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Results: 681Comments by: Fizzlemizz
File: FauxMazzle [Classic]07-09-20
Re: Minor issue I have found
Posted By: Fizzlemizz
On a brand new install of WoW and FauxMazzle (no other addons) I am unable to get the font size (through the UI) to stick. I can change it to any of the options, normal, eagle eye and it changes but it will switch back to normal every time, not right away but lets say I open the map and close it, it will switch back. Reload of ui...
File: FauxMazzle Beta06-14-20
Re: Links in far right chat window
Posted By: Fizzlemizz
Just wanted to let you know that when an item gets shown in the far right hand chat window, it shows the item fine (name, rarity color, etc.), but it does not link if you click on the item or show the stats of the item(s) when you mouse over it. Not sure what would be doing that, but it's not a big issue, and I thought you might w...
File: FauxMazzle06-13-20
Re: Re: Weird issue with Fauxmazzle today
Posted By: Fizzlemizz
I created a new character on a server I normally don't play on (Zul'Jin) and for whatever reason, Fauxmazzle won't set up properly. it give the message 'new settings loaded', but everything is in the wrong place (the frame shows up, but cannot change the frame art, and none of the bars are moving to their proper place). Not sure...
File: FauxMazzle [Classic]06-03-20
Hi friend, absolutely loved mazzle...
Posted By: Fizzlemizz
Hi friend, absolutely loved mazzle back in the day and I'm really excited to try it out. I noticed you couldn't find an equivalent to trinket menu, but itemrack may have the same functionality if you alt click your trinket slots and reorient them on your screen. Hi trickdaemon, Thank you for trying FauxMazzle and for the tip. It...
File: FauxMazzle Beta06-01-20
Re: posting pics
Posted By: Fizzlemizz
I haven't post pics here before and not sure how you do it. I use 1920 x 1080 res. Looking at it the bar next to the trinkets is what I'm having the issue with as well as size of buttons. That's AutoBar. A bit strange that one's causing problems unless possibly the old SavedVariables didn't get cleared. I'll do some testing.
File: FauxMazzle Beta06-01-20
Re: Re: Re: Trinket bar
Posted By: Fizzlemizz
Any chance of a screenshot and/or letting me know what screen resolution you're using? How would I get the screenshot and where would it go? If it happens to another character, try opening the FauxMazzle Options frame, press Reset/OK and then Reload/OK. It will reset the character to default setting but it might fix the TM...
File: FauxMazzle Beta06-01-20
Re: Re: Re: Trinket bar
Posted By: Fizzlemizz
Any chance of a screenshot and/or letting me know what screen resolution you're using? How would I get the screenshot and where would it go? Press Prt Scr or Print Screen, however your keyboard has it labeled while in-game. They get save to the ScreenShots folder under the game version (_retail_, _classic_ etc.) as .jpg images....
File: FauxMazzle Beta06-01-20
Re: Trinket bar
Posted By: Fizzlemizz
Hi Jwa, thank you for the report. Any chance of a screenshot and/or letting me know what screen resolution you're using? The addon is TrinketMenu. I'm looking for a replacement for TM as it no longer seems to be supported or possibly I'll just create some action buttons to store the currently used trinkets. Resizing TM can be a...
File: FauxMazzle Beta06-01-20
Thank You
Posted By: Fizzlemizz
To everyone trying Fauxmazzle (2) Beta, thank you. I hope the experience isn't too fraught navigating the changes. Have fun!
File: FauxMazzle06-01-20
A Notice about the (version 2) reta...
Posted By: Fizzlemizz
A Notice about the (version 2) retail beta with link has been posted on the main page.
File: FauxMazzle05-29-20
For those interested, I've posted a...
Posted By: Fizzlemizz
For those interested, I've posted a note about the current FauxMazzle's "End of Life" on the main page.
File: FauxMazzle [Classic]05-27-20
Re: Bug Posted
Posted By: Fizzlemizz
Hey all. I posted a bug using the bug report button. I hope the partial bug sack copy and paste helps. The errors begin on initial login. I'm running 2560x1440 windowed fullscreen Hi Brem, Id did post a reply. While I think the cause of the bug is more an anomaly than something common it did show up a potential flaw with more "un...
File: FauxMazzle [Classic]05-27-20
Re: Re: Thank you
Posted By: Fizzlemizz
Hey DocEVL, welcome back and thank you for all the work you did on the original MazzleUI keeping it running. It was always fingers crossed each patch hoping it wouldn't take long for you to work your magic. If I hadn't been able to run MazzleUI as long as you let me, I might well have not taken up making/maintaining addons so cheer...
