Results: 498Comments by: Anj |
File: Roth UI (Diablo)06-12-11 |
Originally posted by zork
@Anj...
Posted By: Anj
Originally posted by zork
@Anj
That depends on scale. If you want fine-tuning check the "animtab" in the config.lua, you may want to play with the y-axis value or decrease the distancescale….
Thanks! Will play around with it. And that’s an awesome teaser!
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File: Roth UI (Diablo)06-12-11 |
Thanks for the update Zork! As a hu...
Posted By: Anj
Thanks for the update Zork! As a hunter, 14 & 18 were actually my animation choices in 4.009a. Keep up the good work!
EDIT: I tried green fog. I can still see a very, very faint square around and behind the health orb. It doesn’t “stick" even if I /reload.
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File: Roth UI (Diablo)06-12-11 |
Originally posted by zork
Big cha...
Posted By: Anj
Originally posted by zork
Big change incomig. Roth UI will get it's cool back….
*edit* Update is available. Have fun!
It has never lost its cool… it’s way beyond cool now. Thanks for the update Zork.
(Though on a Mac on first run, the animation were like squares behind the orbs. Crossed my fingers and did a /reload … and it...
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File: Neav UI05-29-11 |
Originally posted by Neal
Have yo...
Posted By: Anj
Originally posted by Neal
Have you tried
showRolePrefix = true,
?^^
Or simply target the player, the target frame has an role icon too
omg. A simple solution for a simple problem. I feel sorry for having to have asked it in the first place. lol
Targeting the player is great idea. I've also set showSolo = false sinc...
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File: Neav UI05-29-11 |
Originally posted by Neal
Was thi...
Posted By: Anj
Originally posted by Neal
Was this a random group?
Use the oUF Version from wowi?
Or did you mean the quadratical raidframes?
I mean the raidframes. I was expecting it to show the role icons during a random group.
Thanks.
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File: Neav UI05-29-11 |
Thanks for a great UI. I'm just enc...
Posted By: Anj
Thanks for a great UI. I'm just encountering one error: lfdrole icons in a 5-man party are not showing up.
Thanks again!
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File: RealUI05-25-11 |
Originally posted by kabdalis
Hey...
Posted By: Anj
Originally posted by kabdalis
Hey!
I only want the class tracking feature shown in the "preview" and not the whole UI.
I am a bit lazy and didn't really want to search through 200+ pages and not to find anything.
So if anyone could help me with what addons i need to make it look like that.
I believe you need IceHUD and IceHUD_...
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File: RealUI05-04-11 |
Originally posted by Nibelheim
I...
Posted By: Anj
Originally posted by Nibelheim
I spice it up occasionally :p
I do hope it doesn't reflect your state-of-mind. :D
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File: RealUI04-26-11 |
Thanks Nib for sticking around 4.1...
Posted By: Anj
Thanks Nib for sticking around 4.1 round 1 and thanks in advance for the future rounds. You rock. :banana:
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File: Aurora04-25-11 |
Originally posted by Haleth
Like...
Posted By: Anj
Originally posted by Haleth
Like I said, patch 4.1 only.
Thanks. Jumped the gun on that one. At least I'm ready now.
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File: Aurora04-25-11 |
Thanks for the update but I'm not s...
Posted By: Anj
Thanks for the update but I'm not sure what's happening...
Aurora was out of date at startup. Once loaded and in-game (Aurora was the only addon running), I got this:
Message: Interface\AddOns\Aurora\aurora.lua:99: attempt to index local 'f' (a nil value)
Time: Tue Apr 26 07:01:54 2011
Count: 1
Stack: Interface\AddOns\Au...
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File: thinktank ui04-11-11 |
Good job! I have something similar...
Posted By: Anj
Good job! I have something similar for my hunter, only that I don't have those small boxes and lines. (Those are the same elements I remove from a stock Tukui.)
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File: SuperClassic04-11-11 |
Originally posted by Wildbreath
y...
Posted By: Anj
Originally posted by Wildbreath
yes, but this texture not so bright, it will seems to me them it is badly visible. but i will try
Thanks!
