Results: 24Comments by: Razko
File: ImpliedTarget11-03-21
9.1.5 made something case-senstive,...
Posted By: Razko
9.1.5 made something case-senstive, so the definition of binds at the start of Buttons.lua has to be changed to local binds = { ActionButton = 'ACTIONBUTTON', ExtraActionButton = 'EXTRAACTIONBUTTON', MultiBarBottomLeftButton = 'MULTIACTIONBAR1BUTTON', MultiBarBottomRightButton = 'MULTIACTIONBAR2BUTTON', MultiBarRightButton...
File: ImpliedTarget10-17-21
Hey again. So I've been fiddling ab...
Posted By: Razko
Hey again. So I've been fiddling about trying to switch to using default action bars or Dominos and found out that with ImpliedTarget my buttons would only fire on "key up" and never on "key down", even with the CVar for "trigger actions on key down" set to 1. I've also noticed that this works correctly with ElvUI and Bartender4 - if...
File: ImpliedTarget03-15-21
Btw, noticed a little bug/misconfig...
Posted By: Razko
Btw, noticed a little bug/misconfiguration - Binding Shot is marked as "harm" by default rather than "gtaoe". It's a ground targeted spell that you throw. Might confuse some people who just install this addon and their Binding Shot stops working.
File: ImpliedTarget03-12-21
Am I going insane or is there some...
Posted By: Razko
Am I going insane or is there some kind of technical limitation/polling rate here, and if there is, can it be tweaked?It is a limitation of the SecureStateDriverManager. It is throttled to the rate of STATE_DRIVER_UPDATE_THROTTLE (which is 0.2 seconds). Certain events automatically bypass the throttle for the next OnUpdate but ther...
File: ImpliedTarget03-11-21
Hey, so I've noticed something odd...
Posted By: Razko
Hey, so I've noticed something odd while trying to use @unitframe - it seems like there's a bit of a delay on it "detecting" that there's a unitframe under the cursor. I've been using @mouseover macros for a very very long time now for dispelling or offhealing people with instants as a DPS player, and when I switched to this optio...
File: ncHoverBind11-05-12
This is weird but it seems to "lag"...
Posted By: Razko
This is weird but it seems to "lag" with modifiers sometimes. What I mean exactly is, if you're trying to hotkey something like say shift+1, and you do it very quickly, it registers only 1 as the bind, not shift+1. Sometimes I can replicate this, sometimes I can't. I discovered this while just normally binding stuff by the way,...
File: LoseControl06-30-11
The last reason I use debuff filter...
Posted By: Razko
The last reason I use debuff filter is to see CC on my pet easily (as a lock it kind of matters). I see you have pet support already on to-do list, just reminding! 8)
File: Mono UI02-09-11
Originally posted by Monolit actu...
Posted By: Razko
Originally posted by Monolit actually I did not forget about that and it should work as in recent release I moved the sell grey junk code to run before the repairs. On a side note: this 'return' is needed so the add-on use your own money to repair if there's not enough gold in guild bank. Ah sorry, I just looked at the changelog i...
File: Mono UI02-09-11
Since you'll have to update it agai...
Posted By: Razko
Since you'll have to update it again for the patch anyway, I'll just remind you of something you missed: Autorepair & sell grey crap function doesn't work correctly when you have guild repairs enabled. if guildMoney > cost and CanGuildBankRepair() then RepairAllItems(1) print(format("|cfff07100Repair cost covered by G-Bank:...
File: Mono UI01-10-11
By the way, another slightly annoyi...
Posted By: Razko
By the way, another slightly annoying thing: Mountz doesn't work in Throne of the Four Winds (zone is considered flyable but you can't actually fly till the bosses are dead).
File: Mono UI01-05-11
hm the only reason I had to move ra...
Posted By: Razko
hm the only reason I had to move raidBG to the oUF_mono is that some oUF frames have a delayed spawn and having them within the different add-on was PITA when it comes to configuring stuff like visibility and frame sizes. There's no such need with m_Minimap. The other thing is efficiency. m_Panels is a very efficient add-on when...
