Results: 1516Comments by: danltiger
File: Tidy Plates02-01-12
AH, I understand, now. When I took...
Posted By: danltiger
AH, I understand, now. When I took the screenshot for that image, I'd changed the font to "Accidental Presidency". Got a few complaints about the change, so I reverted. You can find that font being used for Quatre, under the media folder. It's just called "font.ttf". A quick and dirty way to get that font would be to copy the fo...
File: Tidy Plates01-31-12
Moe, which version did you upgrade...
Posted By: danltiger
Moe, which version did you upgrade from? Neon has used 'Qlassik TB' for quite a while, now. (I just downloaded 6.4.8, and the font files and definitions are the same for 6.5.3.) Hi, I love this add-on, it's one of my favorites. I just have a question about the new update. On the Neon skin, the font has changed since my last vers...
File: Tidy Plates01-31-12
Hi Dae, Under the "Color" catego...
Posted By: danltiger
Hi Dae, Under the "Color" category, change the 'Health Bar Color Mode' to 'By Reaction'. Stupid Question probably but i cant manage to find a solution: I want to show hostile unit plates always red (i've changed in red all colors in Neon:Damage, and i have Neon:Damage as the "profile" for both my primary and secondary spec)...
File: Tidy Plates01-31-12
Not through the UI. If you wanted...
Posted By: danltiger
Not through the UI. If you wanted to mess with some LUA, the sky's the limit. Oh. cool. Thank you. ++ After starting to use the cast bar, i guess it could be useful. however, is there a way to disable the icon? It's just too much. TY for amazing addon though. <3
File: Tidy Plates01-30-12
Go into "Interface > Combat > Cast...
Posted By: danltiger
Go into "Interface > Combat > Cast Bars > On Nameplates". While you're in the Interface screen, go to the "Names" category, and change "Nameplate Motion". I may be being dumb here, only spent 10mins looking at the options here, but is there a way to completely disable casting bars from this? I love the design, but dont want the c...
File: Shot Glass Raid Frames01-28-12
Thanks for the report, Mik! Mess...
Posted By: danltiger
Thanks for the report, Mik! Message: Interface\AddOns\ShotGlass\ShotGlass.lua:193: attempt to compare nil with number ----- if not aura.priority or aura.priority > priority then ----- Happens to me in LFR while playing with my Priest. http://pastebin.com/c3m43iGw - full report.
File: Tidy Plates01-22-12
It sucks, but sometimes you have to...
Posted By: danltiger
It sucks, but sometimes you have to bite the bullet and make some changes. To speed things up, try using the Copy and Paste system. It works between characters and realms, and persists between sessions. For example, you could configure the Tank panel for one character, press the Copy button, and the next time you log into an...
File: Shot Glass Raid Frames01-14-12
Re: Is this addon still being actively worked on?
Posted By: danltiger
Pope, This is the short-term roadmap: v2.4: Target Icons and Tooltips v2.5: Ready Check Icons Is this addon still being actively worked on? I ask because I really like it, but it's missing a ton of features that I feel are pretty mandatory. I actually added a few more indicators and the LFD role functionality to my local...
File: Shot Glass Raid Frames01-14-12
Hi Rez, A) I'll look into the In...
Posted By: danltiger
Hi Rez, A) I'll look into the Int buff oddity. B) Side indicators... I tested this, but it looks too cluttered for my taste. C) Groups: Raid members SHOULD end up in the same group. That's how it used to work, anyway. It's been a little while since I've raided, though. I'll look into this, too. i made an account her...
File: Shot Glass Raid Frames01-14-12
Hi BP, Thanks for the good word!...
Posted By: danltiger
Hi BP, Thanks for the good word! i made an account here just to tell you how badass your addon is..i was looking for frames for rbgs that were easy to tell between range and health...perfect...only thing id ask to see is some indicators on the left side (id like to put the priest buff indicators on that side for rbgs.arenas,...
File: Shot Glass Raid Frames01-10-12
Re: Is this addon still being actively worked on?
Posted By: danltiger
Considering that it was updated last Saturday, I'd say 'Yes'. ;-) Is this addon still being actively worked on? I ask because I really like it, but it's missing a ton of features that I feel are pretty mandatory. I actually added a few more indicators and the LFD role functionality to my local copy, but I wanted to find out if...
File: Tidy Plates01-08-12
Fixed and updated. Should be good,...
Posted By: danltiger
Fixed and updated. Should be good, now. I cannot get the mouseover opacity to go 100% like in earlier versions. I have my Non-Target Opacity set to 50%. And when I am over the frame with my mouse it's a very very slight llight-increase. I have ticked in "Bring Mouseovers to Target Opacity" and that sounds to make sense with...
File: Tidy Plates Beta01-02-12
It's not really a bug, but I agree...
