Results: 824Comments by: Dridzt
File: Armory QuickLink01-18-12
Thanks very much for the reply....
Posted By: Dridzt
Thanks very much for the reply. I would have reloaded after disabling to alleviate the problem--as I did in the after raid test--but there was no time to. It was a BH raid I was assembling and there was no opportunity to go offline reloading even for a minute...heh.I wasn't clear, sorry about that. I was asking if you had to lo...
File: Armory QuickLink01-18-12
This is rather strange in that I'd...
Posted By: Dridzt
This is rather strange in that I'd expect to have gotten more reports, plus I've been an RL/assistant and MT using this and promoting/demoting tanks and assists "forever", never had an issue. Will try to do it exclusively through the game dropdown and not through the /mt and /mtoff slash commands for next few raids (I've been d...
File: MiniLoot01-15-12
Any chance for profiles? I am happ...
Posted By: Dridzt
Any chance for profiles? I am happy that you like the addon, I hope you enjoy its features more than just the LFR filtering, that's just one of the minor features. :POh I'm using most of it, it's just loot spam is only a problem in LFR for me. Looting in guild raids is much more organized for us, there's no confusion over who did w...
File: MiniLoot01-15-12
This has been a godsend when runnin...
Posted By: Dridzt
This has been a godsend when running LFR with the alts. Any chance for profiles? I have a dedicated chatframe for loot/trades, problem is that's not the same on all characters. For now I just edited the .toc to make MiniLoot use percharacter SV and that's fine (as long as I remember to edit it again before logging in with an...
File: NeonChat01-01-12
Re: Re: Temp fix
Posted By: Dridzt
This link has been deleted from pastebin, could you please add it back and / or submit a patch for NeonChat?Done. http://pastebin.com/aw8Xf8V7 It's just a sanity check added, no code changes done (or needed afaik) :)
File: Armory QuickLink12-31-11
Re: error
Posted By: Dridzt
whenever I click on the armory link in party frames it says cannot find server?? but the chat frame link works fine... thanks for the addon ;-)Will take a look after holiday, thanks for report. Edit: Try 1.81-40300 when approved.
File: Cowmonster's CombatMeters12-29-11
Now perhaps I've missed something,...
Posted By: Dridzt
Now perhaps I've missed something, but in every other language I've ever used when you define anything with local it is not global. Is this not the case with lua? Seems if local doesn't make functions and variable definitions local then there wasn't much point in including it in the language. You can't butt out yet, teach, class...
File: Cowmonster's CombatMeters12-29-11
Glad you got it working but you're...
Posted By: Dridzt
Glad you got it working but you're still leaking globals alot... that was the main issue. When you have a global function named OnEvent you can't really tell what you might be overwriting from other addons or even blizzard stuff. If you look at the code I posted I just wrapped your functions inside your addon private table so t...
File: Cowmonster's CombatMeters12-29-11
Should and does are two very differ...
Posted By: Dridzt
Should and does are two very different things. Use the addon get in combat with the training dummies and try a /run CombatMetersFrame:Hide(). I can't figure why it wouldn't work, but if you can I would love to know. There were quite a few unwanted globals*, I can only assume the problem was with one of those if you were experien...
File: Cowmonster's CombatMeters12-29-11
I haven't swapped to secure frame t...
Posted By: Dridzt
I haven't swapped to secure frame to do the in/out of combat show/hide (grumble grumble grumble),Sorry to butt in :p This comment intrigued me. You don't need secure frames to do incombat show/hide unless your addon is trying to take protected actions. A damage meter normally wouldn't actually "do" anything (like trying to cas...
File: Archy - Archaeology Assistant12-29-11
Re: 1.89 quirks
Posted By: Dridzt
Some overlap with previous comments but I'd rather have them grouped. enUS client, style:graphical, using the minimap button for most operations. 1. Upon first showing the digsites and artifacts windows the button doesn't show until a manual survey is done first (from spellbook or actionbar button). 2. Artifacts lis...
