Results: 2270Comments by: Phanx
File: PhanxBuffs06-18-10
Originally posted by Cala I buffe...
Posted By: Phanx
Originally posted by Cala I buffed Flametongue 10, the tooltip on the buff shows Flametongue 1. Good catch. This would be an unforseen consequence of a change I made to make spell-based weapon buff detection more locale-independent. It will be fixed in the next release.
File: PhanxBuffs06-18-10
Originally posted by ronjon any c...
Posted By: Phanx
Originally posted by ronjon any chance for rActionButtonSyler support? Unlikely. As per the description for rActionButtonStyler, it only works for button objects that use Blizzard's ActionButtonTemplate template. Buff icons aren't action buttons. Originally posted by Kangen is there any config to move the frames? No. As...
File: PhanxBuffs06-16-10
3.3.3.22-beta Added translated...
Posted By: Phanx
3.3.3.22-beta Added translated weapon buff keywords from wowhead.com for German, Spanish, French, and Russian locales Still need translated weapon buff keywords for Korean, Simplified Chinese, and Traditional Chinese locales Still need translations for the options text for all locales I meant to get those in for the prev...
File: PhanxBuffs06-16-10
New Release: 3.3.3.20-beta shoul...
Posted By: Phanx
New Release: 3.3.3.20-beta should resolve the issues with item-based weapon buffs, and adds support for ButtonFacade. Notes: 1. ButtonFacade support is only activated if you have revision 311 or higher of ButtonFacade. Earlier versions do not support anonymous button objects, such as those used by PhanxBuffs. There is not ye...
File: PhanxBuffs06-16-10
I'll probably have a new release re...
Posted By: Phanx
I'll probably have a new release ready later tonight. Just ironing out some wrinkles in the ButtonFacade support... Also, I'm to the point where I'm ready for localization. If you play in a non-English client and can provide translations for about a dozen text strings for the options panel, send me a PM! I also need translation...
File: Skilltheory Enhancement06-16-10
Does this offer any advantages over...
Posted By: Phanx
Does this offer any advantages over simply running a generic cooldown monitor addon and a generic "my debuffs on my target" monitor addon, both of which I can use for all of my characters with any spec, and putting them in sensible locations on the screen?
File: PhanxChat06-15-10
Originally posted by Latharus I s...
Posted By: Phanx
Originally posted by Latharus I see alot of different screenshots/ui's where the tabs are always shown. General/combat/wispers...whatnot. Is this done via lua? Or some config in a chat mod? I have no idea, actually. I've never wanted to make chat tabs always visible, so I've never looked into it. Your best bet would probably be...
File: PhanxBuffs06-15-10
I've identified the issue with item...
Posted By: Phanx
I've identified the issue with item-based weapon buffs (such as rogue poisons), and will push a new release soon to fix it.
File: PhanxBuffs06-13-10
"Instant Poison IX" is both the ful...
Posted By: Phanx
"Instant Poison IX" is both the full name of the item in your bag, and the exact wording of the text in the weapon tooltip after it's applied (excluding the time remaining)? Out of curiosity, what happens if you uncheck the "Weapon buffs sources" option? It should just show the weapon icons and tooltips, like the default UI. _
File: PhanxBuffs06-13-10
@Azande: The second image URL does...
Posted By: Phanx
@Azande: The second image URL doesn't seem to work; it just redirects me to the ImageShack homepage. The only problem I see in the first image is that it looks like your mainhand temp enchant's source isn't being detected. To fix that, I need to know: - the full name of the item you right-clicked in your bag to enchant the wea...
File: PhanxBuffs06-11-10
Well, I don't see any reason why yo...
Posted By: Phanx
Well, I don't see any reason why you couldn't use both this and SBF, though since both addons create and manage their own buff frames, you'll end up with two sets of buff frames on your screen. I'm also not sure why you mention the "who cast this buff on me" feature, as both addons do that...
File: Broker Reincarnation06-07-10
That error indicates that China sti...
