Results: 84Comments by: sp00n |
File: Demon210-01-11 |
Re: Could be cool
Posted By: sp00n
Originally posted by zoktar
Instead of text, icons!.
You could for instance use the icons of corresponding debuffs/buffs that apply these sorts prioritizing debuff/buff icons from your class/spec. Saves space if nothing else!.
Nah, I specifically wanted a textual display, that's why I modified Demon instead of using e.g. Aura...
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File: Muted Sounds - Combat09-24-11 |
Originally posted by Lyvan
When d...
Posted By: sp00n
Originally posted by Lyvan
When doing the firelands dailies, there is some constant sound in the background that is driving me nuts, any idea how I can track it down? Sounds like it's a skill being activated all the time, or some ambient sound (even tho I turned ambient off).
I haven't noticed this, and I was doing the dailies on...
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File: Muted Sounds - Combat09-17-11 |
Originally posted by bigbadaboom...
Posted By: sp00n
Originally posted by bigbadaboom
Anyway, I was just wondering if you'll be disabling certain sounds for FL ragnaros?
I don't plan on disabling anything there, do you have something peculiar in mind?
In fact we're currently progressing on heroic Ragnaros, and I haven't heard anything as annoying as Nefarian's Electrocute there...
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File: GlyphSaver09-09-11 |
No, that isn't normal.
What class...
Posted By: sp00n
No, that isn't normal.
What class are you and what were you trying to do exactly (which glyphs, any open slots, etc).
Originally posted by Aisenfaire
Hi,
Great idea for an addon!
I read your intro; not sure if this error is normal?
2x GlyphSaver\GlyphSaver.lua:131: GetSpellInfo(): Invalid spell slot
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File: Energy Capped09-04-11 |
Originally posted by Tabinou
It's...
Posted By: sp00n
Originally posted by Tabinou
It's not working, I guess he's checking with the "ENERGY" ressource, and not the "FOCUS" one.
Basically, it's the same way, there is a regen rate depending on haste rating.
But the difference is that there are two shots, Cobra and Steady that gives focus back too, plus talents (termination, rapid r...
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File: Muted Sounds - Combat09-01-11 |
Originally posted by Lyvan
Is it...
Posted By: sp00n
Originally posted by Lyvan
Is it possible to re-add the sounds used for emotes? I miss hearing my deathknight laugh and tell dirty jokes on my gnome.
Data\Sound\Character\ and then the several races.
File names are pretty descriptive there.
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File: Energy Capped08-16-11 |
I could do that, and I'm planning t...
Posted By: sp00n
I could do that, and I'm planning to add a chat command to toggle the chat display. At the meantime, you can set the doPrint variable to false in the .lua code.
As far as .zip goes, no, I don't think so. All my addons are .rar files. :p
Also I can't imagine how you were able to come along without opening RARs so far. :eek:
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File: Muted Sounds - Combat07-29-11 |
Originally posted by virael
Great...
Posted By: sp00n
Originally posted by virael
Great addon, but I want to hear paladin buff sound - daybreak, and I can't find it :/
No file with that name exists, and I see no entry in the SoundEntries.dbc as well. Possibly some weird sound allocation again (the recent explosions I removed were from the Gnomeregan event, and were now used by the...
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File: Bossmod Sound Fix (while game is muted)07-18-11 |
Originally posted by sp00n
The pr...
Posted By: sp00n
Originally posted by sp00n
The problem seems to be due to the zero-byte length sound files. I have replaced them with "real" muted sound files, and haven't noticed any missing addon sounds yet. Need to do more checks though.
Just stumbled across this addon again, and thought I'd link my working versions:
http://www.wowinterfac...
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File: Muted Sounds - Combat05-17-11 |
Interesting, the game accesses two...
Posted By: sp00n
Interesting, the game accesses two identical files in different locations. No idea why, another example how inconsistent the sound system is...
Also add
\Sound\Item\UseSounds\iEating1.wav
\Sound\Item\UseSounds\iEating1.ogg
// Edit
Note: Sounds from feeding pets most likely isn't included in that.
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File: Muted Sounds - Combat05-16-11 |
Originally posted by Leany
I like...
Posted By: sp00n
Originally posted by Leany
I like to disable the eating (character) sound, can you give me the files names plz? Or how can I found it?
Should be
\Sound\INTERFACE\iDrinking1.ogg
\Sound\INTERFACE\iDrinking1.wav
\Sound\INTERFACE\iEating1.ogg
\Sound\INTERFACE\iEating1.wav
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File: MikScrollingBattleText 4.1 (Fan Update)04-27-11 |
You could add the band-aid fix for...
Posted By: sp00n
You could add the band-aid fix for offhand swings which I've posted in the official addon comment thread:
I digged into the code and found a workaround for the new "Off-Hand" swing merges (Mutilate, Frost Strike, et al).
