Results: 3711Comments by: zork |
File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
First sneak preview:
http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070708_223753.jpg
http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070708_235435.jpg
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File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
Originally posted by kalasix
How do i remove the showing of battleshout, sunder armor, demo shout, etc from the front of my screen when they are on me or my target respectively?
READ THE FAQ!
The Target Frame is just a picture I made. The texture is done, but I need to implement it into World of Warcraft, that will take some...
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File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
I just checked the Diablo3Orbs I changed this mornig and I found some issues, it doesn't work atm, but I fixed this issue. I will upload a working version now.
I found a better way to display the health and mana values onEnter too. Works now properly. (Not uploaded yet)
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File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
As I said on the info page I am trying to copy the Diablo 3 target frame aswell. I grabbed some images and watched the video closely.
I tried some stuff and that is the result:
http://zorktdmog.zo.funpic.de/roth_ui/diablo3_targetframe.jpg
I think it looks kinda cool and yeah I forgot a "D" :).
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File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
Нет проблем.
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File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
Originally posted by Zago
Me interests as to move frames PARTY
Ok. Open rUnits\layout.lua
Find
party:SetPoint("TOPLEFT", 10, -10)
This sets the Party to the Topleft-Corner of the Screen. If you want to move it from the topleft-corner 50px to the right and and 40px to the bottom, write:
party:SetPoint("TOPLEFT", 50, -40)...
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File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
Originally posted by lightcaster
First of all this is an awesome package! keep up the good ok dude, but i got a problem that I was trying to disable the health and mana orb animation but only the health orb was successfully disabled not the mana orb. There's no texture after I changed the code like you said in the info page. How ca...
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File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
Originally posted by Zago
I can not find where to shift bars пати
What bars? For actionbars type /bongos
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File: Roth UI (Diablo)07-07-08 |
![]() Posted By: zork
Originally posted by Féraya
was was bedeutet ^^
*sigh* :)
local powerType = UnitPowerType("player");
if powerType == 3 then
diabloOrbManaFilling:SetVertexColor(0,1,1)
elseif powerttype == 1
diabloOrbManaFilling:SetVertexColor(1,0,0)
else
diabloOrbManaFilling:SetVertexColor(0,0,1)
end
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File: Roth UI (Diablo)07-06-08 |
![]() Posted By: zork
Originally posted by Bussibär
Also das hab ich auch probiert, aber da gibts dann ne LUA - Meldung, dass in Zeile 127 das ´then` expected to ´=` ist.
jo = muss bei bedingungen == sein
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File: Roth UI (Diablo)07-06-08 |
![]() Posted By: zork
Originally posted by Féraya
Welche Zeile muss ich denn nu gegen diese tauschen?
Ersetze Zeile 124
diabloOrbManaFilling:SetVertexColor(0,1,1)
Durch
local powerType = UnitPowerType("player");
if powerType == 3 then
diabloOrbManaFilling:SetVertexColor(0,1,1)
elseif powerttype == 1
diabloOrbManaFilling:SetVertexColor(1...
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File: Roth UI (Diablo)07-06-08 |
![]() Posted By: zork
Yeah sorry I forgot about that. I made additional bar-textures, I will include them in the next upload.
You can download them here:
http://rothui.googlecode.com/svn/trunk/rTextures/d3_bar.tga
http://rothui.googlecode.com/svn/trunk/rTextures/d3_bar2.tga
http://rothui.googlecode.com/svn/trunk/rTextures/d3_bar3.tga
http://rothui...
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File: Roth UI (Diablo)07-06-08 |
![]() Posted By: zork
I checked the health and mana values yesterday evening and the 0/0 has nothing to do with the script. When I do a /reloadui all the values appear corretly. Maybe I need another event that tries to set the values after player_entering_world. Currently I just set the values and it could be too fast, so he does not have values yet.
I...
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File: Roth UI (Diablo)07-05-08 |
![]() Posted By: zork
Originally posted by Stanzilla
Sieht das auf deinem warrior nicht komisch aus bei den absoluten hp zahlen wenn dann da 12345 oder so steht oder machst du daraus dann "12,3k"?
