Results: 144Comments by: sacrife
File: FreeUI10-14-10
Are you sure you uploaded the right...
Posted By: sacrife
Are you sure you uploaded the right file? Or uploaded the file at all? :P
File: bdActionbars09-29-10
Same bug with the shapeshift/classb...
Posted By: sacrife
Same bug with the shapeshift/classbar for me. Also when in combat and entering a vehicle an error pops up. pomr: the font in the lua is just for the text on the frames when you move the bars, to scale the actual text find a font replacement addon (xfont) or use rActionButtonStyler or something similar.
File: m_Map09-02-10
Originally posted by feraldrood I...
Posted By: sacrife
Originally posted by feraldrood If I did want to save the settings per character using ## SavedVariablesPerCharacter: ncExploreMap and the other line, where would one go about putting that in mmap? Just do as I said, paste in the whole thing at the bottom. And add the savedvariables stuff to m_map.toc
File: bdActionbars09-01-10
Originally posted by Blooblahguy...
Posted By: sacrife
Originally posted by Blooblahguy I'll look into that when I get home, I'm assuming the same scripts need to be broken that were pulling stance bars and such away too. And yeah changing scale won't break anything at all, but each side of the button won't be 2 pixels in width, some may be 1. Its not a huge deal at all but some peo...
File: bdActionbars09-01-10
Originally posted by Blooblahguy...
Posted By: sacrife
Originally posted by Blooblahguy I finally put out the update, its been done forever I've just been lazy, sorry about that! Fixed all known bugs, fixed pixel perfection for those who like it. changing the scale from 1 will mess it up, just change the buttonsize variable (bsize) Thanks a lot! Everything is perfect now. :) All...
File: TipTac08-28-10
How do you disable fading on toolti...
Posted By: sacrife
How do you disable fading on tooltips (over units) ? I'm trying to implement this feature in aTooltip and struggling :(
File: m_Map08-24-10
Originally posted by Cy4n1d3 Ah o...
Posted By: sacrife
Originally posted by Cy4n1d3 Ah ok, great! Thanks for your efforts, really appreciated ;) €dit: Just cosmetic: hooksecurefunc("WorldMap_ToggleSizeDown", function() button:SetChecked(ncExploreMap) button:Show() end) otherwise the button is not being checked :) Not quite sure, but i guess you also need ## SavedVariable...
File: oUF_korn3r08-23-10
The buffs thing I fixed myself actu...
Posted By: sacrife
The buffs thing I fixed myself actually. Haven't really tried the target of target thing yet, might be easier just to edit the tags.lua within ouf. *edit* i just edited the tags from ouf core. I could have made a custom tag within the layout but meh. I embedded ouf anyway. I made some party/raid frames as a sperate lua file whi...
File: m_Map08-23-10
Originally posted by Cy4n1d3 Any...
Posted By: sacrife
Originally posted by Cy4n1d3 Any Chance you will add Fog Removal? Only Feature I'm missing in comparison to Mapster! download ncExploreMap and either paste the code from it at the bottom of m_Map.lua or just use it seperately. Either way. Change these 3 lines (search for them, they are almost at the top) From: local button...
File: m_Map08-23-10
How can I set the the mapblips on a...
Posted By: sacrife
How can I set the the mapblips on a higher framelevel/strata. They go beneath the quest bubbles and can be really annoying at times.
File: ncClassPlates08-23-10
Originally posted by Annyonne Pro...
Posted By: sacrife
Originally posted by Annyonne Probably not nearly as easy as a bar, but you could circle the class icon... Here's an example: http://www.wowinterface.com/downloads/info16764-GCDRing.html Graphics like this is what I ment. So I agree with this one :)
File: ncClassPlates08-22-10
Originally posted by nightcracker...
Posted By: sacrife
Originally posted by nightcracker I suck with photoshop, but I'll keep it in mind :) Something like this. http://s.wowinterface.com/preview/pvw31531.jpg Although with a simple texture (solid color) and a lot smaller. and the time can spawn under the icon and (like it is in the screenshot) and the name either with the time o...
File: bdActionbars08-19-10
The textures/frames you've hidden a...
