Results: 2Comments by: NeroDrops |
File: Real Mob Health08-15-19 |
Thx for ur fast reply :) I really a...
Posted By: NeroDrops
Thx for ur fast reply :) I really apreciate ur help.
So technically I'd just use a custom fuction to call the RealMobHealth.GetUnitHealth()
with
local curHealth, maxHealth, curIsEstimate, maxIsEstimate = RealMobHealth.GetUnitHealth(unit)
and return the value as output?
Greetings
|
File: Real Mob Health08-14-19 |
Calling the Real Mob Health Value in Weakauras 2
Posted By: NeroDrops
Hey SDPhantom,
I'm working on creating individual unitframes for my UI via WeakAuras2
Every frame is working with Health values % and numeric for party frames and playerframe.
Im using simple progressbars which show the health value as text in the options (default)
Now comes the struggle:
On the target frame the health value...
|