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Rise of Azshara (8.2.0)
Updated:06-29-19 04:15 AM
Created:06-22-18 02:52 PM
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Categories:nUI+ Full Version, nUI: Core
8.2.0

nUI - Live By Scott Piel

Version: 8.2.0.30948.0
by: Xrystal [More]



Preamble
Last year Scott made the decision to step away from nUI development and maybe even WOW itself. So that his baby would go forward without his assistance he placed the addon under Creative Commons license to enable others to carry on maintaining it. I was one of the people he asked if I wanted to be one of the developers going forward. At the time I wasn't playing the game at all due to funds but as per usual, expansion came along and it was time to get my characters up to speed, as well as my addons. So I monitored the CurseForge page and found disappointing customers, I then emailed Scott and had no reply. I decided I would take up the baton and try and keep it at least running with as few problems as possible, my skills are not on par with Scott so it may take me longer to identify some errors than it would for him.

Scott's Last Patch Notes
-------------------------------------------------------------------------------------------
Version 7.02.00.00
-------------------------------------------------------------------------------------------
* Updated TOC for WoW
* Re-released under Creative Commons Attribution-NonCommerical 3.0 Unported license

nUI is no longer author supported and is released to the public in the hopes that the
community will continue to support and grow nUI in the years to come. My sincere
thanks to everyone over the years who have helped make nUI what it is (was).


Now
For the time being I am posting up an updated version of nUI that has the RuneFrame code fixed that caused log in errors to appear. I will go through the reported problems on curse forget and attempt to identify and fix as necessary and able or find a work around if not. There are quite a few so it may take a while. I have used the 7.02.00 version Scott last posted on the Curse Forge project page ( https://wow.curseforge.com/projects/nui ). I will also post up a Battle for Azeroth version that initially has the log in errors fixed and any immediately found via every day tasks ... flying, crafting, fighting, idling etc.

Going Forward
I will keep this maintained as long as I am able to and try to keep WOW non access to a period of working I will of course fix any errors that are identifiable without access, or available via lowbie access if money causes me to take another break.

Also, depending on the legalities of the license, I will either attempt to create a more robust version of nUI using the newer Blizzard API functionality or attempt to create my own UI, that works in a similar vein to nUI for those that just can't play without it, I sure missed those InfoPanels

Issues
I've now been added as an author on the curse project for nUI so can you please post any bugs and issues there where possible so that they can be tracked that little bit easier. But feel free to post here if you are unable to.
https://wow.curseforge.com/projects/nui/issues

Alternatives
Of course, like many others, we had problems with nUI that just couldn't easily be fixed or was getting too clunky to be worth using .. but the task of finding an alternative but similar UI is hard to come by .. so here are the ones I tried for a considerable while and will offer them as alternatives to enable you to play the game. All I believe are available via wow interface and may be enough for you to get by.

  • GW2_UI
  • SyncUI
  • SpartanUI

Latest Version Uploaded
8.2.0.30948.0
WOW Expansion: Battle for Azeroth
WOW Interface: 80200
WOW Version: 8.2.0.30948

Beta/PTR Version
I will set up another Addon for Beta/PTR purposes so that both can be worked on and downloaded at the same time without interfering with each other.

Development Version
This is where I will apply fixes on a fix by fix basis and upload often. People can download to help test ( would be extremely helpful on the bigger updates) as they choose. After at least a week, maybe more, maybe less I'll apply to the Live version. This is mainly so that you don't have to download an update every day rofl.

Classic Version
This will hopefully be an almost clone of the Live Version with Classic specific changes coded in. At minimum the TOC will need to be changed to reflect Classic Version.

-------------------------------------------------------------------------------------------
8.1.5.29981.1
-------------------------------------------------------------------------------------------
Applied 29981.0a and 29981.0b to the live version.

-------------------------------------------------------------------------------------------
8.1.5.29981.0b
-------------------------------------------------------------------------------------------
* nUI_ButtonBar.lua - Rearranged action bar paging string to be in reverse order.

This allows the Tortollan World Quest 'The Cycle of Life' to show it's buttons.

Hopefully the previous quest related action bar changes weren't affected as well.

-------------------------------------------------------------------------------------------
8.1.5.29981.0a
-------------------------------------------------------------------------------------------
* nUI_Movers.lua - Added new UIWidgetTopCenterContainerFrame to mover system. This was located
over the main menu buttons at the top of the screen and will now default to just under the main
menu frame and allow movement using /nui movers command

-------------------------------------------------------------------------------------------
8.1.0.28768.0
-------------------------------------------------------------------------------------------
TOC Version Change Only.

