Results: 523Comments by: Qupe
File: alDamageMeter03-01-12
Mind sharing the code to truncate t...
Posted By: Qupe
Mind sharing the code to truncate the actual and HPS/DPS numbers? Also, no one would have any idea how to make the frame grow from bottom to top would they? Been messing with it for a few days now and gaining any ground =|
File: Quse UI03-01-12
Hey! Skada text is lookin a little...
Posted By: Qupe
Hey! Skada text is lookin a little funky for me! http://i43.tinypic.com/30uq0kx.jpg I tried fixing it by changing the actual font, size, and outline but cant seem to get it to match. What is the font size in that screen? I didn't set it in the lua anywhere and it's the correct size in the installer files. Should be set at...
File: Quse UI03-01-12
Wondering if anyone is getting the...
Posted By: Qupe
Wondering if anyone is getting the default raid interface show up when escaping/canceling/leaving the default Blizzard Interface Options panel. Been happening to me lately, curious if it's just me - assuming no, since I'm using the exact options in the installer.
File: Quse UI02-29-12
I'm just getting random graphic eff...
Posted By: Qupe
I'm just getting random graphic effects and this annoying rectangle on my screen. Will post pics after raid. Actually.. the rectangle is due to Mumble being dumb. The graphic thing though could or could not be due to your UI and might just be my computer.. Let me know, I havent seen any funky graphics issues. I'll start prayin...
File: Quse UI02-29-12
Re: can't seem to locate and disable.
Posted By: Qupe
I cant seem to locate and disable the buff that flashes in the middle of your screen. Its not sFiger its sorta looks like DoomsCooldownPulse. thanks in advance. It's an OmniCC option, think its the pulse option.
File: Quse UI02-28-12
Seems the patch today broke a coupl...
Posted By: Qupe
Seems the patch today broke a couple addons. :( Can you tell me what's broken for you? I haven't had any issues at all, are you sure you re-enabled "Load out of date addons" at character select (patches always turn this off).
File: Quse UI02-28-12
Best UI i've ever seen, i'm in love...
Posted By: Qupe
Best UI i've ever seen, i'm in love! Thanks a lot, glad you like it!
File: alDamageMeter02-28-12
Damage and healing amounts seem to...
Posted By: Qupe
Damage and healing amounts seem to be right on par. If anything some individual absorb amounts seem to be a bit higher compared to other meters now.
File: alDamageMeter02-27-12
Installing this instant! edit: t...
Posted By: Qupe
Installing this instant! edit: thankyouthankyouthankyouthankyouthankyou
File: Quse UI02-26-12
Sorry, I didn't mean that as a bad...
Posted By: Qupe
Sorry, I didn't mean that as a bad thing! I am actually liking all the changes, hence the <3 at the end, but maybe my choice of words was silly :P really adoring the UI and glad you made it :D Nahh, I knew what you meant! The comment I made is because I've used other interfaces before, got them just how I wanted them, and then a...
File: Quse UI02-26-12
you're killing me with all these ne...
Posted By: Qupe
you're killing me with all these new features <3 I'm sorry =( I already feel like I'm updating too much, but I keep finding new things that I think are better =/ I think I'll start adding a changed files list to the change log or something!
File: TinyDPS02-25-12
I will add a way to disable the low...
Posted By: Qupe
I will add a way to disable the low opacity "TinyDPS" text string you guys have been discussing when I release the next version. I also have a bunch of other fixes and changes in the works. I haven't had as much free time as I would like recently, so I haven't been able to finish. I can't give an ETA, but it should be soon (hopefu...
File: stExperienceBar02-23-12
I'm trying to edit the colours for...
Posted By: Qupe
I'm trying to edit the colours for reputation to make them brighter, and for some reason the changes to the colours aren't actually taking place. Here is what coding I changed (with the html colour codes I used): local FactionInfo = { = {{ 170/255, 70/255, 70/255 }, "Hated", "DF0101"}, = {{ 170/255, 70/255, 70/255 }, "H...
File: Quse UI02-23-12
Oh no! I updated my UI today to thi...
Posted By: Qupe
Oh no! I updated my UI today to this one (yet again) and the bars to the right are showing, even after doing two installs. Mind tossing me any help to fix this little problem? m_actionbars>cfg.lua, look for the right/leftbars and change: --] false, to --] true, As a general protip, if you've changed a lua option, make a back...
File: Quse UI02-23-12
Great ui Qupe ! Thanks for sharing,...
Posted By: Qupe
Great ui Qupe ! Thanks for sharing, I just have 1 question, how can i change the font size for player name / target name / spell / dot time remaining etc etc , i'm not really in love with pixel font but the size is too small when I switch the font ^^ You'll have to open the core.lua file in ouf_NiN and anything that's set to 8 pix...
File: m_ActionBars02-21-12
Just wondering, have you tried/or k...
Posted By: Qupe
Just wondering, have you tried/or know a way to remove the art on the ExtraActionButton?
File: bdXP02-21-12
If you're still checking this, I've...
Posted By: Qupe
If you're still checking this, I've been seeing the bar not update data after a reloadui/zone/etc... It's been very recently that this has been happening and it's completely random aside from zoning/reloading UI.
File: wIn102-21-12
Just wondering, does the mount func...
Posted By: Qupe
Just wondering, does the mount function actually work or am I doing this incorrectly? I've made a macro (as shown in the lua file), tried putting the names of the mounts, their slot in the frame and nothing seems to work. Just prints out the macro into /say.
File: nibWatchFrameAdv02-20-12
Any way to get this to grow upwards...
Posted By: Qupe
Any way to get this to grow upwards as opposed to the default down direction?
File: Quse UI02-19-12
Actually! Now that I am using a dif...
Posted By: Qupe
Actually! Now that I am using a different spec, I do only need to track 3 spells, so this is perfect :) Thats good, because Nin's frames are the bee's knees and look amazing!
File: Quse Boss Styles02-18-12
What you can do is cancel out the f...
Posted By: Qupe
What you can do is cancel out the function after you have set your stuff, like this: text:SetFont(font, size, outline) text.SetFont = function() end That worked perfectly! Thanks a million for your help, sir!
File: Quse UI02-18-12
EDIT : I dislike Xed with a burning...
Posted By: Qupe
EDIT : I dislike Xed with a burning passion, but I don't want to get rid of it because it hides the errors. c-c Do you know of add ons that function the same way? There are plenty that do the same thing, pError is the best for specifying certain errors you wish to hide, cError if you want to see nothing. oh my lawdy. you update...
File: Quse Boss Styles02-17-12
hooksecurefunc('CreateFrame', funct...
Posted By: Qupe
hooksecurefunc('CreateFrame', function(...) local _, name, _, template = ... if(template == 'DBTBarTemplate') then local frame = _G -- do stuff end end) This is a short example of what I use I'm assuming I still need to include items like: local bar = _G for everything I plan on changing fr...
File: Quse Boss Styles02-17-12
Instead of replacing the whole DBM...
Posted By: Qupe
Instead of replacing the whole DBM template, you could just skin the frames directly. Is there any example you could direct me towards? I really don't know how to write anything from the ground up; I'm just modifying existing code for both of the styles. The DBM style has given me the most problems. I had originally used the...
File: Quse UI02-17-12
It's up, waiting for it to go throu...
Posted By: Qupe
It's up, waiting for it to go through now. Yay! Thank you SO much. c: Good thing I pointed that little hiccup out, eh? :P Yeah, thanks lol. I wouldn't have noticed it otherwise!