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Dark Heart (10.2.7)
Updated:07-09-24 05:35 PM
Created:06-22-18 02:52 PM
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Categories:nUI+ Full Version, nUI: Core
10.2.7

nUI [Retail]  Popular! (More than 5000 hits)

Version: 10.2.7.55461.0
by: Xrystal [More]



Preamble
Last year Scott made the decision to step away from nUI development and maybe even WOW itself. So that his baby would go forward without his assistance he placed the addon under Creative Commons license to enable others to carry on maintaining it. I was one of the people he asked if I wanted to be one of the developers going forward. At the time I wasn't playing the game at all due to funds but as per usual, expansion came along and it was time to get my characters up to speed, as well as my addons. So I monitored the CurseForge page and found disappointing customers, I then emailed Scott and had no reply. I decided I would take up the baton and try and keep it at least running with as few problems as possible, my skills are not on par with Scott so it may take me longer to identify some errors than it would for him.

Scott's Last Patch Notes
-------------------------------------------------------------------------------------------
Version 7.02.00.00
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* Updated TOC for WoW
* Re-released under Creative Commons Attribution-NonCommerical 3.0 Unported license

nUI is no longer author supported and is released to the public in the hopes that the
community will continue to support and grow nUI in the years to come. My sincere
thanks to everyone over the years who have helped make nUI what it is (was).


Now
I will keep this maintained as long as I am able to and try to keep WOW non access to a period of working I will of course fix any errors that are identifiable without access, or available via lowbie access if money causes me to take another break.

Going Forward
Depending on the legalities of the license, I will either attempt to create a more robust version of nUI using the newer Blizzard API functionality or more likely attempt to create my own UI from scratch, that works in a similar vein to nUI for those that just can't play without it, I sure missed those InfoPanels

Issues
I've now been added as an author on the curse project for nUI so can you please post any bugs and issues there where possible so that they can be tracked that little bit easier. But feel free to post here if you are unable to.
https://wow.curseforge.com/projects/nui/issues

Alternatives
Of course, like many others, we had problems with nUI that just couldn't easily be fixed or was getting too clunky to be worth using .. but the task of finding an alternative but similar UI is hard to come by .. so here are the ones I tried for a considerable while and will offer them as alternatives to enable you to play the game. All I believe are available via wow interface and may be enough for you to get by.

  • GW2_UI
  • SyncUI
  • SpartanUI
  • ElvUI

Latest Version Uploaded
10.2.7.55461.0
WOW Expansion: Dragonflight
WOW Interface: 100207
WOW Version: 10.2.7.55461

Versions
nUI [Retail]
> Release Versions for the Current Retail Servers
nUI [Classic]
> Release Versions for the Current Classic Servers

Classic / Retail
Due to my version numbering system I have decided to keep Classic and Retail versions separate but there may be multiple Beta/Alpha versions about but the file name will confirm which nUI/WoW version it is for.

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-- 10.2.7.55461.0 - The tidy up patch - Part 1
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Includes all intermediate steps since version 10.2.7.54988.0 - details below


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-- 10.2.7.55261.0k - The tidy up patch - Part K - Not uploaded but zipped up
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> Moved Slash Command functions into addon wide callback functions so that the Blizzard Settings system
> Has access to them

* BagBar, ButtonBag, Bags, StatusBar, Location, Movers, ChatFrame, Minimap, Tooltips,Viewport
* UnitAura, UnitCache, UnitFeedback, UnitHealth, UnitPanel, UnitRaidSort, nUI
* ButtonBar, Hud

> Removed Slash Commands
- onebag
- boomkinbar
- bartotems
- watchframe
- objectives
- mapcoords


> Moved Slash Commands
- viewport from nUI to Viewport

> NOTE: I have added an extra handler parameter to the mix so that we have access to the display message when outside of the handler set up code
- handler(input,message,...) where ... are any arguments that are sent to the handler.
- input is the command string set such as minimap, bar cooldowns etc.
- message is the formatted message string where you can attach some values where needed
- Any addons that use these slash commands ( like the UI option plugins ) will need to make any relevant changes

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-- 10.2.7.55261.0j - The tidy up patch - Part J - Not uploaded but zipped up
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* Simply added the line
- local addonName, addonNS = ...
to the top of every lua file so that they have access to any stuff added to that addon wide table
Only a few items inside the Unit folder has been added so far
- This step may be updated when I go through and update the blizzard functions to their namespace
versions as some of that functionality could be separated out

* nUI_Viewport
- Viewport setup has been added to nUI again but this time as a separate file rather than inside the
- main code file
- The slash commands are back
- There is a section in the DefaultConfig layout folders for it in the Misc file.
- By default it is on and if you had to use /nui hud vofs to correct the hud positioning, then you
- can reset that to 0.

* nUI_Layout_ButtonBars
- I have added the number in brackets of the button bars Blizzard bar number for keybinding use
- You can see this number when using /nui movers and hovering over the frame
- But basically the order from 1 to 7 ( 8 isn't touched by nUI ) is ..
- 1. MainActionBar
- 2. TopLeft, 3.TopRight
- 4. LeftUnit, 5. RightUnit
- 6. BottomLeft 7. BottomRight

* nUI_ButtonBars
- Clears the button of counter text if all of the following are set
- nUI's Bar Cooldown Slash Command Toggled off
- nUI's Bar Duration Slash Command Toggled off
- Blizzards Cooldown Number Display Toggled off
> If you set the Blizzard option to on it will turn nUI's off
> If you set nUI's on, it will turn Blizzard's off
> However, if you turn nUI's off, it will not turn Blizzard's on
> Durations are a separate entity and will work whether using nUI's or Blizzards Cooldown - at least on initial tests.


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-- 10.2.7.55261.0i - The tidy up patch - Part I - Not uploaded but zipped up
-------------------------------------------------------------------------------------------
* Completed Folders ( 15 files )
> Units ( 15 files )
- UnitPortrait, UnitPower,UnitPVP, UnitRaidGroup, UnitRaidSort, UnitRaidTarget
- UnitRange, UnitReaction, UnitReadyCheck, UnitResting, UnitRole, UnitStatus
- UnitSpec, UnitThreat, PowerData

- During finalization decided to revert the data folder contents back into their original files
- BUT, added an addonData copy of it, and had the file use that version instead.
- This will hopefully make any later transition out of the functionality area of the addon easier
- This results int the removal of x files
> PowerData, AuraData, ClassData, FeedbackData

- Also returned the UnitCache code file and info text file back to the Unit folder.
- Just to keep everything together, for now

- That makes a total of 32 files in the Unit folder 'tidied up'

- As an additional change, I noticed the Instance Difficulty icon wasn't appearing as expected.
- So, decided to make sure that worked using the Follower Dungeon system and plugged it in next
- to the instance eye that appears above the micromenu.
> nUI_MicroMenu.lua

- Also, I found an event that can be registered to that triggers when edit mode is exited.
- This allows us to have nUI Correct anything ( like the chat frame ) edit mode does, so far
- I have only added it to the chat frame as the most noticeable change when leaving edit mode
- It seems to be working when nUI is managing the chat but as well when not. ( /nui chat)
> nUI_ChatFrame.lua

