Results: 422Comments by: Taffu
File: SLDataText12-09-08
Originally posted by bkerwin The...
Posted By: Taffu
Originally posted by bkerwin The clock module still doesn't pulse for me with a pending calendar invitation. The calendar module does. Is the clock supposed to do this or no? It would be a great help if it did. The Calendar modules pulses for Calendar updates, not the clock. Disabling the Calendar will show the GameTimeFrame (w...
File: SLDataText12-07-08
Originally posted by syrupk I hat...
Posted By: Taffu
Originally posted by syrupk I hate to re-ask questions because I don't want to seem like a pain, but you might have missed it. Is it possible to get an option for the text to have an outline? Or is there someway I can edit the lua to give all the text that outline. I'm desperately trying to make it match the rest of my UI text a...
File: SLDataText12-06-08
Originally posted by Sueisfine Hi...
Posted By: Taffu
Originally posted by Sueisfine Hi there Taffu. Just a question: do you think it's possible that the Friends List module in SLDT could be messing with my friends notes even if I have it (and always had) disabled ? I'm asking this because a few days ago I added a new friend and placed a note for him and since then everytime I...
File: SLDataText12-05-08
Originally posted by Arkive Exact...
Posted By: Taffu
Originally posted by Arkive Exact same error as Subere. Also using enUS. This, I think, has something to do with the encoding of the file. I'll mess around and see if I can fix it (those Locales are provided by another user...however I don't get the "L" error on login...but I get it on UI Reload).
File: SLDataText12-04-08
Originally posted by Maldazzar :...
Posted By: Taffu
Originally posted by Maldazzar : SLDataText-2.1.6\Locale\zhCN.lua:4: attempt to index local 'L' (a nil value) : SLDataText-2.1.6\Locale\zhTW.lua:4: attempt to index local 'L' (a nil value) Client, please. And for future reference, anyone who is providing a bug/error regarding Localization files, please please tell me what l...
File: TipTac12-03-08
First load, upon trying to configur...
Posted By: Taffu
First load, upon trying to configure (clean WTF): TipTacOptions/Options:255 is finding "anchor" as nil (referencing TipTac.anchor frame in btnAnchor button function in config). I manually fixed it by giving the "a" anchor frame in the TipTac core file a name of "TipTac_Anchor" instead of nil and using TipTac_Anchor:Show/Hide()...
File: SLDataText11-29-08
Originally posted by Devtech Erro...
Posted By: Taffu
Originally posted by Devtech Error on Logging in: http://i264.photobucket.com/albums/ii162/Sowena/error1.png Check your bug report for notes, I need more information to be able to troubleshoot the error.
File: SLDataText11-26-08
Originally posted by Sevren92 i h...
Posted By: Taffu
Originally posted by Sevren92 i have an idea (might be implanted if it is i just dont know where or its not working for me if thats the case please tell me how) add an align function where basicaly i set Gold to align to the Left makeing any aditional text continue building FROM that point and to the right Example:...
File: SLDataText11-13-08
I appears Tracking icons have gone...
Posted By: Taffu
I appears Tracking icons have gone missing since launch...just a heads up that I'm aware of the issue and working on it. ;)
File: SLDataText11-12-08
Originally posted by Arkive If it...
Posted By: Taffu
Originally posted by Arkive If it's the firends module, is it safe to say that we won't experience the issues if that module is disabled? The obvious answer is yes, but I wasn't sure if perhaps the enabled/disabled was just the display portion and not the back-end processing. Disabling will stop the module from functioning ent...
File: SLDataText11-12-08
Originally posted by jasoniscursed...
Posted By: Taffu
Originally posted by jasoniscursed Is it possible to have (Server Time : Local Time) showing at once like it did in the past? It's a feature I really miss as I live in the US and play on an Oceanic server. I have looked around in the config menu and can't seem to find the option to have this. I didn't add this option this tim...
File: SLDataText11-12-08
After some preliminary tests this m...
Posted By: Taffu
After some preliminary tests this morning, the issue boils down to the Friends module, which might be due to the Friends Note feature that was added. I will be doing further testing/fixing this evening (provided the servers are up and stable), and should hopefully have a working patch uploaded this evening so that there aren't any is...
File: SLDataText11-12-08
Originally posted by lapingultah...
Posted By: Taffu
Originally posted by lapingultah 1) Would it possible to hide am/pm from clock when 24h format is used? 2) Would it possible to color latency text accoring to its amount? (Like -250 green, 250-400 yellow, 400+ red) There is already an option for this in the Clock Configuration (Hide Meridiem). Reactive coloring could be added.
File: SLDataText11-12-08
Originally posted by Scarface42 1...
