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Results: 2278Comments by: Nibelheim
File: nibWatchFrameAdv05-30-13
Is there an option to add some vert...
Posted By: Nibelheim
Is there an option to add some vertical space between the Quest Name and the Quest Objectives? Or to make the entire frame wider? I've added a Width option. See if it helps :)
File: cargBags Nivaya (RealUI/standalone)05-28-13
Is there a setting I've missed or s...
Posted By: Nibelheim
Is there a setting I've missed or something? Thanks. No setting. It's an issue atm which I haven't been able to figure out.
File: cargBags Nivaya (RealUI/standalone)05-27-13
I'm fixing this in Molinari this we...
Posted By: Nibelheim
I'm fixing this in Molinari this weekend, already found the source of the issue. Nice :cool:
File: cargBags Nivaya (RealUI/standalone)05-27-13
Re: Re: Found something :(
Posted By: Nibelheim
Regarding UIDropDownMenu, Nib, I would suggest to use a custom frame+button comb (since you're only using 1 menu level) to prevent all that existing and potential bugging and tainting. Since I was receiving quite some taint reports, I simply replaced the UIDropDown-functionality with a script I used before for various other dropdown...
File: cargBags Nivaya (RealUI/standalone)05-25-13
I notice the frame is a little blur...
Posted By: Nibelheim
I notice the frame is a little blurry, so it's currently not pixel-perfect causing the edges to be cut off. Is your Bag frame the same way? only after opening the toggel bags at the bank Got a fix for this worked out and will include it in next update. Only thing I could ask for is a way of tracking currencies next to the mo...
File: cargBags Nivaya (RealUI/standalone)05-24-13
Re: Re: Re: cargBags Nivaya
Posted By: Nibelheim
I notice the frame is a little blurry, so it's currently not pixel-perfect causing the edges to be cut off. Is your Bag frame the same way? only after opening the toggel bags at the bank Ok, I see the problemo. Seems to occur when the Bank Frame isn't at the top-left of the screen, so when it's resized when you click on the Toggl...
File: cargBags Nivaya (RealUI/standalone)05-24-13
Re: cargBags Nivaya
Posted By: Nibelheim
I notice the frame is a little blurry, so it's currently not pixel-perfect causing the edges to be cut off. Is your Bag frame the same way?
File: cargBags Nivaya (RealUI/standalone)05-24-13
Also If I klick on the Toggel bag b...
Posted By: Nibelheim
Also If I klick on the Toggel bag button all icon borders get cut off. and the Toggel bag option is not saved between seasons :/ Aye, the Toggle Bag option is meant as a temporary means to access the bag items. Not sure what you mean about icon borders getting cut off. I still see them all on my end. Post a screenshot? :) I can...
File: cargBags Nivaya (RealUI/standalone)05-24-13
is there no /cbniv Consumables I t...
Posted By: Nibelheim
is there no /cbniv Consumables I tryed to disable all seperate bags to get a one bag addon :( Also noticed that items appear anywhere in the bag not at the end or start and I can't see an option to sort the bags exapt for reloading :/ Hmm, intriguing. It was certainly never designed to be a one-bag addon. I'll see what I can d...
File: cargBags Nivaya (RealUI/standalone)05-24-13
Edit: Uploading new ver now, hopefu...
Posted By: Nibelheim
Edit: Uploading new ver now, hopefully got it fixed up.
File: rActiveSpellAlert05-17-13
So, a rival to nibSPAC appears. /pe...
Posted By: Nibelheim
So, a rival to nibSPAC appears. /pets evil cat
File: nibWatchFrameAdv05-10-13
Used this as a base for my own lil'...
Posted By: Nibelheim
Used this as a base for my own lil' thang, I removed all the options and set it to my preference, removed the POI buttons and integrated the functionality into the lines and squares themselves and some other stuff.. Feel free to take a look https://github.com/p3lim/Mythology http://i.imgur.com/HdNf5lo.png Red square = "supertr...
File: Raven Filter: Leila05-08-13
I have one icon group for buffs whi...
