Results: 824Comments by: Dridzt
File: FocusFrame10-17-07
PTR 2.3 compatibility update
Posted By: Dridzt
For PTR wow 2.3 only - don't change this for the current live version (2.2) Change "statusBarText" -> "targetStatusText" on lines 305 and 876. Edit1: on PTR build 7441 the UnitIsCivilian() API has been removed. So the FocusFrame_CheckDishonorableKill() call and function must also be removed. (\FrameXML\TargetFrame.lua does no...
File: TourGuide10-14-07
Looks great :) How do I hide the...
Posted By: Dridzt
Looks great :) How do I hide the mini-frame with objectives when I don't want to have it onscreen?
File: ChatSounds10-06-07
No waste of time :) I wish all b...
Posted By: Dridzt
No waste of time :) I wish all bug reports were as well worded. You defined the test environment (get aggro without having a target) and described the bug. Taint can be a hard problem to debug for end-user or developer. To quote a slightly dated but still relevant post by Gello on the subject:Three things for users to be awar...
File: ChatSounds10-05-07
Thanks for reporting it, I'll try t...
Posted By: Dridzt
Thanks for reporting it, I'll try to reproduce it and see what's wrong. Edit: I spent half an hour running around body pulling mobs with no initial target. Tried it starting out of combat or in combat. I can't reproduce the problem. The target frame shows up every time. Furthermore the mod has a total of 1 hooks and it's a quit...
File: Skillet10-05-07
PTR 2.2.3 errors
Posted By: Dridzt
Clicking Engineering button from Spellbook. : SkilletStitch-1.1-114 (Skillet):256: attempt to get length of field '?' (a nil value) : ? : in function `CastSpell' Interface\FrameXML\SpellBookFrame.lua:275: in function `SpellButton_OnClick': :"*:OnClick":4: in function <:1> Clicking First Aid butto...
File: ChatSounds10-02-07
Chatsounds on wowace is another fo...
Posted By: Dridzt
Chatsounds on wowace is another fork of the original mod by almostconnected, it is not authored by me.
File: Possessions09-25-07
Ever since the patchnote that dupli...
Posted By: Dridzt
Ever since the patchnote that duplicate bagscans have been eliminated, the item count does not update properly for me :( I have to move things inside my bags or between my bags + bank a couple times for "new" items to register in Possessions. I can't rely on itemcounts anymore, but giving this addon some more time as I've been...
File: Fizzwidget Disenchant Predictor09-24-07
A couple errors with the disenchant...
Posted By: Dridzt
A couple errors with the disenchant predictions for uncommon quality (2). Chance to get Dust/Chance to get Essense from Armor type items is "exactly" the same as Chance to get Essense/Chance to get Dust from Weapon type items. To make it bit more clear: An iLvl 105 uncommon armor type item (chest, bracer, cloak, shield, ri...
File: ChopEmUpMoreGood09-24-07
Made a couple tests on my warrior....
Posted By: Dridzt
Made a couple tests on my warrior. Blood frenzy 2/2 = 4% physical damage increase (it procs off rend/deepwounds if you have the talent) seems to affect the calculation (lowers the calculated armor when it has procced). Also I tried to take advantage of the fact sunder armor is not yet incorporated to perform the following test....
File: Skillet09-24-07
I haven't tested yet if Ingredient...
Posted By: Dridzt
I haven't tested yet if Ingredient Clicker by Wilwocket is on the list of supported mods. Thought I'd leave a note directing your attention to it though, it's one of those little indispensable mods. I prefer it to ReverseEngineering as it has a wider profession scope.
File: ChopEmUpMoreGood09-23-07
The core concept of using fixed dam...
Posted By: Dridzt
The core concept of using fixed damage abilities to get armor estimate is one of those "why didn't someone think of this before?" ideas :) Great idea. Few things I noticed perusing the code (fully understandable it's the first iteration and still "beta") There's some hardcoded assumptions like 0.2 damage increase from "Impa...
File: Fragile309-17-07
Originally posted by Xinh Nice id...
Posted By: Dridzt
Originally posted by Xinh Nice idea. Any plans to support Parrot (another SCT/MSBT type of mod)? I haven't checked specifically if it works with Parrot, but I'm using the Sink library, so it should be one of available output options. The list of combat-text mods I mentioned is not all-inclusive, rather indicative :) Thanks f...
File: Slammer09-12-07
Thanks for the quick fix. Works gr...