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-- 10.2.7.55261.0h - The tidy up patch - Part H - Not uploaded but zipped up
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* Completed Folders ( 18 files )
> Units ( 18 files )
- Unit
- UnitClass,ClassData - Future Proofed accessing the data table - New Classes will hopefully only need to be added to the Data file
- UnitAura, AuraData, UtilityFunctions - Moved a time function to a separate file
- UnitCache - Moved to a new Cache folder
- UnitCasting, UnitChange, UnitCombat, UnitFrame, UnitGCD, UnitHealth, UnitLabel,UnitLevel
- UnitComboPoints - NOTE: Maybe this can be used as a guide to getting the other alternate power bars displayed
- UnitFeedback - Also made a change to the Hit Values ( changed 65 to 64 )
- UnitPanel

NOTE: Created a Data folder to hold static data values like class information as mentioned above

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-- 10.2.7.55261.0g - The tidy up patch - Part G - Not uploaded but zipped up
-------------------------------------------------------------------------------------------

* Completed Folders ( 2 files )
> Bars (2 files)
- ButtonBar
- NOTE: Have reinstated the paging arrows as there is a second main action bar that you can't
-- get access to otherwise
- Tried introducing Blizzards QuickKeybinding system to the buttons but it made things worse.
- Will have to try with a test addon to see whats needed to make it work.
- Button

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-- 10.2.7.55261.0f - The tidy up patch - Part F - Not uploaded but zipped up
-------------------------------------------------------------------------------------------

* Completed Folders ( 18 files )
> Bars ( 18 files )
- ArtifactBar, AzeriteBar, FactionBar, HonorBar, XPBar, TrackerBars (NOTE: Some of their code is near identical - investigate)
- BagBar ( NOTE: This might not be needed in Retail due to Edit Mode)
- StatusBar ( NOTE: Used by the bars above and the bars linked to the units - casting, heath, power)
- PetBar, PossessBar, ShapeshiftBar, SpecialBars ( used by the previous )
- NOTE: PetBar is one of the bars needing to be changed for 11.0 due to autoattack button icon
- PowerBars (NOTE: Maybe they can be part of HUD)
- OverrideBar ( NOTE: All this does is reset the micromenu and position the bar when it spawns into being )
- MicroMenu
- HealthRace (NOTE: Maybe some short time buffs/debuffs can appear above and below this line - if not already)
- CooldownBar ( NOTE: THis is one that will get updated for 11.0 due to spell changes)


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-- 10.2.7.55261.0e - The tidy up patch - Part E - Not uploaded but zipped up
-------------------------------------------------------------------------------------------

* Completed Folders ( 190 files )
> Layouts (190 files)
- Fonts (8 files)
- Art (74 files)
- UnitPanels (79 files)
- HUDLayouts (20 files)
- Console (4 files)
- Dashboard (4 files)

NOTE: I did create additional files to segregate some of the chunkier files sections where
it seemed suitable - such as button bars in a separate folder like the unit frames are.


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-- 10.2.7.55261.0d - The tidy up patch - Part D - Not uploaded but zipped up
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* Completed Folders ( 16 files)
> Classic Era [ Pet Feeder ] (14 files)
> HUD (2 files)

NOTE: The Classic files are not referenced by Retail nUI. They are here in case we need them for
a revised Classic Era version or pre Pet Feeder version.

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-- 10.2.7.55261.0c - The tidy up patch - Part C - Not uploaded but zipped up
-------------------------------------------------------------------------------------------

* Completed Folders (5 files)
> Plugins

* movers.lua
> Removed the replaced frames table code blocks as it hasn't been used since the ObjectiveTracker
was removed ( which was the reason for adding it) back in 7.3.5.26972.2.

NOTE:
ButtonBag : Possibly worth having it as a separate entity and let Blizzard manage the bags
themselves
Movers : There may be some frames that no longer need movers ( Edit Mode ) and some that may ( new frames )



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-- 10.2.7.55261.0b - The tidy up patch - Part B - Not uploaded but zipped up
-------------------------------------------------------------------------------------------

* Completed Folders (9 files)
> InfoPanels

NOTE:
After some testing and browsing - it appears there are no current threat meter addons out there
that can be put into the info panel.

I have temporarily removed Omen3 and Skada from the infopanel system due to their individual issues.

Plus deletion of some files no longer used spotted after last patch

-------------------------------------------------------------------------------------------
-- 10.2.7.55261.0a - The tidy up patch - Part A - Not uploaded but zipped up
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TODO: Will highlight areas of further investigation later

* Completed Folders (53 files)
> Main (4 files)
> Integration (8 files)
> Constants (6 files)
> ClassicEra (12 files)
> Localization (11 files)
> SlashCommands (12 files)

* PatchConfig system
> Tools folder being ignored
> References to patchConfig function ignored in the following files:
- nUI_BagBar.lua
- nUI_ButtonBar.lua
- nUI_PetFeeder.lua ( see below )
- nUI_UnitAura.lua
- nUI_UnitCasting.lua
- nUI_UnitFeedback.lua
- nUI_UnitHealth.lua
- nUI_UnitPower.lua
- nUI_UnitReaction.lua
- nUI_UnitThreat.lua

* Integrations
> DrDamage removed as the addon hasn't been updated in 10 years
> Keybinding temporarily removed as it causes some issues with override bar and Blizzards Keybinding facility

* Constants and Localization
> Moved to their own folders

* InfoPanel System
> Moved to its own folder as it isn't really a layout element
> Removed KLHThreatMeter as it hasn't been updated in nearly 20 years
> This folder is for the base Info Panel System and any built in panels

* Slash Command System
> Moved to it's own folder, localization and functionality files

* Classic Era stuff - in case we can do both in one addon
> Localizations
> PetFeeder


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-- 10.2.7.55165.0a - The Unit Power Bars Patch
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* nUI_PowerBars.lua
> Tested and made sure that all the power bars work in and out of combat for each class/spec combat with them.

NOTE: Sometimes when you first do a /nui movers it doesn't seem to move the actual bar, a reload will fix that.


-------------------------------------------------------------------------------------------
-- 10.2.7.55142.0a - The OverrideBar and Keybinding Patch
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* nUI_Button.lua
> Successfully applied "UpdateHotkeys" changes for nUI's buttons before and after overridebar
is used and using the Blizzard action id's rather than nUI's own keybind section which
messed up the overridebar and possibly others at the same time

* nUI_OverrideActionBar.lua
> Because we are no longer using nUI's special keybind codes, we don't need to do anything to
make the override bar ones work. For now I have just commented out the "Setup" function keybind
code for this bar.

* nUI_Integration.xml
> Removed nUI_KeyBinding.lua from it's list of files to load up

* nUI_ButtonBar.lua
> Commented out the nUI keybinding stuff from this file

* nUI_Layout_Default_Dashboard.lua
> Added or Updated the base_id for the action bars as these are used for the keybinds
> Adjusted the bottom left and bottom right bars sections in the file to reference Blizzards
new Action Bar 6 and 7 bars
> Adjusted the size of the main action bar to 80 ( up from 60 which was up from 53.5 )
> Adjusted the placement of the special bars ( pet, stance, shapeshift, possession ) to reflect
the change of the main action bar.

* nUI.lua
> Unhid the OverrideActionBar .. again
> Hid the newly utilised action bars 6 and 7 from the screen

* Bindings.xml
> Removed the nUI action bars from the list of keybinding options.

