Results: 243Comments by: Ne0nguy
File: PortMe05-05-09
Version 3.1.1.13 (5/5/09)
Posted By: Ne0nguy
Version 3.1.1.13 (5/5/09) - Fixed a bug that would cause settings to get reset
File: DeathClock05-05-09
Version 3.1.1.9 (5/5/09)
Posted By: Ne0nguy
Version 3.1.1.9 (5/5/09) - Fixed a bug that would cause settings to get reset - Corrected an issue where the stabilization factor would make the countdown display -X days As for the bug below, if it happens again let me know what you were doing when the error appeared. The only way I can think that one would happen is if you ope...
File: PortMe05-03-09
Version 3.1.1.12 (5/3/09)
Posted By: Ne0nguy
Version 3.1.1.12 (5/3/09) - Fixed a bug that would cause any Say or Whisper to trigger PortMe Edit: Guess I didn't, Fixed in 3.1.1.13
File: PortMe05-03-09
Known Bug in Version 3.1.1.11 (5/3/09)
Posted By: Ne0nguy
Well it looks like I managed to break with this update. There is currently an issue with loading the saved variables that will cause PortMe to trigger off of any whisper or /say event. I will post an update shortly.
File: PortMe05-03-09
Version 3.1.1.11 (5/3/09)
Posted By: Ne0nguy
Heres the update everyone has been waiting for... Sorry it took so long. Version 3.1.1.11 (5/3/09) - Added an options panel - Removed most slash commands
File: DeathClock05-03-09
Version 3.1.1.8 (5/3/09)
Posted By: Ne0nguy
Version 3.1.1.8 (5/3/09) - Changed the minimum cache time from 1 second to 5
File: DeathClock04-30-09
Version 3.1.1.7 (4/30/09)
Posted By: Ne0nguy
Version 3.1.1.7 (4/30/09) - Added Interface Options to allow users to change accuracy settings - Minor performance increase - Reflected Shield Damage now calulcated in DPS
File: DeathClock04-25-09
Version 3.1.1.5 (4/25/09)
Posted By: Ne0nguy
Version 3.1.1.5 (4/25/09) - LeftMouse now drags the frame - RightMouse now reports stats - Frame location is now saved across sessions - DeathClock will now remain hidden unless the target is taking damage
File: DeathClock04-25-09
Originally posted by Crazytoo You...
Posted By: Ne0nguy
Originally posted by Crazytoo You move it and sign out and then back in, it doesn't remember the new location. Thank you for a great mod and your time. I am aware of this issue and am still in the process of figuring out a way to save the frame location. Edit: This has been fixed in version 3.1.1.5
File: DeathClock04-25-09
Re: Re: Re: Clock?
Posted By: Ne0nguy
Originally posted by Kasprague84 I can't wait till it works with this :P This addon has been updated 3 times since the last comment, It already should. :cool:
File: DeathClock04-24-09
Re: Clock?
Posted By: Ne0nguy
Originally posted by DaemonSambe Where exactly does this information showup? I've enabled the addon, and seen nothing popup anywhere. This addon ties into the TargetFrame. When you have a target selected the DeathClock frame will appear in the Top Center of your screen. If you have any addons that suppress the Blizzard UI you...
File: Fishing Buddy04-19-09
Suggestion
Posted By: Ne0nguy
Since fish can no longer get away, would it be possible to make it AutoLure after fishing up a trash item? and also not log the trash items in the list. Originally posted by oddtoddy Are there two different versions of this addon by the same author? I know that I've seen Fishing Buddy "EBA" and just "Fishing Buddy". I just thoug...
File: QuestHelper04-17-09
I think you may have left some debu...
Posted By: Ne0nguy
I think you may have left some debug code enabled in this release: ChatFrame contents after showing QH: WatchFrameItem1 table: 13055200 WatchFrameItem2 nil QuestHelper: QuestHelper is now shown.
File: ScrapBook (Retail)04-12-09
Re: Extras
Posted By: Ne0nguy
Originally posted by Ketua Fantastic Addon, but it usually misses the high points, any chance you could set up togglable SS for achievements, levels, and boss kills as well? ScrapBook was originally designed to take a screenshot every time you gained a bar of XP. When it did this I found, when I leveled it got the snapshot fine,...
File: BadPlayer04-09-09
Re: Issue with BadPlayer
Posted By: Ne0nguy
Originally posted by Bloaf I am running into an error with BadPlayer, it will only let me enter 12 characters into the comment field. Per the release notes, I should be able to enter 300 charaters over 3 lines I believe. Thanks for the feedback. I have isolated the issue and it will be fixed in the next release of BadPlayer....
File: PortMe04-07-09
Next version
Posted By: Ne0nguy
I rewrote most of the code in this add-on. The next version Does have customizable phrases. You will be able to change: * The invite trigger * The "Portal Spawned" /s message * The "Portal Spawned" group message * The responce to portal requests when you are able to invite them * The responce to portal requests when you are...
File: BadPlayer04-06-09
Re: GoodPlayer List
Posted By: Ne0nguy
Originally posted by Snowwy Have you considered also implementing a good player portion of this mod? I mean I already consider this one of the best mods ever, but having a guild sharable good player list would be awesome to boot. This add-on was mainly intended for warning you about potential bad players to prevent wipes and g...
File: BadPlayer03-28-09
Originally posted by alphaomega16...
Posted By: Ne0nguy
Originally posted by alphaomega16 How do you make this addon communicate with other guild members that have the addon ? From a user standpoint or a developers? Currently it should do this automatically, provided other guild members use this add-on and have the same version. Whenever a player joins your group they are scanne...
File: ClassLoot03-23-09
Out of Date
Posted By: Ne0nguy
The current version hosted on WoWInterface is out of date. You can find an updated version of ClassLoot on Curse.com
File: WIM (WoW Instant Messenger)03-20-09
After installing 3.0.8 I have notic...
Posted By: Ne0nguy
After installing 3.0.8 I have noticed that a transparent grey border appears around my screen while I am in combat.
File: PortMe03-16-09
Progress
Posted By: Ne0nguy
Development progress: (features for the next releases) New features * GUI Options Screen * Chat Alerts for players that do not have PortMe Current Issues * This addon works fine. If it is the only instance of the addon running on the realm * currently responds to to many triggers, which quickly floods chat and turns into spam
File: BadPlayer03-09-09
Feedback Needed
Posted By: Ne0nguy
All of the major features I have been planning for have now been implemented. As far as I can test, everything is working properly with no errors. But my testing is limited due to the fact that I only have one account, and I can only emulate so much. This addon is designed for active players in active guilds so I could use som...
File: PortMe03-04-09
I will be shifting my focus back on...
Posted By: Ne0nguy
I will be shifting my focus back on this soon. Very busy with BadPlayer and RL
File: BadPlayer02-16-09
BadPlayer Updated
Posted By: Ne0nguy
I have renamed the majority of the files included in the zip. It is recommended that you delete your BadPlayer directory before extracting the latest release.
File: BadPlayer02-12-09
Originally posted by Jeania one t...
Posted By: Ne0nguy
Originally posted by Jeania one thing I wouldn't want to do is advertise who my 'bad players' are and why they are on my 'list' so to speak ^^. Is this by any chance a 'private' list Currently, this addon does not communicate with other players. So yes, it is private. However, one of the next 3 releases is expected to have guil...