Results: 368Comments by: Skylinee |
File: SellOut09-26-08 |
![]() Posted By: Skylinee
All i did was open up the config window (ESC, interface settings, addons, sellout), and the error popped up. Also happens when i mouse over items i have in the list.
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File: SellOut09-19-08 |
![]() Posted By: Skylinee
Getting this when accessing the options page from Interface:
: SellOut_Options\Options.lua:65: bad argument #2 to 'format' (string expected, got no value)
SellOut_Options\Options.lua:65: in function
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File: oUF_Pwnography09-09-08 |
![]() Posted By: Skylinee
Ok, so if i wish to move the frames a few centimetres up i can do it in the lua? Please tell me which lines to modify (i'm green to lua editing), but i'm guessing it's these
local player = oUF:Spawn("player")
player:SetPoint("CENTER", -625.3397827148438, 397.6680297851563)
local target = oUF:Spawn("target")
target:SetPoint("...
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File: oUF_Pwnography09-07-08 |
![]() Posted By: Skylinee
Thanks, this is the only oUF layout that interests me since it allows moving by alt-clicking. Also it looks great.
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File: oUF_Pwnography09-07-08 |
![]() Posted By: Skylinee
Pet frame coming soon?
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File: Engravings09-05-08 |
![]() Posted By: Skylinee
Can't wait for a config. I have no idea what ''iLevel, Weighted iLevel'' etc means :S
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File: HitsMode08-16-08 |
![]() Posted By: Skylinee
Any reason why this uses so much memory compared to other Combatlog addons? I've disabled the combatlog summary and some other stuff, and still it grows up to around 1mb after fighting under 10 mobs. Must be even more in a raid.
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File: QuestGlance08-07-08 |
![]() Posted By: Skylinee
No errors now, thanks.
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File: QuestGlance08-06-08 |
![]() Posted By: Skylinee
: QuestGlance-1\QuestGlance.lua:177: invalid order function for sorting
QuestGlance-1\QuestGlance.lua:177: in function `MakeQuestCache'
QuestGlance-1\QuestGlance.lua:185: in function
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File: MikScrollingBattleText07-31-08 |
![]() Posted By: Skylinee
Isn't Steady Shot a skill though? Thanks for looking into it atleast, hoping for a solution in the future.
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File: MikScrollingBattleText07-31-08 |
![]() Posted By: Skylinee
Thanks for adding autoshot-coloring as white. Another problem now though, Steady Shot damage also shows as white (should be yellow like it was before). Hopefully you can look into it.
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File: MikScrollingBattleText07-19-08 |
![]() Posted By: Skylinee
Can you make Auto Shot colored white instead of Yellow? Both Steady Shot and Auto Shot shows up yellow atm so it's hard to differentiate between the two.
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File: BuffEnough06-05-08 |
![]() Posted By: Skylinee
Please add an option to only show the frame in a raid. Also, please make a forum thread on Wowace under ''General Addons'' so i can give you bug reports and/or requests if i should find any. Thanks, nice addon.
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File: TipTac03-27-08 |
![]() Posted By: Skylinee
Any news on Grimreaper compatibility? It's just been added to Wowace and i posted a screenshot here a few days ago.
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File: TipTac03-24-08 |
![]() Posted By: Skylinee
Got this in AV today
: TipTac\TipTac.lua:1019: Usage: CheckInteractDistance("unit", distIndex)
TipTac\TipTac.lua:1019: in function `ShowUnit'
TipTac\TipTac.lua:406: in function
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File: TipTac03-24-08 |
![]() Posted By: Skylinee
This is how it looks like when not docked to the tooltip (left side of the UI)
http://i74.photobucket.com/albums/i267/Skylinee/grim.jpg
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File: TipTac03-23-08 |
![]() Posted By: Skylinee
Grimreaper (from Xperl) does not work with TipTac. Would it be possible to make it function with it?
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File: OmniCC10-07-07 |
![]() Posted By: Skylinee
Drdamage seems to be overlapping the Cooldown text with the latest release (2.0.3)
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