Results: 59Comments by: Firedancer
File: LS: UI07-31-16
Making it longer won't cause any is...
Posted By: Firedancer
Making it longer won't cause any issues, but making in thicker may ruin textures, I use 3 statusbar sizes in my UI 2px, 8px and 12px. Each size has its own set of textures. I made a new texture for an additional set of 'XL' endcaps that work well for a 16px castbar; the gloss tex didn't need to be adjusted. Thanks for using a clea...
File: LS: UI07-30-16
That's awkward, my UI shouldn't do...
Posted By: Firedancer
That's awkward, my UI shouldn't do anything to CDs, if it detects OmniCC presence, hm.. Ugh, OmniCC causes so much pain in my ass lately... It just seemed to be on the actionbar for me. I could see a cooldown in a different color/font behind the ones created by OmniCC. I just like the fact it will put cooldowns over my bag items (...
File: LS: UI07-30-16
What kind of edits are you planning...
Posted By: Firedancer
What kind of edits are you planning to do? :p So far, a lot of text size edits and miscellaneous tweaks. The font sizes are too small for my resolution (I don't use the default Blizz fonts) so I have to edit quite a lot of them to make them readable. I may resort to just changing the sizes in constants.xml though. Some things need...
File: LS: UI07-30-16
I *love* this layout. I was looking...
Posted By: Firedancer
I *love* this layout. I was looking for something 'different' but somewhat faithful to the default UI after two expansions of ElvUI and one pixel black borders on everything. I was just wondering if there is an easy way of hooking into your UI to make edits externally, so that I don't have to find the files I mod and re-mod them e...
File: PhanxTooltip02-01-15
I was in Dalaran on a level 71 Alli...
Posted By: Firedancer
I was in Dalaran on a level 71 Alliance warlock earlier, and any Horde player that was much higher level than me was showing "-1" (minus the quotes) as their level. I changed -- Level, class if pvp then left:SetFormattedText("%s%d|r %s%s %s|r (%s)", lhex, level, "|cffeeeeee"--], race, class, PVP_ENABLED) else left:SetFormat...
File: SharedMedia: No Asian Fonts02-15-14
This is awesome. I'm using it to ge...
Posted By: Firedancer
This is awesome. I'm using it to get rid of all the horrid fonts some addons install but that I'll never use. Genius! How difficult would it be to make a version of this that cleans up the statusbar texture list? That would be equally amazing.
File: Butsu08-30-12
It seems to work for me if I edit a...
Posted By: Firedancer
It seems to work for me if I edit a couple API calls that got changed. butsu.lua: Replace LootSlotIsCoin(i) with GetLootSlotType(i) == 2 slots.lua: Replace LootSlotIsItem(slot) with GetLootSlotType(slot) == 1 YMMV. I only tested it briefly killing some low level critters that didn't drop much more than junk/common items.
File: draeFrames08-28-12
How do you remove the borders at th...
Posted By: Firedancer
How do you remove the borders at the top and bottom? I searched in every Lua file but couldnt locate where it was to disable it =/ I only tried these frames briefly while working on my UI, but I believe what you're looking for is the viewport settings. search the config.lua for useviewport = true, and change it to useviewport = f...
File: Vault01-25-12
I had changed it to "Trade_Archaeol...
Posted By: Firedancer
I had changed it to "Trade_Archaeology_ChestofTinyGlassAnimals" because it is cute, but your change makes sense for people who don't want to fuss with things. :)
File: Daily To-Do's05-04-11
@Carenzi: use this as your macro an...
Posted By: Firedancer
@Carenzi: use this as your macro and it will be a one button toggle: /script if DTD.TrackingFrame:IsShown() then DTD.TrackingFrame:Hide() else DTD.TrackingFrame:Show() end Works for me, at least. :)
File: oUF Lumen01-04-11
Originally posted by neverg They...
Posted By: Firedancer
Originally posted by neverg They are not appearing right now, I add the disable them duo to a bug, they will appear again when I fix them. I thought I had messed something up when I noticed that the partypet frames were missing. I hope the issue is resolved soon! I play a priest and my husband plays a hunter, and I don't always...
File: rActionBar11-21-10
The pet bar isn't showing up for a...
Posted By: Firedancer
The pet bar isn't showing up for a level 1 warlock. We get the imp at level 1 now, but using rABS there is no bar showing up. I can unlock the bars and see/move the placeholder if userplaced is enabled (and the placement changes register in the layout cache file), but the bar itself doesn't show whether set to show on mouseover or no...
