Results: 439Comments by: 10leej
File: rActiveSpellAlert05-17-13
I wasn't aware we could add to the...
Posted By: 10leej
I wasn't aware we could add to the SpellActivationOverlay definately gonna play around with this. Probably wouldn't be a bad idea to give a link to the Blizzard images rather than a filepath in the text file for the people that need a better idea as to what their looking at.
File: Calendar Clear05-11-13
Was wondering when someone was gonn...
Posted By: 10leej
Was wondering when someone was gonna make an addon for this.
File: Mono UI05-08-13
Re: Heads up
Posted By: 10leej
Just giving you guys heads up on the UI development. Due to heavy work load lately I have not released any updates or fixes for MonoUI for a while, but I've got some spare time now, so you can expect an update sometime during this week. I'll go through the comments so I don't miss any issue or request. great to hear that, would l...
File: Mono UI05-05-13
When I am stealthed my first bar di...
Posted By: 10leej
When I am stealthed my first bar disappears. Is find nothing about it in the m_actionbars cfg.lua: That because mActionbars reuses the mainbar from the default UI which has aspecial "stealth bar" that it chnages to when you stealth. Sp you'll need to reset your stealth bar
File: My Little Companion05-04-13
Seems to cause some taint with the...
Posted By: 10leej
Seems to cause some taint with the default raid frames and a few errors (bugsack didn't save the errors for some reason...) taint report 5/4 18:55:24.458 AuraButton_Update() 5/4 18:55:24.458 An action was blocked in combat because of taint from MyLittleCompanion - CompactRaidFrame1:ClearAllPoints() 5/4 18:55:24.458 Inter...
File: Adapt - Almost-Default Animated Portraits05-01-13
Seems square and circle layouts wor...
Posted By: 10leej
Seems square and circle layouts work fine Full body and headshot works fine class color backrounds haven't found an anonymous portrait yet to test that.
File: Adapt - Almost-Default Animated Portraits05-01-13
Reload does not fix, tried resettin...
Posted By: 10leej
Reload does not fix, tried resetting the saved variables still no go. edit: After some more testing using different frames it seems the blacklisting is not working at all
File: BobUI Classic (v6.1 beta2.1)05-01-13
I forgot to document the new skinni...
Posted By: 10leej
I forgot to document the new skinning options. BobUI can now skine BigWigs Boss Mods all you have to do is type in the following slash command /beautybw apply That will skin BigWigs you can also type in /beautybw test to bring up a test mode. there are config options for the skin at the bottom of BobUI\\config.lua
File: My Little Pony WeakAuras Texture Mod Pack05-01-13
The My Little pony UI's are coming...
Posted By: 10leej
The My Little pony UI's are coming now. I can sense it. http://images.4chan.org/b/src/1367453099696.gif
File: !Beautycase05-01-13
Hello somehow to work with Dominos?...
Posted By: 10leej
Hello somehow to work with Dominos? 3 hours trying and I get tired T_T I tested 10leej codes for actionbars, raidframes but do not work :S, please help. Thank you Sorry for my bad English. my code only works for the default, dominos creates it's own actionbars. you can try using Neal's old button facade plugin, but I can...
File: BobUI Classic (v6.1 beta2.1)04-30-13
BobUI's Core addon has been release...
Posted By: 10leej
BobUI's Core addon has been released on curse.com for the people that wish to update through the curse client.
File: BobUI Classic (v6.1 beta2.1)04-29-13
This version has a bit of beta code...
Posted By: 10leej
This version has a bit of beta code floating around. For diminishing returns simply go to BobUI\\modules\\diminishing.lua and set local disable = true to local disable = false That will load the module (this is largely untested please post errors to comments use tags to improve readability)
File: bUnitFrames04-28-13
Don't mind if I use your diminishin...
Posted By: 10leej
Don't mind if I use your diminishing returns code for BobUI do ya?
File: rThreat04-28-13
If that addon is part of your UI co...
Posted By: 10leej
If that addon is part of your UI compilation you can keep it. No seperate download though. (Makes only sense if bigger changes are made) Alright thank you
File: rThreat04-27-13
I just realized I released a modifi...
Posted By: 10leej
I just realized I released a modified version of this addon and forgot to ask permission :( all I did was add frame:CreateBorder(12,1,1,1) to line 49 of core.lua so it's skinned for my UI >.> if you want me to remove I can
File: BobUI Classic (v6.1 beta2.1)04-27-13
5.3.1
Posted By: 10leej
5.3.1 Beta is up. Only cosmetic changes placed so far with some beta code for loot
File: Select04-25-13
Been playing around with this a bit...
Posted By: 10leej
Been playing around with this a bit, great way to cleanup some macro space though I wonder if I can make it work with Choonster's SpellID Buttons addon. Course it should but I haven't tested it. Anyways great work be done here.
File: oUF_Donut04-24-13
hmm only thing I can think of now i...
Posted By: 10leej
hmm only thing I can think of now is how to go about implementing alternate resorces like combo points/sould shards and what have you...
File: Adapt - Almost-Default Animated Portraits04-24-13
Looks like the blacklist option is...
Posted By: 10leej
Looks like the blacklist option is not working for at least "AuctionPortraitTexture" and "ClassTrainerFramePortrait" Is this something you're experiencing yourself? Seems like it
File: GoFish04-23-13
Why are you still using a fishing p...
Posted By: 10leej
Why are you still using a fishing pole? Clean up that bag slot! :p Cause in a game where you have 20 slot bags you have more bag space than you know what to do with....
File: GoFish04-22-13
Finally! I can deletre my fishing m...
Posted By: 10leej
Finally! I can deletre my fishing macro! #showtooltip fishing /equip fishing pole /use fishing /e whips out the fishing pole.
File: Adapt - Almost-Default Animated Portraits04-22-13
Looks like the blacklist option is...
Posted By: 10leej
Looks like the blacklist option is not working for at least "AuctionPortraitTexture" and "ClassTrainerFramePortrait"
File: Gladius 5.404-17-13
Re: not working
Posted By: 10leej
Yo this isn't working anymore i dont think. Still loads as 'Out of Date'. Hit me up if you know a fix Deadbits it works just load out of date addons
File: BobUI Classic (v6.1 beta2.1)04-16-13
it doesnt work for me "cfg.Interrup...
Posted By: 10leej
it doesnt work for me "cfg.Interrupts = true " I've noticed that too. I'll be working on fixing the group interrupts and CD announces when I get some spare time.
File: BobUI Classic (v6.1 beta2.1)04-12-13
The combat text is xCT you can stil...
Posted By: 10leej
The combat text is xCT you can still use the same file from the 5.2.5 download as there's really been no changes to it besides font I do quite like the chat frame suggestion just made that default settings though I would personally have it a little darker (5.3 is also moving on to Numeration for the damage meter as it goes into mo...