Quantcast
Download
(1 MB)
Download
Updated: 06-12-19 04:31 AM
Pictures
File Info
Compatibility:
Rise of Azshara (8.2.0)
Updated:06-12-19 04:31 AM
Created:12-15-13 12:44 PM
Downloads:79,364
Favorites:125
MD5:
Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.2.0

ls: UI  Popular! (More than 5000 hits)

Version: 80200.01
by: lightspark [More]

Yet another UI, but this one is a bit special.

"Orbs" Layout:


"Classic" Layout:


Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80200.01

- Added 8.2.0 support;
- Added new M+ affix's auras to the aura filter;
- Updated embeds.

Version 80100.10

- Added MaxDps Rotation Helper support;
- Fixed an issue where player's buffs and debuffs weren't updating correctly when changing their
settings;
- Updated both Spanish translations. Translated by Gotxiko@Curse;
- Updated embedded oUF.

NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.09

- Added portraits to target, focus, boss, and "classic" player frames. Available in 2D and 3D.
Disabled by default;
- Slightly reworked movers. Added highlight textures, grid and axes;
- Updated "Classic" layout. Moved unit frames closer to the bottom of the screen;
- Moved action buttons' count/stack text above the cooldown spiral.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.08

- Reworked unit frame aura filters:
- Added an option to create custom aura filters. Can be found at /LSUI > General > Aura Filters.
You can create both black- and whitelist, after you create your aura filter, you'll need to
enable it for a unit frame. There's a new "User-created" section in UF Auras that contains all
custom filters. Please note that all custom filters are global and shared across all chars
and profiles;
- Added tanks', healers', and misc buffs and debuffs. Misc or miscellaneous is everything that
wasn't filtered out by other filters.
- Added reset confirmation popups to all "Restore Defaults" buttons;
- Updated aura types' icons. Added support for enrage auras.

NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.07

- Added tag editor. Can be found at /LSUI > General > Tags. Moved all of my tags to the config, if
you know Lua, you can try editing mine or creating your own. If you find any tags that stopped
working, please, report them;
- Moved colours from the profile table to the global one;
- Updated embedded oUF.

Version 80100.06

- Removed floating combat feedback from the player frame;
- Fixed xp bonus bar updates;
- Fixed rune bar sorting;
- Updated azerite bar to use a custom texture. Suggested by Heybarbaruiva@WoWInterface;
- Updated embedded oUF.

Version 80100.05

- Added a workaround for a Blizz's bug where the default UI tries to call missing
AchievementMicroButton_Update function;
- Added a workaround for a Blizz's bug where vehicle's health bar on the player frame wasn't
updating correctly;
- Fixed an issue where the main action bar's page wasn't updated correctly while doing "The Cycle
of Life" world quest;
- Updated embedded oUF.

Version 80100.04

- Added 8.1.5 support;
- Adjusted custom character frame so it doesn't interfere with Pawn's and DejaCharacterStats'
buttons;
- Updated embedded oUF.

Version 80100.03

- Reworked the character frame. It now shows info on gems and enchants. Enabled by default, can be
toggled at /LSUI > Blizzard > Character Frame;
- Added the "Clean Up" button to the mail frame. Removes all empty messages that are left after
using Blizz's "Open All" button. Disabled by default, can be toggled at /LSUI > Blizzard > Mail;
- Added an option to auto-dismiss the "Talking Head" frame. Disabled by default, can be toggled
at /LSUI > Blizzard > Talking Head Frame > Hide;
- Updated French Translation. Translated by edward9mm@Curse;
- Misc bug fixes and tweaks;
- Updated embeds.

Version 80100.02

- Reworked the micro menu module and its config;
- Fixed an issue where class power bar would sometimes disappear from the player orb;
- Updated French Translation. Translated by edward9mm@Curse;
- Updated German Translation. Translated by NicoCaine90@Curse;
- Updated both Spanish translations. Translated by Gotzon@Curse;
- Updated embeds.

Version 80100.01

- Added 8.1.0 support;
- Added AdiButtonAuras support. Requires AdiButtonAuras alpha release;
- Fixed an issue where opening PvP panel was causing errors;
- Updated embeds.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse.

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by NicoCaine90@Curse, Terijaki@Curse;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse;
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by aenerv7@GitHub;
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by Gotzon@Curse;
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by Gotzon@Curse.

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (24)
File Name
Version
Size
Author
Date
80100.09
1MB
lightspark
05-27-19 11:59 PM
80100.08
1MB
lightspark
05-23-19 07:21 AM
80100.07
1MB
lightspark
05-09-19 01:30 AM
80100.06
1MB
lightspark
04-26-19 11:57 PM
80100.05
1MB
lightspark
03-23-19 08:10 AM
80100.04
1MB
lightspark
03-14-19 03:43 AM
80100.03
1MB
lightspark
03-07-19 07:05 AM
80100.02
1MB
lightspark
01-27-19 06:53 AM
80100.01
1MB
lightspark
12-18-18 06:18 AM
80000.15
1MB
lightspark
11-04-18 04:02 AM
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


Post A Reply Comment Options
Unread 07-30-19, 12:45 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 327
File comments: 848
Uploads: 6
Originally Posted by Deadlyz
Hi! Lightspark, did you change azerite bar colours?