Posted By: Taffu
Originally posted by Scarface42 1&2: I meant the displayed text. I was assuming, you know, if I were playing a Hunter, and selected "Ranged Crit" then it displayed the text on screen as "CRIT"... well, would seem kind of obvious seeing as I just chose "Ranged Crit"? or "RAP" etc. 3: I wasn't diss'n you or the addon. I meant, it'...
File: SLDataText11-11-08
Originally posted by Scarface42 1...
Posted By: Taffu
Originally posted by Scarface42 1a. Ranged AP. Maybe you could change the text to "RAP" or even just "AP" 1b. I edited the lua myself to say RAP, but, not everyone knows how. 2a. Ranged Crit %. Maybe you could change the text to "CRIT" 2b. Same as 1b, however, being that we are setting up ranged values, one would assume we kno...
File: SLDataText11-11-08
Re: Re: Re: Achoring problems
Posted By: Taffu
Originally posted by Marydoll Alright thx i will try that, one more question tho. About the coloring. If i type in the hexcode for grey (wich is ccccc according to google) the color doesnt change but i just get loads of c's in the actualy on screen text. I got absoluutly 0 knowledge of hexcode so i am probably doing something w...
File: SLDataText11-11-08
Re: Achoring problems
Posted By: Taffu
Originally posted by Marydoll Hey i downloaded this addon today and so far i am loving it! just one problem tho, for some reason stuff wont anchore together. For instance if i try to anchore the FPS and Latency together i will type in the anchor of the PFS frame SLDT_Latency and put to anchor to the left. The FPS frame will pop...
File: SLDataText11-11-08
Re: Memory problem
Posted By: Taffu
Originally posted by gothicknight I would like to start by sayin great mod. I do like it, but, unfortunatly i can't use. I usually run around 40-80fps (depending on where i am, see system specs in sig) and as soon as installed this mod i dropped to about 12fps in a battleground (i usaually run around 45fps). It seems to have a big...
File: SLDataText11-10-08
Originally posted by skeat12 Got...
Posted By: Taffu
Originally posted by skeat12 Got these today Interface\AddOns\SLDataText\Elements\Mail.lua:262: attempt to perform arithmetic on global 'closeDelay' (a nil value) (tail call): ? Interface\AddOns\SLDataText\Elements\Mail.lua:262: in function `?' Interface\AddOns\Ampere\CallbackHandler-1.0.lua:146: in function
File: SLDataText11-09-08
Originally posted by mar Just upd...
Posted By: Taffu
Originally posted by mar Just updated to the latest version and I got two problems; Whats up with the "insane" shadow X/Y align? It's way out of reach. Also, if you align the guild-list to top-left, the popup-window goes out of bounds. (the screen that is.) The shadow isn't that dramatic, a 1.5 offset isn't terribly dramatic...
File: SLDataText11-08-08
Originally posted by Anaral First...
Posted By: Taffu
Originally posted by Anaral First off, thank you for such a great and useful addon. I'd just like to ask if there is a way to trim the memory tooltip? I know the old version you could in the menu, but that's not there now. I have a bunch of addons and it'd be nice to only see the top 10 or 20 only. Second is a small bug wit...
File: SLDataText11-08-08
Uploaded 2.1.3: Should fix Chinchil...
Posted By: Taffu
Uploaded 2.1.3: Should fix Chinchilla problem as well as addresses the load order of the Modules to allow them to anchor properly by not calling the SetPoint() API until all modules are loaded. Also added a global option to toggle class color use. Arkive: I would imagine BF isn't declaring itself as a global, and SLDT doesn't a...
File: SLDataText11-08-08
Originally posted by Sueisfine Ye...
Posted By: Taffu
Originally posted by Sueisfine Yes, tried to fiddle with Chinchila options too but still no luck. I reverted back SLDT version 2.10 and Zone Text is working perfectly with Chinchila. I will re-check the issue with Chinchilla. Anchoring issues: Modules that are not showing up anchored to other SLDT modules seem to have to...
File: SLDataText11-07-08
Lodewijk: I enabled/disabled every...
Posted By: Taffu
Lodewijk: I enabled/disabled every module before reposting, and they all worked for me. Are you on a non-US client? Color selection is in Global Options (Hex Colors input). Indicate what modules are giving you errors when enabling or disabling. Also, if the modules on your Minimap are not showing, adjust the Strata in the module o...
File: SLDataText11-07-08
Fixed the problem with disabling mo...
Posted By: Taffu
Fixed the problem with disabling modules, as well as adding the ForceHide to clock module for GameTimeFrame, associated GameTimeFrame to Calendar (if Cal is disabled, option to forcehide TimeFrame in clock becomes available), fixed Statline, added Shift+Click to Clock for Calendar again. As for your other errors, lodewijk, profile...