Results: 207Comments by: Soeters
File: cargBags_Gnomed03-31-10
Of course there is. Comment those...
Posted By: Soeters
Of course there is. Comment those lines and that'll be fine local bankStuff = cargBags:Spawn("cB_Gnomed_Bank Stuff", bank) bankStuff:SetFilter(onlyBankStuff, true) bankStuff:SetFilter(hideEmpty) local bankQuest = cargBags:Spawn("cB_Gnomed_Bank Quest", bankStuff) bankQuest:SetFilter(onlyBankQuest, true) bankQuest:SetFilter(...
File: oUF_TotemBar03-31-10
The code should be like that if Is...
Posted By: Soeters
The code should be like that if IsAddOnLoaded("oUF_TotemBar") and class == "SHAMAN" then self.TotemBar = {} self.TotemBar.Destroy = true for i = 1, 4 do self.TotemBar = CreateFrame("StatusBar", nil, self) self.TotemBar:SetHeight(4) self.TotemBar:SetWidth(width/4 - 0.85) if (i == 1) then self.TotemBar:SetPoint("...
File: oUF_TotemBar03-20-10
Originally posted by FyreFoxx Oka...
Posted By: Soeters
Originally posted by FyreFoxx Okay, so I've installed your addon, but I can't seem to get it to work properly. There is no "self.TotemBar.Destroy = true" anywhere in the code and I'm not even sure where to place it otherwise. I can SEE the bars, but they remain blank (white/grey) even with totems out, and therefore, not clickable....
File: femtoBuff03-20-10
Originally posted by festin Same...
Posted By: Soeters
Originally posted by festin Same as others got Main Buff anchor going completely random. On any character when I log it usually is where I placed it. Then after some random load screen Main Buff lands top of the world frame and is unmovable. Sometimes /reload fixes it and sometimes not .. Since the 3.2, I've got some odd bugs w...
File: cargBags_Gnomed03-03-10
Originally posted by Vorsim I hav...
Posted By: Soeters
Originally posted by Vorsim I have the same issue, when I log in or reload the UI the gem bag opens itself. Also dunno if this is an error but is line 510 in layout.lua supposed to read backdrop:SetBackdropColor(0,180,255) instead of backdrop:SetBackdropColor(0,180/255,1)? I was having problems changing the player inventory backdro...
File: cargBags_Gnomed02-25-10
Ok, so I did a piece of code, but I...
Posted By: Soeters
Ok, so I did a piece of code, but I haven't tested it, so it may not work properly :o Line 534: local onlyKeyring = function(item) local _,id = strsplit(":", item.link) id = tonumber(id) return (id == 459796) or item.bagID == -2 end Then add this after: local notBK = function(item) local _,id = strsplit(":", item.link)...
File: cargBags_Gnomed02-24-10
Originally posted by bluenjoy Tha...
Posted By: Soeters
Originally posted by bluenjoy That's the strange thing. I made a taint log and no errors came up about it. I went on my hunter for the first time with that update and for some reason I see the Gem section of the bag open on it's own. I open the bag entirely and close it and it disappears. Any thoughts?:confused: Here's a scre...
File: cargBags_Gnomed02-24-10
Originally posted by bluenjoy Hey...
Posted By: Soeters
Originally posted by bluenjoy Hey, For some reason, whenever I mount up after looking at my bank (mount bound to cntrl-1) the Matieral Bank Slot appears on my screen.:confused: That sounds very strange, haven't you got any error report ? Originally posted by kxuhx is there a way to give a category higher priority? I wa...
File: cargBags_Gnomed02-17-10
After some debugging, everything's...
Posted By: Soeters
After some debugging, everything's done. Except the bank issue, and I'm having exactly the same and I don't know why Edit; I found a way, so everything's fixed. A few adjustement and there'll be a new version
File: cargBags_Gnomed02-16-10
My Steam username is Lockeid. If...
Posted By: Soeters
My Steam username is Lockeid. If you really want to help maybe we could collaborate more by adding you to the team, as I'm not always here to debug and improve the addon.
