Results: 433Comments by: Toran
File: oUF_Freeb10-13-10
Originally posted by Freebaser It...
Posted By: Toran
Originally posted by Freebaser Its a blizzard option. Interface -> Controls -> uncheck "Sticky Targeting" That a new 4.0.1 option? Odd that they would make it default "on".
File: oUF_Freeb10-12-10
Having an issue where I cannot clic...
Posted By: Toran
Having an issue where I cannot click out of a unitframe. For ex, I will select myself or another target, but when I click in the open worldframe area, the target frame doesn't "unselect" or disappear. Checking here first since I use your code as a base (and have updated based on your git code), but wouldn't be surprised if it was...
File: oUF: MovableFrames10-12-10
I noticed this error: 1x oUF_Mov...
Posted By: Toran
I noticed this error: 1x oUF_MovableFrames-1.8\movable.lua:300: attempt to call field '?' (a nil value) Locals: ---
File: Dominos09-16-10
Originally posted by Karakash My...
Posted By: Toran
Originally posted by Karakash My Mainmenubar won't hide by changing zones - only when i reloadui - any idea? Are you using any other element hiding addon like moveanything?
File: TinyDPS08-30-10
Originally posted by Sideshow You...
Posted By: Toran
Originally posted by Sideshow Your line numbers don't match the 'official' ones; hard for me to track something then. Also, which spell, etcetera ? Greets Understood, sorry about that. I added one line of code to add borders from !Beautycase (looks awesome, btw). So, the error I provided is probably one or two lines off base....
File: TinyDPS08-16-10
Error when beating on the target du...
Posted By: Toran
Error when beating on the target dummies: 27x TinyDPS-0.80\TinyDPS.lua:1961: attempt to index field '?' (a number value) TinyDPS-0.80\TinyDPS.lua:2069: in function
File: Dominos08-13-10
Originally posted by Tuller @tora...
Posted By: Toran
Originally posted by Tuller @toran: Nope, there's no way to bring back the vehicle bar in Dominos. However, you can set a bar's showstate to show;hide to have a bar only show when you're in a vehicle. Thanks Tuller. That worked (except the @ part). Only issue with using another bar is that I lose the keybindings 1-6 which I h...
File: sThreatMeter208-13-10
I tried using !Beautycase from Neal...
Posted By: Toran
I tried using !Beautycase from Neal and inserting this at the end of sThreatMeter2.lua: CreateBorder(frame, 12, .6, .6, .6) Problem is, that only wraps a border around the bottom bar, not the rest. Tried other frames called in the .lua file but none worked correctly. That is how I've placed a border around all other addons I u...
File: Dominos08-13-10
Silly question (or two) incoming. I...
Posted By: Toran
Silly question (or two) incoming. Is there a way to show the default UI vehicle bar/graphic? So, if I have two Domino's bars at the bottom... have them disappear on vehicle entry and the vehicle bar take it's place? If the default UI vehicle bar isn't available, can I make it so my other action bars disappear on vehicle entry and...
File: teksLoot08-08-10
Originally posted by Latharus For...
Posted By: Toran
Originally posted by Latharus For the resize people. Its a very simple lua file. You just have to change a few things to make it smaller. I do not want to step on any toes of other authors, but pm me and i will share a new lua you can use. Please share. I noticed a bunch of "GameFontNormalSmall" type settings with various f...
File: oUF_Freeb08-08-10
Originally posted by Freebaser Ea...
Posted By: Toran
Originally posted by Freebaser Easiest thing to do is edit the freeb:name tag oUF.Tags = function(u, r) local name = string.upper(UnitName(r or u)) return "|cffFFFFFF"..name.."|r" end Perfect. Thanks.
File: nMainbar08-07-10
While doing a mounted quest (vehicl...
Posted By: Toran
While doing a mounted quest (vehicle bar pops up), I was knocked off my mount and vehicle bar did not switch back to the standard bars. Ended up with the top of the three bars and the vehicle buttons below that - kinda odd. :) EDIT: Did the same thing after simply dismounting. EDIT2: I'm kinda suprised that I seem to be the on...