Posted By: Phanx
That error indicates that China still hasn't gotten Patch 3.2; significant game API changes (specifically, addon namespacing) mean that newer versions of AnkhUp won't work in the Chinese client. WoWI seems to have removed the ability to manually upload files to the Beta tab, so I've just uploaded an older version that is compatibl...
File: PhanxBuffs06-06-10
Yes. Open the appropriate Lua file...
Posted By: Phanx
Yes. Open the appropriate Lua file in Notepad, and change the appropriate SetPoint call(s). If you don't know how to do that, wowwiki.com has a great API reference that may be of help.
File: Grid06-06-10
Originally posted by Nbaking06 I...
Posted By: Phanx
Originally posted by Nbaking06 I am just wondering if there is a way to configure grid to only appear when in combat. There isn't. I'm actually not sure why you'd want that. It would make buffing, resurrecting, etc. more difficult, and there's not really that much time where you're in a raid and out of combat for more than a min...
File: Grid06-04-10
Nope. Grid contains no code whatsoe...
Posted By: Phanx
Nope. Grid contains no code whatsoever that does anything to any default UI elements.
File: Broker LFG06-03-10
Aaaand DockingStation has been upda...
Posted By: Phanx
Aaaand DockingStation has been updated with a fix, so I'll post a new version of Broker LFG that reenables icon animation later tonight when I get home and am able to make sure it works.
File: Broker LFG06-02-10
Looks like a DockingStation issue....
Posted By: Phanx
Looks like a DockingStation issue. Once I joined an LFD queue, the Broker LFG icon did not properly animate, the menu was no longer available, and DockingStation began generating hundreds of errors. The same issue affects TomTom's crazy arrow feed in DockingStation, so my best guess without going through DockingStation's code is that...
File: DockingStation (Display)06-02-10
Hi Vrul, Several users of my plu...
Posted By: Phanx
Hi Vrul, Several users of my plugin Broker_LFG, which makes use of iconCoords, report that it does not work with DockingStation. To test, I loaded up DockingStation, and though my plugin looks okay at first, once I join the LFD queue and the icon begins animating -- it uses the same texture file and animation technique as the d...
File: Broker LFG06-01-10
I'll test with DockingStation later...
Posted By: Phanx
I'll test with DockingStation later tonight. I use Bazooka and am able to access the LFG menu (including the Teleport Out function) just fine.
File: Grid05-31-10
Download HideBlizzard.
Posted By: Phanx
Download HideBlizzard.
File: Broker LFG05-29-10
The same way you find it through th...
Posted By: Phanx
The same way you find it through the default UI's LFG button: right-click on the icon. A "dropdown" menu appears with the Teleport Out Of Dungeon function.
File: Bagnon05-27-10
Posted a bug report: http://www.wo...
Posted By: Phanx
Posted a bug report: http://www.wowinterface.com/portal.php?id=59&a=viewbug&bugid=6603 Basically, the bag frame anchor changes from topX to bottomX when toggling the bag buttons on, causing the frame to end up some distance closer to the top of the screen when the bag buttons are toggled off again. More detail in the report.
File: oUF Phanx05-26-10
Originally posted by WaldoJeffers...
Posted By: Phanx
Originally posted by WaldoJeffers Ok cool, I'm trying starina buff frames. Is it possible to get the bordering around the buff frames the same as the bordering on these ouf unit frames? No idea; I don't care about borders on my icons. There's probably a Button Facade skin that mostly matches.
File: PhanxChat05-26-10
Originally posted by Twidget I se...
Posted By: Phanx
Originally posted by Twidget I see your point that it's good to have a clear indicator that the edit box is open. Don't know how many times I have almost died from trying to run away and all confused about why I am not moving until I see the edit box full of w's... ouch! Yep; that was my motivation for the PTR version which ki...
File: PhanxChat05-25-10
Alright, well, I'm not sure what yo...
Posted By: Phanx
Alright, well, I'm not sure what you think the editbox is supposed to look like; PhanxChat doesn't touch the textures at all on live realms. If you weren't seeing it previously, you most likely had another addon that was reskinning the editbox, and uninstalled or disabled it. I don't plan to add any cosmetic reskinning options to Pha...