Results: 636Comments by: Derkyle
File: oUF_MoveableFrames08-15-09
With the help of Dawn I have correc...
Posted By: Derkyle
With the help of Dawn I have corrected the placement issues that may occur. I will be uploading the latest version to correct these issues. Special thanks to Dawn :) So when you see version 1.1 up, that would be the latest version.
File: oUF_MoveableFrames08-14-09
Will work with you in PM's to sort...
Posted By: Derkyle
Will work with you in PM's to sort the issue out ;) We'll fix this!
File: oUF_MoveableFrames08-14-09
Originally posted by Dawn It seem...
Posted By: Derkyle
Originally posted by Dawn It seems like this causes some issues with multiple characters. When I move the frames into position on one char it saves them just right. When I log into another char they are partly still in the default layout's position and/or just way off and/or partly where I moved them on the first char. It even happ...
File: oUF_Quaiche08-13-09
Originally posted by PProvost Yea...
Posted By: Derkyle
Originally posted by PProvost Yeah for this addon I add what I need and if people want to change it they are free to do so. I was never able to get auras and buffs the way I wanted using oUF so out the window they went. It is relatively straighforward to put aura code back in if you want. Look at any other of the oUF layouts lik...
File: oUF_Quaiche08-12-09
Originally posted by PProvost Aur...
Posted By: Derkyle
Originally posted by PProvost Auras are no longer displayed on the unit frames. If you want to see Auras you can add them back into the code or use a dedicated buff/debuff mod like SBF, ElkBuffBars, etc. Shame some peeps don't like using those sort of buff mods. It would be nice to have an option to turn buffs/debuffs on/off r...
File: CritLog08-10-09
A suggestion, you may want to limit...
Posted By: Derkyle
A suggestion, you may want to limit how many characters are used in the name of the NPC or player. Sometimes the text goes completely off the frame as the names of some NPC's or layers (especially in battleground) is huge. My suggestion is to shorten it to like 19 characters and then add "..." to the end. That way it won't overl...
File: picoDPS05-10-09
Originally posted by Dödsmyggan A...
Posted By: Derkyle
Originally posted by Dödsmyggan Anny chance to get this show whole raid DPS ? ( Person to person not total ) and maybe some report thing too. I second this :) It would replace so many of my combat parsers if this mod would support Raid Units as well. Also some sort of simple ranking like sorting the damage and showing the ran...
File: MikScrollingBattleText04-29-09
Originally posted by Mikord Derky...
Posted By: Derkyle
Originally posted by Mikord Derkyle: There isn't an option for showing rune cooldowns. I added them while WotLK was still on the PTR, but I had several people complaining about how spammy they were and that they distracted from the "real" cooldowns like Rune Tap, Strangulate, etc. As a result, I decided to remove them....
File: MikScrollingBattleText04-29-09
Death Knight Runes
Posted By: Derkyle
Anyway to display in the notification area or a new area when runes cooldowns are over for a deathknight? Example: Meaning when a Blood Rune is up it displays it in the notification area. I believe scrollingcombattext used to do it and display a picture of the rune that was up next to the notification text. Since I switched I'...
File: oUF_Hypocrisy03-16-09
Maybe a drag ability can be added t...
Posted By: Derkyle
Maybe a drag ability can be added to the windows by holding alt or something? I know a couple of oUF unitframes are movable if you hold down alt. Something like the code before for each of the frames. This isn't official just a suggestion. frame:EnableMouse(true) frame:SetMovable(true) frame:RegisterForDrag("LeftBut...
File: oUF_Hypocrisy03-12-09
RuneBar :)
Posted By: Derkyle
Heyas Hypocrisy! First off thanks for fantastic Unitframes! Couldn't live without them! The only request I have, that if possible. Please add support for oUF_RuneBar as part of your unitframes. I play a DK and I do like being able to see which runes are up and which runes have been replaced by death runes. I know there are se...
File: NinjaPanel03-02-09
Originally posted by Cladhaire Th...
Posted By: Derkyle
Originally posted by Cladhaire There are a TON of addons that already do this, I'm not sure why I would put it in NinjaPanel.. Because out of the TON of addons, none of them I currently have installed do it. It was only a suggestion and a request. If more and more people start using NinjaPanel there are going to be people lik...