-------------------------------------------------------------------------------------------
8.0.1.28153.0
-------------------------------------------------------------------------------------------
* nUI_UnitLevel.lua - When player levels up ensure all interested parties are updated
> This allows hunters and maybe warlock pets to show their correct levels without a reload

-------------------------------------------------------------------------------------------
8.0.1.27843.0
-------------------------------------------------------------------------------------------
* nUI_Minimap.lua - Corrected Minimap Cluster removal so that mouse interactivity isn't
affected on the map.

-------------------------------------------------------------------------------------------
8.0.1.27602.0
-------------------------------------------------------------------------------------------
* Applied 27547.1a, 1b, 1c, 1d and 1e to the Live Version

-------------------------------------------------------------------------------------------
8.0.1.27547.1e
-------------------------------------------------------------------------------------------
* nUI_MicroMenu.lua - Microbutton Alert Windows now show downwards

* nUI_Minimap.lua - Adjusted how mission table button appears next to the minimap due to
its different shapes dependant on level of character. Also ensured that the minimap buttons
inside the map frame are scaled at 0.8 and all those outside are sized at 30,30 and scaled
at 1.0.

-------------------------------------------------------------------------------------------
8.0.1.27547.1d
-------------------------------------------------------------------------------------------
* nUI_HonorBar.lua - Hopefully corrected display of percentages on the tooltip

-------------------------------------------------------------------------------------------
8.0.1.27547.1c
-------------------------------------------------------------------------------------------
* nUI_Movers.lua
Removed Mission Table from Managed Frames and mover system and made it a minimap controlled
button and placed it in the bottom left

* nUI_Minimap.lua
Revised the layout and size of the minimap controlled buttons so that they are placed at the
extreme corners of the minimap background

> Potential use
Set the minimap button size to 30,30
Set the topleft anchor to align with GameTimeFrame
Set the topright anchor to align with MiniMapMailFrame
Set the bottomright anchor to align with QueueStatusMinimapButton
Set the bottomleft anchor to align with GarrisonLandingPageMinimapButton

> Future Management Control
Either a layout control for the minimap buttons or in game setup

-------------------------------------------------------------------------------------------
8.0.1.27547.1b
-------------------------------------------------------------------------------------------
* nUI_Minimap.lua and nUI_InfoPanel_Minimap.lua
Changed references of MinimapCluster to Minimap so that the error below doesn't appear
This will fix the error ( MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0 )
Also made sure that the Minimap has its round map back if we are not managing it

* nUI_Movers.lua
Also, made a slight additon to the mover system whereby ManagedFrames now has an element
called isManaged that allows on the fly management toggling so that managed minimap buttons
like the Mission Table button can be released back to Blizzard Control if we are not in
control of the minimap. In effect it excludes the frame from being used by the mover
system if we aren't controlling the item it relies on, in this case the minimap. This may
prove useful in other areas at a later date.

-------------------------------------------------------------------------------------------
8.0.1.27547.1a
-------------------------------------------------------------------------------------------
* Oops, it seems that my HonorBar changes wasn't an exact match to the faction bar ...
Corrected nUI_HonorBar.lua so that it doesn't set the frame.pct to the new calculated pct
before it has updated the bar ( updateBar actually does that for us *rolls eyes* )

-------------------------------------------------------------------------------------------
8.0.1.27547.0
-------------------------------------------------------------------------------------------
* Incorporated 8.0.1.27481.2a and 8.0.1.27481.2b into the Live/Release version

-------------------------------------------------------------------------------------------
8.0.1.27481.2b - Health/Mana on Action Bar Tooltip
-------------------------------------------------------------------------------------------
* nUI_UnitFrame.lua - Applied a fix by Vrul on wowinterface after he identified the problem
of health and mana values appearing on the action bar tooltip when the self cast key is
pressed while hovering over the action bar.

-------------------------------------------------------------------------------------------
8.0.1.27481.2a - Delayed Vehicle Bar Button Transition
-------------------------------------------------------------------------------------------
* nUI_ButtonBar.lua - With the help of Vrul on wowinterface adjusted the _onstate-page
snippet to handle scenarios where the page will be the same but the action buttons are
added after the page has been set. The trick is to set the action-page to nil if none of
the buttons have actions on them so that the action-page checker keeps checking until they
are set up. Also, positioned the LeaveVehicle button to the end of the action bar so that
the 12th button can be used as a button, if possible. The button was also resized to be the
same size as the main action bar buttons.

