Results: 1968Comments by: Munglunch
File: Supervillain UI (Classic)07-20-14
Incoming...
Posted By: Munglunch
v4.066 -- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips) -- Fixed style issues with config menu -- Added styling support for AuctionLite -- New textures to replace default blizz tabs -- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has be...
File: Supervillain UI (Classic)07-20-14
Re: Feature request
Posted By: Munglunch
....maybe ;) Hello again. Many thanks for a great UI. Any chance of support for those with a narrower resolution?
File: Supervillain UI (Classic)07-20-14
v4.0652 -- Patched tooltips (...ag...
Posted By: Munglunch
v4.0652 -- Patched tooltips (...again) -- Fixed bag search bug
File: Supervillain UI (Classic)07-19-14
Incoming
Posted By: Munglunch
I gave you guys a break yesterday :D back to work though.... v4.065 -- NEW: backgrounds for stats (can be disabled in the "/sv" config menu) -- NEW: skin for encounter journal -- tooltip skins adjusted. They are more "To the pixel" than they were before -- fixed blue tooltip bug -- "Lets Ride" selection buttons fixed (they...
File: Supervillain UI (Classic)07-19-14
Re: Re: Re: Unit Frames
Posted By: Munglunch
I'm not saying I WONT make the option, just that its not there right now. ;) No need to turn it off. Probably make the artwork smaller and off to the side (similar to the Focus glasses artwork)?
File: Supervillain UI (Classic)07-19-14
Re: Unit Frames
Posted By: Munglunch
At this time there is no way to turn that particular feature off. Hi! First of all I would like to say that I love you UI you have made it is amazing! I would like to ask though, if there is a way to turn of the words "tapped" on enemy unit frames? I just find this a little distracting and makes it harder for me to focus on oth...
File: Supervillain UI (Classic)07-18-14
How about now? http://i.imgur.co...
Posted By: Munglunch
How about now? http://i.imgur.com/Z870d1o.jpg Almost there... I agree with the tabs... the skull & chest seem to be out of place floating out there. Hows this grab you?
File: Supervillain UI (Classic)07-18-14
Hows this grab you? http://i.img...
Posted By: Munglunch
Hows this grab you? http://i.imgur.com/IEnc3gf.jpg Here's a comparison shot taken from the default UI. I suggest either adding back the missing components OR just remove the parchment paper/book background. http://i.imgur.com/iFCRWAX.png
File: Supervillain UI (Classic)07-18-14
Re: Re: Re: Re: Re: Re: Buffs
Posted By: Munglunch
In the config menu, go to Unitframes->Target->General Look for an option called "Smart Auras" and make sure it is "Disabled" Try that and let me know what happens. So I used default settings, after that I tried to uncheck everything in this category, but it didn't work too.
File: Supervillain UI (Classic)07-18-14
What other addons are you using? W...
Posted By: Munglunch
What other addons are you using? What is your game clients locale? My concern is that this frame ("CompactUnitFrameProfilesRaidStylePartyFrames") has no reason to be missing! There is nothing in SVUI that would cause it to no longer exist. In fact the only time I am attempting to change that frame is the point where you are getti...
File: Supervillain UI (Classic)07-18-14
Ah I get it now. Ok Let me see what...
Posted By: Munglunch
Ah I get it now. Ok Let me see what I can do :) Here's a comparison shot taken from the default UI. I suggest either adding back the missing components OR just remove the parchment paper/book background.
File: Supervillain UI (Classic)07-17-14
Can you be more specific? You ne...
Posted By: Munglunch
Can you be more specific? You need also to fix dungeon journal frame and text formatting ..
File: Supervillain UI (Classic)07-17-14
I just tightened the arch laborer e...
Posted By: Munglunch
I just tightened the arch laborer events a bit more. Try it once its ready and let me know if it needs to change more. The "digsite progress" mover works great! You're amazing. However, it only seems to show up when the progress bar is actually active. Not sure if that's intended, just letting you know in case it's not. Archeol...