File: NinjaPanel02-26-09
Stupid request but can you please p...
Posted By: Derkyle
Stupid request but can you please put: SLASH_RELOADUI1 = "/reloadui"; SlashCmdList = function(...) ReloadUI() end; at the top of the code (under local db)? Fubar provided this ability and I missed it. It's only two lines of code but it makes things so much easier. That way I don't have to manually add it each time there is...
File: Dominos02-26-09
Update to my post below: Apparentl...
Posted By: Derkyle
Update to my post below: Apparently it doesn't work only on really random vehicles and I'm beginning to think it's Blizzards fault. Not entirely sure but the bomber quests in Icecrown which lets you switch to heal/bomb/missle (Quests: Total Ohmage: The Valley of Lost Hope! Riding the Wavelength: The Bombardment ) Causes the Veh...
File: Dominos02-25-09
Vehicle Bar
Posted By: Derkyle
I'm having an issue where the 3 button Vehicle Bar isn't showing up. I'm also not getting (if it exists) an exit button on the posses bar. Yes I did setup my Posses bar to be Action Bar 1. No it's not hidden and it's very visible. :) (been asked these two questions a bit already hehe) I hope into a vehicle and I get all the...
File: LootRollMover02-17-09
Re: a good idea
Posted By: Derkyle
Originally posted by sun there was something missing for those not using a loot addon... now it's fixed :) thanks. ?? hehe I'm not sure I follow this response. It was edited so I believe there was an issue that was resolved? Did my mod conflict with another mod?
File: LagBar02-17-09
Version 1.3 Uploaded! Added: A s...
Posted By: Derkyle
Version 1.3 Uploaded! Added: A slash command to reset the window position to the center of the screen. Changed: Changed the way that the slash commands are interpreted Fixed: Fixed an issue where some of the settings weren't saving, including the background toggle. LagBar /lagbar reset - resets the frame position /lagbar bg...
File: LootRollMover02-10-09
Hmm I will have to look into that....
Posted By: Derkyle
Hmm I will have to look into that. Are you sure you are right clicking to save the position of the window? Try this: /lrm reset /lrm show right click window when you moved it /console reloadui then type /lrm show and see if it's in the position you moved it to. Please reply when you tried the steps above.
File: teksLoot10-28-08
For those of you that want your loo...
Posted By: Derkyle
For those of you that want your loot bars to appear upwards from the anchor rather then below your anchor. There is a simple fix for this ;) Open teksLoot.lua and find: f:SetPoint("TOPLEFT", next(frames) and frames or anchor, "BOTTOMLEFT", 0, -4) Replace it with this one: f:SetPoint("BOTTOMLEFT", next(frames) and frames or a...
File: Kirson-Fixed-ItemSync03-18-07
Kirson :)
Posted By: Derkyle
@Kirson: Thank you for taking the time and effort in fixing ItemSync to address the UniqueID issue. My only boggle is that you didn't update ItemSync itself? ItemSync is on the SVN and available to everyone to edit and update. Please take a look at it on wowace.com and you'll see what I mean. Just signup for an SVN account and up...
File: Bagnon01-24-07
To Fix error with GetItemHyperlink...
Posted By: Derkyle
To Fix error with GetItemHyperlink and the bank copy and paste this in the database.lua file located under vBagnon_Forever\database. Note you want to paste this at the very end of the file :) Enjoy! function BagnonDB.GetItemHyperlink(player, bagID, itemSlot) local playerData = BagnonForeverData; if playerData then...
File: OneBag309-02-06
Hmm
Posted By: Derkyle
There is still issues with the icons not showing up for the bag items sometimes. In order for them to show you have to over your mouse over then close and open the bag again. I think it's an issue with the refreshing of the bags. Also could you add the ability to prevent the bags from poping up on certain occasions that a user s...
File: OneBag308-19-06
Error in OneView.lua on line 572....
Posted By: Derkyle
Error in OneView.lua on line 572. Unknown command Print(). --print(server) I commented it out and it worked great. ^^
File: OneBag308-17-06
Heyas
Posted By: Derkyle
Hey kael any word on the updates? ^^ eagerly waiting your next version.
File: OneBag308-07-06
Thanks Kael ^^
Posted By: Derkyle
Thanks Kael ^^