Results: 824Comments by: Dridzt
File: oGlow12-01-11
works only partially, get an error...
Posted By: Dridzt
works only partially, get an error message = "oGlow-2.1.2\\pipes\\char-flyout.lua:31: attempt to index global \"PaperDollFrameItemFlyout\" (a nil value)", = "2011/12/01 15:53:20", = "self = {\n RegisterColor = @oGlow\\colors.lua:22\n RegisterFilter = @oGlow\\filter.lua:11\n ResetColor = @oGl...
File: NeedToKnow12-01-11
My apologies, I went back looking t...
Posted By: Dridzt
My apologies, I went back looking through my downloaded files to find what I was talking about and couldn't :eek: False alarm in any case sorry :o
File: oGlow11-30-11
fix
Posted By: Dridzt
I updated to the git version and get this error in the character pane with the alt equipment menu. oGlow-2.1.1\pipes\char-flyout.lua:24: attempt to compare number with nil : in function `EquipmentFlyout_DisplayButton' Interface\FrameXML\EquipmentFlyout.lua:187: in function :...
File: Tabbed Dungeon Browser (tabDB)11-30-11
Hi all, Just wanted to let you k...
Posted By: Dridzt
Hi all, Just wanted to let you know that a 4.3 update has been submitted and should be available shortly. As always let me know if you experience any trouble :) Thanks for the swift update, "must have" addon for me :banana:
File: CloseUp11-30-11
Auction DressUp errors. I'm leav...
Posted By: Dridzt
Auction DressUp errors. I'm leaving for work but a quick look it's "SideDressUpModel" and it inherits from "ModelWithControlsTemplate" which has that row of buttons near the top. CloseUp is trying to do something with "AuctionDressUpModel" and AuctionDressUpFrameResetButton neither of which exists in 4.3. Hope it helps :)
File: NeedToKnow11-30-11
An extra 0 at the .toc for v4.0 so...
Posted By: Dridzt
An extra 0 at the .toc for v4.0 so it shows as out of date :) 403000 instead of 40300
File: MacroBank11-29-11
Error and Fix for 4.3
Posted By: Dridzt
Posted a reply with a temporary fix on ticket11 at Wowace for the "attempt to call global 'GetNumMacroIcons' (a nil value)" error. Until Odlaw has a chance to push a proper update. :)
File: Guild News Filter Pro10-17-11
Great idea :) * j is global btw,...
Posted By: Dridzt
Great idea :) * j is global btw, you may want to change it
File: Power Auras Classic08-23-11
Re: Powa junk typing in chat window
Posted By: Dridzt
Originally posted by naknekm I am having a problem with POWA. I try to set up an aura that will only show my combo points. When I set it up it also shows in my chat window a message "check combo points" every time I do an attack or finisher. I have tried several ways to set it up so it won't incessently show the message, but I...
File: Multishot (Screenshot)07-18-11
It looks like we might be getting o...
Posted By: Dridzt
It looks like we might be getting our wish for a boss event library. LibBossEncounters-1.0 Linking it here so I can find it later to check it out.
File: myBigIgnite07-18-11
I like it :) Between this and Bu...
Posted By: Dridzt
I like it :) Between this and BurnIt I got the fire mage covered :banana: One thing that scares me a little is the global throwaway variables _ It's a ticking bomb; if Blizz developers ever make the same mistake in a sensitive code path it could give some hard to debug taint issues. I took the liberty of localizing the va...
File: EJ Smaller Map Buttons07-11-11
Originally posted by Tonyleila Th...
Posted By: Dridzt
Originally posted by Tonyleila Thank you nice Addon! Woud it be also possible to make the quest buttons smaller? I probably could but aren't those small enough already?
File: LootList07-08-11
Edited in more info, sorry :o It...
Posted By: Dridzt
Edited in more info, sorry :o It wouldn't be the first time Blizzard makes _ global or something equally silly.
File: LootList07-07-11
Edit: I spoke too soon, it's not re...
Posted By: Dridzt
Edit: I spoke too soon, it's not resolved. (in v1.2.4) This is obviously a side effect of some undocumented or unwanted Blizz change in 4.2. I know from personal experience how frustrating taint debugging can be, so good luck. (can always hope that whatever it is, is affecting other addons so someone will figure it out soon)....