>> Quests that need this functionality include the following:
Righteous Retribution - 113 - Tiragarde Sound


-------------------------------------------------------------------------------------------
Version 8.0.1.27481.1
-------------------------------------------------------------------------------------------
-- Sorry, oversight in regards to possibly unequipping items for one reason or another --
-- I think these changes will cover that scenario of tracking azerite and taking off your azerite armor --

* nUI_AzeriteBar.lua - Skip extra coding for equipment change, just try to update the bar
and get turned away as normal.
* nUI_AzeriteBar.lua - Missed a test or 3 in case of unequipping the items (accidental or otherwise)
and then hovering over the azerite bar
* nUI_AzeriteBar.lua - Added message if the azerite artifact is not equipped
* nUI_ButtonBar.lua - PageUp and PageDown buttons on the main action bar lined up correctly
by replacing '-10 * nUI.hScale, 12 * nUI.vScale' positioning with 0,0 let me know if this
looks off to you after this version is installed


-------------------------------------------------------------------------------------------
Version 8.0.1.27481.0
-------------------------------------------------------------------------------------------
>> Moved 8.0.1.27404.0a, 0b, 0c to Live/Release

Only known problem so far is :
Random switch of the bars. It has only happened once to me and so far been
unable to repeat it.

Please note also that the honor bar tracking hasn't been tested by myself so there
may be problems but hopefully not.

-------------------------------------------------------------------------------------------
Version 8.0.1.27404.0c
-------------------------------------------------------------------------------------------
* XPBar.lua - Reapplied fix in 8.0.1.27219.1 as it still applies to the code based
* XPBar.lua - Added IsXPUserDisabled to trackability test

-------------------------------------------------------------------------------------------
Version 8.0.1.27404.0b
-------------------------------------------------------------------------------------------
* nUI_XPBar - Reapplied fix in 8.0.1.27326.0 that triggered on one of my characters
* nUI_AzeriteBar - Corrected display of empowered items powers availability
* All Bars - Corrected test for bar trackability, why I only saw the problem after the 5th
character I don't know rofl. This should stop you from tracking items that you have no
need to or should not..
>> Trackability Tests
>> All bars cannot be tracked (or shown to be trackable) if already being associated
>> XPBar - No tracking if max level
>> ArtifactBar - No tracking unless you have a fully working artifact ( currently no one has )
>> AzeriteBar - No tracking unless you have a valid equipped azerite powered artifact
>> FactionBar and HonorBar - No other tests

-------------------------------------------------------------------------------------------
Version 8.0.1.27404.0a
-------------------------------------------------------------------------------------------
NOTE: Reverted back to 8.0.1.27144.1 in regards to the XP/Faction etc bar changes before
making these new changes. Let me know if something surfaces that I forgot to refix.

* nUI_Bars.xml - Added nUI_Trackers, nUI_HonorBar, nUI_ArtifactBar, nUI_AzeriteBar
* nUI_Trackers.lua - Added tracker manager for appropriate bars
* nUI_XPBar.lua, nUI_FactionBar.lua - Amended to include minimal functionality required to
make it compatible with the tracker manager
* nUI_HonorBar.lua, nUI_ArtifactBar.lua, nUI_AzeriteBar.lua added to the mix
* nUI_Layout_Default_Dashboard.lua - The new bars added as well as the tracker manager's
* nUI_ButtonBag.lua - Added the Mission Button to the not managed list
* nUI_Movers.lua - Added the Mission Button to the mover system

HELP PLEASE: I don't do PVP so am unable to test the honor bar outside of my 0 honor points
showing up rofl. I appreciate people testing and making suggestions on what could or should
be included, if possible to achieve.

-------------------------------------------------------------------------------------------
Version 8.0.1.27377.2
-------------------------------------------------------------------------------------------
* nUI_UnitRunes.lua - fixed bug caused by earlier changes to the file and the offchance of
logging in with a resto druid ... made sure rune frame does not get created if there is no
rune power to fill it with.
* nUI_XPBar.lua - calculate azerite percent correctly and remove the tooltip comment on
points to spend as the value being shown is always 0.

NOTE: The tracking bars are not working as expected, due to the back end status bar system
in nUI it appears to be getting confused between multiple values. Further investigation
will need to be made to get the bars all working together.

Where the necklace is an artifact item, and the pieces it empowers are items with
their own azerite values the current setup would never work. I'll have to look into a
different way of displaying this new feature. So that we can track the artifact necklace
and the individual azerite pieces.

Please don't find any more big bugs :P

-------------------------------------------------------------------------------------------
Version 8.0.1.27377.0 (TOC was updated as 27377.1 in error)
-------------------------------------------------------------------------------------------
* nUI_Integration.xml - Added RotationHelper file
* nUI_RotationHelper.lua - Added integration of rotation helper for the main 3 bars
>> Buttons affected : ( Main, TopLeft, TopRight )
>> Currently integrated : Conflict Rotation Optimization
>> Link: (https://wow.curseforge.com/projects/conflict-rotation-optimizer-conro)

-------------------------------------------------------------------------------------------
Version 8.0.1.27366.1
-------------------------------------------------------------------------------------------
* nUI_XPBar - spotted error when switching and hovering back to xp tracking and the tooltip
was still showing azerite tooltip details. Also, properly hide the bar if not a valid tracker.
* nUI_FactionBar - made the same changes where required so that the tooltip is updated every
time there is a bar call on the bar just in case the tooltip needs updating due to a switch.
Also, properly hide the bar if not a valid tracker.

