Results: 498Comments by: Anj
File: Roth UI (Diablo)06-12-11
Originally posted by zork @Anj...
Posted By: Anj
Originally posted by zork @Anj That depends on scale. If you want fine-tuning check the "animtab" in the config.lua, you may want to play with the y-axis value or decrease the distancescale…. Thanks! Will play around with it. And that’s an awesome teaser!
File: Roth UI (Diablo)06-12-11
Thanks for the update Zork! As a hu...
Posted By: Anj
Thanks for the update Zork! As a hunter, 14 & 18 were actually my animation choices in 4.009a. Keep up the good work! EDIT: I tried green fog. I can still see a very, very faint square around and behind the health orb. It doesn’t “stick" even if I /reload.
File: Roth UI (Diablo)06-12-11
Originally posted by zork Big cha...
Posted By: Anj
Originally posted by zork Big change incomig. Roth UI will get it's cool back…. *edit* Update is available. Have fun! It has never lost its cool… it’s way beyond cool now. Thanks for the update Zork. (Though on a Mac on first run, the animation were like squares behind the orbs. Crossed my fingers and did a /reload … and it...
File: Neav UI05-29-11
Originally posted by Neal Have yo...
Posted By: Anj
Originally posted by Neal Have you tried showRolePrefix = true, ?^^ Or simply target the player, the target frame has an role icon too omg. A simple solution for a simple problem. I feel sorry for having to have asked it in the first place. lol Targeting the player is great idea. I've also set showSolo = false sinc...
File: Neav UI05-29-11
Originally posted by Neal Was thi...
Posted By: Anj
Originally posted by Neal Was this a random group? Use the oUF Version from wowi? Or did you mean the quadratical raidframes? I mean the raidframes. I was expecting it to show the role icons during a random group. Thanks.
File: Neav UI05-29-11
Thanks for a great UI. I'm just enc...
Posted By: Anj
Thanks for a great UI. I'm just encountering one error: lfdrole icons in a 5-man party are not showing up. Thanks again!
File: RealUI05-25-11
Originally posted by kabdalis Hey...
Posted By: Anj
Originally posted by kabdalis Hey! I only want the class tracking feature shown in the "preview" and not the whole UI. I am a bit lazy and didn't really want to search through 200+ pages and not to find anything. So if anyone could help me with what addons i need to make it look like that. I believe you need IceHUD and IceHUD_...
File: RealUI05-04-11
Originally posted by Nibelheim I...
Posted By: Anj
Originally posted by Nibelheim I spice it up occasionally :p I do hope it doesn't reflect your state-of-mind. :D
File: RealUI04-26-11
Thanks Nib for sticking around 4.1...
Posted By: Anj
Thanks Nib for sticking around 4.1 round 1 and thanks in advance for the future rounds. You rock. :banana:
File: Aurora04-25-11
Originally posted by Haleth Like...
Posted By: Anj
Originally posted by Haleth Like I said, patch 4.1 only. Thanks. Jumped the gun on that one. At least I'm ready now.
File: Aurora04-25-11
Thanks for the update but I'm not s...
Posted By: Anj
Thanks for the update but I'm not sure what's happening... Aurora was out of date at startup. Once loaded and in-game (Aurora was the only addon running), I got this: Message: Interface\AddOns\Aurora\aurora.lua:99: attempt to index local 'f' (a nil value) Time: Tue Apr 26 07:01:54 2011 Count: 1 Stack: Interface\AddOns\Au...
File: thinktank ui04-11-11
Good job! I have something similar...
Posted By: Anj
Good job! I have something similar for my hunter, only that I don't have those small boxes and lines. (Those are the same elements I remove from a stock Tukui.)
File: SuperClassic04-11-11
Originally posted by Wildbreath y...
Posted By: Anj
Originally posted by Wildbreath yes, but this texture not so bright, it will seems to me them it is badly visible. but i will try Thanks! I'm also thinking about an ingame setting. I suggest something like the "Custom textures" checkbox in the Unit Frames. That checkbox could also be added in CastBars, Tooltips, and any others...
File: SuperClassic04-10-11
Thanks for the update! Is there...
Posted By: Anj
Thanks for the update! Is there a way for the nameplates to use the old textures (the ones used by the unitframes)?
File: LumUI04-08-11
Originally posted by neverg Never...
Posted By: Anj
Originally posted by neverg Never actually wrote a good working lag indicator for the castbar, but I guess if you uncomment some parts of the code it might work. Search for safezone. But I don't promisse it works well. :p About the time, it just shows local, but if you have a clock in the minimap that is hidden by default, it sh...
File: LumUI04-08-11
Thanks for the updates and MSBT/Tin...
Posted By: Anj
Thanks for the updates and MSBT/TinyDPS configs! Just two questions. How do I enable the: 1. castbar latency 2. clock to show server time Thanks!
File: Qulight UI04-02-11
Originally posted by Qulight 1) h...
Posted By: Anj
Originally posted by Qulight 1) http://linkme.ufanet.ru/images/70c45fcc299a2456af1e8b35cb2a6498.jpg its ok) Sorry, still doesn't work for me. I'm using Recount 4.0.1e. 2) fix Thank you. The config screen has many features. It's so easy to configure Qulight!
File: Qulight UI04-02-11
Thanks for the update Qulight! S...
Posted By: Anj
Thanks for the update Qulight! Some problems: 1. Recount font and texture does not stick. Always reverts to Blizzard font and Banto Bar texture. 2. /config Media has Russian text. (3. not really a problem but my personal preference, this .rar file does not create its own folder again when expanded. The past two .rar files crea...
File: Qulight UI03-25-11
Two bugs in /config: 1. Buffs/De...
Posted By: Anj
Two bugs in /config: 1. Buffs/Debuffs: 3rd option is still in Russian text. 2. Tooltip: 2nd option is blank
File: Qulight UI03-24-11
Originally posted by Qulight kk i...
Posted By: Anj
Originally posted by Qulight kk im will return old font in next upd Qulight, with all due respect, the only UI that I see pixelfonts working well with the design is Shestak UI. So thanks so much for going back to the old font. Keep up the good work!
File: oUF_Hank03-22-11
Originally posted by Pyrates Not...
Posted By: Anj
Originally posted by Pyrates Not sure if you're asking for this, but you could check out my compilation SanUI, which features ouf_hank (modified a bit). It's an older version of ouf_hank, but I'll update that soon. Thanks Pyrates. Good job! What I'm doing now is working off cleanUI and integrating ouf_Hank and BubbleBobble wit...
File: KhîraUI03-21-11
Looks great. I'll be testing it wit...
Posted By: Anj
Looks great. I'll be testing it with heroics soon. I have a larger screen resolution so I had to move things around... not a big problem. Any chance you'll be adding a bag mod? EDIT: I panicked when I went in Shadowfang Keep: the 5-man group unit frames did not show up and Cooline was huge (fixed it by unlocking). I was able to...
File: oUF_Hank03-21-11
I've just used oUF_Hank for a few h...
Posted By: Anj
I've just used oUF_Hank for a few hours, so forgive my question, is there a complete UI package for this? Thanks!
File: Roth UI (Diablo)03-18-11
Thanks for the update! Love seeing...
Posted By: Anj
Thanks for the update! Love seeing xCT in there.
File: RealUI03-17-11
Originally posted by Donslaught I...
Posted By: Anj
Originally posted by Donslaught I am using the newest version of RealUI and have never had a problem showing the debuff on that fight. Satrina Buff Frames (SBF) shows the debuff as a red bar slightly above and to the left of your health bar. In addition, Mik Scrolling Battle Text (MSBT) shows when you get a stack of the debuff as...