File: OpenContainer07-03-11
v1.10.11 bug
Posted By: Dridzt
With any theme other than "None" the Open All keybind (shift+b in my configuration) opens all inventory bags except backpack. Edit: clarification after further checking. It's not that the backpack doesn't open after all. It does infact open but is behind / covered by bag #4. Repeat this positioning issue goes away when choosi...
File: WoWVid07-02-11
Originally posted by Verttex Can'...
Posted By: Dridzt
Originally posted by Verttex Can't seem to see it, just see black screen. Are you on Windows 7? Did you try the suggestion at the bottom of the addon description?Note: On Windows Vista/Seven you may need to start your media application via right-click -> run as administrator, or switch WoW to "Windowed(Fullscreen)" from Game Menu...
File: LootList07-01-11
Re: Re: 4.2 and taint :(
Posted By: Dridzt
Originally posted by Mackenz Holy smokes that is weird since it really doesn't touch frames nor hook stuff. Curiously, it doesn't even handle the events as mention by the code in Interface\FrameXML\CompactUnitFrame.lua:101 (UNIT_ENTERED_VEHICLE, UNIT_EXITED_VEHICLE, UNIT_PET). Any hints when this occurred, like party member j...
File: LootList07-01-11
4.2 and taint :(
Posted By: Dridzt
Getting lots of taint from LootList on the default raidframes after 4.2 (using latest version at the time of posting: v1.2.3) No other addon is mentioned in taint.log so it's unlikely something else started the taint chain and LL is just getting caught in it. I'll edit the log entries out as soon as you got...
File: Class Colors06-29-11
4.2
Posted By: Dridzt
local PLAYER_LEVEL = (PLAYER_LEVEL:gsub( "\124c%%s", "|cff%%02x%%02x%%02x")) local PLAYER_LEVEL_NO_SPEC = (PLAYER_LEVEL_NO_SPEC:gsub( "\124c%%s", "|cff%%02x%%02x%%02x" ))near the top of ClassColorsBlizz.lua should fix it for 4.2 (string.replace was removed)
File: TinyMainbarInfo06-29-11
I play on EU and haven't been on th...
Posted By: Dridzt
I play on EU and haven't been on the PTR, so all my addons will get updated after I've had a chance to test them sorry for delay :)
File: Power Auras Classic06-29-11
Re: Re: Linked auras bug
Posted By: Dridzt
Originally posted by Smacker .... anyway what happened? You normally post the solution with the bug :) Was in a mad rush to get my mage alt to 85 before Firelands hits and lazy with code sorry :p (I did have a quick look but didn't see aura.off getting checked somewhere obvious for multiids)
File: Power Auras Classic06-28-11
Linked auras bug
Posted By: Dridzt
I visited curseforge ticket tracker for a subtle bug I have but the backlog of tickets is rather intimidating (for the authors as well I'm assuming :p) The issue I have is with linked auras. One main aura and 2-3 children auras that work as qualifiers. Example: - Main aura checks for Ignite presence on enemy target (works...
File: IME (Input Method Editor)06-07-11
Originally posted by iamslay Woul...
Posted By: Dridzt
Originally posted by iamslay Would it be possible to add Korean as a supported language? I could probably construct a Hangul - Dubeolsik keymap but a korean would do it better.
File: Pull Countdown05-25-11
Re: Yes!!
Posted By: Dridzt
Originally posted by Helln_HiHeels here's hoping you consider UN-hardcoding the message to allow for some customizing .. Full customization of the countdown messages including some convenient placeholders for target name, raid icon and count is available from v1.2 onwards. Any changes are also saved per character so you could h...
File: Vengeance Status05-19-11
@Tukui questiondude ;)
Posted By: Dridzt
Assuming you wanted to overlay the VengeanceStatus statusbar over the playerframe this snippet will do what you want. VengeanceStatus_StatusBar:SetFrameLevel(TukuiPlayer:GetFrameLevel()+1) Keep in mind that this is the 'base' playerframe, Tukui layers several children on top of it for the hp and power text, the castbar, the rep...