-------------------------------------------------------------------------------------------
Version 8.0.1.27366.0
-------------------------------------------------------------------------------------------
* nUI_XPBar - reordered variable assignment so that it knows what azeriteItem you have
and that we validate whether we have any item before trying to display tooltip info

-------------------------------------------------------------------------------------------
Version 8.0.1.27326.0 - Battle for Azeroth Live
-------------------------------------------------------------------------------------------
* nUI_XPBar - Fixed a couple of glitches where : was . causing errors.

-------------------------------------------------------------------------------------------
Version 8.0.1.27219.1
-------------------------------------------------------------------------------------------
* nUI_UnitSpec - Fixed GetPlayerMapPosition error
* nUI_UnitRunes - Fixed Rune System so that they work the same way as Blizzards apart
from spec specific textures ( buggy ) and ordering ( not figured out yet )
* UnitPanel Layouts - Commented out Rune section as not needed
* nUI_XPBar - Attempt to fix xpbar error if UnitLevel("player") returns nil for some reason

-------------------------------------------------------------------------------------------
Version 8.0.1.27219.0
-------------------------------------------------------------------------------------------
nUI_CooldownBar - Removed Rank Compare as these are nil and cause unstoppable error.
nUI_InfoPanel_BattlefieldMinimap - Mouseover coords ( they may not be the same values as
pre 8.0 ) now repositioned beside the map, instead of at the bottom due to layering issues.

-------------------------------------------------------------------------------------------
Version 8.0.1.27178.2
-------------------------------------------------------------------------------------------
* nUI_FactionBar - moved some code and forgot to test it .. corrected error with call to
UpdateFaction function that was in a different part of the file.

-------------------------------------------------------------------------------------------
Version 8.0.1.27178.1
-------------------------------------------------------------------------------------------
* nUI_XP - make sure that player_level is set to a value before using it

-------------------------------------------------------------------------------------------
Version 8.0.1.27178.0
-------------------------------------------------------------------------------------------
* nUI_BrokerDisplay - Merged the individual Broker Plugins into a single file and tested
them with the latest version.
>> Bazooka, ChocolateBar, DockingStation, Titan work as expected except for DS if you set it
to CENTER anchor. Setting to TOP or BOTTOM works fine.
* nUI_Integration.xml - Removed the individual files and added the combined file
* nUI_FactionBar - Partially rewritten to include the facility to add other items to watch
there. At present the Honor and Reputation values share the same bar. By default it will
track your watched reputation. If none is being watched it will see if there is a guild
you can have a rep with available and set that as the watched faction ( index = 2).
It should remember your settings from the previous session.
* All Localization files - added the new slash commands in english, search for
nUI_SLASHCMD_TRACKER to make any necessary translation changes, and please upload as an
optional file to the addon. Thanks.
* constants - added slash command identities to the file
* nUI_XPBar - similar to the FactionBar file it has been partially rewritten to accept
other values to be tracked as required.
* nUI_Layout_Default_Dashboard - added additional color options for the new bars
* nUI_Movers - added new CommunitiesFrame/GuildFrame to the movable frame system
It won't stick like the others but at least you can move it to a position you want
while using it.

-- Slash Commands Added
/nUI tracker - list available sub options
/nUI tracker rep - sets reputation as the right tracking bar source
/nUI tracker honor - replaces the rep bar values with its own
/nUI tracker xp - sets experience as the left tracking bar source
/nUI tracker artifact - replaces the xp bar values with its own
/nUI tracker azerite - replaces the xp bar values with its own
/nUI tracker reset - resets to the defaults of rep and xp
For some reason they didn't automatically get added to my nUI config plugin so you're
stuck with the slash commands for now

-------------------------------------------------------------------------------------------
Version 8.0.1.27144.1
-------------------------------------------------------------------------------------------
* nUI_UnitAura - Added UNIT_AURA event as it's own event ignoring the nUI option
nUI_UnitOptions.AuraColors which I believe sets the unit frames flashing colors based on
the aura type. The former will allow us to monitor the target and focus values, whereas the
latter only looks at the players.
* nUI_Movers - removed codeblocks related to WorldStateAlwaysUpFrame which no longer appears
to exist, or anything similar ( from what I can see )

-------------------------------------------------------------------------------------------
Version 8.0.1.27144.0
-------------------------------------------------------------------------------------------
* nUI_UnitAura - replaced some of the return values for UnitAura that I accidentally removed
in an earlier fix
* nUI_PetBar - removed subtext from return values for PetActionInfo function

