemLink returns the current item when called while you are leveling. (Thus comparing the current item - which is often better than the initial items once an expansion comes out thanks to raiding enhancements). Coupled with track each scale enabled, this met my needs perfectly.

Also, it includes some logic to force the cache/items/tooltip rebuild on init -- I found that without this the track-each-scale feature didn't show up on tool tips until after the first item change.
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Unread 07-27-16, 09:29 AM  
VgerAN
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Thanks for the feedback; detailed comments like yours are really helpful. My intent is indeed to remove that option+feature again when Legion launches. Think of the feature like this:

Checked (default): Compare your items as they are, and assume that you'll fully upgrade few or none of your items
Unchecked: Compare your items assuming that you will fully max out everything you get

When the option is turned off, that's designed as the more "hardcore" experience—the comparisons aren't valid if you're not going to farm up the Apexis shards and Valor to max out every item that you find. Do you feel that describes your playstyle? Upgraded and baleful items will still get compared as they are, in a normal and predictable way, with the option checked—the thing you'd lose out without the option to turn it off is that assumption that you'll fully max out every item. And I think that's only really valuable if you're stuck at level 100 and doing the Draenor raids repeatedly, which doesn't sound like you.

I did remove green, orange, and purple gems from the Gems tab for a few reasons: (1) a gem of those colors can only, at best, tie a red, green, or blue gem; (2) in Pawn 2.0 I did a lot of work to simplify Pawn for everyone at every level, and especially right now when secondary stats are weighted equally, having two-color gems in the UI made things overwhelming now that all sockets are prismatic, and (3) it's extremely time-consuming maintaining a large database of gems each expansion, and removing those saved me a ton of time.

For the record, I do enjoy leveling as well, and I only have one character (Vger, naturally) who I do anything with at max level. I definitely do intend Pawn to be useful at lower levels as well as the latest content.
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Unread 07-26-16, 08:22 PM  
Barleduq
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From the changelog:

Originally Posted by VgerAN
By popular demand, the Ignore Valor and Baleful Upgrades option has returned. It's on by default, but you can turn it off to better compare new gear.
I'll wait to remove this option until Legion actually launches.
Will Valor and Baleful upgrades go away when Legion launches?

I don't mean to sound rude, or angry, truly. I've mentioned before that I use your addon and find it valuable for *all* my toons, most of which are not at max level. You seem to be removing comparison options that are still valuable at lower levels, from color gem options (unless I misunderstood that) to this latest.

If your intention for this addon is to focus mostly/solely on max level content, please indicate that somehow. In which case I'd look for some other addon to help with choosing gear on my lower level toons. If your intention is for this to be more broadly useful across the spectrum of leveling up, please consider keeping these options available. I imagine that I'm not the only person who does *not* consider 'leveling' to be a race to the top, with every item under max level to be useless and completely disposable and unworthy of maxing out for any reason.
I actually find max content to be irritating, so far. Tho I admit, this is the first time I've *had* toons at max level.

Regardless, thank you for your work with the addon. I have found it incredibly useful so far.
-Barleduq
Last edited by Barleduq : 07-26-16 at 08:25 PM.
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Unread 07-25-16, 11:29 AM  
VgerAN
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Hi! Sorry, it looks like you posted this comment on the wrong addon...? Pawn doesn't do anything relating to that.
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Unread 07-24-16, 07:05 PM  
stargatingit
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Is there going to be any way to automatically equip the cooking hat using an outfit now that it's been made a toy? Or any of the other "new" toy items?

Thank you.
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