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Results: 53Comments by: Firedancer
File: Easy Fishing Classic10-28-19
I worked to add save/restore of sou...
Posted By: Firedancer
I worked to add save/restore of sounds but the restore part isn't reliable and is sometimes leaving me without sound. Can someone spot my bug? Looks like you're using an old version of the addon, as I used a different base addon for the current release (which has sound saved variables). Just a note for everyone: I'm not playing...
File: Real Mob Health09-10-19
Would it be possible to get a sub-o...
Posted By: Firedancer
Would it be possible to get a sub-option in Interface Options > AddOns > RealMobHealth > Show Tooltip Info that only removes the green 'health recorded' info, leaving the red 'health missing' and blue 'override' texts intact? If not, that's fine - I can continue to comment it out every time I update. I completely understand not wan...
File: Easy Fishing Classic09-08-19
Re: Zone requirements
Posted By: Firedancer
Would it be possible to add to the map, which requirement each zone requires, to be able to fish in them? :-) I'm afraid that's a bit outside the scope of both this addon and my lua knowledge. My intent was just to make the actual act of fishing easier. You can find the fishing info for zones at El's Anglin' Reborn; I used that in...
File: Easy Fishing Classic09-06-19
I mean this. When I fish its workin...
Posted By: Firedancer
I mean this. When I fish its working fine. But when I have a session that I never touch my fishing poll it's puting my master volume to 100%. Is there a way to store the variable for our volume settings before fishing and return to that instead of 100%? It should now respect your sound settings. I just tested this by logging in, s...
File: Easy Fishing Classic09-06-19
Can you put this on GitHub? Then I...
Posted By: Firedancer
Can you put this on GitHub? Then I can mess with the sound code and share it back to you easily. It's not on GitHub right now, though I might put it there for localization help. I just uploaded v1.2, which adds in-game options for sounds and for enabling auto-loot while fishing (if one normally keeps that turned off).
File: Easy Fishing Classic09-05-19
Do you know Fishing and have a fish...
Posted By: Firedancer
Do you know Fishing and have a fishing pole equipped when you attempt to cast? If so, could you tell me the spellID for your fishing skill and the itemID for your fishing pole (or just their names and rank if you don't have the IDs in your tooltip) so I can see if I missed something? I only tested it with a regular Fishing Pole on a...
File: Easy Fishing Classic09-05-19
Thank you for the comments about th...
Posted By: Firedancer
Thank you for the comments about the poles and about click to move. I don't use click to move, so I was unaware about that issue. I used a different solution to resolve it (which doesn't require a file edit by the user), but I really do appreciate the help!! A new file should be available shortly.
File: Easy Fishing Classic09-05-19
Working so far. Thanks. You're w...
Posted By: Firedancer
Working so far. Thanks. You're welcome! Please let me know if you run into any snags. I'm still in the 'I can't decide who to play' stage of things, so I have a bunch of level 10s, which only grants me a basic pole and Journeyman Fishing.
File: Easy Fishing Classic09-05-19
Does nothing. Do you know Fishin...
Posted By: Firedancer
Does nothing. Do you know Fishing and have a fishing pole equipped when you attempt to cast? If so, could you tell me the spellID for your fishing skill and the itemID for your fishing pole (or just their names and rank if you don't have the IDs in your tooltip) so I can see if I missed something? I only tested it with a regular F...
File: Easy Fishing Classic09-05-19
Re: Thank You
Posted By: Firedancer
Just want to be the First to say THANK YOU! I do not see the settings in my _classic_\WTF\Config.wtf to change. (local sound = false) do I need to add it? Just to be clear, you don't change the WTF. You can find the numbers for your volume settings there, and then plug them into the Restore Sound part so that your settings go b...
File: ls: UI07-02-19
Not only that, they'd also have to...
Posted By: Firedancer
Not only that, they'd also have to be comparable to stuff like grid2 and other raid frames addons, there's just no point in making custom subpar raid frames. Definitely agree with you in that there's no sense in reinventing the wheel in regards to raid frames. But I do rather like that mock-up image that was made; I think that bas...
File: ls: UI03-01-19
Yeah, this. The only thing I'd prob...
Posted By: Firedancer
Yeah, this. The only thing I'd prob add to the character panel is info on enchants and gems, since that's something I wouldn't mind seeing as well. Ooo. That would be helpful. Just popping in to say I still love your UI and I wish you well! :)
File: ls: UI10-12-18
I'll add it w/ the next update as w...