File: FauxMazzle [Classic]05-27-20
Thank you
Posted By: Fizzlemizz
To everyone trying Fauxmazzle Classic, thank you. I hope the experience isn't too fraught navigating the changes. Prat continues to be updated on a daily or greater basis which is a good thing. I would urge you to keep it up-to-date either via Twitch/Minion or manually. If we don't get any bugs requiring changes to FauxMazzle itse...
File: FauxMazzle05-26-20
A Beta version of FauxMazzle Classi...
Posted By: Fizzlemizz
A Beta version of FauxMazzle Classic is now available for the brave of heart!
File: FauxMazzle05-26-20
Re: Alpha?
Posted By: Fizzlemizz
Hi Brem, Thank you for the interest. I was close to releasing the other day when the author of Prat decided to do some work on it (how rude ;)). Since then there have been one or more releases each day, some that do effect FauxMazzle (anyone updating Prat on retail or classic will have seen some of the visual changes). It's ac...
File: Discord Art05-18-20
Re: Imported Image Transparency
Posted By: Fizzlemizz
The game only accepts .TGA or .BLP (Blizzard's proprietary graphics format). Both formats should use the alpha channel information in the graphic. Try adjusting the alpha level for the image in the DART properties slightly. You can convert to/from .png/.blp using Blpng Conveter if you want to try using .png as the base but it shou...
File: FauxMazzle05-03-20
I haven't changed my monitor in a w...
Posted By: Fizzlemizz
I haven't changed my monitor in a while and am running at it's max which is 1680x1050. Here's the error message I get when I try to do /FM on one of my toons I haven't played in over a year. It still appears to be pointing to a resolution issue. In-game type /run print(GetCurrentResolution()) This should print a number to yo...
File: FauxMazzle05-02-20
Hey Fizzlemizz! Tis weird, I decide...
Posted By: Fizzlemizz
Hey Fizzlemizz! Tis weird, I decided to make a couple of new toons with the new races and also take advantage of the exp/rep bonus. But when I try to log in the toons, I get several Fauxmazzle errors. I can't even type /FM or /Fauxmazzle. So, I decided to log into my existing toons and see if it's the same and it is. I can't bring up...
File: Discord Unit Frames [Classic]03-23-20
Re: Re: Re: Re: Re: Re: background Context
Posted By: Fizzlemizz
Thanks for that, It cleared up at least the obvious problem with the pet frame and looks the party frame works now as well. I'll get back to you if I find anything else to trigger it. Thank you for that Prindarla. I'll do a run through and see if it might be set up in a similar way for the other context types and do a release in...
File: Discord Unit Frames [Classic]03-22-20
Re: Re: Re: Re: background Context
Posted By: Fizzlemizz
The pet cannot be tapped?! It is using the background colour. Log in, with pet out, open Options screen then exit. Setting background or border on the self frame shows those while in the options screen then applies the context when you exit. The pet frame doesn't apply context when exiting options. As far as I can tell, it has alw...
File: Discord Unit Frames [Classic]03-21-20
Re: Re: background Context
Posted By: Fizzlemizz
It's been doing it for a while and yes I transfered the profile from bfa, actually I've used the same profile for years (had to rebuild it since vanilla though) so there may be some ancient bits in there. The same thing occurs of bfa, I've seen it set the background context correctly before changing it within seconds to black so I...
File: Discord Unit Frames [Classic]03-20-20
Re: Re: Re: background Context
Posted By: Fizzlemizz
It's on the Frame itself the context is 'reaction', I have the same setting on the player frame and that works without any problem. I not able to find anything actually wrong so I'm wondering if this is some discrepency between the original implementation of the original vanilla and how it works now or possibly even between original...
File: Discord Unit Frames [Classic]03-19-20
Re: Re: Re: background Context
Posted By: Fizzlemizz
It's on the Frame itself the context is 'reaction', I have the same setting on the player frame and that works without any problem. Thank you for the information Prindarla. The day's turned pretty strange so a new release unlikely before tomorrow at the earliest, apologies.
File: Discord Unit Frames [Classic]03-19-20
Re: background Context
Posted By: Fizzlemizz
Hi Prindarla, Thank you for the report. Can you let me know what the Context configuration is and which element(s) it set up for (Frame Options, Portrait, bars etc.)? I'll try and get a fix out today for what I can.