Results: 17Comments by: Atrophia
File: atrNameplates08-28-09
I've had no Internet access for ove...
Posted By: Atrophia
I've had no Internet access for over a month. Will be updated soon as I just got it back ;)
File: atrNameplates06-27-09
lol I forget to edit back the updat...
Posted By: Atrophia
lol I forget to edit back the update frequency, it was set to 2 seconds instead of .2 I was testing something ^^ If you open the atrNameplates.lua file you change that up the top. I'll add a fix tonight, want to work on a few other adjustments also.
File: atrNameplates06-26-09
This is essentially whats determini...
Posted By: Atrophia
This is essentially whats determining the frame size. frame.container = CreateFrame("Frame", nil, frame) frame.container:SetPoint("TOPLEFT", 0, 0) frame.container:SetPoint("BOTTOMRIGHT", 0, 5) The issue is that to style the frame properly I need to make my own frames, while the actual clickable area is determi...
File: atrUF06-25-09
Can add this to the bottom of layou...
Posted By: Atrophia
Can add this to the bottom of layout.lua atrUF.targettargettarget.power:Hide() atrUF.targettargettarget.health:SetPoint("BOTTOMRIGHT", -5, 5) Might break on something as I haven't tested it, but from the top of my head that should work.
File: atrUF06-24-09
Originally posted by Degausser I...
Posted By: Atrophia
Originally posted by Degausser I have a couple questions though I haven't been able to figure out through the .lua Frist, is there a way to move the frames? Second, as far as changing the color of the health frame, is that even possible? And third, how can I get rid of the target of target of target (lol not a typo)? Thank yo...
File: atrUF05-28-09
Its actually already in the version...
Posted By: Atrophia
Its actually already in the version I'm using at the moment but I've not had time to add an update yet.
File: atrUF05-16-09
Yes working on party/raid frames at...
Posted By: Atrophia
Yes working on party/raid frames atm. Never used Clique so I've no idea what it needs to work, probably won't support it for that reason (unless its very easy to do).
File: atrUF05-11-09
Every element in every addon is pos...
Posted By: Atrophia
Every element in every addon is positioned using that way, its just how addons work. You need to understand how it works to be able to position things where you want them. Each element gets positioned relative to a different element. You determine where it is attached from and where to. Please read WoWWiki or other websites for mo...
File: atrUF05-06-09
There may be better tutorials on po...
Posted By: Atrophia
There may be better tutorials on positioning interace elements but WoWWiki should give you enough: http://www.wowwiki.com/API_Region_SetPoint I'll add an update at the weekend and I'll seperate the files into a layout file also so nothing can be broken otherwise. So if your editing the files directly now may want to make a copy...
File: atrUF05-02-09
Reworked event system and dropped s...
Posted By: Atrophia
Reworked event system and dropped some features temporarily to boost performance. According to KLHPerformanceMonitor2 its now consistenly taking 3KB or less memory with me spamming buffs with player, target, target target, focus, focus target frames up. Probably missed a thing to update somewhere but its 6:20am and I'm sleepy.
File: atrUF05-02-09
Originally posted by tardmrr My p...
Posted By: Atrophia
Originally posted by tardmrr My point is displayed PERFECTLY in this comment, and it's why oUF is such a good system. You made an easy error because you don't understand how memory works in Lua. I went for the throat a little too quickly because I'm a dick, and I hate when people make horrible performance decisions and then bill...
File: atrUF05-02-09
I thought that the memory for that...
Posted By: Atrophia
I thought that the memory for that table would be dumped after the event, evidentally I was wrong. I'll do some testing and rethink how its working which should not be too hard. If you have a point to make then explain it, being crass isn't constructive. If you think I'm so useless then fine leave me to my worthless existance. I a...
File: atrUF05-02-09
Originally posted by tardmrr Agre...
Posted By: Atrophia
Originally posted by tardmrr Agreed. Your event system is about as terrible as they come and generates tonnes of garbage too. Care to elaborate on that? Sheesh such hostile feedback, starting to wonder why I bothered now.
File: atrUF05-02-09
Something to back up that opinion w...
Posted By: Atrophia
Something to back up that opinion would have been nice, but I digress. Honestly I haven't looked up what oUF is doing lately, the reason I'm not using is that previously I was just spending a lot of my time trying to dissect the quirks and writing some rather dodgy workarounds in how I wanted things to work. At least with writ...
File: atrRunes01-10-09
I'm not trying to lay claim or stea...
Posted By: Atrophia
I'm not trying to lay claim or steal anything. The description of the addon states the idea source from day one, if you are not willing to have your ideas publically read and expanded on then don't submit them to a public forum. I liked the idea and made a sample addon to see if in practice it was as good as the concept. I shared...
File: atrRunes01-06-09
Originally posted by UnlitPhoenix...
Posted By: Atrophia
Originally posted by UnlitPhoenix Getting this on startup atrRunes-1.0.0\atrRunes.lua:56: attempt to perform arithmetic on local 'start' (a nil value) Also that may or may not be related to hiding default rune frame. Will be fixed next update. As I posted in the EJ thread also I agree about the numerics causing the dis...
File: oUF Debuff Highlight09-26-08
The original color and alpha of th...
Posted By: Atrophia
The original color and alpha of the backdrop and backdrop border will be stored and whenever the unit needs highlighting it will color the backdrop and backdrop border in corresponding color and set the alpha. When the debuff is gone the original color and alpha will be restored. At the moment the BackdropBorderColor is not bei...