Nope O_o That looks weird

Originally Posted by hollenbrand
Hello!
Sometimes I have a bug with healthbar of pet frame. Pet has a full health and there are no any debuffs,
but the healthbar is not completly full. Any ideas?



Sorry for language
Ugh, it's that wack Blizz bug again >_> It's fixed in one patch, then it's broken in another.

Originally Posted by Palisis
Is there a way to change background pattern of castbars, ui frames, and other parts of this UI? I love the setup and configuration, but the gradient is killing me lol

Excellent work btw
It's a bit complicated because of all the artwork, so nope, there's no way to disable it >_>

Originally Posted by Heybarbaruiva
Just realized LS thought I was talking about raid frames. I meant 5-man party frames. Blizzard's raid frames are perfect the way they are and already fit the look of the UI.
Do people still use those?



Enable the "Use Raid-Style Party Frame" option.
__________________
Last edited by lightspark : 07-30-19 at 12:48 AM.
Report comment to moderator  
Reply With Quote
Unread 07-20-19, 01:08 PM  
hollenbrand
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Strange issue

Hello!
Sometimes I have a bug with healthbar of pet frame. Pet has a full health and there are no any debuffs,
but the healthbar is not completly full. Any ideas?



Sorry for language
Last edited by hollenbrand : 07-20-19 at 01:09 PM.
Report comment to moderator  
Reply With Quote
Unread 07-03-19, 11:33 PM  
Palisis
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Is there a way to change background pattern of castbars, ui frames, and other parts of this UI? I love the setup and configuration, but the gradient is killing me lol

Excellent work btw
Report comment to moderator  
Reply With Quote
Unread 07-03-19, 01:39 PM  
Heybarbaruiva
A Murloc Raider
 
Heybarbaruiva's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 110
Uploads: 2
Originally Posted by Deadlyz
Hi! Lightspark, did you change azerite bar colours?

Noticed that too. Doesn't seem like it's intended, as it resets to the regular azerite color scheme once you /reload.
Report comment to moderator  
Reply With Quote
Unread 07-03-19, 12:41 PM  
Deadlyz
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 319
Uploads: 2
Hi! Lightspark, did you change azerite bar colours?

__________________

My last movie: Rogue Sweethearts
Report comment to moderator  
Reply With Quote
Unread 07-02-19, 08:21 PM  
Heybarbaruiva
A Murloc Raider
 
Heybarbaruiva's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 110
Uploads: 2
Originally Posted by Firedancer
Definitely agree with you in that there's no sense in reinventing the wheel in regards to raid frames. But I do rather like that mock-up image that was made; I think that basic LSUI-styled party frames (with the same types of options as the rest of the current LSUI unitframes get) would be nice. One thing that would liekly be considered 'extra' would be the potential for vertical vs. horizontal grouping and the spacing between them.

I don't raid very much, though I do like to do dungeons so a unified party look would be sweet. That being said, I can understand not wanting to open that particular can of worms and then having to deal with the headaches that ensue. I really do appreciate the work you put into this UI.
I agree that it's more about consistency than anything else really. And as you said, something simple like the boss frames but for 5-man parties would honestly be perfect. Trying to match Grid's functionality would be overkill, I think.

EDIT: Just realized LS thought I was talking about raid frames. I meant 5-man party frames. Blizzard's raid frames are perfect the way they are and already fit the look of the UI.
Last edited by Heybarbaruiva : 07-03-19 at 05:25 AM.
Report comment to moderator  
Reply With Quote
Unread 07-02-19, 05:33 PM  
Firedancer
An Aku'mai Servant
 
Firedancer's Avatar
AddOn Author - Click to view AddOns

Forum posts: 35
File comments: 43
Uploads: 1
Originally Posted by lightspark
Not only that, they'd also have to be comparable to stuff like grid2 and other raid frames addons, there's just no point in making custom subpar raid frames.
Definitely agree with you in that there's no sense in reinventing the wheel in regards to raid frames. But I do rather like that mock-up image that was made; I think that basic LSUI-styled party frames (with the same types of options as the rest of the current LSUI unitframes get) would be nice. One thing that would liekly be considered 'extra' would be the potential for vertical vs. horizontal grouping and the spacing between them.