-------------------------------------------------------------------------------------------
Version 8.0.1.27101.2
-------------------------------------------------------------------------------------------
* nUI_ChatFrame - Adjusted how the chat frames and their related sections fit in relation
to nUI's chat frame area
* nUI.lua - removed debug output

-------------------------------------------------------------------------------------------
Version 8.0.1.27101.1
-------------------------------------------------------------------------------------------
* nUI_UnitCasting - Removed Rank from UnitChannelInfo function
* Corrected TOC with correct Addon Interface Number

-------------------------------------------------------------------------------------------
Version 8.0.1.27101.0 - Battle for Azeroth Pre Patch Version
-------------------------------------------------------------------------------------------
* nUI_ChatFrame.lua - Stopped the ChatFrame1ButtonFrame from moving without our permission
* Tidied up code by removing redundant comments left over from old code changes
* Patch Notes are now in the Patches folder in separate version number files

-------------------------------------------------------------------------------------------
Version 7.3.5.26972.3
-------------------------------------------------------------------------------------------
* nUI_Minimap - Oops, check that there is a ReplacementTracker before trying to access it's
frame
* nUI_Movers - Oops, create the ReplacedFrames table if it doesn't exist so that it can
find it when it needs it

-------------------------------------------------------------------------------------------
Version 7.3.5.26972.2
-------------------------------------------------------------------------------------------
* nUI_Minimap : Utilised the new ReplacedFrames table for the Objective Tracker to tell nUI
that we want to reposition the objective tracker that has been created by someone else.
* nUI_Movers : Added the ability to move frames used by nUI but replaced by other addons

* New functionality:
nUI_ReplacedFrames is a new table to hold any frames currently controlled by nUI but replaced
The first to be added is 'ObjectiveTracker' which will tell nUI that there is an addon with
a replacement tracker frame. Currently tested with !KalielsTracker with minimal problems.

-------------------------------------------------------------------------------------------
Version 7.3.5.26972.1
-------------------------------------------------------------------------------------------
* nUI_Location : Implemented Daveo77 fix for curseforge error #41
* nUI_DevLine : Set Version Number used by Splash Screen and Log in Chat Welcome message
to the value set as in the TOC file as Version field.
* nUI_Config : Removed the version patch fix check and code as it hasn't been used since
version 5.07.13
* nUI.lua : Grab the addon version number if the variable being displayed hasn't been set.

-------------------------------------------------------------------------------------------
Version 7.03.00.735.26972
-------------------------------------------------------------------------------------------
* nUI_CooldownBar : Removed cooldown sound facility as no longer able to play .wav files
* nUI_UnitReaction : Changed PlaySound from filename to FilenameToID conversion
* nUI_UnitSpec : Changed PlaySound from filename to FilenameToID conversion

-------------------------------------------------------------------------------------------
Version 7.03.00.735.26899
-------------------------------------------------------------------------------------------
* Updated TOC for WOW
* Added Wow Version Number to nUI Version Number to see which WOW version it was last
updated for
* Removed redundant rune frame elements to stop errors on logging in
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
8.1.5.29981.1
2MB
Xrystal
05-16-19 08:10 AM
8.1.0.28768.0
2MB
Xrystal
12-18-18 01:08 PM


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Unread 06-19-19, 08:56 PM  
Xrystal
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nUI Classic - Available for Beta access users

I obviously haven't tested everything but will try and test everything I can if I still have access for the rest of the weekend. However, I usually don't do dungeons and raids so if someone who has access to the beta does do this a quick test with !buggrabber and bugsack installed to catch the errors would be appreciated ( before unloading the addon if it breaks rofl )

The fixes are dirty patches but they will do for speed purposes. I can tidy it up later and make any necessary changes to help future proof the addon.
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Unread 05-22-19, 08:48 AM  
Xrystal
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In Classic Beta ...

Okay, I have just got into the Beta Stress test .. Once the server is up I will schedule some time in to look at nUI and my popular addons so that they are moderately ready for when it goes live.

Edit: Of course the stress test is only 2 hours .. clearly not enough time to test and document any errors nUI will have. So maybe I won't be able to.

Edit2: I managed to get enough time to test nUI on the stress test and there were less than 50 log in errors connected to non existant frames and events. I've made a note so that I can look into what changes are needed by the time the next stress test arrives.

Edit3: Of course they removed me from the stress test system and haven't instated the proper beta option I was expecting. I apologise in advance that there is a chance nUI won't work off the bat if they don't provide a beta before going live.
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Unread 05-19-19, 05:41 PM  
Xrystal
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Initial looks at the api changes and we may be lucky with how many problems nUI has. Hopefully the changes will be contained in a few files that name particular blizzard frames such as he mover system. I'm waiting for beta access but if and when I get into the beta I'll be seeing how many changes will be needed and whether a separate addon will be needed, hopefully not.