NOTE:
Keybinding Option ( Blizzard Frame ) = nUI Frame
=================================================
Action Bar ( MainMenuBar ) = Top Action Bar
Action Bar 2 ( MultiBarBottomLeft ) = Left Action Bar
Action Bar 3 ( MultiBarBottomRight ) = Right Action Bar
Action Bar 4 ( MultiBarLeft ) = Left of Unit Action Bar
Action Bar 5 ( MultiBarRight ) = Right of Unit Action Bar
Action Bar 6 ( MultiBar5 ) = Bottom Left Action Bar
Action Bar 7 ( MultiBar6 ) = Bottom Right Action Bar

Good news Boomkins, you no longer lose access to that bottom left action bar

There is also Action Bar 8 which I have left as a Blizzard controlled action bar in case we
hit problems and need a working bar to use temporarily. If you don't want to show it, you can
turn it off in the options action bars section.

The bottom 2 bars have been changed, along with the items you had used there. You will need to
re-set up the buttons for those bars.

You may have to rebind at least some of the bars.

I also, still haven't touched the slash commands to reflect any that are no longer functional
or recently added.


-------------------------------------------------------------------------------------------
-- 10.2.7.54988.0
-------------------------------------------------------------------------------------------
* nUI_Bars.xml
> Removed reference to nUI_ExtraActionBar.lua file - as we are letting Blizzard manage it again

* nUI_Movers.lua
> We're not managing the Extra Action Bar now, so .. we may as well remove the mover entry for it
> Psst. We get an error if we don't.
> Removed an errorneous print statement that was left in a while back

* nUI_UnitPower.lua
> Removed an errorneous print statement that was left in a while back

-------------------------------------------------------------------------------------------
-- 10.2.7.54904.0
-------------------------------------------------------------------------------------------
* nUI_OverrideActionBar.lua
> Needed to use 'SetOverrideBindingClick' to actually tell the game that pressing that keybind
when the override bar is active. I used the override option, as that is a per session value
that will take into account any in session action bar key bind changes.
> This command can only be done while not in combat. So, in those instances when combat is in place when this kicks in you might have to use the keyboard and do a manual reload at the next opportunity.
> In the case of override bars that show and hide during the quest, it either retains the information or sets it up again.


* nUI_Splash.lua
> Removed the public info text from the chat frame. It shows on the splash, which appears
every new nUI version, I think that is sufficient. After all this time, long term users of nUI
may have got sick and tired of it ( I know I did ). If it ever gets to the point where there are
no updates for months, I will set up the splash to show every month or 3

-------------------------------------------------------------------------------------------
-- 10.2.7.54762.0
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* nUI_OverrideActionBar.lua
> Use the main action bar's binding key's for override bar buttons hotkey usage and display


-------------------------------------------------------------------------------------------
-- 10.2.7.54673.0
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* nUI_Button.lua
> Half of this change was actually in 10.2.6.54205.1 but forgot to note it
> Removal of ACTIONBAR_SLOT_CHANGED event watching added for override bar changes
> A side effect was to increase the number of in combat errors
> At least one the quests affected ( Big Boom ) still works without this change
> And I have seen less, even no, errors regarding the action bar during combat.

* nUI_ButtonBar.lua
> Removed UPDATE_VEHICLE_ACTIONBAR event watching - another addition to the override bar fix attempts
> however it causes the below error. The UPDATE_OVERRIDE_ACTIONBAR was similarly removed when I
> allowed Blizzard to control that part of the game outside of some additional positioning

"[ADDON_ACTION_BLOCKED] AddOn 'nUI' tried to call the protected function 'SecureHandlersUpdateFrame:SetAttribute()'.",

* nUI_ShapeshiftBar.lua
> Added the new SpellHighlightTexture and NewActionTexture elements to the list of frames to fit to the button.
> They still have a permanent border but highlighting and using still shows a difference.
> Still doesn't place the icons in the correct location - even tried SetAllPoints but it might be being reset by Blizzard or outright being ignored.

* nUI_PowerBars.lua
> To stop the following error:
2x [ADDON_ACTION_BLOCKED] AddOn 'nUI' tried to call the protected function 'PlayerFrameBottomManagedFramesContainer:SetSize()'.
> This occurs if you switch to moonkin form while in combat - why only druid moonkin form I don't know
> But it pauses the power bar changes until combat finishes.


-------------------------------------------------------------------------------------------
-- 10.2.6.54205.1
-------------------------------------------------------------------------------------------
* nUI_MicroMenu.lua
> Finally managed to get the micro menu help tip positioning sorted out, hopefully for all buttons
> The QueueStatus Eye button has been relocated above the menu in a roughly centered position
> Size will hopefully be consistent across display sizes - please tell me if it looks *wrong*
> Need to test it with a dungeon to ensure that it appears when expected - Worked as expected for Follower Dungeons
> Need to test it with vehicle/override bar to ensure that it updates correctly

nUI_Bars.xml
> nUI is now managing the menu

nUI_Layout_Default_Console.lua
> Adjusted the menu buttons size
> Adjusted the menu size to reflect this
> Adjusted the offset for the nUI menu container - everything else is in relation to that
> Adjusted the strata (MEDIUM) and layer (nUI menu 1,blizz Menu 2,button 3) so the menu buttons do not overlay other windows

nUI_Layout_Default_Dashboard.lua
> Removed button options from OverrideBar section

nUI_OverrideActionBar.lua
> Adjusted to use the MicroMenu ResetPosition function to Keep the buttons positioned where we want.

nUI_ButtonBar.lua
> Removed OverrideBar references and the overridebar's vehicle exit button code has been returned back the override bar

nUI.lua
> Hid Blizzards OverrideBar - but we are using it so maybe it temporarily hides it until we start setting it up


NOTE: The changes to the OverrideBar will hopefully not badly effect any vehicle bar functionality which is hopefully working correctly
However, if it isn't I should hopefully be able to do a similar set up for the vehicle bar that I did for the override bar.

The down side is that until I can figure out how to *adjust* the override bar skin it is clearly visually separate from the rest of nUI
The up side is that this will hopefully mean future changes that Blizzard do to the Override Bar won't be as horrible to *fix*

-------------------------------------------------------------------------------------------
-- 10.2.6.54205.0
-------------------------------------------------------------------------------------------
* nUI_UnitRange.lua
> Dragonflight Hotfix (2023-12-11): Partially unrestricted. Querying enemy units while in combat is once again permitted.
(Build: 10.2.0.52485)
> Dragonflight Hotfix (2023-11-16): Protected. May no longer be called in combat by insecure code.
(Build: 10.2.0.52188)
An attempt to stop the following error by not executing it against a friendly during combat
3x [ADDON_ACTION_BLOCKED] AddOn 'nUI' tried to call the protected function 'CheckInteractDistance()'.

* nUI_Button.lua
> NewActionTexture resized to fit nUI buttons - this is the border that shows when you switch
specs and spells automatically assign to buttons
> NOTE: There may be similar changes needed on other button bars but all the ones I am seeing this
issue on is fixed.

* nUI_Layout_Default_Dashboard.lua
> Enlarged SpecialBars button size to be en par with the other bars. 48 instead of 36
> Raised it slightly higher due to the increased size.

-------------------------------------------------------------------------------------------
-- 10.2.6.53840.0
-------------------------------------------------------------------------------------------
* nUI_Minimap.lua
> Minimap Tracking Frame renamed to TrackingFrame, thanks Blizz.
> Also, repositioned it to off the map.

NOTE: They also added an indicator frame which currently has the 'you have mail' button and
a crafting order button. The mail button was already relocated but I have never done a crafting
order - still have many quests to do in the last zone. Looking at the Blizzard code it should
appear below the tracking icon. So finger's crossed.

