Results: 102Comments by: Mikari
File: TellMeWhen (Fan Update)09-07-09
Is there a reason why the saved var...
Posted By: Mikari
Is there a reason why the saved variable file is so big? I only set up 3 buttons but the saved variable file seems to save for every single button ever able to be made by the mod even if it's not being used. Also would it be possible to have an option to only enable in a party/raid, similar to the show in combat checkbox already p...
File: Broker Recount Statistics09-02-09
I'm not sure if the addon supports...
Posted By: Mikari
I'm not sure if the addon supports this or not, I read the FAQ and changelog and didn't see anything. Would it be possible for the plugin to only show on the LDB bar, e.g Titan Panel if I'm in a party/raid, and also if that's possible could it also remember it's position on the bar? I don't use Recount when soloing, or just run...
File: SimpleAuraFilter08-15-09
I was doing Occulus and got an addo...
Posted By: Mikari
I was doing Occulus and got an addon failed in combat message and had the following in my taintlog. 8/15 23:42:39.546 An action was blocked in combat because of taint from SimpleAuraFilter - TargetofTargetFrame:Show() 8/15 23:42:39.546 Interface\FrameXML\TargetFrame.lua:632 TargetofTarget_Update() 8/15 23:42:39.546 In...
File: SimpleAuraFilter08-06-09
You're missing the CallbackHandler-...
Posted By: Mikari
You're missing the CallbackHandler-1.0 library.
File: UnitFrameBuffs06-17-09
Getting the following taint issue w...
Posted By: Mikari
Getting the following taint issue with 2.81, don't remember getting it with 2.80. It happened when I got mounted on my drake in phase 3 Malygos 6/17 18:57:15.328 Execution tainted by UnitFrameBuffs while reading PetFrameDebuff1Cooldown - Interface\FrameXML\UIParent.lua:3210 6/17 18:57:15.343 RefreshDebuffs() 6/17 18:57:15....
File: UnitFrameBuffs06-10-09
Originally posted by AnduinLothar...
Posted By: Mikari
Originally posted by AnduinLothar Thanks for figuring that out. Does the drawEdge="true" obscure the border color of debuffs? i thought that might be a problem on the smaller party/pet debuffs. I've not noticed it obscuring the border colour myself.
File: UnitFrameBuffs06-06-09
Actually looking at the TargetFrame...
Posted By: Mikari
Actually looking at the TargetFrame.lua file on wowcompares I made a few changes to TargetBuffs.lua to more accurately follow how the default unit frames behave. I added the following near the top of TargetBuffs.lua under the aura positioning constants local PLAYER_UNITS = { player = true, vehicle = true, pet = true, };...
File: Titan Panel06-05-09
Hmm getting an error that titan per...
Posted By: Mikari
Hmm getting an error that titan performance is doing something only the blizzard UI can do when trying to promote someone to a main assist in the raid UI.
File: UnitFrameBuffs06-05-09
I noticed that debuffs on the targe...
Posted By: Mikari
I noticed that debuffs on the target aren't showing big even though I cast them. Changing largeDebuffList = isMine; to largeDebuffList = (caster == 'player'); Seems to fix this issue, unsure if that's the correct way to do it or if it will have side effects but it seems to be fine.
File: UnitFrameBuffs06-05-09
Getting spammed with the following...
Posted By: Mikari
Getting spammed with the following in raids using the latest version http://img209.imageshack.us/img209/7161/wowscrnshot060509183116.png
File: Uckfup06-02-09
Are we still going to be getting op...
Posted By: Mikari
Are we still going to be getting options to disable individual fails? You said next push but I don't think that option made it?
File: MikScrollingBattleText05-29-09
Originally posted by Mikord Mikar...
Posted By: Mikari
Originally posted by Mikord Mikari: I'm changing the damage done by vehicles you are in control of to be treated as if it were coming from you personally in the upcoming version. As I mentioned below, it will also support showing damage to structures which it currently does not. Sounds great. Looking forward to the new vers...