It looks like one of the changes is the number of expansions enum value. Which means that can be used to validate if the game is classic or current and contain code inside version blocks ... if I am lucky.
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Unread 05-04-19, 06:27 PM  
Xrystal
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Subscribed for a Month for 8.2.0 Checks and other fixes

Please watch out for the Development and Beta/PTR pages for any new changes as I did spot some 8.2.0 issues a few days back so will have to spend some time on the PTR to identify as many of the problems as possible.

Also, there was a quest related action bar problem reported on curse that I have updated a fix for on the development page. It will get updated to live once all possible side affects are identified and fixed where necessary.

So that I don't waste this game time please let me know of any issues you have spotted or any suggestions on improvement to nUI that I can look into. Some things may be possible, others not without a full rewrite.
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Unread 03-23-19, 09:55 PM  
Xrystal
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Temporarily Unsubbing from WoW

While the addon is somewhat stable and the game not appealing to me at the moment I have decided to use the time to cancel my sub and save some money. I'll be able to log in on my lowbie characters to test any bugs that may occur for low level characters. I'll monitor the two sites for any errors but none have surfaced since my last update at the end of last year.
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Unread 03-13-19, 03:53 AM  
Xrystal
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Yeah, I'll probably have to implement a switch system for some features if code needs changing for Classic. Such as the power bars etc. If too many changes are required I may have to build a new version of the addon for Classic Servers.
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Unread 03-12-19, 10:14 AM  
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Re: Re: nUI for Classic

Originally Posted by Xrystal
Originally Posted by bwhansen
I was just curious, is there an old version somewhere that might work with Classic when it releases later this year?

I'm pretty sure I was using it back then, but I could be misremembering.
I was using nUI early on but not that early. Once I know Classic is in beta, or available I'll be jumping in to make sure all is working as expected.

I haven't been playing recently myself but I usually have breaks for months at a time but I do check the addon sites ( here and curse ) to make sure I am on top of any problems that occur.
WoW classic will use the current game engine so I would expect that most should work out of the box, but if anything, an older version of nUI is more likely not going to work or would need a lot more work to get working.

Guess things as xp needed to level will need work.
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Unread 03-06-19, 06:58 PM  
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Re: nUI for Classic

Originally Posted by bwhansen
I was just curious, is there an old version somewhere that might work with Classic when it releases later this year?

I'm pretty sure I was using it back then, but I could be misremembering.
I was using nUI early on but not that early. Once I know Classic is in beta, or available I'll be jumping in to make sure all is working as expected.

I haven't been playing recently myself but I usually have breaks for months at a time but I do check the addon sites ( here and curse ) to make sure I am on top of any problems that occur.
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Unread 03-06-19, 06:16 PM  
bwhansen
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nUI for Classic

I was just curious, is there an old version somewhere that might work with Classic when it releases later this year?

I'm pretty sure I was using it back then, but I could be misremembering.
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Unread 09-15-18, 10:23 PM  
Xrystal
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Latest Development Update Updated to Live v. 27602.0

For those not keeping track of the development side of things, here's the changes applied.

-------------------------------------------------------------------------------------------
8.0.1.27602.0
-------------------------------------------------------------------------------------------
* Applied 27547.1a, 1b, 1c, 1d and 1e to the Live Version

-------------------------------------------------------------------------------------------
8.0.1.27547.1e
-------------------------------------------------------------------------------------------
* nUI_MicroMenu.lua - Microbutton Alert Windows now show downwards

* nUI_Minimap.lua - Adjusted how mission table button appears next to the minimap due to
its different shapes dependant on level of character. Also ensured that the minimap buttons
inside the map frame are scaled at 0.8 and all those outside are sized at 30,30 and scaled
at 1.0.

-------------------------------------------------------------------------------------------
8.0.1.27547.1d
-------------------------------------------------------------------------------------------
* nUI_HonorBar.lua - Hopefully corrected display of percentages on the tooltip

-------------------------------------------------------------------------------------------
8.0.1.27547.1c
-------------------------------------------------------------------------------------------
* nUI_Movers.lua
Removed Mission Table from Managed Frames and mover system and made it a minimap controlled
button and placed it in the bottom left

* nUI_Minimap.lua
Revised the layout and size of the minimap controlled buttons so that they are placed at the
extreme corners of the minimap background

> Potential use
Set the minimap button size to 30,30
Set the topleft anchor to align with GameTimeFrame
Set the topright anchor to align with MiniMapMailFrame
Set the bottomright anchor to align with QueueStatusMinimapButton
Set the bottomleft anchor to align with GarrisonLandingPageMinimapButton

