Results: 1144Comments by: Haleth
File: FreeUI08-31-12
Open scripts/unitframes.lua and cha...
Posted By: Haleth
Open scripts/unitframes.lua and change: Castbar:SetHeight(self:GetHeight()) to whatever you prefer. -- I've made a new 'intelligent' buff reminder which tells you which raid buff to use, and checks for other buffs of the same type. It also tells you when you have to cast selfbuffs. It knows the difference between buffs of...
File: FreeUI08-31-12
Does this happen in the default UI...
Posted By: Haleth
Does this happen in the default UI as well? And do you get any lua errors when you try this? It's almost impossible for me to test master loot unless I drag someone along in an instance >_<
File: FreeUI08-31-12
Thanks, I've added this. For the...
Posted By: Haleth
Thanks, I've added this. For the next version, I've rewritten the buff reminder so that it also includes raid buffs, but instead of always telling you to use your buff, it checks to see whether or not you have a buff of the same type already. For example, it won't tell you to cast Blessing of Kings if you have Mark of the Wild....
File: Aurora08-31-12
Ryye; Have you tried turning off th...
Posted By: Haleth
Ryye; Have you tried turning off the font option in the in-game options of Aurora? eiszeit; There aren't at the moment, no. I'm not sure how I'd add those. You'd probably have to specify the texture path by typing it out in the options somehow... I'll think about it. Louna; That's a very strange error, it doesn't actually say o...
File: FreeUI08-31-12
Is this proc a buff? If so you can...
Posted By: Haleth
Is this proc a buff? If so you can just look up the spell ID for the buff and add it. Glyph taint has always been a problem for some people, personally I've only seen it on beta and I fixed it there. In fact since 5.0 went live I haven't seen a single bit of taint at all which surprises me. Random addons get blamed for glyph fr...
File: FreeUI08-30-12
I changed it because I found the br...
Posted By: Haleth
I changed it because I found the bright colours to be too straining on the eyes. You can easily add them back in however. Open scripts/unitframes.lua and replace this: self.Health:GetStatusBarTexture():SetGradient("VERTICAL", r, g, b, r/2, g/2, b/2) with this: self.Health:SetStatusBarColor(r, g, b)
File: FreeUI08-30-12
feraldrood; Are you using the one t...
Posted By: Haleth
feraldrood; Are you using the one that's inside the health bars or the separate one? Abject; You mean the one with the bright class colours? That's the default one now, the screenshots are outdated. There is still some kind of gradient layout when you use the healer layout.
File: FreeUI08-30-12
Actually, it's better if you use th...
Posted By: Haleth
Actually, it's better if you use the 'uiScaleAuto' option I added to the general category with the last update. Otherwise there might be some odd side effects. I also updated DBM styling to be more efficient and include the boss health bars and options frame. Don't forget to delete the !dbm folder, because I moved the DBM stuff in...
File: FreeUI08-30-12
I don't understand. What your WoW b...
Posted By: Haleth
I don't understand. What your WoW basically thinks is that your resolution is 720x576, which is far smaller than what it actually is. This causes the auto UI scaler in FreeUI to mess up. Until Blizzard fixes it, you can simply delete the entire part beginning from 'resolution support' in core.lua, then go to the ingame options and...
File: FreeUI08-30-12
redx25; I might be on to something....
Posted By: Haleth
redx25; I might be on to something. Can you open up the core again and add a few more prints after the 'scale' variable: print(({GetScreenResolutions()})) print(GetScreenHeight()) Let me know what comes out. Also, do you have your resolution in WoW set to a lower resolution than what your screen is capable of? Finally...
File: FreeUI08-30-12
What new windows are these? Could y...
Posted By: Haleth
What new windows are these? Could you show a screenshot or explain how it works? Also, are you aware of the bug with master looting? http://blue.mmo-champion.com/topic/233739-known-issue-master-looter-in-raids/
File: FreeUI08-30-12
knas; That's very strange. I've mad...
Posted By: Haleth
knas; That's very strange. I've made an other update to sFilter. Could you try again? If it doesn't work then, I'll copy-paste your code and try it myself. redx25; I'm going to have to try a few things. Could you open scripts/core.lua, and after this line: local scale = 768/string.match(({GetScreenResolutions()}), "%d+x(%d+)...
File: Aurora08-29-12
Sheepy_Daz; The missing texture pac...
Posted By: Haleth
Sheepy_Daz; The missing texture pack does that (I think). I didn't make that one. :) Cateline; That's a bug, will fix it for the next version. You see when I was working on the trade frame I didn't go around spamming to trade people, I used a script to bring up the frame, but the portraits don't actually show up until you trade so...
File: FreeUI08-29-12
knas; customPoint, not costumPoint...
Posted By: Haleth
knas; customPoint, not costumPoint :) @ redx; That's very strange indeed. When I set my WoW resolution to your resolution (1600x1200) it doesn't do that. If you disable all other addons, does it still happen? Also, are you playing on a Mac?
File: FreeUI08-29-12
@ knas; First off, download the lat...
Posted By: Haleth
@ knas; First off, download the latest version (includes fixes for sFilter). I changed the way the positioning works. You can now either add a 'slot' options, like slot = 1, and it will go into a pre-defined slot above the target frame. If you want to position it yourself, you have to add a customPoint option. Basically, you could...
File: FreeUI08-29-12
If you have lua errors enabled (esc...
Posted By: Haleth
If you have lua errors enabled (esc -> interface -> help -> display lua errors), do you get any?
File: Aurora08-29-12
Fixed, thanks.
Posted By: Haleth
Fixed, thanks.
File: FreeUI08-29-12
redx25; Can you take a screenshot?...
Posted By: Haleth
redx25; Can you take a screenshot? Degausser; You can change the sFilter table in options.lua and use it to display any kind of buff. There is no included alerter for cooldowns.
File: FreeUI08-28-12
That's very strange. It says the 'u...
Posted By: Haleth
That's very strange. It says the 'use UI scale' variable no longer exists, but I've tested it on beta and it does. I'll test it again when the actual patch is live for me tomorrow. For now you can just comment out that line (put -- before it).
File: FreeUI08-28-12
@ Paolo242; Thanks :) @ Crall; Y...
Posted By: Haleth
@ Paolo242; Thanks :) @ Crall; You can simply disable alDamageMeter and use an other one. There are currently no unitframe profiles, but I'm working on something. @ YrDaDy; Are you using an updated version of DBM?
File: Aurora08-28-12
Out of all the things that could go...
Posted By: Haleth
Out of all the things that could go wrong with a major new version, it's a copy/paste error from my UI. How very embarassing. Fixed, thanks. :p
File: FreeUI08-27-12
I've updated the download for patch...
Posted By: Haleth
I've updated the download for patch 5.0.4 which is tomorrow for the U.S. and Wednesday for Europe. @ Bakiya; I'm not really sure, sorry :( I can't test it myself. @ Hokeypokey; Deleting scripts/fonts.lua should do it.
File: Aurora08-27-12
I've updated the download for patch...
Posted By: Haleth
I've updated the download for patch 5.0.4 which is tomorrow for the U.S. and Wednesday for Europe.
File: Aurora08-24-12
Are you using the beta version of A...
Posted By: Haleth
Are you using the beta version of Aurora? http://www.wowinterface.com/downloads/info21300-AuroraMoPbeta.html Only that'll work with 5.0.4. bOOURNS; I found the problem, I'll fix it for the MoP version (which will be live in a few days).
File: Aurora08-19-12
bOOURNS; What exactly did you do to...
Posted By: Haleth
bOOURNS; What exactly did you do to change the border colour? Peerly; Please do post the full error log.