-------------------------------------------------------------------------------------------
-- 10.2.5.52902.0 PTR Version
-------------------------------------------------------------------------------------------
* nUI_Button.lua
> Noticed a bit of code I am surprised didn't cause an error. Hopefully rectified it

* nUI_ButtonBag.lua
> There is an AddonCompartmentFrame attached to the minimap. Might be useful, but for now
I put it in the buttonbag and made sure it was still interactive ( at least outside of combat )

** NOTE **
I have still not added the viewport update I did to classic wrath version of nUI into the retail version yet.
The reason for removing it a while back in retail may still be in place so will investigate before adding it

-------------------------------------------------------------------------------------------
-- 10.2.0.52068.0
-------------------------------------------------------------------------------------------
Just a version update to reflect test on retail server rather than xptr/ptr which 10.2.0.51851.0a
was tested on and housed on the curse servers.

-------------------------------------------------------------------------------------------
-- 10.2.0.51851.0a
-------------------------------------------------------------------------------------------
* nUI_PowerBars.lua
> Went through every class to ensure that the appropriate power bars are displayed and are
> added to the mover system
> NOTE: If you log in under feral spec it doesn't show the combo points - reload fixes it

* nUI_HUDSkin_NoBars_Target.lua
* nUI_HUDSkin_HealthPower_Target.lua
* nUI_HUDSkin_PlayerTarget_Target.lua
> Removed the Combo Point Bar from the HUD Area, they are no longer tied to targets.

* Bindings.xml
> Incorporated the category settings so that nUI keybindings appear in their own sections in
> the built in keybinding area.

-------------------------------------------------------------------------------------------
-- 10.1.5.50401.1
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* nUI.lua
> Added the new StanceBar frame to the list of frames we are hiding while nUI has control

* nUI_PowerBars.lua
> Changed references to AlternateManaBar to AlternatePowerBar
> Removed PriestBarFrame as it was replaced with a regular Bar called InsanityBarFrame

Latest Default nUI Layout for EditMode is in previous update section

-------------------------------------------------------------------------------------------
-- 10.1.5.50401.0
-------------------------------------------------------------------------------------------
* Based on 10.1.5.50006.0 PTR version

* nUI_Movers.lua
> Removed frames that have been added to edit mode and nUI doesn't need to control movement for

* I then tested and made sure everything would work at a basic level
* I started from a clean install prior to the patch hitting so I could make sure the edit mode layout still existed (it did)

* IMPORTANT *
The following are various frames that are a part of the edit mode system that nUI either has
permanent management of, partial management of and no management of.

No Management Of:
> Action Bars 6-8 <
These are new bars, and I have deliberately left them alone in nUI so that users can choose how to use them
I have automatically sized two of them as 2 rows of 6 and one as 3 rows of 4. And resized and positioned
them near the main action bar. Feel free to modify this. It will stick unless you reapply the nUI default
layout or switch to another layout.
I suggest you use 1 or 2 for the spell flyout spell/ability buttons due to the spell flyout changes that haven't been figured out yet

> Objective Tracker, Talking Head, Equipment Durability, Duration Bars, Archaeology Bar, Vehicle Seats, Vehicle Exit Button <
These have either been removed from nUI as there is no extra functionality involved, just placement.
If they were a part of the mover system they have been removed. Some frames may have been reset as a result.
Use /nUI movers to make sure the frames are where you expect .. AFTER loading the nUI layout below / or updating your own one
Or they have never been a part of nUI outside of the mover frame system.

Partial Management Of:
> Chat Frame, Minimap <
These frames can be toggled off and on, for the most part the edit mode positioning matches
the default position for these frames if you didn't have nUI. The Chatframe is a bit annoying
to position but hopefully it works, if not try using Edit Mode to tweak the position.

Full Management Of:
> Player Frames, Enemy Frames <
As far as I know nUI's management of these frames won't interfere with the blizzard ones available
to the edit mode system.


Latest Default nUI Edit Mode Layout:

0 39 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 4 4 UIParent -400.0 -251.5 -1 ##$%%/&%'%(#,$ 0 6 0 7 7 UIParent 402.5 251.3 -1 ##$%%/&%'%(#,$ 0 7 0 3 3 UIParent 300.9 -209.8 -1 ##$&%/&%'%(#,$ 0 10 0 4 4 UIParent -89.0 -237.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 4 4 UIParent -217.0 -238.5 -1 ##$$&('% 1 -1 0 2 8 PlayerFrame -24.0 11.0 -1 ##$$%# 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$#%( 3 0 0 3 3 UIParent 356.0 -153.0 -1 $$3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#1$3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 0 2 2 UIParent -371.0 -145.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 -#.#/#4& 3 7 1 4 4 UIParent 0.0 0.0 -1 3# 4 -1 0 4 4 UIParent -123.0 -192.5 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()( 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()( 7 -1 0 1 1 UIParent -7.0 -114.0 -1 # 8 -1 0 6 6 UIParent 9.0 77.4 -1 #&$%$&F 9 -1 0 7 7 UIParent 269.8 252.4 -1 # 10 -1 0 5 5 UIParent -290.0 47.0 -1 # 11 -1 0 4 4 UIParent 314.0 111.0 -1 # 12 -1 0 5 5 UIParent -3.0 55.2 -1 ##$# 13 -1 0 1 1 UIParent 11.5 -34.0 -1 ##$#%#&* 14 -1 0 5 5 UIParent -16.0 -256.5 -1 ##$#%( 15 0 1 7 7 StatusTrackingBarManager 0.0 0.0 -1 # 15 1 1 7 1 MainStatusTrackingBarContainer 0.0 0.0 -1 # 16 -1 0 1 1 UIParent -340.8 -18.0 -1 #( 17 -1 0 1 1 UIParent -11.0 -151.5 -1 ## 18 -1 0 0 0 UIParent 437.2 -20.0 -1 #- 19 -1 0 1 1 UIParent -12.0 -113.1 -1 ##


* KNOWN ISSUES *
> Spell Flyout <
Spell Flyout buttons have been changed in Dragonflight and even further in this patch. I have yet
to identify how nUI or addons in general can fix these not working on custom bars. For now there
is a work around. Use the 3 newest action bars to put the spell buttons on those spell flyouts
from your spell book.

> Action Bar In Combat Secure Errors <
These are hard to identify and still happened when nUI wasn't managing the frames the last few patches.
It is definitely linked to what nUI is doing, but outside of the unit frames and bag bar, I have tried
nUI with almost everything disabled and still got the error.
But there is a work around kinda... if you get the error, reload at the first opportunity so that it
resets the secure system until the next occurence.
Hopefully my new nUI like addon ( if I ever manage to get it started ) will identify a way to get this to
work without those issues. The problem could simply be due to nUI's age and the patching up we have had
to do over the decades.

