Results: 422Comments by: Taffu
File: SLDataText10-20-08
Originally posted by Evolution85...
Posted By: Taffu
Originally posted by Evolution85 An ammo counter. Like AmmoFu. Again, the Bag Module in SLDT accounts for Ammo Bags and counts the Ammo "in" the bags, in addition to your normal bags. This results in an Ammo count (hence the option to "hide" ammo in the configuration).
File: SLDataText10-20-08
Originally posted by Mordog Can`t...
Posted By: Taffu
Originally posted by Mordog Can`t enter the gui with /sldt or /sldatatext on german client Anyone know why? The german table has not been localized, check the SLDT_Locale.lua file to update the slash commands/content. I'm working on localizing it myself using a translator (and it's probably not going to make much sense when...
File: SLDataText10-20-08
Originally posted by Evolution85...
Posted By: Taffu
Originally posted by Evolution85 2) An ammo option. Out of curiousity, in what sense do you mean Ammo option? The Bag module accounts for Ammo associated with bags (Quiver/Ammo Pouch/Soul Bag) that are used for Ammunition/Shards. Is the request for an Ammo counter for simply having Ammo equipped to the Ammunition slot with an ac...
File: SLDataText10-20-08
Updates coming later today
Posted By: Taffu
I've drycoded some updates that will be tested and uploaded this evening barring any horrible errors. Update will include: -- Better management of frame hide/show features with regards to enabling/disabling modules that hide Blizzard elements (thanks Seerah!) -- Calendar Invite Alert pulse will be added to the Clock Frame. The fr...
File: SLDataText10-20-08
Originally posted by Gere_wow I'm...
Posted By: Taffu
Originally posted by Gere_wow I'm also finding that the durability module only updates on login/reload and keeps that percentage. Does not update when you repair or die. Newest version fixed this (2.04), typo was causing it to not actually update the module when the events were firing.
File: SLDataText10-20-08
Originally posted by Farook I'm g...
Posted By: Taffu
Originally posted by Farook I'm getting plenty of errors on login, and the addon refuses to work at all: http://img293.imageshack.us/my.php?image=sldatatextih3.jpg Does this addon not work at all if a localization (im my case deDE) is missing? Nope, won't work without deDE locale table...someone else a few comments down h...
File: SLDataText10-19-08
Originally posted by thebadmf How...
Posted By: Taffu
Originally posted by thebadmf How about the ability to customise the label while attaching it to a stat? On a side note how about mh and oh weapon speeds? Like TinyAttackPower? ;) Additional statistics can be added, I'll be sure to add Attack Speed to the list. Statline may be rebuilt to allow more customization (ie. seperate f...
File: SLDataText10-19-08
Originally posted by Kazie Hey ma...
Posted By: Taffu
Originally posted by Kazie Hey mate.. i'm back with some more feedback like earlier when your addon was still a kid :P.. I noticed that you have healing and spell dmg. Since we do not have those stats anymore, why don't you merge those into Spell Power and have the text show "SP: 1012" for example.. :) Because we do still...
File: SLDataText10-19-08
Originally posted by Listra yes -...
Posted By: Taffu
Originally posted by Listra yes - sorry - my previos post didn't make much to go for. I have altered the text font and moved the friends and guild text. When I lock it, and use the friends or guild options to wisper someone, the game crashes. My addons: http://i370.photobucket.com/albums/oo142/sistra/addons.jpg edit: "-I...
File: SLDataText10-19-08
Originally posted by Segore Ah, i...
Posted By: Taffu
Originally posted by Segore Ah, i see. I changed this part: if ( locale == "enUS" ) then to if ( locale == "deDE" ) then Now it is working. Maybe I can submit a localization, but I don't know if there are any guidelines. Nope, simply translate the existing table and I'll include it in the download under the deDE lo...
File: SLDataText10-19-08
Originally posted by Segore No, g...
Posted By: Taffu
Originally posted by Segore No, german. There is no German locale table in the SLDT_Locale.lua file. This would need to be updated for SLDT to actually work. I haven't had any submissions for other locale languages yet. :(
File: SLDataText10-19-08
Originally posted by Segore Take...
Posted By: Taffu
Originally posted by Segore Take a look at this screenshot: http://img384.imageshack.us/img384/6850/screenshotnx5.th.jpghttp://img384.imageshack.us/images/thpix.gif For me it seems to be loaed... but /sldt and /sldatatext doesn't work. Maybe it is getting blocked by some other addon? English game client?
File: SLDataText10-18-08
Originally posted by Listra very...