Posted By: danltiger
It's not really a bug, but I agree that it would work better if the mode didn't need to match. And, I think the "Copy Damage to Cache" thing is a typo. I'll take a peek. Thanks for the feedback! Not sure if it's bug to the way you intended things to work, but I noticed that the "Show Class Color for Party/Raid Members" do...
File: Tidy Plates Beta12-30-11
Re: Re: Re: Current Target
Posted By: danltiger
Two changes: 1. Change the .TOC file's dependency: ## Dependencies: TidyPlates_Quatre 2. Change the MyCustomizations.lua file: local theme = TidyPlatesThemeList If you wanted to apply this effect to more than one theme, you'd have to add a dependency for each of those themes, and duplicate the code for changing the graphic...
File: Tidy Plates Beta12-30-11
A few things about Tidy Plates 6.5:...
Posted By: danltiger
A few things about Tidy Plates 6.5: The Hub system core has been significantly updated, and uses a totally different set of saved-settings. You'll have to reconfigure your theme settings. On the bright side, there are a few new features that you might want to explore. For example: Dynamic Threat Mode (Detects your tanking Sta...
File: Tidy Plates Beta12-30-11
I think I've fixed this in the curr...
Posted By: danltiger
I think I've fixed this in the current release. Hello! I've got a slightly annoying bug. When I enable 'Show Party Member Class Icons' it also shows class icons on my enemies, even though 'Show Enemy Class Icons' is not checked. Checking the latter doesn't make a difference either. I would love to have class icons on only my...
File: Tidy Plates12-23-11
Ili, Unfortunately, there's no w...
Posted By: danltiger
Ili, Unfortunately, there's no way to move the invisible nameplate button; Blizzard's engine controls the position of nameplates with an iron fist. All attempts to adjust the anchor point have always been unsuccessful. We can move the artwork around, obviously, and cause ourselves a bit of grief when the art stuff doesn't li...
File: Tidy Plates Beta12-18-11
Re: Current Target
Posted By: danltiger
You could replace the target indicator artwork. I've made customizations to my themes without editing the base file by creating an addon which modifies the theme's table, with the parent theme as a dependency.... 1. Create Folder: TidyPlatesNeon_MyCustomizations 2. Create File: TidyPlatesNeon_MyCustomizations.toc 3. Add cod...
File: Tidy Plates12-02-11
Re: Custom theme
Posted By: danltiger
There's a couple ways you could go about this, but the most direct would be to edit the theme's lua code. Alternatively, you could set up an addon which modifies the theme's table, with the parent theme as a dependency.... Create Folder: TidyPlatesQuatre_MyCustomizations Create File: TidyPlatesQuatre_MyCustomizations.toc...
File: Tidy Plates12-02-11
The widget code is in, TidyPlatesWi...
Posted By: danltiger
The widget code is in, TidyPlatesWidgets\DebuffWidget.lua Search for, "local function CreateAuraIconFrame", which gives you the icon creation code. Alternatively, you could change the scale of the entire widget, by editing the theme code. How can I change the size/scale of the debuff widgets? I'm finding they are too large f...
File: Tidy Plates11-20-11
Hi Koma, Depending on what you'r...
Posted By: danltiger
Hi Koma, Depending on what you're doing (questing, pvp, instances), the cast warning system might be under strict limitations. If you're questing, it's difficult to associate combat log events to a mob, which might have the same name as 50 other surrounding mobs. If you mouseover or target a unit, it will remain ID'd while the...
File: Tidy Plates11-17-11
Re: Tidy Plates
Posted By: danltiger
Actually, there ARE in-game options. The bundled themes all work with the included Tidy Plates Hub config system. You can find this under the Interface options dialog (under the addons tab, of course) Alternatively, you could use /tidyplates, and click the wrench icon next to the theme selection. Is there anyway to change the n...
File: Tidy Plates11-17-11
Re: Massive fan thank you
Posted By: danltiger
Yes, I do have plans on making a buff tracker. Tracking cooldowns that have been expended... not so much. There are addons out there that can do that sort of thing (and display them on nameplates, compatible with Tidy Plates), and I think it's better if I invest my time on other improvements that would be more unique. We'll see.....
File: Tidy Plates11-13-11
Re: Clickable Text
Posted By: danltiger
The Blizz internals control the creation of friendly and enemy nameplates, so you'll want to turn off Friendly plates through the standard UI... Press 'V' to just toggle enemy plates on/off (it'll turn friendlies off)... or, under 'Interface > Names', you can turn off all friendly nameplates. Hey, I'm having a weird issue with...
File: Tidy Plates11-13-11
Re: Casting
Posted By: danltiger
Because the cast warning system has to parse the combat log to know when a cast is begun, and then try to associate the event with a nameplate, it cannot always figure out if a particular mob is the one it's looking for. In any area, there may be many mobs with the same name. Player characters and marked targets can all be immediat...