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Results: 439Comments by: 10leej
File: BobUI Classic (v6.1 beta)12-13-19
Re: Issue with /uisetup
Posted By: 10leej
Hey! I got everything installed and enabled, but when i type /uisetup nothing happens, I get: "Type '/help' for a listing of a few commands." in chat, like it doesn't exist. Thanks for any help. So unlock the chat frame type it in. It's really not a required thing to be honest though.
File: BobUI Classic (v6.1 beta)12-01-19
Re: Re: Re: Issues with Alt Character
Posted By: 10leej
I've been using this UI in classic for a few weeks and its great. I've just rolled an alt and I'm not sure whats happening but the whole UI isn't loading for me. it works fine on my main, but only partially one any other character. I'm getting the panels around chat, the map modifacations and the action bars, those all seem to...
File: BobUI Classic (v6.1 beta)12-01-19
Re: Issues with Alt Character
Posted By: 10leej
I've been using this UI in classic for a few weeks and its great. I've just rolled an alt and I'm not sure whats happening but the whole UI isn't loading for me. it works fine on my main, but only partially one any other character. I'm getting the panels around chat, the map modifacations and the action bars, those all seem to...
File: Select - Classic11-16-19
/select profession fires this error...
Posted By: 10leej
/select profession fires this error. I guess GetProfessions() doesn't exist on classic's API 2x Select\Select_Filters.lua:421: attempt to call global 'GetProfessions' (a nil value) Select\Select_Filters.lua:421: in function `?' Select\Select_Menu.lua:66: in function `FillFlyout' Select\Select-2.6.0-classic.lua:501: in function...
File: BobUI Classic (v6.1 beta)11-07-19
only problem of code that's present...
Posted By: 10leej
only problem of code that's present atm :D i've tried to move the quest tracker, until I noticed there's no code for it yet. take your time though, no need to hurry on anyhting. Edit: Unlocking/locking the frames didn't do the trick for me :( and ChatFrame1 keeps resetting to it's initial position atm :( /uisetup -> frames...
File: SanzyUI11-03-19
I'm legitimately surprised this got...
Posted By: 10leej
I'm legitimately surprised this got approved since there are no servers running patch 3.3.5, but at the same time all your doing is just replacing textures.
File: BobUI Classic (v6.1 beta)11-03-19
only problem of code that's present...
Posted By: 10leej
only problem of code that's present atm :D i've tried to move the quest tracker, until I noticed there's no code for it yet. take your time though, no need to hurry on anyhting. Edit: Unlocking/locking the frames didn't do the trick for me :( and ChatFrame1 keeps resetting to it's initial position atm :( /uisetup -> frames...
File: BobUI Classic (v6.1 beta)11-02-19
chatframes don't stick to their pos...
Posted By: 10leej
chatframes don't stick to their positions when using /uisetup and either relogging or /rl :( That is something I noticed, try running /uisetup unlocking then re-locking the frames. That seemed to do the trick for me. Glad to see that's been the only problem though :)
File: ClassicBlacklist10-31-19
Guess I need to keep an eye on this...
Posted By: 10leej
Guess I need to keep an eye on this, since I'm looking for something just like that that doesn't use the ignore list
File: oUF Swing10-30-19
With swing timers actually matterin...
Posted By: 10leej
With swing timers actually mattering for WoW classic, what's the likely hood we see this updated again? A quick google search found me this which does seem maintained. Though I'm not certain on the legality of it.
File: RaidFrameReSizer10-30-19
Hey this works in classic too, who...
Posted By: 10leej
Hey this works in classic too, who knew?
File: BobUI Classic (v6.1 beta)10-30-19
To Do: - Implement swing timer -...
Posted By: 10leej
To Do: - Implement swing timer - Nameplates (probably base it on oUF if we can) Man that's a short list, but there's a lot in here to do. We're likely to implement those two features as seperate addons since I don't really like the available options that much. NEED TO TEST GROUP FRAMES I've been unable to test this myself an...