-------------------------------------------------------------------------------------------
10.1.0.49444.0
-------------------------------------------------------------------------------------------

Fixes in response to the following 10.1 changes:
`Updated special resource art and animations for the following classes: Arcane Mage, Death Knight, Feral Druid, Paladin, Rogue, Warlock, and Windwalker Monk.`

* nUI_UnitRunes.lua
* nUI_Units.xml
* nUI_HUD.lua
* nUI_Unit.lua
> Removed references to the old unit frame bar

* nUI_HUDSkin_NoBars_Player.lua
* nUI_HUDSkin_HealthPower_Player.lua
* nUI_HUDSkin_PlayerTarget_Player.lua
> Removed rune bar elements from these built in Hud Skins,
> if you use a custom hud skin you will have to adjust accordingly

* nUI_PowerBars.lua
> Added RuneFrame to the PowerBars collection and thus to the Mover System
> /nUI movers will now allow you to place the frame where you want like the others
> Updated the Rogue Combo Bar Frame which had changed names in 10.1
> Updated the Druid Cat Form Bar Frame which had changed names in 10.1
> Please note that the combo bar is still a part of the hud system.
> This is because it is tied to the target rather than the player

* nUI.toc
> Added nUI Logo Icon to show on the Addon Screen

NOTE:
When you switch specialisations the new bar frame generated will not automatically be re-attached to the
mover system. A reload of the UI will fix this. It cannot be done via code ( I tried rofl )



-------------------------------------------------------------------------------------------
10.1.0.49407.0
-------------------------------------------------------------------------------------------
> TOC Change Only

NOTE:

Bear in mind I have only tested quest combat part of the game. I know the dungeon eye icon has been moved by blizzard to the micro menu bar, but seeing as nUI is currently not managing that frame it should work fine, positioning may be off a bit though, so let me know of any issues you come across andwhere etc.

ANOTHER NOTE:

I am still seeing action bar combat taint error messages which means nUI is still doing something it shouldn't be, but short of removing the unit frames from nUI leaving the info panel the only major part of nUI standing. However, that might even be causing the problem too. So as per my conversation in the issues discussion post on here ( curse ) I am seeing if I can incorporate an nUI like addon from the ground up one block at a time, hopefully spotting the flaws that surfaced in nUI through it's lifetime ( almost as old as wow - and possibly caused unknowingly by me during my tenure as apprentice addon writer rofl ) - please feel free to check out any of the discussion posts on nui's page on curse.

-------------------------------------------------------------------------------------------
10.0.7.48676.0
-------------------------------------------------------------------------------------------
> TOC Change Only

-------------------------------------------------------------------------------------------
10.0.5.48317.0
-------------------------------------------------------------------------------------------
* nUI_FactionBar.lua
> Cater for when no faction is being tracked. It will set up an empty bar and will update as needed later.

* nUI.lua
> With the drop of the Micro Menu from nUI control and the flexibility Blizzard added, they didn't adjust how
the help tip for the micro menu is positioned. For now I have adjusted it to going below the button which is
what it was doing before. In the future I may make the HelpTip display control more flexible with slash
commands or options for each one nUI may need some control over due to its management of some frames.

--------------------------------------------------------------------------------------------------------------------------------
This code seem to have been removed by 10.0.7 and I forgot about it - but Blizzard doesn't auto align the frame anyway so will give them a chance to incorporate that while also trying to figure out what they have done to break the old way of fixing this alignment issue.
---------------------------------------------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------
10.0.5.47799.0
-------------------------------------------------------------------------------------------
* nUI.lua
* nUI_Bars.xml
* nUI_OverrideActionBar.lua
* nUI_Layout_Default_Console.lua
> Removed MicroMenu from nUI's control and made the appropriate changes ( I hope )

New EditMode Layout for nUI to include positioning of the new MicroMenu EditMode frame.

0 35 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 6 6 UIParent 100.0 23.2 -1 ##$$%/&#'%(#,$ 0 6 0 8 8 UIParent -84.5 22.3 -1 ##$$%/&#'%(#,$ 0 7 0 7 1 MainMenuBar -272.0 4.0 -1 ##$&%/&#'%(#,$ 0 10 0 4 4 UIParent 157.0 -175.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 7 1 MainMenuBar 153.0 4.0 -1 ##$$&('% 1 -1 0 4 4 UIParent -21.0 -92.5 -1 ##$$ 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$# 3 0 0 3 3 UIParent 356.0 -153.0 -1 $$3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#1$3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 1 5 5 UIParent 0.0 0.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 3# 4 -1 0 7 1 PetActionBar -23.0 4.0 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()( 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()( 7 -1 0 0 0 UIParent 1350.0 -148.0 -1 # 8 -1 0 3 3 UIParent 34.0 -404.3 -1 #&$r%$&: 9 -1 0 8 8 UIParent -464.5 211.0 -1 # 10 -1 0 2 2 UIParent -279.0 -79.0 -1 # 11 -1 0 5 5 UIParent -377.0 -206.0 -1 # 12 -1 0 5 5 UIParent -2.0 53.2 -1 ## 13 -1 0 1 1 UIParent 6.0 -42.5 -1 ##$#%- 14 -1 0 5 5 UIParent -16.0 -256.5 -1 ##$#%( 15 0 1 7 7 StatusTrackingBarManager 0.0 0.0 -1 # 15 1 1 7 1 MainStatusTrackingBarContainer 0.0 0.0 -1 # 16 -1 1 5 5 UIParent 0.0 0.0 -1 #(

How this will affect the Override Action Bar I don't know but seeing as both are in WOWs control
all should hopefully be fine. The only thing nUI does with the Override Action Bar is move it
over the unit frame area.

The MicroMenu bar now defaults to a larger scale and positioned as default in the top bars area as before.
The Sysinfo and latency frames have also been moved as they are no longer tied to the now defunct nUI_MicroMenu frame.
Now they are positioned at their new default locations in the spots on either side of the MicroMenu.

WARNING:
If you turn off the console, it doesn't turn off the MicroMenu as well. This is to avoid additional taint ( nUI has enough of that already somewhere ).
If you set the console to mouseover it flashes , probably due to how I am handling the new sysinfo and latency buttons.
I would heavily suggest turning off mouseover if you are set to mouseover.
This is one thing I need to investigate for all versions
I have temporarily disabled the ability to set to mouseover and adjusted existing mouseover settings to always on


* nUI_Minimap.lua
* nUI_Location.lua
> Minimap MailFrame has been renamed to IndicatorFrame so made the appropriate changes.

Disabling and enabling the minimap works with no issues that I can see.


Please let me know if you see any other issues, thank you. I will be playing over the next few days to make sure that no regular game play ( not dungeon or raid stuff ) works as expected.


-------------------------------------------------------------------------------------------
10.0.2.47067.0
-------------------------------------------------------------------------------------------
* nUI_FactionBar.lua
> Added Paragon ( hopefully ), Friendship and Renown tracking to the faction bar
I was unable to test the Paragon side of things so fingers crossed that it works as expected.
Please let me know if you hit any problems.
Friendship and Renown appear to work as expected.
Auto tracking appeears to be working for the most part.
Any non guild rep tracking not auto tracking, try manually unselecting and reselecting.

-------------------------------------------------------------------------------------------
10.0.2.46741.0 PrePatch
-------------------------------------------------------------------------------------------
Another rename of a function by Blizzard.

> nUI_OverrideActionBar.lua - OverrideActionBar:GetMicroButtonAnchor() instead of OverrideActionBar_GetMicroButtonAnchor()

-------------------------------------------------------------------------------------------
10.0.2.46658.0 PrePatch
-------------------------------------------------------------------------------------------
It appears I missed some evoker stuff in my updates.