Posted By: Firedancer
I'll add it w/ the next update as well :P I didn't have it because I don't have Masque support, I use custom widgets for buttons' borders which are incompatible w/ Masque >_> Only add it if you think you need to. I am comfortable with remembering to edit the .toc myself as needed. Thank you for looking into it. I was looking...
File: ls: UI10-12-18
I'm trying to figure out why ls:UI...
Posted By: Firedancer
I'm trying to figure out why ls:UI is changing the shape of the autocast glow on my round WAs. I use Masque: Serenity on the WA (which is attached to my mouse). If ls:UI is enabled, the glow is squared. If I disable ls:UI, then it shows a rounded (which is what I'd prefer). Any idea if this is fixable somehow (even if it is a fix I a...
File: ls: UI10-09-18
TY <3 The ability to choose cust...
Posted By: Firedancer
TY <3 The ability to choose custom reaction colors (hated, friendly, exalted, etc) Do you mean overriding these colours? If yes, then it's planned, but no ETA. Yes, exactly. I like to have a separate color for each one (ex: honored = green, revered = blue, exalted = purple) and usually just change the info in the constants.l...
File: ls: UI10-07-18
I'm really enjoying BfA while using...
Posted By: Firedancer
I'm really enjoying BfA while using your UI. I only have two suggestions, as these are things I change every time I update the UI. No worries if they aren't in your scope/plans for the UI; I don't mind changing the files as needed. I just thought maybe there were others that might do the same and find these suggestions useful. The...
File: Loot Message Filter02-15-18
I really wish this worked solo....
Posted By: Firedancer
I really wish this worked solo. What do you mean by solo? I would imagine they mean to have it filter their loot as well as party/raid members. So when soloing, your chat window with loot doesn't have a ton of entries for grey/white items, etc.
File: ls: UI08-18-17
Would it be possible to make the LS...
Posted By: Firedancer
Would it be possible to make the LSUI version of the objective frame (when enabled) only move if a modifier is being held down? I have it in the topleft corner of my screen but occasionally when I mean to click an item on my LDB display, I end up clicking the header and dragging the objective frame out of place.
File: LynUI11-06-16
Just a suggestion: you may want to...
Posted By: Firedancer
Just a suggestion: you may want to consider renaming your /grid command to /lyngrid or similar, as /grid conflicts with the Grid raidframe addon. I already change it for myself when I update, but I thought I'd mention it here. :)
File: ls: UI07-31-16
Making it longer won't cause any is...
Posted By: Firedancer
Making it longer won't cause any issues, but making in thicker may ruin textures, I use 3 statusbar sizes in my UI 2px, 8px and 12px. Each size has its own set of textures. I made a new texture for an additional set of 'XL' endcaps that work well for a 16px castbar; the gloss tex didn't need to be adjusted. Thanks for using a clea...
File: ls: UI07-30-16
That's awkward, my UI shouldn't do...
Posted By: Firedancer
That's awkward, my UI shouldn't do anything to CDs, if it detects OmniCC presence, hm.. Ugh, OmniCC causes so much pain in my ass lately... It just seemed to be on the actionbar for me. I could see a cooldown in a different color/font behind the ones created by OmniCC. I just like the fact it will put cooldowns over my bag items (...
File: ls: UI07-30-16
What kind of edits are you planning...
Posted By: Firedancer
What kind of edits are you planning to do? :p So far, a lot of text size edits and miscellaneous tweaks. The font sizes are too small for my resolution (I don't use the default Blizz fonts) so I have to edit quite a lot of them to make them readable. I may resort to just changing the sizes in constants.xml though. Some things need...
File: ls: UI07-30-16
I *love* this layout. I was looking...
Posted By: Firedancer
I *love* this layout. I was looking for something 'different' but somewhat faithful to the default UI after two expansions of ElvUI and one pixel black borders on everything. I was just wondering if there is an easy way of hooking into your UI to make edits externally, so that I don't have to find the files I mod and re-mod them e...
File: PhanxTooltip02-01-15
I was in Dalaran on a level 71 Alli...
Posted By: Firedancer
I was in Dalaran on a level 71 Alliance warlock earlier, and any Horde player that was much higher level than me was showing "-1" (minus the quotes) as their level. I changed -- Level, class if pvp then left:SetFormattedText("%s%d|r %s%s %s|r (%s)", lhex, level, "|cffeeeeee"--], race, class, PVP_ENABLED) else left:SetFormat...
File: SharedMedia: No Asian Fonts02-15-14
This is awesome. I'm using it to ge...
Posted By: Firedancer
This is awesome. I'm using it to get rid of all the horrid fonts some addons install but that I'll never use. Genius! How difficult would it be to make a version of this that cleans up the statusbar texture list? That would be equally amazing.