Results: 1968Comments by: Munglunch
File: Supervillain UI (Classic)11-17-13
fixed Hello not sure if you know...
Posted By: Munglunch
fixed Hello not sure if you know or not but when I go to trainers like the jc trainer there are icons for things but no info on how much it costs to train. Same with the mount trainers.and on my paladin there is really no way to tell what seal im useing.http://i.imgur.com/DSm5A37.jpg
File: Supervillain UI (Classic)11-17-13
Made some quick changes and added a...
Posted By: Munglunch
Made some quick changes and added a few small features. If you were having issues with moving frames but they were not saving their position, this is fixed now. Also changed the upper left data text slots (it should be obvious when you login.)
File: Supervillain UI (Classic)11-15-13
Re: hmm
Posted By: Munglunch
Should be fixed now I can't choose any, it's missing in the installation Edit: I use the super frames. And for the party frames I have to change to party framing settings: - General -> Uncheck "Enable Grid Layout" - General -> Set width 75 - General -> Set height 60 - Portrait -> Style -> 3D
File: Supervillain UI (Classic)11-14-13
Re: Party Frames
Posted By: Munglunch
Which frame layout did you choose? The only one that uses overlays is "super" The party Frames got no overlay Portrait anymore
File: Supervillain UI (Classic)11-14-13
Re: Insane!
Posted By: Munglunch
Skulls and minion options I will get fixed. As far as the micromenu goes, I totally agree with you. Its one of the few things I am really unhappy with. I am having artists block trying to think of a re-design for the microbar at the moment but eventually lightning will strike and I will get it "Villainized". You're releasing upda...
File: Supervillain UI (Classic)11-14-13
I believe these are now fixed 1)...
Posted By: Munglunch
I believe these are now fixed 1) a skin issue about open the blackmarket. Message: ...e\AddOns\SVUI\modules\skins\blizzard\blackmarket.lua:66: attempt to index field 'hover' (a nil value) Time: 11/14/13 07:22:42 Count: 1 Stack: (tail call): ? ...e\AddOns\SVUI\modules\skins\blizzard\blackmarket.lua:66: in function `?' Interf...
File: Supervillain UI (Classic)11-12-13
All of these should now be fixed S...
Posted By: Munglunch
All of these should now be fixed Sweet! Love the new consolidated buffs and the action bar layouts! One minor gripe, the default microbutton bar covers the laborer button. Easily moved. I'll post anything else I run into. Also... Lost the name text on the Pet and ToT frames. Thanks as usual!
File: Supervillain UI (Classic)11-12-13
I was not aware of the 5th chi, i w...
Posted By: Munglunch
I was not aware of the 5th chi, i will have to make another texture for it. The LFG icon should be appearing to the bottom left of your minimap Found another minor thing. Missing a texture for the Monk's 5th chi. Windwalkers get 5. Also the looking for group "eye" icon on the minimap is missing. (Or it's somewhere where I can't find...
File: Supervillain UI (Classic)11-12-13
Should be fixed now.. Hi So gla...
Posted By: Munglunch
Should be fixed now.. Hi So glad this UI is back. I have a problem with the raid utility tool, it won't hide, I moved it to a side, but it is really annoying to have it out all the time, is there a way to toggle it off? Thx http://img545.imageshack.us/img545/3658/y5i8.jpg
File: Supervillain UI (Classic)11-11-13
Re: Impressive Work!
Posted By: Munglunch
Thank you! Hope you enjoy it. Wow... nice update! :)
File: Supervillain UI (Classic)11-11-13
Damnit!! I left grid mode running w...
Posted By: Munglunch
Damnit!! I left grid mode running wild in the Config code. I will get this fixed ASAP. As far as the micro menu goes, I can't decide where to put it yet but it will eventually find an appropriate home. Sweet! Love the new consolidated buffs and the action bar layouts! One minor gripe, the default microbutton bar covers the laborer b...
File: Supervillain UI (Classic)11-11-13
Incoming
Posted By: Munglunch
Major update this time. You are all going to want to do a clean install this time.
File: Supervillain UI (Classic)11-08-13
Just wanted to let everyone know th...
Posted By: Munglunch
Just wanted to let everyone know that I have been working hard to get all of your requests and bugs taken care of. Still have a little bit farther to go but I'm pretty happy with what's been changed in this next update. To name a few things that you can expect, minimap options such as placement and style, more textures for damn near...
File: Supervillain UI (Classic)11-04-13
I have a fix for this, I will have...