Posted By: Taffu
Originally posted by Listra very unstable when I alter anything in it. I hope it will get fixed, as nearly all my info is bieng presented by this fine addon :) What do you mean by very unstable? It makes it very hard to troubleshoot anything if I don't know what's going on. I have no problems at all with it...so some details w...
File: SLDataText10-18-08
Originally posted by Vranx I dont...
Posted By: Taffu
Originally posted by Vranx I dont use Chinchilla, standard minimap. Getting these errors, the clock doesnt work at all. Make sure Blizzard options has "show clock" checked off (if it's not, SLDT can't find it to hide it...go figure...working on a fix). Second error is associated to first.
File: SLDataText10-18-08
v2.03 might fix the Chinchilla problem
Posted By: Taffu
v2.03 might fix the Chinchilla problem
File: SLDataText10-18-08
Originally posted by Arkive Also,...
Posted By: Taffu
Originally posted by Arkive Also, I went into SLDT after the message and turned off Zonetext, then went into Chinchilla and turned zonetext on and back off to get rid of the ghosted bar. After a reload, no errors, but the ghost bar is back. Then, turning zonetext in SLDt back on produces this different error: SLDataText-2.02...
File: SLDataText10-18-08
Originally posted by Sueisfine Ok...
Posted By: Taffu
Originally posted by Sueisfine Ok tried out the fix for Chincilla. It works as you described above but there's one thing I don't get: why you need to enable SLDT Zone Text if you DON'T want zone text in the first place? :) I mean, logical thing to do if you don't want any zone text showing would be to disable both Zone Text modul...
File: Butsu10-18-08
I'll assume the WoWI version is cur...
Posted By: Taffu
I'll assume the WoWI version is current. Butsu is causing an error with Master Loot options where you cannot distribute "confirmation required" epic loot, due to GiveMasterLoot(). I don't know if it's the StaticPopup not passing something to the ".OnAccept" portion, because if gear is below the threshold, it distributes just fine. It...
File: SLDataText10-18-08
Updated to 2.02 this morning: Wh...
Posted By: Taffu
Updated to 2.02 this morning: When Chinchilla's Loaded: SLDT will check to see if Chinchilla is loaded, and if it is and SLDT ZoneText is enabled, it will force a hide of Chinchilla's Location Frame to fix the issue people are having. If you disable SLDT ZoneText, it will force "not" checking for Chinchilla, however you will need...
File: SLDataText10-18-08
Originally posted by conner686 I...
Posted By: Taffu
Originally posted by conner686 I don't follow, but its your addon. I've said my piece Essentially, using the "Right, Left, or Center" Justification as the Anchor is the best way I've found to handle this due to text sizes/growth changing when the modules update. Otherwise, you end up with modules growing in different/odd direct...
File: SLDataText10-17-08
Originally posted by conner686 An...
Posted By: Taffu
Originally posted by conner686 An "Anchor To" field to accompany the "Anchor From" field would be *extremely* nice. Things that are anchored left to right seem to work okay, but top to bottom I'm forced to add a bunch of y-offsets that should be unneccessary. Also: the friend/guild list is pretty freaking huge. Options to trim...
File: Repulator10-17-08
Re: Re: Re: are you sure?
Posted By: Taffu
Originally posted by Jaim Sandar I was in a bit of a hurry when I looked the other night, and all I noticed was that it didn't look like it did before. I looked again last night, and now I see that instead of showing the remaining rep to next level on the right side of the bar (2350, 6000, 3650) like it did before, now it changes w...
File: SLDataText10-17-08
Regarding Chinchilla: I will do som...
Posted By: Taffu
Regarding Chinchilla: I will do some extensive testing this weekend to debug the issues with Chinchilla while retaining the basic functionality of ZoneText. Expect an update over the weekend that should somehow either fix, or work around the issue. Regarding Colors: This is on my to-do list, however it's on the back of the list be...
File: SLDataText10-16-08
Originally posted by Arkive Yea,...
Posted By: Taffu
Originally posted by Arkive Yea, it sucks. Any chance for a checkbox like the old version had that uses Blizzard's calculation? I know we'd probably lose the per-addon breakdown, but that's better than the stutter :) SLDT Memory does use the same calculation method to get the information, it simply parses 10 AddOns instead of...
File: SLDataText10-16-08
Originally posted by Gizim One is...
Posted By: Taffu
Originally posted by Gizim One is taking over the other if i SHOW CLOCK and i Enable DT's clock Blizzards goes away but DT's never shows up. Then there's another issue. I just tested this and it worked just fine. Are you using Bugsack or getting any errors?