I don't raid very much, though I do like to do dungeons so a unified party look would be sweet. That being said, I can understand not wanting to open that particular can of worms and then having to deal with the headaches that ensue. I really do appreciate the work you put into this UI.
__________________
(\ /)
( . .) <( if you say 'plz' because it's shorter than 'please' then I'll say 'no' because it's shorter than 'yes' )
c('')('')
Report comment to moderator  
Reply With Quote
Unread 07-01-19, 08:21 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 327
File comments: 848
Uploads: 6
Originally Posted by Heybarbaruiva
I'm assuming they're a pain to work with?
Not only that, they'd also have to be comparable to stuff like grid2 and other raid frames addons, there's just no point in making custom subpar raid frames.
__________________
Report comment to moderator  
Reply With Quote
Unread 07-01-19, 07:58 AM  
Heybarbaruiva
A Murloc Raider
 
Heybarbaruiva's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 110
Uploads: 2
Originally Posted by lightspark

No, never, I'm using Blizz compact raid frames.
I'm assuming they're a pain to work with?
Report comment to moderator  
Reply With Quote
Unread 07-01-19, 07:17 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 327
File comments: 848
Uploads: 6
Originally Posted by Heybarbaruiva
Awesome! Thank you.

Also, are party frames something you've considered doing?
No, never, I'm using Blizz compact raid frames.
__________________
Report comment to moderator  
Reply With Quote
Unread 07-01-19, 06:02 AM  
Heybarbaruiva
A Murloc Raider
 
Heybarbaruiva's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 110
Uploads: 2
Awesome! Thank you.

EDIT:
Also, are party frames something you've considered doing?
From this...


To maybe something like this?
Last edited by Heybarbaruiva : 07-01-19 at 06:52 AM.
Report comment to moderator  
Reply With Quote
Unread 07-01-19, 04:30 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 327
File comments: 848
Uploads: 6
K, instead of removing config entries, I'll just add portraits to pet, tot, and tof frames since the default UI has them as well.
__________________
Report comment to moderator  
Reply With Quote
Unread 06-30-19, 02:45 PM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 327
File comments: 848
Uploads: 6
Originally Posted by Heybarbaruiva
I see.
Btw, portraits on pet frames aren't working. I'm getting this error when I click on the portrait tab under the pet frame options.

Code:
Message: Interface\AddOns\ls_UI\config\unitframes.lua:2520: attempt to index field 'portrait' (a nil value)
Time: Sun Jun 30 16:59:34 2019
Count: 1
Stack: Interface\AddOns\ls_UI\config\unitframes.lua:2520: attempt to index field 'portrait' (a nil value)
Interface\AddOns\ls_UI\config\unitframes.lua:2520: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:220: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:168>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1148: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1063>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1593: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1518: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1502>
[C]: ?
...ce\AddOns\ls_Toasts\embeds\AceGUI-3.0\AceGUI-3.0.lua:71: in function <...ce\AddOns\ls_Toasts\embeds\AceGUI-3.0\AceGUI-3.0.lua:69>
...ce\AddOns\ls_Toasts\embeds\AceGUI-3.0\AceGUI-3.0.lua:285: in function `Fire'
...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:156: in function `SelectTab'
...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:67: in function <...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:64>

Locals: <none>
Well, I wasn't planning to have them there, prob forgot to remove the entry T_T
__________________
Report comment to moderator  
Reply With Quote
Unread 06-30-19, 02:00 PM  
Heybarbaruiva
A Murloc Raider
 
Heybarbaruiva's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 110
Uploads: 2
I see.
Btw, portraits on pet frames aren't working. I'm getting this error when I click on the portrait tab under the pet frame options.

Code:
Message: Interface\AddOns\ls_UI\config\unitframes.lua:2520: attempt to index field 'portrait' (a nil value)
Time: Sun Jun 30 16:59:34 2019
Count: 1
Stack: Interface\AddOns\ls_UI\config\unitframes.lua:2520: attempt to index field 'portrait' (a nil value)
Interface\AddOns\ls_UI\config\unitframes.lua:2520: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:220: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:168>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1148: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1063>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1593: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1518: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1502>
[C]: ?
...ce\AddOns\ls_Toasts\embeds\AceGUI-3.0\AceGUI-3.0.lua:71: in function <...ce\AddOns\ls_Toasts\embeds\AceGUI-3.0\AceGUI-3.0.lua:69>
...ce\AddOns\ls_Toasts\embeds\AceGUI-3.0\AceGUI-3.0.lua:285: in function `Fire'
...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:156: in function `SelectTab'
...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:67: in function <...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:64>

Locals: <none>
Report comment to moderator  
Reply With Quote
Unread 06-30-19, 09:54 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 327
File comments: 848
Uploads: 6
Originally Posted by Heybarbaruiva
Hey Lightspark, is an option to increase the size of the minimap something you'd consider adding in the future?
I switched to Ultrawide recently and I'm having a really hard time reading the minimap now because it's a bit too small relative to the rest of the screen. Being able to scale it up would be awesome.
Sup o/

It's doable, but I'll need to draw new sets of textures, simply scaling the whole thing won't work because of all the artwork. Well, scaling would work, but the end result would be subpar. That's the same reason why I had to draw these for my status bars:



I'll prob add a border texture for 1.5x size, dunno about 2x.
__________________
Last edited by lightspark : 06-30-19 at 09:55 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: