Results: 284Comments by: Pyrates
File: MasteryCounter01-20-11
Originally posted by Nihlo Messag...
Posted By: Pyrates
Originally posted by Nihlo Message: Interface\AddOns\MasteryCounter\MasteryCounter.lua:189: Usage: UnitBuff("unit", or ) Time: 01/20/11 20:54:51 Count: 1 Stack: : in function `UnitBuff' Interface\AddOns\MasteryCounter\MasteryCounter.lua:189: in function `?' Interface\AddOns\MasteryCounter\MasteryCounter.lua:24: in function
File: Druid Mastery01-20-11
He extended the functionality of mi...
Posted By: Pyrates
He extended the functionality of mine by actually keeping track of the amounts healed. I will not develop my addon any further, you should use this one.
File: Druid Mastery01-20-11
EDIT: Thinking about it more, we'd...
Posted By: Pyrates
EDIT: Thinking about it more, we'd want to use the actual heals without overhealing right? So then we could say my mastery accounted for X of Y of my total effective healing. Right? Exactly :) I'll want the same number for crit, and by just a bit more computation one can easily put out how much one gained from each point of mast...
File: Druid Mastery01-20-11
Nono, totally wrong! Division is co...
Posted By: Pyrates
Nono, totally wrong! Division is correct, you just need the right number: If you get 12% Mastery Bonus, you need to divide by 1.12. See your own examples: if actual heal = 20, the calculated value would be 20 - 10 = 10 That means 80 overheal with mastery. 10% Bonus means you'd have had 91 Heal withouth mastery (because 91 + 1...
File: Druid Mastery01-20-11
Is that correct? Yes :) Also,...
Posted By: Pyrates
Is that correct? Yes :) Also, here's a nice function to sweeten the output of healing done: local valShort = function(value) if(value >= 1e6) then return ("%.2f"):format(value / 1e6):gsub("%.?0+$", "") .. "m" elseif(value >= 1e4) then return ("%.1f"):format(value / 1e3):gsub("%.?0+$", "") .. "k" else return va...
File: Druid Mastery01-20-11
Hey Pyrates here! Nice addon. I do...
Posted By: Pyrates
Hey Pyrates here! Nice addon. I do think you should compute a different value though: If a spell heals with mastery bonus, you can check out how much the mastery bonus would have been, and then compute how much the spell would have healed without mastery, where of course you'd need to consider the overheal given, i.e. amount -...
File: oUF_Hank01-07-11
# Updated dispel mechanics for cata...
Posted By: Pyrates
# Updated dispel mechanics for cataclysm Could you elaborate what that means? Your screenies look nice, you really have a talent for taste there.
File: oUF_Hank01-03-11
I think the anchoring of the debuff...
Posted By: Pyrates
I think the anchoring of the debuffs isn't quite how it's supposed to be (just talking about the target frame, dunno about focus). The first debuff ist just anchored to the last buff, which makes the debuffs move to the right if an additional buff occurs without opening a new row. I'd think debuffs should just be anchored to the buff...
File: VuhDo12-14-10
Awesome link, thanks even more \,,/
Posted By: Pyrates
Awesome link, thanks even more \,,/
File: VuhDo12-14-10
Thanks a lot for that :)
Posted By: Pyrates
Thanks a lot for that :)
File: VuhDo12-14-10
You misunderstood me: I understand...
Posted By: Pyrates
You misunderstood me: I understand how you derive the mapsize ingame. But I'm not a vuhdo user, I'd like to use the mapsizes for GridStatusCloseUp, which only uses hardcoded mapsizes (and I don't feel like porting your heuristics). I think you're storing the heuristic map sizes in the savedvars of vuhdo, so my question was if I can e...
File: VuhDo12-14-10
Ah thanks for your answer. So I sho...
Posted By: Pyrates
Ah thanks for your answer. So I should be able to get the relevant map widths from a vuhdo user who has been playing through cata instances, right? Or do you know of a better source? Is it true that the height is always the same as the width times 2/3? Sorry for derailing, but I have a "productive" comment. You're using sqrt, and...
File: VuhDo12-14-10
From looking at the code, the clust...
Posted By: Pyrates
From looking at the code, the clusters do only work in the wotlk instances, is that right? Are you planning to add the cata instances as well? As far as I can see, it's just a matter of collecting some scaling data for the instances, how does one gather that?
