Results: 1740Comments by: Tuller
File: Bongos205-16-06
do either /bg unlockbuttons or hold...
Posted By: Tuller
do either /bg unlockbuttons or hold down shift when dragging.
File: Sage UnitFrames05-14-06
@ Techneek: I guess, the faction Sy...
Posted By: Tuller
@ Techneek: I guess, the faction Symbol of the Player Frame only shows up in contested areas... so You won't see it in Ironforge. Well, it is the PvP indicator :)
File: OmniCC05-13-06
What does normal cooldown model on/...
Posted By: Tuller
What does normal cooldown model on/off cause? Couldn't really figure that out yesterday.... It turns of the spinning model 1.) What other fonts can I set OCC to? Not really satisfied with the one coming in as default. Blizzard Fonts: Fonts\FRIZQT__.TTF -- normal font Fonts\ARIALN.TTF -- a number font Fonts\skurri.ttf --the te...
File: Bagnon05-13-06
You need the inventory and bank por...
Posted By: Tuller
You need the inventory and bank portions for Bagnon_KC to work, and I noticed that bug yesterday about the slots :)
File: OmniCC05-12-06
This is standalone (no dependencie)...
Posted By: Tuller
This is standalone (no dependencie) and working with CTMod-bars as well? If yes, it's definetely going to replace "CooldownCount", which I've used for ages now.... Greetz, Farook No dependencies. The only known issue is that it doesn't work with Autobar, and that's mostly because autobar doesn't have a cooldown. This may...
File: Bongos205-11-06
Bongos should abide by keybindings...
Posted By: Tuller
Bongos should abide by keybindings for the class bar, if they existed before. Making ClearFont not change the hotkey font: Open: Bongos\core\actionBar\button.lua Find: hotkey:SetFontObject(NumberFontNormalSmallGray); Replace With: hotkey:SetFont("Fonts\\ARIALN.TTF", 12, "THICK"); hotkey:SetFontColor(0.6, 0.6, 0.6);...
File: Bagnon05-08-06
In the chat window, type: /script...
Posted By: Tuller
In the chat window, type: /script BagnonSets = nil; /console reloadui
File: Sage UnitFrames05-04-06
Re: Re: Why is the Chinese name of the player can not show?
Posted By: Tuller
Originally posted by hk2717 Open Sage/core/Templates.xml. Find " font="Fonts\FRIZQT__.TTF" " in line 23 and 30, then change FRIZQT__.TTF to FZXHJW.TTF . I was going to guess that it was a font issue.
File: Bongos205-01-06
Re: ...
Posted By: Tuller
Originally posted by klkl why does my main action bar mirror bongos #7 bar if i'm a warrior? That's the standard behaviour of the blizzard action bar, when you switch stances. You just weren't able to see the 7th bar before.
File: OmniCC04-24-06
Re: Autobar
Posted By: Tuller
Originally posted by venRaged Doesn't work with Autobar. Any plans to add support? As far as I'm aware, Autobar currently doesn't have any cooldown display, and this was an oversight on the author's part. Once its added, OmniCC should work fine.
File: OmniCC04-23-06
Changes in 4236
Posted By: Tuller
Changes in 4236: Renamed the folder to !OmniCC from !Omni_CC. Delete the previous folder before installing. Saved variables have been moved into an array. You can delete your old saved variables file. New command: /omnicc color - Sets the color to use for cooldowns of New command: /omn...
File: Bongos204-23-06
Re: Question
Posted By: Tuller
Originally posted by Grahah Hi, i have a lvl 60 warlock and when i have this mod on my game i do not see the per bar (imp, voidwalker ext). Is there a way to show it? If it doesn't pop up automatically, do /bg show pet If its still not there, do /bg scale pet 100 to bring it back onto the screen.
File: OmniCC04-22-06
OmniCC 4226
Posted By: Tuller
This version fixes the issue with the cooldown count being below the model bug :)
File: Bongos204-21-06
Originally posted by drewho i don...
Posted By: Tuller
Originally posted by drewho i dont seem to be able to see any item counts anymore Yeah, its a bug I'm working on fixing :)
File: Sage UnitFrames04-20-06
How to delete all the blizzard defa...
Posted By: Tuller
How to delete all the blizzard default frames? You can't delete them, but Sage should automatically be making sure they're hidden and not using excess resources. If not, then its a known bug related to the german client.
File: OmniCC04-19-06
A cursory look over the code of fle...
Posted By: Tuller
A cursory look over the code of flexbar seems to say that flexbar both has a cooldown count, and it also hides the cooldown frame if its enabled. Currently, OmniCC uses the cooldown frame to perform updates on the cooldown.
File: Bagnon04-19-06
Originally posted by LuintoST Thx...
Posted By: Tuller
Originally posted by LuintoST Thx, problem was idd an old saved variable. Everything is working correct now. One more question, what's the difference between forever and KC. KC uses less memory right? But can you see your bank inventory also with kc when not being at a bank? Bagnon_KC perfoms the same functions as Bagnon_Fore...
File: Bagnon04-19-06
Originally posted by LuintoST Add...
Posted By: Tuller
Originally posted by LuintoST Addon isn't working. It's freshly installed. I can see my bank but i can't see my bags. This is the error i recieve : Interface\AddOns\Bagnon_Core\Core.lua:48:attempt to index local 'bgSets' (a number value) Sounds like you had a fairly old version of Bagnon before you installed this one. D...
File: Bagnon04-18-06
Re: Re: Re: Columns
Posted By: Tuller
Originally posted by zophiel It's not :( Just tried it and it resets the moment you close your bag or open the bank Yeah, I just tried it too, and my version is working :) Open Bagnon_Core\localization.lua If the line doesnt look like this: BAGNON_VERSION = "4196"; You got the wrong version.
File: Bagnon04-18-06
Re: Columns
Posted By: Tuller
Originally posted by Theodane When I change the number of columns and then close and reopen bags it goes back to the default of 8 columns. I can't get it to stick to any other number. I should have fixed that with 4196
File: Bagnon04-18-06
Re: bagnon framexml.log entries
Posted By: Tuller
Never actually knew about that file :) I think its because I tend to use the tag instead of toc entries. Looks like there's some redundant loading I can get rid of.
File: Bongos204-16-06
But what addon did you use in that...
Posted By: Tuller
But what addon did you use in that screenshot for you health bar? Sage. I released it on curse, but the version on there is fairly far from finished. German Version - Currently, Bongos is complely done in english as far as text goes. It should still work, but hotkeys may not be shortened properly.
File: OmniCC04-14-06
The original Bongos cooldown did wo...
Posted By: Tuller
The original Bongos cooldown did work fine. It seems to be an issue with dynamic frames. When the next patch comes out, I should in theory be able to fix it.
File: OmniCC04-14-06
Re: Cooldown
Posted By: Tuller
Originally posted by drewho it seem on bongos that the cooldown is behind the default blizzard cooldown animation, is it just me? Its not just you :) You can fix it by changing the layer of the cooldown count, but it will blink if you do, and so far there doesn't seem to be a way to get rid of the blinking. To do this: Ope...
File: OmniCC04-13-06
Those nil problems should be fixed...
Posted By: Tuller
Those nil problems should be fixed when the b version is up on here. Yes, you must have a sufficiently big enough font size to actually see the cooldown :)