> nUI_UnitClass.lua - Update class info to include evoker class info
> nUI_PowerBars.lua - Added Evoker's EssenceFrame to the mover system

-------------------------------------------------------------------------------------------
10.0.0.46366.1 PrePatch
-------------------------------------------------------------------------------------------
Oops, somehow my testing missed the button actually not disappearing under some circumstances
So, rearranged the frames that make up the Layout Selector button so that it can be ALL hid securely.
> nUI_Hud.lua

Stop managing the minimap buttons if nUI is not managing the minimap.
> nUI_ButtonBag.lua

-------------------------------------------------------------------------------------------
10.0.0.46366.0 PrePatch
-------------------------------------------------------------------------------------------
Fixed an alpha setting bug when setting the console display off or on mouseover
> nUI.lua

Separated the Hud Layout Selector Button from the Console/MicroMenu and made some adjustments to its
location and size.
> nUI_Layout_Default_Console.lua
> nUI.lua

Added nUI_SLASHCMD_HUD_NOHUD to the slash command system to allow users to fully turn off
the hud ( including the hud selector button ).
Usage: /nUI hud nohud
> nUI_HUD.lua
> localization.lua and the other locale files
> constants.lua

Removed NoHud entry (nUI_HudLayout_NoHUD.lua) from the Hud Layout list
> nUI_Layout_Default.xml

-------------------------------------------------------------------------------------------
10.0.0.46340.0 PrePatch
-------------------------------------------------------------------------------------------
* Restored CombatLog and BattlefieldMinimap back into their infopanels and renamed Default
to Empty to allow its void for frames that do not have an info panel for. Bear in mind that
switching out of the Empty infopanel will show both the new infopanel and the frames you
original housed in the Empty one.
> nUI_Layout_Default.xml
> localization.lua and the other locale files

* Adjusted the minimap compass ring so that when roundmap is not active then it uses the NESW
compass points on each side of the square map. When roundmap is active it uses the new compassring
Because these texture items do not correctly align themselves without a reload I force a reload.
Also rescaled the Minimap Icons to 1.6 instead of the old 0.8.
> nUI_Minimap.lua

* MinimapCluster.InstanceDifficulty now being accepted in the scaling code in the location frame.
However, it may only be visible when waiting for an instance, which I don't do. So, please let me
know if you can see the icon and whether it is where you were expecting.
> nUI_Location.lua

* Removed CommunitiesFrame from the mover system as it currently crashes the game and involves a
reload.
> nUI_Movers.lua


-------------------------------------------------------------------------------------------
10.0.0.46313.0 PrePatch
-------------------------------------------------------------------------------------------
* Removed nUI_Bars_ImpliedTarget.lua as we are not using nUI Bars ( at least for the moment )
* Although that addon needs to be updated anyway as it has errors itself.
nUI_Bars.xml

-------------------------------------------------------------------------------------------
10.0.0.46181 PrePatch PTR
-------------------------------------------------------------------------------------------
Addon based on Version 9.25.44325.0
- WARNING: There might be errors I have yet located

* Various Login Errors fixed in the following files
* Various Frame Rename changes in one or more of the following files
* Various detachments from managing frames that blizzard now allows more control on

nUI_MicroMenu.lua
nUI_PetBar.lua
nUI_ButtonBar.lua
nUI_TotemBar.lua
nUI_InfoPanel_CombatLog.lua
nUI_Minimap.lua
nUI_Movers.lua
nUI_TrackerBars.lua
nUI_XPBar.lua
nUI_FactionBar.lua
nUI_Location.lua
nUI.xml
nUI.lua
nUI_Integration.xml
nUI_Bars.xml
nUI_AzeriteBar.lua
nUI_ArtifactBar.lua
nUI_HonorBar.lua
nUI_FactionBar.lua
nUI_XPBar.lua
nUI_InfoPanel.lua

* Related to new Reagent Bag - Might have to stop managing the Bag Bar as a whole and just manage the nUI Button Bag
nUI_BagBar.lua

* SetVertexColor usage error due to non existant feedback type ?
* If there is a new hit type to consider, default to *attack* hit type
nUI_UnitFeedback.lua

* Scaling issue and inconsistent errors meant I removed the scaling side for these bars. This may have to be looked into again if people with bigger or smaller screens have issues.
* Changes to power bars in Dragonflight meant a bit of change in how nUI uses them.
nUI_PowerBars.lua

* Tracker Bars not displaying properly appears to be due to the xp bar having the wrong variables being used
nUI_XPBar.lua

* Added file to manage anchoring of override bar when it appears
* For those with custom skins, use the last line as a guide on when and what to do to apply the changes
* The change needs to be done in the direct code and not within functions called through the event system.
nUI_Layout_Default_Dashboard.lua
nUI_Bars.xml
nUI_OverrideActionBar.lua

* Related to Evoker Class changes
* Added Evoker coloring ( if it exists ) to the coloring table
* Added Evoker icon offsets to the offset table
* Added message to chat frame and ErrorMessage frame when an unidentified hit Type is found that would trigger an error
* If the above happens colour unit frame BLUE instead of Damage (RED) and Heal (GREEN) to denote an unknown hit type
* Report the hit type mentioned in the chat frame message so that it can be added to the addon in a future update.
nUI_UnitClass.lua
nUI_UnitFeedback.lua

* New EditMode items : Objective Tracker and 3 new bars
nUI_Minimap.lua
nUI_Integration.xml
nUI.toc
nUI_Movers.lua
> Removed ObjectiveTracker functionality ( hopefully ) from nUI
> Removed optional dependancy for ObjectiveTracker.
> Added the 3 new bars to the nUI Layout - remember to activate the extra bars
> You can import the following into wow using the editmode - it might be prudent to do this with nUI not active due to the editmode error that appears

0 30 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 6 6 UIParent 100.0 23.2 -1 ##$$%/&#'%(#,$ 0 6 0 8 8 UIParent -84.5 22.3 -1 ##$$%/&#'%(#,$ 0 7 0 7 1 MainMenuBar -272.0 4.0 -1 ##$&%/&#'%(#,$ 0 10 0 4 4 UIParent 157.0 -175.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 7 1 MainMenuBar 153.0 4.0 -1 ##$$&('% 1 -1 0 4 4 UIParent -21.0 -92.5 -1 ##$# 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$# 3 0 0 3 3 UIParent 356.0 -153.0 -1 $#3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 1 5 5 UIParent 0.0 0.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 3# 4 -1 0 7 1 ExtraAbilityContainer 6.0 4.0 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()(*# 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()(*$ 7 -1 0 1 7 ArenaEnemyFramesContainer 10.5 -4.0 -1 # 8 -1 0 6 6 UIParent 44.0 69.0 -1 #&$R%$&D 9 -1 0 8 8 UIParent -464.5 211.0 -1 # 10 -1 1 0 0 UIParent 16.0 -116.0 -1 # 11 -1 0 5 5 UIParent -377.0 -206.0 -1 # 12 -1 0 5 5 UIParent -2.0 53.2 -1 ##

> If you can't do it with nUI active then do it while it isn't active and set it as the active layout and then switch to nUI
> If you do not have access to Edit Mode ( new players / new character / exile's reach ) then level up without nUI to avoid issues
> The main bar art seems to be character specific so have to be manually adjusted after import.