File: SanUI12-01-10
If you want to add a feral mana bar...
Posted By: Pyrates
If you want to add a feral mana bar by yourself, consult the documentation of ouf_hank. All customizations go into custom_modifications_san.lua, where you can also see the eclipse bar. Porting the feral mana bar from tukui to ouf_hank isn't only c&p though, but I can't really do anything these days, sorry :(
File: SanUI11-29-10
In the next release there will be a...
Posted By: Pyrates
In the next release there will be an alternative power bar, and it will show mana while you're in the corresponding shapes. Is that what you ask? Or are you asking for a bar that shows your mana while you're in cat/bear? I'd work on it, but I don't really have internet access for 2 weeks from now on, and then there's cata. But I'd pu...
File: oUF_Hank11-22-10
I've added one in my compilation Sa...
Posted By: Pyrates
I've added one in my compilation SanUI, you could check that. It's using some functions from Tukui, I think, but they should easily be replaced.
File: oUF_GCD - Hungtar's oUF Global Cooldown Bar11-06-10
Doesn't work for mages, because of...
Posted By: Pyrates
Doesn't work for mages, because of spell changes (conjure stuff is one spell, and available from level 38). I suggest using spell 133, fireball. Every mage learns that at level one.
File: SanUI11-06-10
Originally posted by shokey Hello...
Posted By: Pyrates
Originally posted by shokey Hello Sanctity, is there a way to use this addon as a Mage? When i load all of your stuff i get a buged eclipse/lunar bar and other stuff like focus cast bar and target cast bar wont work right. In addition to this i getting spammed in chat with the message "foo!" everytime im using an spell. Ar...
File: oUF_Hank11-02-10
Here's something for our changed fo...
Posted By: Pyrates
Here's something for our changed focus frame: Add elseif unit == "focus" then self.RaidIcon = self:CreateTexture(nil, "OVERLAY") self.RaidIcon:SetSize(40, 40) self.RaidIcon:SetTexture("Interface\\AddOns\\oUF_Hank_v3\\textures\\raidicons.blp") self.RaidIcon:SetPoint("RIGHT", self.name, "LEFT", -15, 0) self.RaidIcon...
File: oUF_Hank11-02-10
Originally posted by Gorunnus Pyr...
Posted By: Pyrates
Originally posted by Gorunnus Pyrates, are u trying to create party frames too?? I really dont have luck, and im letting frustration to get best of me, so i cant really think at all at this moment.. :( Sorry, I'm not, as I said I don't think this would really be good, although I'd like to see it when you're done. I've shifted m...
File: oUF_Hank11-01-10
See below, Gorunnus is working on t...
Posted By: Pyrates
See below, Gorunnus is working on that. @hank: A suggestion. I'd guess quite some people would be interested to have the focus frame on the left hand side of the screen, instead of the right one. But for that, one would really want to have that frame "mirrored", i.e. resembling the player frame. The code for that is below (by Goru...
File: oUF_Hank10-29-10
I guess you need to add self.Buf...
Posted By: Pyrates
I guess you need to add self.Buffs = "LEFT" to the code for focus.
File: oUF_Hank10-29-10
Er, no, I haven't read your edit, a...
Posted By: Pyrates
Er, no, I haven't read your edit, and I didn't notice that by myself. Can't one just set self.Buffs.initialAnchor = "RIGHT" for the focus? Won't have time to test tonight though, and I'll be away over the weekend, so you'll be on your own for some days :( But if you find out let me know please :)
File: oUF_Hank10-29-10
Originally posted by MortumSK Fir...
Posted By: Pyrates
Originally posted by MortumSK First, its just great UI! But i got a problem: cant make player power font bigger than about ~25 points. Is there any frame restrictions? How can i change it? Try line 96 of config.lua. That will also change the size of the other unit's power, but changing it for player only is more involved, so t...
File: oUF_Hank10-28-10
Gorunnus, your modifications do wor...
Posted By: Pyrates
Gorunnus, your modifications do work, thanks I lot. I suggest the following improvements: At your last mod replace the first line by if unit == "target" then Also substitute the SetPoint line in this edit by name:SetPoint("TOPRIGHT", self.health, "TOPLEFT") Find the following around line 554elseif unit == "targettarget" or u...