I'm also thinking about an ingame setting. I suggest something like the "Custom textures" checkbox in the Unit Frames. That checkbox could also be added in CastBars, Tooltips, and any others...
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File: SuperClassic04-10-11 |
Thanks for the update!
Is there...
Posted By: Anj
Thanks for the update!
Is there a way for the nameplates to use the old textures (the ones used by the unitframes)?
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File: LumUI04-08-11 |
Originally posted by neverg
Never...
Posted By: Anj
Originally posted by neverg
Never actually wrote a good working lag indicator for the castbar, but I guess if you uncomment some parts of the code it might work. Search for safezone. But I don't promisse it works well. :p
About the time, it just shows local, but if you have a clock in the minimap that is hidden by default, it sh...
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File: LumUI04-08-11 |
Thanks for the updates and MSBT/Tin...
Posted By: Anj
Thanks for the updates and MSBT/TinyDPS configs!
Just two questions. How do I enable the:
1. castbar latency
2. clock to show server time
Thanks!
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File: Qulight UI04-02-11 |
Originally posted by Qulight
1) h...
Posted By: Anj
Originally posted by Qulight
1) http://linkme.ufanet.ru/images/70c45fcc299a2456af1e8b35cb2a6498.jpg
its ok)
Sorry, still doesn't work for me. I'm using Recount 4.0.1e.
2) fix
Thank you. The config screen has many features. It's so easy to configure Qulight!
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File: Qulight UI04-02-11 |
Thanks for the update Qulight!
S...
Posted By: Anj
Thanks for the update Qulight!
Some problems:
1. Recount font and texture does not stick. Always reverts to Blizzard font and Banto Bar texture.
2. /config Media has Russian text.
(3. not really a problem but my personal preference, this .rar file does not create its own folder again when expanded. The past two .rar files crea...
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File: Qulight UI03-25-11 |
Two bugs in /config:
1. Buffs/De...
Posted By: Anj
Two bugs in /config:
1. Buffs/Debuffs: 3rd option is still in Russian text.
2. Tooltip: 2nd option is blank
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File: Qulight UI03-24-11 |
Originally posted by Qulight
kk i...
Posted By: Anj
Originally posted by Qulight
kk im will return old font in next upd
Qulight, with all due respect, the only UI that I see pixelfonts working well with the design is Shestak UI. So thanks so much for going back to the old font.
Keep up the good work!
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File: oUF_Hank03-22-11 |
Originally posted by Pyrates
Not...
Posted By: Anj
Originally posted by Pyrates
Not sure if you're asking for this, but you could check out my compilation SanUI, which features ouf_hank (modified a bit). It's an older version of ouf_hank, but I'll update that soon.
Thanks Pyrates. Good job!
What I'm doing now is working off cleanUI and integrating ouf_Hank and BubbleBobble wit...
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File: KhîraUI03-21-11 |
Looks great. I'll be testing it wit...
Posted By: Anj
Looks great. I'll be testing it with heroics soon. I have a larger screen resolution so I had to move things around... not a big problem.
Any chance you'll be adding a bag mod?
EDIT: I panicked when I went in Shadowfang Keep: the 5-man group unit frames did not show up and Cooline was huge (fixed it by unlocking). I was able to...
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File: oUF_Hank03-21-11 |
I've just used oUF_Hank for a few h...
Posted By: Anj
I've just used oUF_Hank for a few hours, so forgive my question, is there a complete UI package for this? Thanks!
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File: Roth UI (Diablo)03-18-11 |
Thanks for the update! Love seeing...
Posted By: Anj
Thanks for the update! Love seeing xCT in there.
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File: RealUI03-17-11 |
Originally posted by Donslaught
I...
Posted By: Anj
Originally posted by Donslaught
I am using the newest version of RealUI and have never had a problem showing the debuff on that fight. Satrina Buff Frames (SBF) shows the debuff as a red bar slightly above and to the left of your health bar. In addition, Mik Scrolling Battle Text (MSBT) shows when you get a stack of the debuff as...
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