Results: 1144Comments by: Haleth
File: World of Enhanced Warcraft ENB07-10-12
Is there any way to remap the keys?...
Posted By: Haleth
Is there any way to remap the keys? Also, is there a way to know whether the fps optimization is running or not (and does it save states?)
File: World of Enhanced Warcraft ENB07-10-12
How do I know when this mod is acti...
Posted By: Haleth
How do I know when this mod is activated? I really can't see much of a difference and I don't know if the buttons toggling it are doing anything. Is there a sort of onscreen message telling you when it activates? Edit: Running 32 bit fixed it - doesn't seem to work with 64 bit.
File: FreeUI07-09-12
libhong; Is there a buff you get wh...
Posted By: Haleth
libhong; Is there a buff you get when you are in a certain stance? Otherwise, there's no way to track it with sfilter :( Rammoth, it's still there. Maybe you have chat style set to IM instead of classic in Interface->Social?
File: FreeUI07-08-12
I'm sorry, I don't understand what...
Posted By: Haleth
I'm sorry, I don't understand what you're saying. This UI doesn't include Skada.
File: Aurora07-07-12
Look for this: hooksecurefunc(...
Posted By: Haleth
Look for this: hooksecurefunc("InterfaceOptions_AddCategory", function() local num = #INTERFACEOPTIONS_ADDONCATEGORIES for i = 1, num do local bu = _G if not bu.reskinned then F.ReskinExpandOrCollapse(bu) bu:SetPushedTexture("") bu.SetPushedTexture = F.dummy bu.reskinned = true end...
File: Aurora07-07-12
I fixed the problem I think, will u...
Posted By: Haleth
I fixed the problem I think, will upload update soon.
File: Aurora07-07-12
Strange. Do you have lua errors ena...
Posted By: Haleth
Strange. Do you have lua errors enabled and are you getting any? Edit: Never mind, I see it now, will try to fix.
File: Aurora07-06-12
Working on it! The tex coords were...
Posted By: Haleth
Working on it! The tex coords were a little rough, I'm refining them now but it's a damned precision job. limyle; Can't see the pictures, sorry :(
File: Aurora07-06-12
Can you show me a screenshot?
Posted By: Haleth
Can you show me a screenshot?
File: Aurora07-05-12
That shouldn't be too difficult, I'...
Posted By: Haleth
That shouldn't be too difficult, I'll put it on my to-do list. You might still have to manually replace the font file though - otherwise you'd be required to entered text and I'm absolutely clueless on edit boxes :confused: they look so complicated. Can't get mine to work properly. Tonyleila; Why would you want that? :p
File: FreeUI07-05-12
Congratulations :p (I ruined it...
Posted By: Haleth
Congratulations :p (I ruined it :eek:)
File: Qulight UI (for Beta MoP)07-05-12
Use my GitHub build for Aurora, it...
Posted By: Haleth
Use my GitHub build for Aurora, it doesn't throw errors and most of the frames are skinned by now. You can also remove the quest texture in the folder. It's no longer needed.
File: MineSweeper07-04-12
This looks awesome, will try it out...
Posted By: Haleth
This looks awesome, will try it out tomorrow.
File: FreeUI07-04-12
You'll have to change their positio...
Posted By: Haleth
You'll have to change their position in options.lua under the sFilter table. I changed the positioning of the unitframes lately, they're now where they should be on any resolution (at least when 'auto' is set to true) because I made them positioned based on your screen dimensions. I'll do the same for sFilter when I got some ti...
File: FreeUI07-04-12
Cast bars in FreeUI are handled by...
Posted By: Haleth
Cast bars in FreeUI are handled by scripts/unitframes.lua so you should get no problem.
File: FreeUI07-04-12
Open scripts/theme.lua, look for Fr...
Posted By: Haleth
Open scripts/theme.lua, look for FreeUI_ExitVehicle, and delete it.
File: FreeUI07-04-12
Thanks. :) 1) Open scripts/unitf...
Posted By: Haleth
Thanks. :) 1) Open scripts/unitframes.lua and delete all of this code: do local range = { insideAlpha = 1, outsideAlpha = .3, } UnitSpecific.party = function(self, ...) Shared(self, ...) self.disallowVehicleSwap = false local Health, Power = self.Health, self.Power local Text = F.CreateFS(Health,...
File: FreeUI07-03-12
Hokeypokey; Open scripts/watchframe...
Posted By: Haleth
Hokeypokey; Open scripts/watchframe.lua and delete this: WatchFrameTitle:SetFont(C.media.font, 8, "OUTLINEMONOCHROME") WatchFrameTitle:SetShadowColor(0, 0, 0, 0) and this: for i = nextline, 50 do line = _G if line then line.text:SetFont(C.media.font, 8, "OUTLINEMONOCHROME") line.dash:SetFont(C.media.font, 8,...
File: oUF Shadow Orbs Bar07-02-12
You refer to Update rather than Pat...
Posted By: Haleth
You refer to Update rather than Path in Enable/Disable and AddElement.
File: oUF Warlock Specs Bars07-02-12
Just what I needed.
Posted By: Haleth
Just what I needed.
File: FreeUI07-01-12
devilArt; Thanks :D wowunderachi...
Posted By: Haleth
devilArt; Thanks :D wowunderachiever; They are meant to be locked in place, but it should overlay the minimap, not go behind it. The keybinding thing seems like a WoW issue. Tried it without the UI?
File: FreeUI07-01-12
In options.lua, look for 'hotkey' a...
Posted By: Haleth
In options.lua, look for 'hotkey' and set it to true.
File: FreeUI06-30-12
MoP beta: http://www.wowinterface.c...
Posted By: Haleth
MoP beta: http://www.wowinterface.com/downloads/info21199-FreeUIMoPbeta.html
File: Aurora06-28-12
Look for this: f:SetBackdropCol...
Posted By: Haleth
Look for this: f:SetBackdropColor(0, 0, 0, a or alpha) f:SetBackdropBorderColor(0, 0, 0) Replace 0 with the values you like (maximum 1), it's in red-green-blue format. If you want to change shadows as well: sd:SetBackdropBorderColor(r or 0, g or 0, b or 0) Might add an ingame option for it at some point.
File: FreeUI06-28-12
@ devilArt; Look for this in scr...
Posted By: Haleth
@ devilArt; Look for this in scripts/loot.lua and delete it or replace it with what you like: local x, y = GetCursorPosition() x = x / self:GetEffectiveScale() y = y / self:GetEffectiveScale() self:ClearAllPoints() self:SetPoint("TOPLEFT", nil, "BOTTOMLEFT", x-40, y+20) @ Crenellated; Currently that's not possible...