Ja sicher, aber das kommt mit der Zeit. Bin froh das es erstmal funzt :). Reine Text-Strings anzupassen ist nicht so das Problem.
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File: Roth UI (Diablo)07-05-08 |
![]() Posted By: zork
Originally posted by Darkmoone
Ok like that harming CPU stuff worries me. Like how harm?
If you set the timer below 0.1 your fps will go down to like 5fps. The default timer is 2 seconds, 1 seconds is very OK too.
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File: Roth UI (Diablo)07-05-08 |
![]() Posted By: zork
Latest version is online.
Now with values and clickable life orb.
http://s.wowinterface.com/preview/pvw14607.jpg
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File: Roth UI (Diablo)07-05-08 |
![]() Posted By: zork
Originally posted by zork
So, what is coming up next?
Currently I try to make the orbs more usable by making them unit-frames or sth like that.
Values on the orbs are no problem:
http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070508_163925.jpg
But unitframes are kind of nasty. We will see.
I think I got it:
http:/...
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File: Roth UI (Diablo)07-05-08 |
![]() Posted By: zork
So, what is coming up next?
Currently I try to make the orbs more usable by making them unit-frames or sth like that.
Values on the orbs are no problem:
http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070508_163925.jpg
But unitframes are kind of nasty. We will see.
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File: Roth UI (Diablo)07-05-08 |
![]() Posted By: zork
Originally posted by Gallahead
jetzt noch eine gescheite optische anpassung der target frames sowie der funktionszuweisung des playerframes an die orbs (hp/mana werte darstellen, player dropdown menu) und das UI wäre annähernd perfekt. (vielleicht ein orb großer unsichtbarer playerframe auf der hp orb mit mouseover hp- und manatext...
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File: Roth UI (Diablo)07-05-08 |
![]() Posted By: zork
Originally posted by Tygore
whats the commands to unlock unit frames and thoes damn buffs/debuffs on the target that pop into the middle of the screen getting really annouying -_-
Read all of the information on the information-page and you will get answers.
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File: Roth UI (Diablo)07-04-08 |
![]() Posted By: zork
Originally posted by Phatrik
Lets petition Blizzard to make textures scrollable!
Hmmm...interesting. I think we can mask textures. But I am not sure. Good idea though but the animation would look like this (my first intention too)
http://zorktdmog.zo.funpic.de/roth_ui/orb_animation.gif
and not like this:
http://zorktdmog.z...
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File: Roth UI (Diablo)07-04-08 |
![]() Posted By: zork
Originally posted by eiszeit
But I have to say... you need more frames... 25 is too low.
Wenn man alle 25 Frames in einer Sekunde anzeigen könnte so wie gedacht wärs genau perfekt. 1/25 = 0.04 sek pro frame.
Du hast 0.2 sek pro Frame, das ist aeh mehr :), klar dass das ruckelt hat aber nix den mit 25 frames zu tun, eher mit...
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File: Roth UI (Diablo)07-04-08 |
![]() Posted By: zork
Originally posted by eiszeit
video of animated orbs on 0.2 update rate
http://www.wegame.com/watch/RothUI_Animated_Orbs/
sry for bad quality..
Dank dir :kiss:!
Remember I made 25 frames, to make them fluid the onupdate timer has to be 0.04 seconds which kills nearly every PC :)
But now that I know the technique I can...
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File: Roth UI (Diablo)07-04-08 |
![]() Posted By: zork
Originally posted by Skiddy
However are you considering making an options menu like in FuBar or maybe the Esc > Interface > Addons menu?
Maybe with coloring options (I know you can do it in .lua) and animation speed configs?
No, I am not. Lua-editing is not hard. You can ask me if you have questions and I will tell.
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File: Roth UI (Diablo)07-04-08 |
![]() Posted By: zork
And she turns...
http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070408_190309.jpg
http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070408_190311.jpg
http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070408_190314.jpg
I got it.
Upload coming in the next minutes. The color of the orbs can now be set with lua!
I need...
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