Posted By: Munglunch
I have a fix for this, I will have this uploaded later this evening. Went into a BG this morning and getting error. Message: ...rface\AddOns\SVUI\modules\datatexts\battleground.lua:43: attempt to index field '?' (a nil value) Time: 11/02/13 06:57:09 Count: 1 Stack: (tail call): ? ...rface\AddOns\SVUI\modules\datatexts\battl...
File: Supervillain UI (Classic)11-01-13
DAMN YOU BLIZZZZAAAARRRD!!!!!!!!...
Posted By: Munglunch
DAMN YOU BLIZZZZAAAARRRD!!!!!!!! ...k I'll check it out Thank you! (and looking good too!). One more thing, I noticed that the Pet Battle chat tab sometimes comes out as not skinned. Updated and fixed (3.1.4) Found a couple of problems: Pet Journal pet quality borders are uneven; and during pet battles, the pet portraits...
File: Supervillain UI (Classic)11-01-13
Updated and fixed (3.1.4) Found a...
Posted By: Munglunch
Updated and fixed (3.1.4) Found a couple of problems: Pet Journal pet quality borders are uneven; and during pet battles, the pet portraits are missing. Thanks!
File: Supervillain UI (Classic)10-31-13
Thank you I will get these fixed....
Posted By: Munglunch
Thank you I will get these fixed. Found a couple of problems: Pet Journal pet quality borders are uneven; and during pet battles, the pet portraits are missing. Thanks!
File: Supervillain UI (Classic)10-31-13
I'll be honest, my consolidated buf...
Posted By: Munglunch
I'll be honest, my consolidated buffs are a very raw concept that has not been given much attention until today. I wouldn't bother debugging them as I have already begun redesigning them into something more appealing to the eye (and brain). I do still appreciate the heads up though. Something is screwy with the consolidated buff f...
File: Supervillain UI (Classic)10-31-13
FYI I just caught a missing piece o...
Posted By: Munglunch
FYI I just caught a missing piece of code in durability datatexts and fixed it. 3.1.36
File: Supervillain UI (Classic)10-31-13
Re: Re: Re: Unit backgrounds & minimap
Posted By: Munglunch
Yeah pretty much everything will have the option of being enabled or not. My wife uses SVUI (damn well better ;)) and if sounds and comics were flying all over her screen during arena night she would probably try to kill me. Awesome! The only thing I might suggest for these changes is a way to make the sound effects optional (NO i...
File: Supervillain UI (Classic)10-31-13
Oh snap! Good looking out. I am pus...
Posted By: Munglunch
Oh snap! Good looking out. I am pushing this up now. In datatexts\guild.lua you need a local split = string.split declared up top. It's throwing an error otherwise. 1x SVUI-3.1.1\modules\datatexts\guild-Guild.lua:93: attempt to call global "split" (a nil value) SVUI-3.1.1\modules\datatexts\guild-Guild.lua:93: in main chunk...
File: Supervillain UI (Classic)10-31-13
Re: Unit backgrounds & minimap
Posted By: Munglunch
I'm actually glad you asked this specific question! YES the older textures will make their return! The planned awesomeness you can expect to see soon goes like this: (pay attention here everyone! I'm about to give away the master plan....) 1. Themes will be changing to consist of more than just colors. Based on selected theme...
File: Supervillain UI (Classic)10-31-13
Re: Compatibility with ElvUI addons?
Posted By: Munglunch
It's been requested and I do intend to either modify selected ElvUI addons for use with SVUI or something of that nature. SVUI is primarily just the ElvUI core with all my prettiness covering it up, but there are still major core changes I have made that put SVUI out on it's own. This is why I can't just plug ElvUI addons in directly...
File: Supervillain UI (Classic)10-31-13
Re: 1366x768 resolution
Posted By: Munglunch
When I began cannibalizing ElvUI to make the new SVUI, I will admit that I neglected the pixel-perfect integrity in the process. I really need to go back through everything and verify that low-rez works as it should. This is on my to-do list. Hello again, I tried installing this last night with the low resolution setting - I'm ver...
File: Supervillain UI (Classic)10-31-13
Re: Re: World Map triggers
Posted By: Munglunch
The main menu had to be removed due to the API changes that are breaking addons right now. To compensate I added the ElvUI style microbar back into the code and you can find it by mouseover at the top center of your screen. Also you can "middle-click" your mouse on the minimap to produce yet another main menu. As far as the worldm...