Quantcast
 
Results: 316Comments by: MysticalOS
File: Clean Icons - Mechagnome Edition07-16-19
I'd kinda like to see the upscaling...
Posted By: MysticalOS
I'd kinda like to see the upscaling still used, but with the original borders and rounded edges. Basically just a higher rez pack.
File: Ara Broker Guild Friends07-01-19
after spending several hours trying...
Posted By: MysticalOS
after spending several hours trying to fix around blizzards hack job to sort favorites (including offline) to top of friends list, to no avail, I'm just gonna have to call this addon now abandoned. I really tried, but I could not make it work correctly. Best I got was either showing ALL friends online or off, or showing online only f...
File: Questie06-16-19
Re: Re: Is this the same Questie?
Posted By: MysticalOS
If you are interested in supporting 3rd party helper arrows, I did extend DBMs arrow to be more extendable via direct calls to include arrow title and distance to target. I'm sure you eventually will still have your own arrow, but you could very easily just do if DBM then --x, y, hideDistance, time, useLocal, title DBM.Arr...
File: Z-Perl UnitFrames (quickfix)06-06-19
Re: Re: 2 errors on update june 6 2019
Posted By: MysticalOS
Message: Interface\AddOns\ZPerl\ZPerl.lua:3459: attempt to call field 'GetHealth' (a nil value) Time: Thu Jun 6 07:08:45 2019 Count: 1 Stack: Interface\AddOns\ZPerl\ZPerl.lua:3459: attempt to call field 'GetHealth' (a nil value) Interface\AddOns\ZPerl\ZPerl.lua:3459: in function `XPerl_Unit_GetHealth' Do you have RealMobHealth?...
File: Deadly Boss Mods - Classic05-23-19
Yeah that should be fixed in the ap...
Posted By: MysticalOS
Yeah that should be fixed in the approved alpha 4 version, download new one.
File: Deadly Boss Mods - Classic05-23-19
Re: DeadMines Lua's.
Posted By: MysticalOS
I tried deadmines, with the new version from today. Every boss basically gave a Lua as soon as we pulled. Can you post error? i'll look into it. it's been difficult for me to test stuff because coding means I'm not leveling which means i'm not running dungeons yet. EDIT, i think i found issue actually, should be fixed in alpha4
File: Deadly Boss Mods - Classic05-20-19
I will be adding more dungeon mods...
Posted By: MysticalOS
I will be adding more dungeon mods tomorrow. after adding 2-3 more dungeons, probably all tomorrow in a long stream, I'm gonna upload a new version here with LOTS of dungeon support for classic :D There be 5 dungeon mods now. WIP of course, but something to start with for the 1-30 experience. More dungeons to come
File: NameplateDistance Classic05-20-19
interesting, i tried to edit namepl...
Posted By: MysticalOS
interesting, i tried to edit nameplateMaxDistance via the enabled console and it returned an error saying cvar was protected and cannot be changed. I even tried /console nameplateMaxDistance 60 that also returned protected but I didn't try /run SetCVar considering other two methods were blocked and not just by any error b...
File: Deadly Boss Mods - Classic05-20-19
I will be adding more dungeon mods...
Posted By: MysticalOS
I will be adding more dungeon mods tomorrow. after adding 2-3 more dungeons, probably all tomorrow in a long stream, I'm gonna upload a new version here with LOTS of dungeon support for classic :D
File: Threat Plates04-15-19
Re: Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.
Posted By: MysticalOS
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general. I was already able to add the necessary code to TP (with the help of your code - never created a line before :D). I probably will add some...
File: Threat Plates04-11-19
Re: Re: Re: Re: Re: Re: Friendly names in raids.
Posted By: MysticalOS
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general. I was already able to add the necessary code to TP (with the help of your code - never created a line before :D). I probably will add some...
File: Threat Plates04-07-19
Re: Re: Re: Re: Friendly names in raids.
Posted By: MysticalOS
Don't know if you're still working on this, but DBM introduced a new boss mod feature and Kui nameplates beta and internal dbm nameplate code already handles it, now just need your threat plates code to support it. Basically added 2 new args to the bossmod nameplate call back. Addline, and line color. if addline true, in addition to...
File: Threat Plates04-03-19
Re: Re: Friendly names in raids.