* Unlinked statusbar from unit frames by having its own framerate value
nUI_StatusBar.lua

* Edit Mode Error Resolution - or was a resolution before - but the error is back
nUI_Layout_Default.xml
> removed nUI_InfoPanel_CombatLog.lua - user will have to unlock and attach the combatlog to the main chat frame.
> removed nUI_InfoPanel_BattlefieldMinimap.lua - user will have to close or move frane manually

* Added a non functional default infopanel frame
nUI_InfoPanel_Default.lua
nUI_Constants.lua
nUI_Localization.lua and other localization files

* Infopanel Minimap was not parented properly
nUI_InfoPanel_Minimap.lua

****************************************************
Other items still under consideration or still to do
****************************************************

TO DO: Wait for them to let us know when the InstanceDifficulty frames are available to hide.
* nUI_Location.lua

TO CONSIDER: Related to detachment of blizzard frames
nUI_UnitPanel.lua
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Author
Date
10.2.7.54988.0
2MB
Xrystal
06-10-24 03:58 PM
10.2.7.54904.0
2MB
Xrystal
06-01-24 06:20 AM
10.2.7.54762.0
2MB
Xrystal
05-19-24 03:03 PM
10.2.7.54673.0
2MB
Xrystal
05-15-24 06:15 PM
10.2.6.54205.1
2MB
Xrystal
04-20-24 03:29 PM
10.2.6.54205.0
2MB
Xrystal
04-18-24 01:31 PM
10.2.6.53840.0
2MB
Xrystal
03-21-24 08:42 PM
10.2.5.52902.0 PTR
2MB
Xrystal
01-16-24 06:07 AM
10.2.0.52068.0
2MB
Xrystal
11-07-23 08:57 PM
10.1.5.50401.1
2MB
Xrystal
07-13-23 07:42 AM
10.1.5.50401.0
2MB
Xrystal
07-11-23 05:53 PM
10.1.0.49444.0
2MB
Xrystal
05-07-23 09:53 PM
10.1.0.49407.0
2MB
Xrystal
05-02-23 04:10 PM
10.0.7.48676.0
2MB
Xrystal
03-21-23 01:47 PM
10.0.5.48317.0
2MB
Xrystal
03-01-23 12:57 PM
10.0.5.47799.0
2MB
Xrystal
01-24-23 11:49 PM
10.0.2.47067.0
2MB
Xrystal
12-14-22 10:07 PM
10.0.2.46741.0
2MB
Xrystal
11-25-22 08:02 PM
10.0.2.46658.0
2MB
Xrystal
11-15-22 09:20 PM
10.0.0.46366.1
2MB
Xrystal
11-01-22 05:59 PM
10.0.0.46366.0
2MB
Xrystal
10-30-22 01:30 PM
10.0.0.46340.0
2MB
Xrystal
10-28-22 07:22 PM
10.0.0.46313.0
2MB
Xrystal
10-26-22 08:48 AM


Post A Reply Comment Options
Unread 07-20-24, 02:00 PM  
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 5975
File comments: 259
Uploads: 29
Intermediate Test Versions of nUI 10.2.7 on Curse

I have been jumping between 10.2.7 and 11.0 to make sure the 2 versions are as close to each other as possible ready for pre-expansion patch. Curse has an easier *alpha/beta/release* facility than wowinterface so if you want to test the intermediate versions of nUI the links and their main changes are listed below.

A day or two before the 11.0 patch hits I'll do one last 10.2.7 update and 11.0 test and update to ensure initial game play works as best as I can make it. There are still 1 or 2 combat related issues that I haven't been able to figure out yet however.

https://legacy.curseforge.com/wow/addons/nui/files

10.2.7.55664.0a
Resurrected the nUI Keybinding frame to allow easier access to the keybinding system. It still uses the Blizzard keybinds, but now you don't have to figure out which nUI bar relates to which Blizzard bar ( although I did provide some help in the mover system ). The buttons also keep the keybinding text ( although I read that other addons may gain access to it and override it ).

10.2.7.55461.0b
Out of Range Dimming update. Utilises the new range functions provided by Blizzard to give a more accurate test on range checks and provide accurate dimming. Dim value is adjusted via /nui dimalpha with 0.3 the default value

10.2.7.55461.0a
Keybinds were noticed to not allow additional *clicks* once the button was activated, unlike official blizzard buttons. This patch fixes that and triggers the *pushed* flag when you use your keybind so that it works in a similar way to clicking the button.
__________________


Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
Last edited by Xrystal : 07-20-24 at 02:01 PM.
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Unread 07-09-24, 06:00 PM  
Xrystal
nUI Maintainer
 
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Premium Member
AddOn Author - Click to view AddOns

Forum posts: 5975
File comments: 259
Uploads: 29
The Great Big CleanUp ( Uploaded )

The latest upload ( 10.2.7.55461.0 ) has a few changes alongside the tidy up work I have been doing.

Viewport
- This was reinstated into Classic a while back but I had delayed putting it back into Retail as that was where the initial problem surfaced when Dragonflight came out.
- The Viewport toggle now works with the bottom offset set in the DefaultConfig Misc layout file, defaulting to just below the main action bar area.

ButtonBars
- I have used the bar buttons action id ranges to setup 7 unique bars with 1 hiding behind the main action bar paging system ( I reinistated the bar arrow slash command functionality ).
Main Action Bar ( Pages 1, 2 )
Left ( Bar 2 ) , Right ( Bar 3 )
LeftUnit ( Bar 4 ) , RightUnit ( Bar 5 )
BottomLeft ( Bar 6 ), BottomRight ( Bar 7 )
The respective bars in the settings screen are activated by default to allow access to the keybinding section for those bars.
Bar 8 I have left as a Blizzard controlled Bar which can be set up using the EditMode system and useful for those problem abilities that don't work on addon based bars ( like the flyout buttons ).

InstanceDifficulty
- I have moved this button to sit next to the Dungeon Eye icon that sits above the micromenu bar.

EditMode.Exit event trigger
- ChatFrame recalculates its layout after the Edit Mode is accessed and closed, to ensure accidental adjustments are corrected by nUI. But this should only happen if nUI is managing the chat frame.

The patch notes have more details.

Note:
After Upload I noticed that the minimap mail icon is in the wrong place. It's visible, so will suffice until the next patch update.

Edit: 20th July
The mail icon apparently adjusts its position under certain conditions, but hopefully it stays where it's supposed to be most of the time until I can identify the reason for this odd re-positioning.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
Last edited by Xrystal : 07-20-24 at 02:03 PM.
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Unread 06-29-24, 08:10 PM  
Xrystal
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The Great Big Clean Up Project

The details are on Curse ( https://legacy.curseforge.com/wow/addons/nui/issues/208 ) but I'll post the headings here and amend their status over time. These are not in any particular order.

1. Update to the Config System
2. Move to addon namespace rather than a ton of globals around the place
3. General Tidy up of the addon
- Currently in progress with 62 out of 200+ completed
4. See what Blizzard Options we can use instead of nUI slash commands
5. Sort out nUI's SetAttribute issues
- Currently in investigation stage with 3 characters consistently reporting the same ability with similar visuals
- Just not consistent enough to make replicating and testing an easy solution
6. Localization AddOns
7. Identify fixes in Classic that weren't in Retail
8. Profiling System
- In the process ( via task 3 ) of removing Scott's version which involved commenting and uncommenting individual sections of the addon
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
Last edited by Xrystal : 06-29-24 at 08:13 PM.
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Unread 06-20-24, 10:39 AM  
Xrystal
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The War Within - Initial Patch Uploaded

No log in errors and basic combat with a pet didn't produce any errors so fingers crossed the worst of the issues are done with - I should be so lucky.

I still have to do my ALL CLASS TESTS by jumping through all my characters - as a bonus I will be able to check how the warband stuff looks like as I log in each one.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 06-18-24, 09:39 PM  
Xrystal
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The War Within Update

I have started looking at the the required changes to nUI so far and some look to be hefty fixes, I'll see if I can work around them ( maybe code/information that nUI doesn't need any more etc )

If you don't see an update here check on curse but any uploads should appear on both sites at the same time ( on Curse under alpha, or on here under the development version )
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 06-17-24, 12:07 AM  
Xrystal
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Override Bar and Keybinding Development Patch

If you want to test this out on any of these override bar quests then you can find the download here ( https://www.wowinterface.com/downloa...nt-Retail.html ). I have tested it on 3 different quests that have the override bar work in different ways.