Posted By: Nibelheim
I have one icon group for buffs which shows everything (called HeadGroup) and then,separate it among another icon or bar groups. So...every time when i need to make a new separate group with some buffs,i have to exclude from the HeadGroup. Can't be done with multiple groups. Will have to make a request on the main Raven addon pag...
File: nibWatchFrameAdv05-06-13
Is there by chance, any way to make...
Posted By: Nibelheim
Is there by chance, any way to make it color by class? I'll use it regardless, it's an awesome add on, but thought I's ask. I've tried to put in a class color table in cfg, but can't seem to work it out, lol. My thanks, for a great add on~ I'll look into adding such an option.
File: MayronUI Gen605-03-13
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Cannot load UI
Posted By: Nibelheim
Woops, forgot some capitalisation: SlashCmdList.INSTALL = function() MySavedVar = false InstallFunc() -- or alternatively ReloadUI() end SLASH_INSTALL1 = "/install"
File: Aurora05-03-13
Fixed talent frame taint. :banan...
Posted By: Nibelheim
Fixed talent frame taint. :banana::banana::banana::banana::banana::banana:
File: MayronUI Gen605-03-13
Re: Re: Re: Re: Re: Re: Re: Re: Cannot load UI
Posted By: Nibelheim
Well, instead of disabling the addon, just have that addon store a SavedVariable flag and skip installation if it's been set to true. :) hehe I really am dumb to have not have thought of that. I already have savedVarables working so should have considered that. I will fix this.. EDIT: Ah I now remember the reason why I didn't d...
File: MayronUI Gen605-03-13
Re: Re: Re: Re: Re: Re: Cannot load UI
Posted By: Nibelheim
Well, instead of disabling the addon, just have that addon store a SavedVariable flag and skip installation if it's been set to true. :) .toc ## SavedVariablesPerCharacter: MayronSetupRun .lua if not(MayronSetupRun) then -- Install MayronSetupRun = true end
File: MayronUI Gen605-03-13
Re: Re: Re: Re: Cannot load UI
Posted By: Nibelheim
It's possible you're not using a clean installation for yourself and DisableAddOn has already been run once for you, hence each time you use DisableAddOn it only disables per character. For others who are doing a clean install and haven't run Mayron UI yet, it could be an issue.
File: MayronUI Gen605-02-13
Re: Re: Cannot load UI
Posted By: Nibelheim
I think it gets unticked each time you complete a setup. It should only get un-ticked for that one character that used the addon as it has been used so there is no need to have it turned on anymore. If using DisableAddOn(addon): The first time an addon is disabled (with this function or the user addon panel) it will be disable...
File: oUF_Donut04-24-13
Hmmmm... donuts /drool
Posted By: Nibelheim
Hmmmm... donuts /drool
File: nibWatchFrameAdv04-24-13
I wonder how it will look inside a...
Posted By: Nibelheim
I wonder how it will look inside a szenario? What happens in a scenario? :eek:
File: nibWatchFrameAdv04-23-13
As you know I use this on my ElvUI...
Posted By: Nibelheim
As you know I use this on my ElvUI edit. But the dash to Square does not apply at all. Any idea why this would be? Is both colors.enabled and colors.dashToSquare set to true? Squares use the color functions so if colors are disabled, squares won't apply.
File: Raven04-17-13
Hey Tojaso, Would it be possible...
Posted By: Nibelheim
Hey Tojaso, Would it be possible to have an option on the "Desaturate Non-Player" option to only desaturate if the target is friendly? Reason I ask is to help me with buff visibility. Since it's not usual to have player buffs on enemy targets, and it's important to see which buffs the enemy target has at a glance (color can hel...
File: OmniCC04-15-13
Re: font size too small on retina mbp
Posted By: Nibelheim
Hi, Jaliborc and Tuller, thanks for this great add-on. I just bought a retina mbp and found out that there are an issue about the omnicc. The font of cooldown numbers are too small. I tried to adjust the font size in the config pannel but the actual size will never increase after 9. I mean when I change the font from 9 to 48, the...