Posted By: sacrife
The textures/frames you've hidden are still there on mouseover, only you can't see them, so they still block mouseover actions for stuff under them. This also includes the frames around the bars. It's solved by hiding them instead of setting alpha to 0 when unused.
File: m_Map08-17-10
Yes I noticed you removed the blobs...
Posted By: sacrife
Yes I noticed you removed the blobs on purpose after skimming through the code and manually fixed it myself (even works in combat :D). Though will download the latest as the code cleanup might be nice. I have no performance issues whatsoever with the raid icons so It should not be your addon that does this. Is it however possi...
File: bdActionbars08-13-10
Re: Request
Posted By: sacrife
Line 327-328. You removed this line for some reason. I put it back and it works fine now. setbars(_G) Haven't checked zoning yet, but I guess it will work fine :) Edit, zoning works fine (at least as a rogue), but the dead center of the button on the bottom row is not hover-able. WTF;p
File: bdActionbars08-13-10
Originally posted by Blooblahguy...
Posted By: sacrife
Originally posted by Blooblahguy Zoning issue should be fixed. But I never changed the code that would affect how the bars spawn so im verrryy confused as to how you're getting that issue. Did you try /resetbars? Yes. And while in an instance the first button (charge) suddenly became very high. Like: etc... I to...
File: bdActionbars08-13-10
Originally posted by Blooblahguy...
Posted By: sacrife
Originally posted by Blooblahguy Should work now, I'm 90% sure of what the issue was. Enjoy :) Haven't tested it yet, but something new and interesting popped up. Did you fix the zoning issue btw? http://home.broadpark.no/~sacrife/images/actionbarbug2.jpg
File: oUF ReadyCheck08-13-10
Originally posted by neverg Ok. I...
Posted By: sacrife
Originally posted by neverg Ok. I thought it was probably my fault. But need to test it better. :) Thanks. EDIT - It's still working yes, dunno what happened in the first place since icons weren't appearing, now they are. :) Can't get mine to work either, what did you do? :p
File: bdActionbars08-12-10
Originally posted by Skylinee Tai...
Posted By: sacrife
Originally posted by Skylinee Taint should only happen if you reload your UI during combat, i've had it happen a few times aswell. Never happens (to me atleast) if you don't reload UI or log in during combat. I don't know about zoning in/reloading during combat. But this happened just plainly in combat. I think a PLAYER_REG...
File: Who Framed Watcher Wabbit?08-12-10
I'm trying to hide the poiWatchFram...
Posted By: sacrife
I'm trying to hide the poiWatchFrameLines1_x bubbles on my own mini-addon. Do you know what the MAX_NUMBER_OF_x is called for those?
File: myChat08-12-10
Everything is perfect except on new...
Posted By: sacrife
Everything is perfect except on new chars, the chatframe alpha is untouched. Any way to default that to 0?
File: bdActionbars08-11-10
Major taint happening as a rogue in...
Posted By: sacrife
Major taint happening as a rogue in combat Screenshot: http://home.broadpark.no/~sacrife/images/actionbarbug.jpg Also upon zoning, something gets misplaced (see screenshot for actionbar location) and the bottom 6 buttons are not hover able.
File: bdActionbars08-10-10
Originally posted by nitewarlord...
Posted By: sacrife
Originally posted by nitewarlord Thank you for the quick response. Yes it is only when bActionbars is enabled? Played around for an hour or so disabling and re-enabling just to double check. It was happening when I moused over either my quest log addon nQuestLog or my info addon SLDataText when I mouse of the Guild or Friends fe...
File: bdActionbars08-09-10
Originally posted by Blooblahguy...
Posted By: sacrife
Originally posted by Blooblahguy This can be accomplished without actually "removing the buttons". Just set the bar to 2 rows, set the barspacing to 0 or 2 in the config section, and then in interface options uncheck "always show action bars." All you have to do is remove 4 buttons from the right side of the cluster. Sure its not p...
File: cargBags_Gnomed08-07-10
Re: Re: bank geht nicht
Posted By: sacrife
Google Translate: I have no idea why, but with my priest he does not to the bank with the addon. Although it will automatically open the created pockets but not the displayed bank. someone has an idea why? works with all other chars without the addon problems