> Future Management Control
Either a layout control for the minimap buttons or in game setup

-------------------------------------------------------------------------------------------
8.0.1.27547.1b
-------------------------------------------------------------------------------------------
* nUI_Minimap.lua and nUI_InfoPanel_Minimap.lua
Changed references of MinimapCluster to Minimap so that the error below doesn't appear
This will fix the error ( MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0 )
Also made sure that the Minimap has its round map back if we are not managing it

* nUI_Movers.lua
Also, made a slight additon to the mover system whereby ManagedFrames now has an element
called isManaged that allows on the fly management toggling so that managed minimap buttons
like the Mission Table button can be released back to Blizzard Control if we are not in
control of the minimap. In effect it excludes the frame from being used by the mover
system if we aren't controlling the item it relies on, in this case the minimap. This may
prove useful in other areas at a later date.

-------------------------------------------------------------------------------------------
8.0.1.27547.1a
-------------------------------------------------------------------------------------------
* Oops, it seems that my HonorBar changes wasn't an exact match to the faction bar ...
Corrected nUI_HonorBar.lua so that it doesn't set the frame.pct to the new calculated pct
before it has updated the bar ( updateBar actually does that for us *rolls eyes* )
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Unread 09-12-18, 05:06 PM  
Xrystal
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Microbutton Alert Placement Problem Fixed

Remember those alert windows that pop up every so often on your micro menu and flows off the screen ?

Well, they actually had a function that aligns the frame, so I overrode the setting with one that was nUI friendly.

It is currently on the development version. 8.0.1.27547.1e.


So to recap on what is currently int the development version. Feel free to test.

-------------------------------------------------------------------------------------------
8.0.1.27547.1e
-------------------------------------------------------------------------------------------
* nUI_MicroMenu.lua - Microbutton Alert Windows now show downwards

* nUI_Minimap.lua - Adjusted how mission table button appears next to the minimap due to
its different shapes dependant on level of character. Also ensured that the minimap buttons
inside the map frame are scaled at 0.8 and all those outside are sized at 30,30 and scaled
at 1.0.

-------------------------------------------------------------------------------------------
8.0.1.27547.1d
-------------------------------------------------------------------------------------------
* nUI_HonorBar.lua - Hopefully corrected display of percentages on the tooltip

-------------------------------------------------------------------------------------------
8.0.1.27547.1c
-------------------------------------------------------------------------------------------
* nUI_Movers.lua
Removed Mission Table from Managed Frames and mover system and made it a minimap controlled
button and placed it in the bottom left

* nUI_Minimap.lua
Revised the layout and size of the minimap controlled buttons so that they are placed at the
extreme corners of the minimap background

> Potential use
Set the minimap button size to 30,30
Set the topleft anchor to align with GameTimeFrame
Set the topright anchor to align with MiniMapMailFrame
Set the bottomright anchor to align with QueueStatusMinimapButton
Set the bottomleft anchor to align with GarrisonLandingPageMinimapButton

> Future Management Control
Either a layout control for the minimap buttons or in game setup

-------------------------------------------------------------------------------------------
8.0.1.27547.1b
-------------------------------------------------------------------------------------------
* nUI_Minimap.lua and nUI_InfoPanel_Minimap.lua
Changed references of MinimapCluster to Minimap so that the error below doesn't appear
This will fix the error ( MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0 )
Also made sure that the Minimap has its round map back if we are not managing it

* nUI_Movers.lua
Also, made a slight additon to the mover system whereby ManagedFrames now has an element
called isManaged that allows on the fly management toggling so that managed minimap buttons
like the Mission Table button can be released back to Blizzard Control if we are not in
control of the minimap. In effect it excludes the frame from being used by the mover
system if we aren't controlling the item it relies on, in this case the minimap. This may
prove useful in other areas at a later date.
NOTE: IsManaged functionality removed in later version

-------------------------------------------------------------------------------------------
8.0.1.27547.1a
-------------------------------------------------------------------------------------------
* Oops, it seems that my HonorBar changes wasn't an exact match to the faction bar ...
Corrected nUI_HonorBar.lua so that it doesn't set the frame.pct to the new calculated pct
before it has updated the bar ( updateBar actually does that for us *rolls eyes* )
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Unread 09-11-18, 05:15 PM  
Xrystal
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Re: Re: Re: Fixed: MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0

Originally Posted by Xrystal
Originally Posted by timmed1577
Originally Posted by Xrystal
Version 8.0.1.27547.1b on the Development Version has a solution in place for this error. I will update it now

It also makes some other noticed oversights to the minimap/mover system found while testing.