File: Click Menu10-28-19
So v3.0 will still work in retail,...
Posted By: 10leej
So v3.0 will still work in retail, but as of right now there are no plans for maintaining a retail version.
File: BobUI Classic (v6.1 beta)10-26-19
Beta upload, should be fairly stabl...
Posted By: 10leej
Beta upload, should be fairly stable. Next up on the to do list: 1. Unit Frames including Castbars, oUF has no official support so we're gonna see how far we can modify the default frames 2. Nameplates, I got some legacy code that I might be able to make work
File: Altz UI for BFA05-23-19
It would seem that trade and genera...
Posted By: 10leej
It would seem that trade and general chats dont seem to actually work outside of ChatFrame1, have confirmed it's something AltzUI is doing I haven't found the problem code quite yet.
File: Altz UI for BFA05-18-19
Here you go tyvm i've already k...
Posted By: 10leej
Here you go tyvm i've already know what happened when you ask, but need a screenshot to see how's the situation, and as you think, it happened because chinese sentence wont as long as English/Cyrillic language. will fix layout or translate sentence, but still not sure when will finish. better way is make options consistent...
File: Altz UI for BFA05-15-19
So I've noticed there's a lot of ov...
Posted By: 10leej
So I've noticed there's a lot of overlapping text in the options menu. Not usre if this is due to resolution or not I'm on a 1920x1080 picture. please take a screenshot. Here you go, i snapped a shot of every screen with text overlap. Honestly the text could be a lot smaller, this might only really be an issue because there is...
File: Altz UI for BFA05-14-19
So I've noticed there's a lot of ov...
Posted By: 10leej
So I've noticed there's a lot of overlapping text in the options menu. Not usre if this is due to resolution or not I'm on a 1920x1080 picture.
File: Rufio UI Classic03-20-19
Just thought I'd mention that LucyR...
Posted By: 10leej
Just thought I'd mention that LucyRaidFrames also contains the RaidFrameResizer script, there's no need for it twice (it's in rufioSettings).
File: Neav UI09-16-18
Is there any way to make the minima...
Posted By: 10leej
Is there any way to make the minimap bigger without everything else scaling up as well? Currently if I change the scale of it the border/icons/text also increase in size but id like to keep them the normal sizes while having a bigger minimap. nMinimap>config.lua line:5 scale = 1.1, -- Default: 1.1 Change that number
File: Click Menu09-10-18
Re: Border/Colour Background Option?
Posted By: 10leej
Hi there, Thank you for making this! Just wondering if there was any plan of implementing the ability to change the border/background colour & texture of the menu? Not really, I built this to be practical not pretty.
File: Neav UI09-09-18
nCore>modules>skins.lua line:38 Sh...
Posted By: 10leej
nCore>modules>skins.lua line:38 Should be set a little lower I set it to a padding of 1, seems to look alright OmenBarList:SetBeautyBorderPadding(1)
File: Neav UI09-05-18
Thank you very much got the groups...
Posted By: 10leej
Thank you very much got the groups working now :D If i want to update the ui but changed some stuff like the castbar sizes etc. is there a way to update everything but keep my changes ? In each addon you modified you likely only modified the config.lua file if that's the case then you should be able to just update all but that...
File: Click Menu08-13-18
Hi, which spaces !? :) secu...
Posted By: 10leej
Hi, which spaces !? :) securecall(ToggleCollectionsJournal,1) vs securecall(TogglePetJournal,1) :) Btw the important thing is that it works now :) Oh might've just been I had a fixed version compared to the download then. Happenned before probably will happen again.
File: Click Menu08-12-18
Hi, at line 124 I think you shou...
Posted By: 10leej
Hi, at line 124 I think you should edit the line in this way: securecall(ToggleCollectionsJournal,1) or the Collection Entry fires an error. Thanks. Kek didn;t see that, stupid spaces