1. Big Boom - buttons added one at a time during the quest progress

2. King Dun - bar shows and hides during combat

3. Reports - regular show and hide and the beginning and end of the quest


All three of these work now as expected along with their keybinds.

I will merge this into the main version when the pre-patch version is updated when it is released.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 06-10-24, 04:40 AM  
Xrystal
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The War Within Compatibility

Thanks to CDAGaming who has beta access, nUI has been put in a log in working status with their assistance.

As soon as I get into beta or on the PTR when it arrives I will introduce their changes into the addon and do my usual round of tests and make sure at least general gameplay is as good as possible.

It gives me more time to figure out how to recreate that nUI feel from the ground up and truly make the nUI offspring that I want and hopefully others want too.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 06-06-24, 02:16 PM  
Xrystal
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Also, for resizing/positioning the action bar you can use this guide from the original creator
https://www.wowinterface.com/forums/...ad.php?t=38039

Outside of the keybindings instruction ( nUI now uses the built in keybinding system ) it's pretty much on point.

Scott explicitly designed nUI to work outside of the box, but allow people who choose to tweak it with the slash commands and modify it with the layout file system. I personally haven't needed to change anything, although in the past I did adjust the main action bar buttons to be bigger. Way back when Scott was still working on the addon.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 06-06-24, 02:11 PM  
Xrystal
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Re: Configuring

Originally Posted by BigCritties
Hello, newbie here, is there any video links to view to see how these can be edited? I feel overwhelmed with this addon.

Firstly, i don't know how to make my bars not so spaced out

Secondly, there is a big green aura around my bars I don't know how to get rid of.

Do you have any advice for that?


https://imgur.com/ctv8nxd

This is a really hard UI to configure when I have to use all kinds of slash commands, is there nothing simpler?
There are a few more visual changes, but they are not much better unfortunately. Some of the slash commands may not be in them and there may be some slash commands that no longer exist. But feel free to try them out and see if they work.

There's my one - https://www.wowinterface.com/downloa...ConfigLDB.html - which I do try and keep up and running each expansion - even if some of the commands haven't been updated ( added or removed etc ).

There's also this one - https://www.wowinterface.com/downloa...ConfigGUI.html - but where it is more visual there is a chance that it has more issues as it doesn't look like it has been updated in a long while.

But, neither of them make editing the layout files easier. They just tweak some of the settings, not all.

Unfortunately, the addon wasn't originally designed with an in game configuration system, so the best people can do is create their own layout addon that permanently modifies the default layout.

At the moment there are only 2 custom layouts which may or may not work now with the changes I've had to do since I took over. But you could use them as inspiration in creating your own layout addon.
https://www.wowinterface.com/downloads/cat132.html



I'm not sure what the big green aura is.
1. What is the button it seems to be around ?
2. Have you tried /fstack and moused over the weird aura area to see what frame(s) appear to be under the mouse.
3. Does the green aura appear when no other addons are installed ?

Those would be my first ports of call.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 06-06-24, 12:53 PM  
BigCritties
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Configuring

Hello, newbie here, is there any video links to view to see how these can be edited? I feel overwhelmed with this addon.

Firstly, i don't know how to make my bars not so spaced out

Secondly, there is a big green aura around my bars I don't know how to get rid of.

Do you have any advice for that?


https://imgur.com/ctv8nxd

This is a really hard UI to configure when I have to use all kinds of slash commands, is there nothing simpler?
Last edited by BigCritties : 06-06-24 at 12:53 PM.
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Unread 05-15-24, 06:21 PM  
Xrystal
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New Update

Hopefully catches most of the causes for the action bar in combat issues. I suspect most were linked to the override bar changes I was trying to make to nUI every time they made a functional change to it.

Now, nUI does NOT control the override bar - just repositions it and stops the micro menu buttons from moving from it's nUI location.

If you have a curse log in, any error reports would be great there. Otherwise, here will be fine.

With the speedy aspect of Wow Remix - the least errors affecting progression the better.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 04-13-24, 03:01 AM  
Xrystal
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Old Comment Clearout

As I usually do over time - I look at the old comments and clear out any that don't have any relevance now. Just to make things tidier.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 04-13-24, 03:00 AM  
Xrystal
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10.2.7 Issues Noticed

I have been dipping into the new Pandemonium Event which starts off early with some vehicular/override bar functionality. The nUI buttons handled the vehicle bar seemingly well but the override bar is still being a pain in the butt, if not worse.
There also seems to be another error that kicks in when using nUI but not seemingly tied to nUI. At least to the point of offering a clue as to where nUI may be doing something wrong.

I would suggest avoiding nUI when you start hitting these issues , and anything that stops you from playing comfortably. And probably dungeons/raids if you're not in the situation where you can test, note and reload for feedback purposes. The good news is that you can keep the layout so most frames should be where you want them to be.

Whether I will be able to resolve these changes at all before 10.2.7 hits the live servers or not I don't know.

I am working on my own UI using nUI as inspiration but it is still early days so unlikely to be even remotely finished before The War Within arrives. But it is the furthest I have got in a long while. Once it has at least some useability I will upload it as the new XrystalUI version for testing.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 01-16-24, 09:34 AM  
Xrystal
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10.2.5 Version Uploaded

Although no errors spawned ( apart from those protected function ones that I still haven't figured out ) while doing regular stuff on the ptr for 10.2.5 I did catch some issues and new changes that needed changing.

There is a new AddonCompartmentButton attached to the calendar and followed it into the button bag, but still attached to the bottom of the calendar. So, gave it it's own allocation to the button bag. What the button does is allow users to choose which addons are accessible from this button. Whether addons have to *sign up* for access I don't know.

Although I didn't do a follower dungeon, the good news is that I can now test group setup now. And by default you have control of the dungeon so you can zone in and check UI set up before continuing. I did just that and received no errors or strange visuals ( although I did notice a party target and party pet bar rather than frame - which might be an issue if the frame doesn't appear when they target things ).

I will spend the first week or so play testing live and if I see anything I will make note, report and fix where needed. As per my normal process. But, please let me know ( via Curse preferably ) if there are any issues you are having. Some may be existing ones that I haven't been able to figure out yet ( see above ) or ones I knew about but forgot about as I don't really play much now if at all. Each expansion I hope my enjoyment is boosted but I hate the War part of Warcraft so I usually disappear after a short while due to combat weariness rofl.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 10-25-23, 04:13 PM  
Xrystal
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nUI and 10.2

There is a 10.2 version on Curse under alpha version files.

https://legacy.curseforge.com/wow/ad.../files/4816802

It has a keybinding file adjustment to get them to appear in the options keybinding screen.

The main work however is a quick review and correction where needed of the players power bars. They have made some changes in this area in 10.2 and 10.0 in general had made some changes so decided now was the time to see what I could do to make sure things were kinda on track for when 10.2 is released.

There is a discussion thread on 10.2 in connection with nUI there as well - https://legacy.curseforge.com/wow/addons/nui/issues/192 - so feel free to post anything in that regards there. But if you can't for whatever reason, here is fine.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
Last edited by Xrystal : 11-07-23 at 10:38 AM.
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