Results: 2270Comments by: Phanx
File: Grid09-17-10
There isn't, but Grid will be updat...
Posted By: Phanx
There isn't, but Grid will be updated for Cataclysm (eg. not using Ace2 anymore) before it's released. __
File: Grid09-15-10
The whole point of Grid is to show...
Posted By: Phanx
The whole point of Grid is to show information as concisely as possible; showing an icon for every debuff on a unit is not consistent with that goal. I can't think of any situation where you need to see more than three pieces of information about a unit's debuffs: Does this unit have a debuff I can dispel? The actual debuff doesn'...
File: Hydra - Multibox Leveling Helper09-15-10
See the ticket someone else already...
Posted By: Phanx
See the ticket someone else already posted in the bug tracker about that: http://www.wowinterface.com/portal.php?id=224&a=viewbug&bugid=6743
File: ShieldsUp09-12-10
Make sure that the path to the soun...
Posted By: Phanx
Make sure that the path to the sound file is correct, and that the sound file was in place before WoW started; WoW builds a list of files when it first opens, and won't pick up on any file additions or deletions while it's running.
File: PhanxChat09-11-10
As I've explained previously, Phanx...
Posted By: Phanx
As I've explained previously, PhanxChat explicitly ignores ChatFrame2, so there are three ways that error can occur, and none of them are my problem: 1. Another addon is using the AddMessage method incorrectly. If you can narrow it down, tell that addon's author to fix his code. 2. You modified PhanxChat to attempt to format me...
File: ShieldsUp09-10-10
ShieldsUp gets its list of sounds v...
Posted By: Phanx
ShieldsUp gets its list of sounds via the LibSharedMedia-3.0 library. In order to add more sounds, you need to register more sounds with the library. The easiest way to do this is to download the addon SharedMedia, and follow the instructions included in the "MyMedia instructions.txt" file for adding your own sounds (or fonts, or tex...
File: OnScreenHealth09-09-10
OnScreenHealth is not a unit frame....
Posted By: Phanx
OnScreenHealth is not a unit frame. It does not, and will never, support right-click unit menus, click-to-target functionality, or any other mouse interactivity.
File: Hydra - Multibox Leveling Helper09-09-10
Jumping is a movement action, so it...
Posted By: Phanx
Jumping is a movement action, so it requires a hardware event, and cannot be automated by an addon. Characters on flying mounts will automatically "takeoff" with you; you don't need to manually jump them, though you may need to pause for a moment while they catch up after takeoff. Talking and emoting aren't useful gameplay functio...
File: Hydra - Multibox Leveling Helper09-05-10
The latest release should be backwa...
Posted By: Phanx
The latest release should be backwards compatible with 3.2 clients. Let me know if you have any problems with it.
File: Hydra - Multibox Leveling Helper09-05-10
3.3.5.23 Added "/corpse release...
Posted By: Phanx
3.3.5.23 Added "/corpse release" and "/corpse accept" commands Added option to the Follow module to show/hide chat messages Added basic spam detection to try to prevent forwarding spam whispers Added trust list management functions to the options panel Settings are now saved on a per-character basis
File: Hydra - Multibox Leveling Helper09-04-10
If you look closely at the options...
Posted By: Phanx
If you look closely at the options UI, you'll note that the "verbose" option only applies to the Automation module. ;) But yeah, I can add an option to turn off the chat messages when someone starts or stops following you. Have you noticed any issues with the UIErrorsFrame message about someone stopped following you? It should onl...
File: oUF Phanx09-04-10
Oh, that's intentional. If the unit...
Posted By: Phanx
Oh, that's intentional. If the unit's health or mana are full, then you don't really need to see "100%" written on the frames. The goal is that things are only shown when they matter.
File: Mount Check09-04-10
Probably a general option to hide a...
Posted By: Phanx
Probably a general option to hide all mounts the current character cannot obtain/use would be the best solution; I see paladin-only mounts in the screenshot, but if I'm not playing a paladin, there's not really any point in showing these to me. Also, the Black Qiraji Battle Tank is no longer obtainable at all, as the AQ gates have...
File: oUF Phanx09-04-10
What? This layout never hides your...
Posted By: Phanx
What? This layout never hides your health or mana bars, and you didn't specify any verbs with regard to focus and party health... __
File: Hydra - Multibox Leveling Helper09-03-10
I'll see what I can do. I don't hav...
Posted By: Phanx
I'll see what I can do. I don't have access to a 3.2 client, though, so I won't be able to test anything myself. On a side note, if PhanxChat is so famous in China, why haven't any of you guys sent me translations yet? :p
File: PhanxChat09-03-10
There are chat addons that do chang...
Posted By: Phanx
There are chat addons that do change the font, change the textures, and do dozens of other things PhanxChat doesn't do. I've intentionally left those things out of my addon, because I don't have any use for them personally, and try to avoid writing code that I'll never use, both because I don't want to spend time on it in the first p...
File: oUF Phanx09-01-10
I could add support for oUF_TotemBa...
Posted By: Phanx
I could add support for oUF_TotemBar, but it wouldn't be very well integrated into the frames, as I have no use for it myself and don't really want to spend a lot of time modifying the frames to fit more bars. It would probably be an external thing hanging off the bottom of the frame, kind of like the cast bar. Post a feature request...
File: PhanxChat09-01-10
Scroll down about 5 posts.
Posted By: Phanx
Scroll down about 5 posts.
File: Krahg's Functions08-31-10
DoesBagHaveOne(ItemName) - Returns...
Posted By: Phanx
DoesBagHaveOne(ItemName) - Returns true if the character has ItemName in bags. Is there something wrong with the GetItemCount API?
File: oUF Phanx08-27-10
For 99% of requests on 99% of addon...
Posted By: Phanx
For 99% of requests on 99% of addons, if there is not an option in the addon's options panel, then you would need to edit the addon's code to implement the request yourself.
File: PhanxChat08-27-10
PhanxChat doesn't (and will never)...
Posted By: Phanx
PhanxChat doesn't (and will never) modify fonts, so your question is not really relevant to this addon. The SetFont API page on WoWWiki may be of some use to you; if you need more help, posting a thread in one of the coding help forums here or on wowace.com would be a better solution than posting a comment on a random addon. :p
File: oUF Phanx08-23-10
You'd have to modify the code.
Posted By: Phanx
You'd have to modify the code.
File: Grid08-21-10
What do you mean? There is always a...
Posted By: Phanx
What do you mean? There is always a frame for yourself shown in Grid, unless you are using some third-party code (such as a plugin) that intentionally disables this functionality. If you want your name shown separately somewhere else, your post didn't explain it very well. Maybe you could post a screenshot?
File: oUF Phanx08-16-10
Originally posted by X-buZZ Is it...
Posted By: Phanx
Originally posted by X-buZZ Is it possible to implement your border texture (like your unit frames are using) as a border in Shared Media? It seems that this texture is not in the common border texture format. Probably, but I have no interest in doing so. If you want to modify the image to work as a SharedMedia border, feel free...
File: oUF Phanx08-15-10
Several things. First, you'd need t...
Posted By: Phanx
Several things. First, you'd need to remove the CustomFilter on the Buffs and Debuffs elements for the target frame. Second, you'd need to modify both the Buffs and Debuffs element to show more icons, and probably move them so they didn't overlap. If you need more specific assistance, post in the oUF forum on this site.