Results: 1968Comments by: Munglunch
File: Supervillain UI (Classic)05-23-14
Re: Chat Bubbles unreadable??
Posted By: Munglunch
I got your fist message :) I just don't respond as quickly as I should. I have a fix for chat bubbles incoming here shortly. I am looking into the minimap bugs as well. Posting this again to be more direct and so it won't get lost. Lots of comments on here (not a bad thing!) Has anyone else had issues with the chat bubbles? I L...
File: Supervillain UI (Classic)05-22-14
Yeah I got your message ;) still n...
Posted By: Munglunch
Yeah I got your message ;) still need to look at font-sizes but these are done... -- Fixed many skins that were overlapping (transmog, upgrade, reforge, void storage.. etc) -- Reverted node minimap blips to the previous versions (some newer designs remain but these are not often used anyway) Ok a couple of things i see so far...
File: Supervillain UI (Classic)05-22-14
One more thing... I am officiall...
Posted By: Munglunch
One more thing... I am officially appointing Daigan as my personal assistant (on this forum).! Everyone congratulate him on his promotion! ...seriously though, thank you soooo much Daigan for helping everyone while I code my fingers off!
File: Supervillain UI (Classic)05-22-14
Incoming v3.999a -- Fixed many...
Posted By: Munglunch
Incoming v3.999a -- Fixed many skins that were overlapping (transmog, upgrade, reforge, void storage.. etc) -- Pet bar button will now properly show active modes, abilities and autoattacks -- considerably cleaned up lame code which has greatly increased loading speeds and reduced overall memory usage -- Reverted node minimap b...
File: Supervillain UI (Classic)05-22-14
Too late :) you should just make...
Posted By: Munglunch
Too late :) you should just make sure what it's on before combat. You can disable quest watch in the blizzard interface I change pet stances mid combat sometimes, or other times I like to glance down and double-check what stance my pet is in. Not having any kind of indicator to know what stance is active is a little unsettlin...
File: Supervillain UI (Classic)05-22-14
Daigan is right about masque suppor...
Posted By: Munglunch
Daigan is right about masque support. Last time I looked into adding it I saw how heavy it would be. Maybe down the road there may be more native SVUI skins to choose from but for the moment I'm going to keep things clean. Arena focusing: I may add the focus button seen on the targeting frame (X-ray specs) to arena frames. This wou...
File: Supervillain UI (Classic)05-22-14
Yeah, I don't really know where I w...
Posted By: Munglunch
Yeah, I don't really know where I was going with the blips but I will revert these in the next update. Are you using gatherer or gathermate? If so they have built in options that will override the ui's With a few of the problems with this ui I've seen it come down to an addon I was using. On a side note... Mung this lil magne...
File: Supervillain UI (Classic)05-21-14
Don't be. I'm benchmarking the hell...
Posted By: Munglunch
Don't be. I'm benchmarking the hell out of these next changes so if anything you can expect less load and more speed! ;) Somehow mung... that scares me lol Yes 4.0 is fast approaching and will be a game-changer (...I hope) Incoming It's looking great. And v3.999 still? Looks like there's something in store for v4.0 :) Thanks!
File: Supervillain UI (Classic)05-21-14
Wow, thank you very much! I was...
Posted By: Munglunch
Wow, thank you very much! I was very skeptical about downloading this addon because of the goofy look. However I must say after downloading it and seeing how highly customization it is, I highly recommend it to anyone looking for an extremely well-built ui. Easily the best UI on wowinterface imo.
File: Supervillain UI (Classic)05-21-14
Re: SVUI Key Binds
Posted By: Munglunch
Hmm .... I like that idea. Let me see what I can come up with Is it possible to change the way that SVUI shows the keybind information on the action bar? For example, I use "shift-R" for Rupture, but the keybind only shows "S..." on the key. I'd like seeing the keybinds, but i'd prefer if i could represent "shift" as "S-", so...
File: Supervillain UI (Classic)05-21-14
Yes 4.0 is fast approaching and wil...
Posted By: Munglunch
Yes 4.0 is fast approaching and will be a game-changer (...I hope) Incoming It's looking great. And v3.999 still? Looks like there's something in store for v4.0 :) Thanks!
File: Supervillain UI (Classic)05-21-14
Re: Re: Mining/Herb Nodes
Posted By: Munglunch
I feel the same way with regards to SVUI getting "bulky". Believe me I don't wan't to make it any more bloated than it is and have been working to change this recently. You may have noticed a few extra addon folders in the last two updates, one of them is a step in the direction I feel will keep things slim. I will be posting later t...
