Results: 583Comments by: Gello
File: TinyPad12-19-05
Those are good ideas but probably t...
Posted By: Gello
Those are good ideas but probably this one will stay bare bones. The first line could be the title and ctrl+c/ctrl+v can copy from the window the chat already. At the most I'd probably add a search and a browse that would show the first line of each page. We'll see tho.
File: ItemRack11-17-05
Oh yeah I forgot about that problem...
Posted By: Gello
Oh yeah I forgot about that problem. The next version will have sets queuable, but like individual slots you won't be able to queue to an empty slot. However weapons never need to be queued (except when dead). I'll make doubly sure they can be emptied in combat while the rest of the set queues with just two bag slots open. Maki...
File: ItemRack11-02-05
1.61 just posted should fix all too...
Posted By: Gello
1.61 just posted should fix all tooltip problems. Sorry about that. It goes back to the standard GameTooltip. I was experimenting with different ways of doing tooltips and 1.61 just throws in the towel can goes back to standard hehe re confirmation on key binding: That's a really good idea. I'll definitely add that thanks!
File: Trinket Menu10-11-05
A couple have been asking if an upd...
Posted By: Gello
A couple have been asking if an update is coming. The current version above should run fine in 1.8. In fact it automatically senses if you're on 1.8 and stops doing the scale bug fix. If there's any issues with this and 1.8 of course feel free to post. But for all intents it's updated for 1.8. (It just has the 1700 toc number) If...
File: ItemRack10-05-05
Short term solution in 1.5 above is...
Posted By: Gello
Short term solution in 1.5 above is simply to make selecting a set equip it. This will cause problems while in combat like you said. But far and away selecting sets was causing the most confusion in this mod. While it'd be possible to make an "offline" set, it would require a lot of extra stuff I'd rather not add right now. Witho...
File: ItemRack10-04-05
On the gear not changing when you s...
Posted By: Gello
On the gear not changing when you select a set from the set builder, this was by choice but kinda unintuitive. I wanted it to be easy to change an existing set, so if you got a new offhand sword you can select "dual wield" set, click save and done. But a lot are justifiably confused by it. I'll see about making the set equip autom...
File: ItemRack09-02-05
hehe thanks Yeah it can replace...
Posted By: Gello
hehe thanks Yeah it can replace TrinketMenu entirely. However this one doesn't have a few things like notify when cooldowns end and TrinketMenu's docking is a lot more flexible since the bar doesn't change size and stuff. So I still use both for now. Once it has a notify I'll probably stop using TrinketMenu.
File: Trinket Menu07-20-05
Thelgar found the probalem and a so...
Posted By: Gello
Thelgar found the probalem and a solution to that bug. What's causing that hideous wait is a flurry of BAG_UPDATE events when you're zoning or loading. 1.1 will now only react infrequently to the event, so there should no longer be any impact when zoning.