Posted By: Dridzt
Thanks for the quick fix. Works great now :)
File: Slammer09-12-07
A very nice idea. I will not rat...
Posted By: Dridzt
A very nice idea. I will not rate it yet, as I think I've found a bug. For concept 5/5, for implementation I'll wait until this issue is identified/fixed to do the mod justice :) Specifically, it seems that your Anchor bar is not click-through. Even when hidden it "captures" mouse-clicks in the general area where it's placed,...
File: ChatSounds08-23-07
0.20.2 has the filter for Deadly Bo...
Posted By: Dridzt
0.20.2 has the filter for Deadly Boss Mods hidden whispers. Might need some testing, not using DBM myself.
File: ChatSounds08-06-07
Thanks for reporting this. Unfortu...
Posted By: Dridzt
Thanks for reporting this. Unfortunately I'm on vacation for 10 days or so, and don't have access to WoW at this time. I'll see what I can do when I'm "back". I've used ChatSounds alongside other synching mods (not LVBM) without issues. Seems like LVBM is using regular /w to sync instead of the SendAddonMessage() functionality?
File: Time Until AFK07-27-07
When you make your work public, you...
Posted By: Dridzt
When you make your work public, you accept the risk of getting unfavorable reviews. No one flamed you, instead a few people pointed to blue responses regarding the exploitative practice your addon facilitates. You are the only one inviting flames, by making such ridiculous claims as Blizzard breaking the addon in a patch... Woul...
File: Chippu07-27-07
The error only appeared with itemli...
Posted By: Dridzt
The error only appeared with itemlinks in trade channel and it was a "Usage: GetItemQualityColor('index')" type message. Sorry I don't have the stack trace... On the bright side I cannot reproduce it with 1.1 so... sorry for the false alarm (should have checked I'm updated to latest version). All is well with Chippu 1.1 and...
File: Chippu07-27-07
2.2.0 PTR issue (only)
Posted By: Dridzt
Possibly because of some change to the GetItemInfo code by Blizzard, Chippu gives an error on tips.lua:47 local r, g, b = GetItemQualityColor(quality) on the 2.2.0 PTR only (not a live issue) I'm guessing there has been a change to GetItemInfo to support this: * You will be able to use item:N, where N is the ID of the item, ins...
File: ChatSounds07-25-07
I've considered putting a small but...
Posted By: Dridzt
I've considered putting a small button next to each dropdown, but what I do is change the whisper sound to the one I want to "preview" and whisper myself... so I didn't give such a feature high priority. Still I might put in a preview button sometime :)
File: Sorren's Timers07-22-07
nil errors
Posted By: Dridzt
The nil errors persist.. One cause of error at least comes from shield bash the warrior ability. Mine is talented causing a 3sec silence and also locking down that school of magic for a few seconds. Anytime the creep I bashed dies before the effect expires.. or I switch target to a same name mob, ST bugs out. In the worst case...
File: mumble07-02-07
is missing from the Channel regexps...
Posted By: Dridzt
is missing from the Channel regexps. The mod would benefit from a mention that you still need to know the original channel names to /join /leave. (ie you can't /leave G, you need to /leave General, compounded by the fact numbers don't show, so you can't /leave 1 either) Also Trade unlike other channel prefixes is fully colored ins...
File: CombatDnd06-11-07
Logic bug
Posted By: Dridzt
This is a very nice addon but it contains a logic bug on how you set your "dirty" flag. It sets /DND properly but never unsets it when you exit combat. Thanks for sharing your work goes without saying. I'll rate it after this minor issue is corrected, I want to do the mod justice as it's a very nice concept :)
File: Sorren's Timers06-09-07
The nil errors in SorrenTimers\Sorr...
Posted By: Dridzt
The nil errors in SorrenTimers\SorrenTimers.lua line 625 continue and occasionally the error spam is such that bugsack shuts down error reporting. I've often seen errors in the counts of 700 or more inside a minute. Both the core addon and libraries are updated to latest versions.
File: ReappearingUnitFrames06-05-07
Very needed mod but I'm having an u...
Posted By: Dridzt
Very needed mod but I'm having an unexpected side-effect by using it. Specifically with this addon enabled the "Hide party frames in raid" setting in the default interface options no longer takes effect. The party frames remain shown regardless what setting I have chosen. A minor inconvenience but it spoils the uniform appeara...