File: Supervillain UI (Classic)07-17-14
Incoming...
Posted By: Munglunch
And...(sorry Protzilla) since we are on the subject.... v4.064 -- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change! -- Some new secret animations... see if you can spot them! (Mwahaha) -- fixed friendship bar issues -- fixed styleomatic...
File: Supervillain UI (Classic)07-17-14
Re: Addon updater
Posted By: Munglunch
This is something we have discussed before but so far I have not come up with a reliable solution. I may try to get a hold of Tukz or Elv and see if they can give some advice since their update client is possibly the best tool for this that I have seen. Mung, your interface is awesome! I love it. Small question though. is your add...
File: Supervillain UI (Classic)07-17-14
I will try to get this fixed for ne...
Posted By: Munglunch
I will try to get this fixed for next update. always getting this: Message: Interface\AddOns\SVUI_StyleOMatic\addons\system.lua:895: attempt to index field '?' (a nil value) EDIT: and whenever i change from 2 rows to one row, the one row from the second one keeps staying!
File: Supervillain UI (Classic)07-17-14
Re: i got a lua error after setup
Posted By: Munglunch
Oops...fixed. Sorry it was really late for me when I pushed that last one. :eek: Message: Interface\AddOns\SVUI\packages\unit\frames\units.lua:208: attempt to call method 'Show' (a nil value) Time: 07/17/14 08:46:58 Count: 1 Stack: Interface\AddOns\SVUI\packages\unit\frames\units.lua:208: in function `Update'
File: Supervillain UI (Classic)07-16-14
Fixed v4.063 -- tooltip visual...
Posted By: Munglunch
Fixed v4.063 -- tooltip visual updated and fixed classbar options The tooltip skins are very new (just added them a day or so ago) so they are unrefined just yet. What you are seeing is actually working correctly, the top and bottom will anchor to opposite corners to prevent stretching but the sides do stretch. I wish I could...
File: Supervillain UI (Classic)07-16-14
The tooltip skins are very new (jus...
Posted By: Munglunch
The tooltip skins are very new (just added them a day or so ago) so they are unrefined just yet. What you are seeing is actually working correctly, the top and bottom will anchor to opposite corners to prevent stretching but the sides do stretch. I wish I could pretend that there was a method to my madness but ... nope ... I'm just n...
File: Supervillain UI (Classic)07-16-14
ATTENTION
Posted By: Munglunch
There was an issue with todays patch that was causing new installs to fail (horribly). I just uploaded a new patch that will no longer cause this issue. I apologize for the bad update earlier.
File: Supervillain UI (Classic)07-16-14
Fixed and i just uploaded the patch...
Posted By: Munglunch
Fixed and i just uploaded the patch. Once its ready go ahead and download and try again. If anyone else experienced an issue where after a new install, everything seemed broken then this new patch will take care of that. Hi! I'd love to use this UI but it seems not to work for me :( First the chat goes over the whole Screen,...
File: Supervillain UI (Classic)07-16-14
One more today
Posted By: Munglunch
v4.062 -- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen. -- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
File: Supervillain UI (Classic)07-16-14
Incoming
Posted By: Munglunch
v4.061 -- Fixed aura bars -- fixed filter saving -- visual adjustment to aura bars -- Archaeology progress bar is now movable using "/sv move"
File: Supervillain UI (Classic)07-15-14
Just updated. Cleaned out more old...
Posted By: Munglunch
Just updated. Cleaned out more old code that was mucking things up so go ahead and grab that. I can make The dig progress bar mobile in an upcoming patch sure! The crash really seems odd so I will try some stuff out. Would it be possible to put the "Digsite Progress" bar on the list for movers? With "two big bars" layout and movin...
File: Supervillain UI (Classic)07-15-14
Re: aura bars
Posted By: Munglunch
It's always that one damn feature that I DIDNT test before pushing an update!! I will have this fixed in tonights update. Somewhere along the line in one of the past few updates, the aura bars over the unit frames stopped working for me. I don't get any errors reported in bugsack. The icons above the unitframes also seem to be k...