File: oUF_Freeb08-07-10
Hi Freebaser. Curious - reversed th...
Posted By: Toran
Hi Freebaser. Curious - reversed the order of the tags and now the level and name are both colored by difficulty. I just want the level to be colored - for ex - 80 Mottled Boar --> only the 80 should be colored by difficulty. I am using class colored bars, so the first condition applies to me. As you can see I switched info and...
File: Button Forge08-05-10
This is what Flexbar could have bee...
Posted By: Toran
This is what Flexbar could have been like if it had a gui. Looks nice!
File: TinyDPS08-03-10
Thanks for using RAID_CLASS_COLORS...
Posted By: Toran
Thanks for using RAID_CLASS_COLORS now. Much appreciated. I changed to CUSTOM_CLASS_COLORS so the ClassColors addon can be used to slightly adjust some of the colors. I only darken the Warlock purple and Rogue yellow a bit. Others seem ok. :)
File: XLoot 1.0 (Inactive)08-03-10
Got this error: 1x XLoot1.0-1.1\...
Posted By: Toran
Got this error: 1x XLoot1.0-1.1\XLoot.lua:67: Cannot find a library instance of "AceConsole-2.0". Ara_Broker_Guild_Friends-r34\libs\LibStub.lua:23: in function `LibStub' XLoot1.0-1.1\XLoot.lua:67: in main chunk Do I need to add that lib separately?
File: Neav UI07-24-10
Thanks Coke - worked perfectly.
Posted By: Toran
Thanks Coke - worked perfectly.
File: Neav UI07-23-10
Change number of addons displayed - nMinimap clock mouseover
Posted By: Toran
Trying to lower the number of addons displayed upon hovering over the minimap clock to 20. Found this blob of code in nMinmap_Clock.lua: local entry local total = 0 local addons = {} local gradient = {0, 1, 0, 1, 1, 0, 1, 0, 0} for index = 1, GetNumAddOns() do if (IsAddOnL...
File: nMainbar07-21-10
Anyone had a problem where the whol...
Posted By: Toran
Anyone had a problem where the whole nMainbar moves about ~200 pixels south, and offscreen? No idea what caused it, but I think it occured while mounting. Just happened once, haven't been able to reproduce. Almost like it was moving away like it does upon entering a vehicle. (see my post above for a screenshot)
File: oUF_HealComm407-18-10
What would I adjust if I wanted to...
Posted By: Toran
What would I adjust if I wanted to add a "+" in front of all the incoming heal amounts?
File: Neav UI07-17-10
I've been using Dominos, which has...
Posted By: Toran
I've been using Dominos, which has a nice feature to show/hide a bar on form change. So, when my warlock goes into Meta form, the 4 action buttons pop up (and go away after). Is there any way to this with nMainbar? Guess I could put the 4 actions on a sidebar and show on mouseover. Any other options? Also - no tooltip scale op...
File: Neav UI07-17-10
Originally posted by ballagarba I...
Posted By: Toran
Originally posted by ballagarba Interface > Game > Social, and change the Chat Style to Classic Style tyvm - didn't realize it was a game option. :)
File: Simple Threat Meter07-17-10
For some reason, this addon isn't d...
Posted By: Toran
For some reason, this addon isn't detecting my SharedMedia. All other addons are.
File: nMainbar07-17-10
In the config, I changed the normal...
Posted By: Toran
In the config, I changed the normal button color to this: Normal = { .3, .3, .3 }, When I open the spell menu, for ex, the button color goes back to default. Can this be fixed so it doesn't do that and stays with the Normal button color I set in config? Happens on the "BottomLeftBar". In the meantime, I've just d...
File: Neav UI07-17-10
Neal - How do I make the chatframe...
Posted By: Toran
Neal - How do I make the chatframe editbox disappear when not in use? Didn't see anything pop out in the lua except changing the alpha for the background (not border).