Results: 1035Comments by: Zidomo
File: SurgeTrack10-10-09
Thanks. I haven't looked into the d...
Posted By: Zidomo
Thanks. I haven't looked into the details of what is needed to get Tidal waves working properly, but good luck :). Problem with r65. Stack count works again...partially. It never shows in the icon when you have just 1 stack of something that stacks to a greater number. Only 2 or more. Unlike r58 that put up numbers for all your stacks.
File: Shadowed Unit Frames10-10-09
A major issue with the latest alpha...
Posted By: Zidomo
A major issue with the latest alpha build 357d9f8 (upgraded from 7fc85fd). Type /suf to get to the options frame and: = { "AceConfigDialog-3.0-36:1732: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.units.args.mainassisttarget.args.attributes.args.show.args.help.args.help.name: expected a string or fu...
File: AtlasLoot Enhanced10-10-09
Could we perhaps have less obtrusiv...
Posted By: Zidomo
Could we perhaps have less obtrusive "You are incompatible! Yo momma's so fat...!" messages please when things like this happen? A chat frame message should be more than enough. A frame in the middle of the screen you have to click to get rid of (as it is now) is pushing it. That frame appearing on every logon/relog of every charact...
File: SurgeTrack10-09-09
Originally posted by Llysara miniw...
Posted By: Zidomo
Originally posted by Llysara miniworm -- everything is working great with r63. thanks for the fix! :D No it isn't. Stack Count is severely bugged in r63. On an 80 Priest, I had to set up again most of the options as they changed around due to adding the animation. Have it tracking Serendipity and Surge of Light. On a heroic inst...
File: XToLevel10-08-09
Nice variation on an XP mod. Implem...
Posted By: Zidomo
Nice variation on an XP mod. Implementation could use some work, though ;). Tested with Option House & Addon Profiler. Uses about 0.21 CPU/second continually. Would be better if it used 0. More seriously, it appears to have a fairly sizable memory/garbage leak. 2.2 KB/second in memory used continually until the next game garbage c...
File: Addon Manager10-07-09
Re: CPU usage
Posted By: Zidomo
Originally posted by trclocke I've never checked my CPU usage that it hasn't shown as zero for all addons. Can that be right, or is the addon not functioning correctly in the current patch? Its not right. Unless you are using addons which use 0 CPU when idle (which in all honesty should be most of them). To see CPU used, you have...
File: FindIt10-07-09
Very nice idea, if the CPU time use...
Posted By: Zidomo
Very nice idea, if the CPU time used by it is 0 and the memory used is minimal (still to test). The v1.1.1 ZIP is packaged improperly, though. It has a ton of sub-directories in the path as well as a root drive letter, which brings up warnings/errors with a few ZIP utilities (specifically WinZip). The correct path to include in t...
File: Stuf Unit Frames (and Raid)10-06-09
Any plans to migrate Stuf_VisualHea...
Posted By: Zidomo
Any plans to migrate Stuf_VisualHeal to the currently-in-development (and released) LibHealComm-4.0? LibHealComm-3.0 has become obsolete; other major unit frame mods (and other mods that use the library such as VisualHeal) are moving towards 4.0.
File: Shadowed Unit Frames10-05-09
More party pet frame problems, this...
Posted By: Zidomo
More party pet frame problems, this time with alpha build 2ba9553: In a party with 3 hunters in BRD doing the Brewfest boss. We arrived via the remote (vehicle). Starting it, the pet frames seem to be working properly. But then a pet dies in a fight. Resummoned by hunter, it never appears in a party pet frame for the rest of the run...
File: SpecSwap10-02-09
Originally posted by Dridzt Maybe...
Posted By: Zidomo
Originally posted by Dridzt Maybe you should post that in the other addon's comments? Maybe not? Tekkub responds to queries on Github, not this site. Was bringing up the common function between the two as it weighs the chance of it being the wrong one to use less. But doesn't weigh it too heavily; both still could be wrong.
File: TinyTip10-02-09
Re: talents
Posted By: Zidomo
Originally posted by Grilor can i assk 1 thing be added? to show tallents, thanks. Other then that i love this simple yet easy mod :)... No, please do not. As Thrae very likely knows, mouseover talent scanning can cause all sorts of problems. If you really have some valid reason to see a person's chosen talents in your tooltip (w...
File: SpecSwap10-02-09
Originally posted by Dridzt 1. It...
Posted By: Zidomo
Originally posted by Dridzt 1. It seems to be listening to the wrong event (PLAYER_TALENT_UPDATE) instead of ACTIVE_TALENT_GROUP_CHANGED. 2. There is no provision for switching from a Fury build with Titan's Grip to a non-TG build (going from 2x2H to 2x1H or 1H/Shield) as well as switching from a Enhancement build with Dual Wield t...
File: Shadowed Unit Frames10-01-09
There was an issue with alpha build...
Posted By: Zidomo
There was an issue with alpha build 98da4c3693b20f745435673796cb469bc437b6f4 from two days ago and the ArcaneComboPoints addon. Apparently SUF "...appears to be setting its event handler to nil when you lose your target." It caused a problem with that addon; haven't checked to see if its standard behavior or not. And again, another...