File: Archy - Archaeology Assistant12-26-11
1.89 quirks
Posted By: Dridzt
Some overlap with previous comments but I'd rather have them grouped. enUS client, style:graphical, using the minimap button for most operations. 1. Upon first showing the digsites and artifacts windows the button doesn't show until a manual survey is done first (from spellbook or actionbar button). 2. Artifacts lis...
File: XLoot12-19-11
r375
Posted By: Dridzt
Item Count not visible on loot buttons should be fixed in r375 and later.
File: SocialTabs12-13-11
Meant to post something here after...
Posted By: Dridzt
Meant to post something here after I tried this addon but forgot :) Anyway here goes... very nice work; it replaced KeepingTabs and tabDB for me and does the job perfectly. :banana: (KeepingTabs + tabDB great addons and problem-free for anyone needing their specific functionality but this covers both their uses)
File: FluidFrames12-13-11
Thank you so much for this addon, I...
Posted By: Dridzt
Thank you so much for this addon, I love it. Ever since 4.3 (I think, or the newest patch) I need to Reload UI to get it to work on the paper doll and sometimes other windows. Once I do that, everything moves fine. Any Ideas or anything I can do to help please let me know. Oh, I use Move Anything to position and scale my bags and...
File: FluidFrames12-10-11
FluidFrames for 4.3
Posted By: Dridzt
Under Other Files: here
File: RightClickSelfCast12-10-11
ElvUI support
Posted By: Dridzt
A guildmember using RCSC asked if it was possible to add support for ElvUI v3 Apparently it was working in v2 but they did a rewrite of the actionbar code. Anyway :) I took a look and this is the result: http://pastebin.com/KYL9QpWM In the process I made a couple other minor changes: - direct _G lookups instead of getglob...
File: World Markers Classic12-07-11
@Zidomo, Error should be fixed in...
Posted By: Dridzt
@Zidomo, Error should be fixed in v1.35-40300, re-enable timers and see if it's gone.
File: QuestGuru12-07-11
Right here for right now. I woul...
Posted By: Dridzt
Right here for right now. I would prefer that Wow Interface had a ticket tracker, but if it does I haven't found it yet. -gIt has if you enable your author portal. ;)
File: Reputation Bars12-04-11
Embedded Lib
Posted By: Dridzt
Hi :) Neither this nor the curse version seem to have picked up the latest LibBars-1.0 version that fixes the 4.3 division by zero errors.
File: World Markers Classic12-04-11
= "C stack overflow:\n:...
Posted By: Dridzt
= "C stack overflow:\n: ? = "error", = "(*temporary) = WorldFrame {\n 0 = \n}\n(*temporary) = \"RightButton\"\n(*temporary) = defined =:-1\n(*temporary) = WorldFrame {\n 0 = \n}\n(*temporary) = \"RightButton\"\n = defined =:-1\n = defined @Int...
File: NeedToKnow12-03-11
False alarm in any case sorry :o Ok...
Posted By: Dridzt
False alarm in any case sorry :o Ok, no problem :) Say, a bunch of folks on Curse report that NTK 4.0 blew away their 3.2 settings. Did that happen for you?No, any bars I had setup from previous versions remained.
File: FluidFrames12-02-11
@Kharthus. Can you do me a favor a...
Posted By: Dridzt
@Kharthus. Can you do me a favor and try the newer archive 2.4b and see if it's error free? Without changing the .toc. I understand why it might error but unfortunately I can't reproduce it locally. Thanks.
File: FluidFrames12-02-11
Cold and reload. It's not an lua...
Posted By: Dridzt
Cold and reload. It's not an lua error pop-up, it shows up in the chat window as addons are loading. Update: I added Blizzard_TimeManager as a required dependency to your TOC and the error went away.Yea that would make it go away as #ReqDep is forcing Blizzard_TimeManager to load before FluidFrames. I'll try to find a more e...
File: FluidFrames12-02-11
Saw this when logging in: FluidF...
Posted By: Dridzt
Saw this when logging in: FluidFramesControlPanelTempDraggableTimeManager.callback(0, true, false) Error: Interface\AddOns\FluidFrames\FrameTempDragging.lua:113: attempt to index global 'TimeManagerFrame' (a nil value)Was it a 'cold login'? I did all my testing with ReloadUI (a bad habit as previous experiences have shown) so...