File: Mono UI12-23-10
Hi again, Since you moved the Ra...
Posted By: Razko
Hi again, Since you moved the RaidBG code into the unit frame addon, wouldn't it make sense to also move the minimap border code into the minimap addon? I'm one of the people who totally hates panels, and I already disable all of them except for raidbg and minimap border (haven't updated in a while due to amount of code edits I di...
File: Mono UI10-31-10
"m_ActionBars: buttons borders alwa...
Posted By: Razko
"m_ActionBars: buttons borders always visible now" in rev12 I realize you don't actually want to support Dominos any more, but this also overwrites the setting in Dominos. I.e. regardless of what you set it to, it'll show borders anyway. Personally I think empty button borders are ugly :( I did comment out the hidegrid function...
File: NugRunning10-29-10
From my limited testing on instance...
Posted By: Razko
From my limited testing on instance solo runs and dummy, this seems to work. I'll raid only on monday soonest, I'll post again then.
File: NugRunning10-27-10
Yo, I'm getting some very weird bug...
Posted By: Razko
Yo, I'm getting some very weird bugs with DK diseases. It's easier to describe with a picture: http://img12.imageshack.us/img12/2563/wowscrnshot102710214917.jpg As you see my diseases on nugrunning display are shown as freezing fog and killing machine. I then also have a freezing fog proc, you can confirm that in the actual buf...
File: Mono UI10-02-10
I've always created my own UI out o...
Posted By: Razko
I've always created my own UI out of standalone addons, mostly to pick exactly the functionality I need and to configure it myself for my needs. I've always thought that downloading an entire UI pack was just a lazy way, and I just never seen a UI pack I liked. All this until now, being lazy to create my own UI for beta, I downloa...
File: OhSnap07-28-10
Howl of Terror and NSed Cyclone get...
Posted By: Razko
Howl of Terror and NSed Cyclone get stuck until you manually clear it. Those are both spells that have their cast time reduced to 0 either thanks to a buff or thanks to a talent, to give you a hint of where to look. I'd love to use this addon but affliction warlocks are so very common and it breaks literally every time I'm facing...
File: femtoBuff05-13-10
Any chance you could create an opti...
Posted By: Razko
Any chance you could create an option to scale the buff frames? I've been looking for an addon which does just three things: 1) enables rABS on buffs 2) allows me to move buffs/debuffs 3) lets me scale the frames This is almost a perfect match..
File: BasicChatMods04-22-10
Could you add a context (right clic...
Posted By: Razko
Could you add a context (right click) menu "Copy this line" thingy like in Prat? The only thing I lack for a perfect chat addon without a hundred useless options
File: Chat04-22-10
If you could add a module which add...
Posted By: Razko
If you could add a module which adds a "copy this" when you right click a line/name (to copy that line alone, like in prat) I would love you forever
File: NeedToKnow04-18-10
Is it possible to make an internal...
Posted By: Razko
Is it possible to make an internal cooldown type bar appear AFTER the relevant proc has faded? I'm displaying my procs through another addon, but I want to overlay it with NTK bars when the procs are on cooldown (but not when they are up, which is exactly what happens now since the bar appears on buff gain). This would also be...
File: guRunes04-18-10
A horizontal display would make thi...
Posted By: Razko
A horizontal display would make this the best rune addon created.
File: Auracle (De)Buff Monitor04-18-10
Awesome concept and addon. I wan...
Posted By: Razko
Awesome concept and addon. I want to post a small suggestion/idea. Implement a way to add a text timer AFTER the buff fades, for a fixed user specified amount of time. To explain how this could be useful: I use Auracle to track my trinket/talent/gear bonuses procs (as a DK, I have 7 various random procs). A lot of them have inn...
File: SnowfallActionButton04-16-10
"The Blizzard UI shows cooldowns fo...
Posted By: Razko
"The Blizzard UI shows cooldowns for abilities on action buttons, and these cooldowns are a combination of the true ability cooldown, the global cooldown, and power cooldowns (for abilities that use runes)." Is there any way you could configure/edit these separately? I want to keep the global cooldown part (way too used to that...