File: Uckfup05-28-09
You probably shouldn't report fails...
Posted By: Mikari
You probably shouldn't report fails for tanks getting hit by bomb bots, since some strats have the tank taunting them in phase 3 to blow them up.
File: MikScrollingBattleText05-27-09
Siege Damage does show if you enabl...
Posted By: Mikari
Siege Damage does show if you enable outgoing pet damage. I still wish there was a way to separate siege damage from player pet damage, I don't tend to have outgoing pet damage showing, other than when I'm doing Flame Leviathan since normally it's way too spammy.
File: Uckfup05-27-09
Could you add how much General Veza...
Posted By: Mikari
Could you add how much General Vezax heals after each Mark of the Faceless?
File: UnitFrameBuffs05-25-09
In UnitFrameBuffs.xml could you ren...
Posted By: Mikari
In UnitFrameBuffs.xml could you rename Portfolio.xml to Loader.xml so it embeds properly? Also in PartyBuffs.xml wasn't TargetDebuffButtonTemplate renamed to TargetDebuffFrameTemplate in 3.1? Also pet buffs aren't showing, I can get it to show if I toggle the show pet buffs option but then once the buff has finished, e.g I cast Me...
File: OmniCC05-24-09
Did you ever look into the animatio...
Posted By: Mikari
Did you ever look into the animation problems with it sometimes becoming stuck? Is it an OmniCC bug or a Blizzard bug? I've not seen it reported on the UI forums.
File: MikScrollingBattleText05-23-09
Someone cast innervate on me earlie...
Posted By: Mikari
Someone cast innervate on me earlier and instead of showing the skill name for the mana gain it just showed the following http://img32.imageshack.us/img32/2360/wowscrnshot052309142645.png Other power gains appear to be showing okay.
File: MikScrollingBattleText05-18-09
I'm not sure if it's a bug or a lim...
Posted By: Mikari
I'm not sure if it's a bug or a limitation but names with special characters in them don't display properly, e.g if I get healed by someone with a name that uses a special character the name won't show properly, or will be truncated.
File: MikScrollingBattleText05-17-09
I noticed killing blow announcement...
Posted By: Mikari
I noticed killing blow announcements weren't showing the name of the person I killed, I checked the event and it was set as Killing Blow (%e) shouldn't it be Killing Blow (%n)?
File: MikScrollingBattleText05-09-09
I have my partial trails edited lik...
Posted By: Mikari
I have my partial trails edited like the following http://img27.imageshack.us/img27/4598/wowscrnshot050909201702.png And yet it was displaying like the following when shooting the mounted deathknights in Naxx. http://img26.imageshack.us/img26/3637/wowscrnshot050909201525.png Is this because it was a full absorb and not a...
File: MikScrollingBattleText05-04-09
I too have noticed that sometimes t...
Posted By: Mikari
I too have noticed that sometimes that the text scrolling will be a little jerky, it's odd because most of the time it's perfectly smooth, just sometimes it won't scroll up completely smoothly and it kinda jerks a little.
File: UnitFrameBuffs05-02-09
Any ETA for when UnitFrameBuffs wil...
Posted By: Mikari
Any ETA for when UnitFrameBuffs will be 3.1 compatible?
File: MikScrollingBattleText04-29-09
Being able to enable/disable icons...
Posted By: Mikari
Being able to enable/disable icons in the different scroll areas doesn't seem to work how I'd expect, the reason I wanted the ability to selectively show icons is that I wanted the text to be verbose in the notification, static, incoming scroll areas but just icons in the outgoing scroll area, the problem is that disabling icons in a...
File: OmniCC04-19-09
Managed to grab a screen shot to sh...
Posted By: Mikari
Managed to grab a screen shot to show what I mean. Normal http://img25.imageshack.us/img25/3908/wowscrnshot041909234822.png Bugged http://img23.imageshack.us/img23/7995/wowscrnshot041909234743.png