File: cargBags_Gnomed02-16-10
Well I've almost finished, I only h...
Posted By: Soeters
Well I've almost finished, I only have to test and debug the code. For the opening issue, that sounds strange. Did that happen before you edited the code or only after ? What do you mean by the sorting does not use the main bag from the bank (id -1)
File: cargBags_Gnomed02-16-10
Hum I don't really understand your...
Posted By: Soeters
Hum I don't really understand your problem (I must be tired). Anyway now that have WoW again, I'll be able to add bank filters (I finally work on it), add a custom bag. For your problem of gems not going in the good bag, I can't do anything as item are filtered as Blizzard gives them. I have a few filters not yet used, I'll...
File: cargBags_Gnomed02-15-10
There is no feature like that. I ma...
Posted By: Soeters
There is no feature like that. I may add a custom bag but you'll have to add manualy the item ID to put them in (in the first time, after I may find another way)
File: stText02-09-10
Well, I'll try to adapt Fern for st...
Posted By: Soeters
Well, I'll try to adapt Fern for stText, but that won't be done before the next before the next week as I currently can't play :o
File: stText01-29-10
Okay thanks for the type I fixed it...
Posted By: Soeters
Okay thanks for the type I fixed it. For your problem I'm going to look for it right now
File: oUF_Deith01-28-10
Originally posted by kempz Hey A...
Posted By: Soeters
Originally posted by kempz Hey Awsome addon i must say :) I got 2 questions tho: -Can you disable players frame somehow, since i need only target and target's target parts only? -About combo points, can you help me and explain how can i move them to targets frame? You can disable them by opening oUF_Deith.toc and removing t...
File: stText01-28-10
Originally posted by bluenjoy How d...
Posted By: Soeters
Originally posted by bluenjoy How do you set the clock to game time? I didn't look for that, but I'll try to find some free time to add an option for this (if I find how to handle it)
File: stText_Folks01-28-10
Open Texts.lua from stTect_Folks an...
Posted By: Soeters
Open Texts.lua from stTect_Folks and there are the settings at the top of the file
File: stText01-27-10
Re: can't move the text.
Posted By: Soeters
Originally posted by QiangC12B same as subject. i try hold alt key then drag but it didn't work . can some one help me?:confused: Did you type /stt Clock (to move the clock, it can be another name) before you tried to drag it ?
File: stText01-26-10
Well font handle isn't really somet...
Posted By: Soeters
Well font handle isn't really something hard once you've understood how they work. But it can be pretty hard the first times you see them. A good documentation is at Vranx.com here
File: femtoBuff01-26-10
Open the file lbf.lua if you're usi...
Posted By: Soeters
Open the file lbf.lua if you're using ButtonFacade or rABS if rActionButtonStyler. Look for a line of code like this dur:SetPoint("TOP",button,0,5) Change the x (0) and y (5) values to adjust them
File: oUF_Deith01-26-10
Yes without it it won't work. Bu...
Posted By: Soeters
Yes without it it won't work. But Haste did another plugin if you want: oUF_MovableFrames
File: oUF_TotemBar01-23-10
It's .Destroy and not .destroy I u...
Posted By: Soeters
It's .Destroy and not .destroy I updated it for my layout but only on my version and I forgot to update it :o The only thing you have to do is adding self.TotemBar.Destroy = true
File: oUF_TotemBar01-23-10
Yes it works, a simple right-click...
Posted By: Soeters
Yes it works, a simple right-click destroy the clicked totem, a shift-click destroy them all
File: stText01-22-10
Whoops, I didn't modify the good on...
Posted By: Soeters
Whoops, I didn't modify the good one :o Undo that change and instead do that. Lines 349, 350 local itemDuraColor = getSlotDuraColor(floor(durabilityValue * 100)) local itemDura = format("%s%i", itemDuraColor, floor(durabilityValue * 100)) Into local itemDura = format("%i", floor(durabilityValue * 100)) This is u...