File: Supervillain UI (Classic)05-20-14
Incoming
Posted By: Munglunch
Incoming
File: Supervillain UI (Classic)05-20-14
I have these taken care of in tonig...
Posted By: Munglunch
I have these taken care of in tonights update, thanks for letting me know. 2 things I've noticed. In a group in combat the role icons disappear and occasionally the portraits. Also sometimes if you die and are rezzed character frame turns a very shiny glowing blue until a reload.
File: Supervillain UI (Classic)05-20-14
Re: Awsmoe UI
Posted By: Munglunch
This will be fixed in tonights update First relly amazing ui love it did use ElvUI before and this is far more awsome I've noticed 1 thing thoo dont now if its a bug/error in the ui itself ore some addon Elvui hade but in the Char panel it dossent show the right ilvl on stuff thats upgraded and in tooltip theres wrong ilvl display...
File: Supervillain UI (Classic)05-19-14
I will have this updated by tomorro...
Posted By: Munglunch
I will have this updated by tomorrow night I don't do pet battles and auctions that much so I didn't catch these: pet battle abilities are empty (no icons) meanwhile in Auctioneer, only icons show but no text. :(
File: Supervillain UI (Classic)05-19-14
You flatter me sir! You keep usin...
Posted By: Munglunch
You flatter me sir! You keep using SVUI and I'll keep updating it... period! One more update incoming (sorry to anyone who already downloaded tonights updates) Dude, don't apologize lol! You can be sure we are all grateful for your efforts and hard work! That's coming from someone who has loved your UI since the beginning lik...
File: Supervillain UI (Classic)05-19-14
HELL TO THE YEAH! One more updat...
Posted By: Munglunch
HELL TO THE YEAH! One more update incoming (sorry to anyone who already downloaded tonights updates) Testing is part of the fun. Thanks for that! And having said that, I have taken this latest version to a dungeon and SoO (Gates of Retribution). No errors/bugs encountered. :banana:
File: Supervillain UI (Classic)05-19-14
In theory (I don't have an eyefinit...
Posted By: Munglunch
In theory (I don't have an eyefinity setup to test it unfortunately), SVUI "should" be able to handle the ultra-wide resolutions. If you have already tried it and there was an issue then try to describe it to me. I'll see what I can do. Any chance of adding 5760x1080 support in the near future? Would be greatly appreciated.
File: Supervillain UI (Classic)05-18-14
One more update incoming (sorry to...
Posted By: Munglunch
One more update incoming (sorry to anyone who already downloaded tonights updates)
File: Supervillain UI (Classic)05-18-14
- Fixed - and Fixed (when running...
Posted By: Munglunch
- Fixed - and Fixed (when running the installer) Did a fresh install and... - the 3D portrait is a small full body portrait in the the Player Frame - chat fonts are small (easily changed but the default is smaller than usual) Thanks for continually tweaking the UI! :)
File: Supervillain UI (Classic)05-18-14
Re: Re: Re: minimap disappearance
Posted By: Munglunch
Fixed I think I may need a bit more info.... hi I just discovered this ui is just beautiful but wanting to try something on the minimap I end up with the minimap basic and impossible to put one of the ui I disabled by mistake the minimap skin on one of my alt but I came over to reactivate http://img4.hostingpics.net/pics/...
File: Supervillain UI (Classic)05-18-14
Fixed Message: ...terface\AddOns...
Posted By: Munglunch
Fixed Message: ...terface\AddOns\SVUI_StyleOMatic\addons\petbattle.lua:192: attempt to index field 'bgTexture' (a nil value) Time: 05/18/14 13:32:43 Count: 1 Stack: : ? ...terface\AddOns\SVUI_StyleOMatic\addons\petbattle.lua:192: in function <...terface\AddOns\SVUI_StyleOMatic\addons\petbattle.lua:188> : in function `Show' ....
File: Supervillain UI (Classic)05-17-14
Re: Nameplate error ?
Posted By: Munglunch
Let me know if you still get this with todays update. ns\SVUI_ConfigOMatic\modules\plate.lua:681: bad argument #1 to 'pairs' (table expected, got nil) Time: Sat May 10 20:23:31 2014 Count: 1 Stack: : ? Interface\AddOns\SVUI_ConfigOMatic\modules\plate.lua:681: in function `member' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialo...
File: Supervillain UI (Classic)05-17-14
Re: Aura bars being able to detach from player frame!
Posted By: Munglunch
Good idea, working on it.... Hey, Anyway we can move player aura bars to the middle of the screen between player and target frames? BTW love the UI so much..... Thanks for all u do for us!!!! Massiveunit