The problem is actually twofold.
First, fixing the code to make MSBT aware of the new strikes:
FILE:
\A...
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File: Nudist04-27-11 |
Originally posted by Banur
Noooo!...
Posted By: sp00n
Originally posted by Banur
Noooo! The gnome was gnomnomnomed by a green square! /sadpanda
Renaming/deleting the included .png files did the trick for me.
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File: MovePad04-15-11 |
But... but... it's from Slouken!
Posted By: sp00n
But... but... it's from Slouken!
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File: Muted Sounds - Combat04-08-11 |
Re: Singing Sunflower
Posted By: sp00n
Originally posted by Tonyleila
Can you remove the sound of it pls? Its sings infight "Lalalalalala..."
\Sound\event\EVENT_PvZ_Babbling.ogg
\Sound\event\EVENT_PvZ_Dadadoo.ogg
\Sound\event\EVENT_PvZ_Doobeedoo.ogg
\Sound\event\EVENT_PvZ_Lalala.ogg
\Sound\event\EVENT_PvZ_Sunflower.ogg
\Sound\event\EVENT_PvZ_Zombieonyourlawn.og...
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File: TrickOrTreat [updated for 4.2]04-01-11 |
I fixed the damage breakdown and ad...
Posted By: sp00n
I fixed the damage breakdown and added the MASTER volume to the PlaySoundFile() call. Haven't tested the sound but the breakdown seems to be working now. Also slightly altered the print message to show total enemy damage done as well.
Also tuxedobob is trying to officially take over the project on curse.com.
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File: MikScrollingBattleText03-11-11 |
Fix for "Off-Hand" swing merges
Posted By: sp00n
I digged into the code and found a workaround for the new "Off-Hand" swing merges (Mutilate, Frost Strike, et al).
The problem is actually twofold.
First, fixing the code to make MSBT aware of the new strikes:
FILE:
\AddOns\MikScrollingBattleText\MSBTMain.lua
FIND:
-- Setup the combat event.
(should be in line 1057)
I...
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File: Broker_wDurability03-03-11 |
Could you add an option to display...
Posted By: sp00n
Could you add an option to display minimum durability instead of average?
It's quite meaningless to know that your average durability is at 43% while your off hand weapon is at 0%...
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File: Muted Sounds - Combat02-18-11 |
Originally posted by kaimox
I rea...
Posted By: sp00n
Originally posted by kaimox
I really like the idea of your addon but the only combat sound I would want to keep is the sound of someone (rogue, druid, nightelf or NPC) stealthing near me. Could I exclude that sound from being muted by renaming the sound file with something like this "_" at the beginning?
And I looked through you...
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File: Muted Sounds - Combat02-14-11 |
Originally posted by Nihlo
Maybe...
Posted By: sp00n
Originally posted by Nihlo
Maybe someone can help me, I deleted the Clearcasting Soundfile to still get informed about my clearcasts in combat, but I now get the sound on every clearcast in my raid. Is there a way just to activated my clearcasts and mute all the others ?
No.
You could however use MSBT or PowerAuras and the lik...
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File: Muted Sounds - Combat02-14-11 |
Originally posted by Muntho
http:...
Posted By: sp00n
Originally posted by Muntho
http://us.battle.net/wow/en/forum/topic/2065568826
Excellent news.
However no reason to drop this mod, at least for me. I just got used to it too much by now to go back. :banana:
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File: Muted Sounds - Combat02-13-11 |
Originally posted by vitalic
very...
Posted By: sp00n
Originally posted by vitalic
very useful addon sp00n. as a fellow rogue, do you have any idea what sound file is used for rupture impact? i'd like to re-enable it as it's useful to know if rupture has been dodged
Unfortunately no. It doesn't show up in the DBCEntries file, so it's most likely a generic sound file which is a PITA...
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File: Muted Sounds - Combat02-12-11 |
Originally posted by Šynasty
Got...
Posted By: sp00n
Originally posted by Šynasty
Got it fixed thanks
Just out of curiosity, what was it? Older version of the mod installed?
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File: Muted Sounds - Combat02-11-11 |
Originally posted by Minikes
Hi,...
Posted By: sp00n
Originally posted by Minikes
Hi,
Really nice addon but could you find a way to remove the food sound ?
Take any of the .ogg and .wav file and copy them to \Sound\Item\UseSounds and \Sound\INTERFACE. Rename them to iEating1.ogg resp. iEating1.wav.
I haven't testet this, but theoretically it should work. If not, some deeper d...
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File: Muted Sounds - Combat02-04-11 |
@takeover07
It doesn't block addon...
Posted By: sp00n
@takeover07
It doesn't block addon sounds as long as they bring their own sound files.
If however the addon uses a sound file that is included in this pack, it will be mute as well.
@Minikes
Yes I could, but I don't intent to. ;)
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