Posted By: MysticalOS
Don't know if you're still working on this, but DBM introduced a new boss mod feature and Kui nameplates beta and internal dbm nameplate code already handles it, now just need your threat plates code to support it. Basically added 2 new args to the bossmod nameplate call back. Addline, and line color. if addline true, in addition to...
File: Threat Plates01-03-18
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a du
Posted By: MysticalOS
Where is this other fork? Mystic do I need to add you to the team? Nah, i got enough on plate working on DBM. I was just helping get boss mod integration into this version of threat plates. As for other fork, it's not as well maintained and definitely doesn't support boss mod pass on, so I had to make sure at least on my end,...
File: Threat Plates12-21-17
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon
Posted By: MysticalOS
One last request, maybe finally redo global TidyPlatesThreat to something else, to resolve conflict with the other tidy plates threat fork. alternatively as a shortcut, just throw some extra global in mod somewhere i can use for my check that only you have and Tidy Plates: Threat does not something like TidyPlatesThreatOffic...
File: Threat Plates12-19-17
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon
Posted By: MysticalOS
I figured it'd be done by now, but now I'm getting antorus users complaining DBM no longer works with tidy plates, so I might disable the pass on for now and use internal handling again until it's properly implimented Ok, finally the new version 8.6.0 with the boss mods functionality is released. It took me a lot of time as there...
File: Threat Plates11-30-17
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon
Posted By: MysticalOS
I figured it'd be done by now, but now I'm getting antorus users complaining DBM no longer works with tidy plates, so I might disable the pass on for now and use internal handling again until it's properly implimented
File: Threat Plates10-29-17
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon
Posted By: MysticalOS
its still worth supporting for hostile namplates, like kui does (which is preferred way because then user can configure it a lot more like size, etc. DBMs "backup" code for non kui users is not feature rich as DBM isn't actually a nameplate mod). dbm right now simply does basic and more limited version of it if user isn't using k...
File: Threat Plates08-07-17
Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon
Posted By: MysticalOS
its still worth supporting for hostile namplates, like kui does (which is preferred way because then user can configure it a lot more like size, etc. DBMs "backup" code for non kui users is not feature rich as DBM isn't actually a nameplate mod). dbm right now simply does basic and more limited version of it if user isn't using k...
File: Threat Plates08-01-17
Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon
Posted By: MysticalOS
Just to chime in, DBM didn't use any arrows on nameplates. Just debuffs. Blizzard didn't actually care about anchoring debuffs to nameplates either (it's why they still allow DBM and BW to do it on hostile targets). What got the feature removed was exorsus using nameplates to calculate player positions. Because you get position of...
File: Deadly Boss Mods10-27-16
Re: cinematics
Posted By: MysticalOS
????? it still does after they've played once (or if you change setting to ALWAYs block you are free to as well). It just won't skip them in scenarios anymore. that was actually a bug that got fixed.
File: Ara Broker Guild Friends07-20-16
lua error with trying to change col...
Posted By: MysticalOS
lua error with trying to change color is gone but the order highlight artifacts issue I reported still happens. Yeah I haven't really had time to even look at that, probably won't for a while. It's such a minor issue and doesn't really effect usability so it just gets backlogged behind other things.
File: Ara Broker Guild Friends07-19-16
Re: Update for pre-expansion patch (v7.0.3)
Posted By: MysticalOS
Will this addon be updated for Legion pre-expansion patch & Legion (when released) It's been compatible for months. only thing it really needs is a TOC bump so it doesn't show "out of date"
File: Classic Quest Log05-02-16
Re: Re: Re: Nice One Here
Posted By: MysticalOS
8x FrameXML\QuestInfo.lua:45: attempt to index local 'sealMaterialBG' (a nil value) FrameXML\QuestInfo.lua:45: in function `QuestInfo_Display' ...rfaceClassic Quest Log\Classic Quest Log-1.0.6.lua:393: in function `SelectQuestIndex' ...rfaceClassic Quest Log\Classic Quest Log-1.0.6.lua:404: in function `SelectFirstQuest' ...rface...
File: Classic Quest Log04-22-16
Re: Nice One Here
Posted By: MysticalOS
This needs fixing for legion alpha/beta. I refuse to go back to blizzards abysmal quest/map nonsense.