Please test to your hearts content and report back anything not working as expected.
I noticed the mail icon has moved to the right part of the upper right corner. Also, with .1a the honor bar now works (haven't tried .1b yet) however the tooltip still shows the same decimal issue with the percentage.

Percentage:
Yeah, I'll have to research lua/blizzard code to see how that gets truncated properly.

Mail Icon:
I didn't touch that directly but my changes may have affected it, I will have to send myself a mail to see whats happening there.

Mission Board Icon:
I set the default positioning to the same it was in the Blizzard Minimap. But while nUI manages it you can use the /nui movers to move it to where its convenient. It doesn't even have to be by the map The new minimap changes will probably reset it if you toggle minimap control back and forth but while nUI has control it should keep the position you moved it to.
Okay, all 3 problems addressed. Percentage now displaying as 2 decimal number and as percentage number. So your example of 0.99865 etc will now show as 99.86%.
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Unread 09-11-18, 03:45 AM  
Xrystal
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Minimap Control Update on Development

See the problem with the mail button. It is probably due to the slightly different position of the minimap inside the minimap manager frame

Here are all the changes made regarding this new system. It appears there is room for possibly 4 additional minimap controlled buttons on either side of the minimap display. So having someway of controlling those new buttons positions will be handy at some point. But we can cross that bridge when we come to it.

I did not change the nUI_InfoPanel_Minimap version because I forgot, but seeing as I can't see how it will look for some reason, its probably best I don't touch it too much until I can get it to display rofl.

Code:
-------------------------------------------------------------------------------------------
8.0.1.27547.1c
-------------------------------------------------------------------------------------------
* nUI_Movers.lua
Removed Mission Table from Managed Frames and mover system and made it a minimap controlled
button and placed it in the bottom left

* nUI_Minimap.lua
Revised the layout and size of the minimap controlled buttons so that they are placed at the
extreme corners of the minimap background

> Potential use
Set the minimap button size to 30,30
Set the topleft anchor to align with GameTimeFrame
Set the topright anchor to align with MiniMapMailFrame
Set the bottomright anchor to align with QueueStatusMinimapButton
Set the bottomleft anchor to align with GarrisonLandingPageMinimapButton

> Future Management Control
Either a layout control for the minimap buttons or in game setup
Code:
-------------------------------------------------------------------------------------------
8.0.1.27547.1b
-------------------------------------------------------------------------------------------
* nUI_Minimap.lua and nUI_InfoPanel_Minimap.lua
Changed references of MinimapCluster to Minimap so that the error below doesn't appear
This will fix the error ( MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0 )
Also made sure that the Minimap has its round map back if we are not managing it

* nUI_Movers.lua
Also, made a slight additon to the mover system whereby ManagedFrames now has an element
called isManaged that allows on the fly management toggling so that managed minimap buttons
like the Mission Table button can be released back to Blizzard Control if we are not in 
control of the minimap.   In effect it excludes the frame from being used by the mover
system if we aren't controlling the item it relies on, in this case the minimap.   This may
prove useful in other areas at a later date.
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Unread 09-10-18, 09:31 PM  
Xrystal
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Re: Re: Fixed: MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0

Originally Posted by timmed1577
Originally Posted by Xrystal
Version 8.0.1.27547.1b on the Development Version has a solution in place for this error. I will update it now

It also makes some other noticed oversights to the minimap/mover system found while testing.


Please test to your hearts content and report back anything not working as expected.
I noticed the mail icon has moved to the right part of the upper right corner. Also, with .1a the honor bar now works (haven't tried .1b yet) however the tooltip still shows the same decimal issue with the percentage.

Percentage:
Yeah, I'll have to research lua/blizzard code to see how that gets truncated properly.

Mail Icon:
I didn't touch that directly but my changes may have affected it, I will have to send myself a mail to see whats happening there.

Mission Board Icon:
I set the default positioning to the same it was in the Blizzard Minimap. But while nUI manages it you can use the /nui movers to move it to where its convenient. It doesn't even have to be by the map The new minimap changes will probably reset it if you toggle minimap control back and forth but while nUI has control it should keep the position you moved it to.
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Unread 09-10-18, 09:05 PM  
timmed1577
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Re: Re: Fixed: MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0

Originally Posted by timmed1577
Originally Posted by Xrystal
Version 8.0.1.27547.1b on the Development Version has a solution in place for this error. I will update it now

It also makes some other noticed oversights to the minimap/mover system found while testing.


Please test to your hearts content and report back anything not working as expected.
I noticed the mail icon has moved to the right part of the upper right corner. Also, with .1a the honor bar now works (haven't tried .1b yet) however the tooltip still shows the same decimal issue with the percentage.
Here is a screenshot of the tooltip, also noticed something odd going on with the icon for the mission board, it's in the middle of the map

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