File: SurgeTrack09-30-09
Originally posted by servi In the...
Posted By: Zidomo
Originally posted by servi In the new version there is still error: : LibDBIcon-1.0-11 (BugSack):230: attempt to index field '?' (a nil value) SurgeTrack-47\SurgeTrack.lua:552: in function (tail call): ?: : ? :"safecall Dispatcher":9: in function <"]:5> (tail call):...
File: SurgeTrack09-29-09
The new SurgeTrack r43 has several...
Posted By: Zidomo
The new SurgeTrack r43 has several problems. Log on and the following error is thrown up: = "LibDBIcon-1.0-11 (BankStack):230: attempt to index field '?' (a nil value)\nSurgeTrack-43\\SurgeTrack.lua:539: in function \n(tail call): ?:\n: ?\n:\"safecall Dispatcher\...
File: XP Gain Notify09-29-09
(A year later; things have changed...
Posted By: Zidomo
(A year later; things have changed since last November). Heh, I'm about the last person you need to inform about how to make addons function correctly in patches where the TOCs are out of date ;). And no, the chat frames I have functional have remained the same for about 4 years here (Chat 1 that everyone has, combat log & a self-mad...
File: AtlasLoot Enhanced09-28-09
Same error I posted before has occu...
Posted By: Zidomo
Same error I posted before has occurred again with v5.08.02. Using with AtlasLootReverse v1.6 (used when the error first occurred as well. Using AuctioneerSuite 5.6.4424's LibExtraTip instead of the one included with that mod), Atlas r717 alpha/beta (upgraded from v1.14.2 from last time), no AtlasLoot...
File: AnnoyingBuffReminder09-26-09
The spell icon(s) are a nice additi...
Posted By: Zidomo
The spell icon(s) are a nice addition. But two of them--one on either side of the AnnoyingBuffReminder (ABR frame)--is too much. It makes the already large ABR frame just a bit too large & annoying ;). Could one of those icons be removed and, say, move the remaining icon to the top-center of the frame? Or else if you prefer to have...
File: Shadowed Unit Frames09-26-09
Originally posted by Shadowed Are...
Posted By: Zidomo
Originally posted by Shadowed Are you using the latest git version from today? The offline bug might be fixed in that, might not. No, its not fixed. Build 113bbe4daaee6341c218cb355de1dbd9cd84ec5a, WoW 3.2.2.10505 live. 10-man raid. Someone went offline temporarily (they were out of my range). They came back, their unit frame stil...
File: AtlasLoot Enhanced09-25-09
Thanks for the reply. But I...uh......
Posted By: Zidomo
Thanks for the reply. But I...uh...am not making things up http://s.wowinterface.com/images/style_mmoi_wowi2/smilies/frown.gif. I haven't been posting accurate bug reports here and on WowAce for years in order to waste people's time. If you click "Load Modules" before trying to view the loot tables (or have them load automatically a...
File: AtlasLoot Enhanced09-25-09
Several bugs in v5.08.01. USEnglish...
Posted By: Zidomo
Several bugs in v5.08.01. USEnglish client/server, WoW 3.2.2 live. 1) Head into AtlasLoot's options (via Interface, Addons). Click the new "Treat crafted items:" dropdown and select "As Items" (instead of the default "As Crafted Spells"). Error thrown up: = "AtlasLoot-|cffFF8400AtlasLoot Enhanced v5.08.01|r\\Core\\Options.lua:283:...
File: Shadowed Unit Frames09-22-09
Thanks for the quick reply. There...
Posted By: Zidomo
Thanks for the quick reply. There were vehicles involved in the last two posts (the Brewfest boss summoner), but not with my post from 09-19-2009. Its more than a vehicle issue.
File: OptionHouse09-22-09
EDIT: Decided a month and a half af...
Posted By: Zidomo
EDIT: Decided a month and a half after posting the below to actually test to see which mod(s) conflict. First modified OptionHouse's loading two different ways. Both got rid of AddonLoader as well as had it load after logon with "## X-LoadOn-Always: delayed". No change; the errors below always appeared on that one character. Then we...
File: FuBar - PetInfoFu09-22-09
The TOC has been updated for v3.2.0...
Posted By: Zidomo
The TOC has been updated for v3.2.0, but nothing else has. Thus, there is at least one of the bugs I posted below still happening. v3.2.0, WoW 3.2.0 live, USEnglish client/server. Left-click the PetInfoFu FuBar text/icon, the hunter's talent frame appears and the following error occurs. Same error as from two months ago: = "FuBar...
File: Shadowed Unit Frames09-22-09
Another one. It was the "Frame SUFH...
Posted By: Zidomo
Another one. It was the "Frame SUFHeaderpartyUnitButton2" person below who was missing their party pet frame; a DK ghoul. Also, in this party it was not the last person in the party frame list with the green health bar, it was the third person's bar (second from last) that was green. It also was green after entering the instance (it...