File: Roth UI (Diablo)06-11-10
Re: Re: Re: Re: suggestions
Posted By: Firedancer
Originally posted by zork Anything else? The dungeon finder "eye" button looks like it needs to be skinned similar to the tracking button and moved closer to the map near the other buttons. It just seems a bit out of place in those screenshots.
File: Satrina Buff Frames 306-04-10
Originally posted by Wella Hey, j...
Posted By: Firedancer
Originally posted by Wella Hey, just a little nag, but is it possible to remove the text shadows from the timers, counts, names, etc? Open SBFFrame.lua in an editor and search for SetFont. It should show three instances of it. After each line that contains setfont, add another line below that (shown in bold for emphasis) as fol...
File: SSS04-01-10
I figured it was April Fool's but D...
Posted By: Firedancer
I figured it was April Fool's but DLd it anyway to see what jokes might be hidden in the code. Well played! :)
File: oUF_Freeb01-22-10
No worries! I've gotten used to see...
Posted By: Firedancer
No worries! I've gotten used to seeing healcomm-like info on my frames, and was sorta lost without it. The issue was just baffling me, though I never did look to see what version of the lib freebgrid was running. :o Thanks for the help/feedback and the great layout!
File: oUF_Freeb01-21-10
I found the problem, though I'm not...
Posted By: Firedancer
I found the problem, though I'm not exactly sure why it is a problem. Your code is pretty much what I was trying to do earlier, yet it only worked on targettarget. After a bunch of trial and error/enable/disable/default files instead of tweaked tags/etc, I found that if I disable oUF_FreebGrid, HC4 works on all spawned oUF_Freeb...
File: oUF_Freeb01-21-10
oUF_HealComm4
Posted By: Firedancer
I've tried adding HC4 support to oUF_Freeb, and have gotten nowhere. I've tried both methods that were utilized in oUF_FreebGrid (changing what needed to be), but I can't get the text or the statusbar to show up on any frame other than targettarget. I'd like to have it on the other frames as well. It doesn't work in the unit specific...
File: Ara Broker Tradeskills10-10-09
I get the following error using ver...
Posted By: Firedancer
I get the following error using version r29 when I try to change a color: Message: :2: attempt to call field 'func' (a nil value) Time: 10/10/09 11:20:59 Count: 2 Stack: :18: in function <:4> : in function `func' :2: in function <:1> Locals: self = ColorPickerOkayButton { 0 = } button = "LeftButton" down =...
File: oUF Phanx07-13-09
Sweet! Something new to play with....
Posted By: Firedancer
Sweet! Something new to play with. One question, that has nothing to do with the addon itself: what is the name of the font used for the descriptions in your screenshots? I really like it.
File: Inquest04-16-09
Re: Re: Quest number LDB feed
Posted By: Firedancer
Originally posted by arnath_vp Do you mean for the tracker? You want the frame to not show even on mouseover? I'm fairly certain that's what he means. I'd like to second the idea, as well. I don't mind the new tracker, and I like your additions. I'm not too keen on the artwork though, which is why I had the default UI option of...
File: Dailies Quest Tracker04-08-09
I'd be happy to help you with Horde...
Posted By: Firedancer
I'd be happy to help you with Horde data collection. Feel free to send a PM with details if you don't end up making a mini-addon to do it for you (or to use said addon and return the info). I personally use the mod to get an overview of all the available dailies and to see what I've already done that day. I don't do them all at once,...
File: ShieldsUp03-19-09
Sorry...I accidentally edited it ou...
Posted By: Firedancer
Sorry...I accidentally edited it out of my original post once I figured out the issue. The version I was referring to was 3.0.9.44-beta (as indicated on your downloads page and the zip file name, although the toc inside it says 3.0.3.44-beta). I have no idea what version the other guy was using.
File: ShieldsUp03-19-09
Edit: Here is what I found after lo...
Posted By: Firedancer
Edit: Here is what I found after looking more closely. Sink Errors: They are likely due to the libs being commented out in ShieldsUp.toc -- uncomment them so that the libs are loaded, and it works. LSM Sound Errors: LSM is defined as a local in panel1's OnShow but not in panel2's in the Options.lua. Adding local LSM = LibStub("...
File: pMinimap01-20-09
Since patch 3.0.8, the clock won't...
Posted By: Firedancer
Since patch 3.0.8, the clock won't appear unless I disable it then re-enable it in the pmm menu. There must be a frame level/strata thing going on but my feeble attempts at fixing it just caused errors.