Results: 160Comments by: Xuerian
File: XLoot12-13-10
Originally posted by Bytales Can u...
Posted By: Xuerian
Originally posted by Bytales Can u set direct coordonates where the window appears ? Not intentionally, and it won't be locked there, but you can: /xloot frame_snap off /xloot set frame_position_x (your x) /xloot set frame_position_y (your y) Alternately you can just turn snap off and drag it where you want it
File: XLoot 1.0 (Inactive)12-09-10
Originally posted by H0PE Its a go...
Posted By: Xuerian
Originally posted by H0PE Its a good exercise to plan any kind of programming development "timeline", how the features will be released and stuff like that. I'm only pointing this out if maybe some day you start programming for money this would be a good learning curve to notice such things. So IMHO building the xloot 1.0 isn't rea...
File: XLoot 1.0 (Inactive)12-06-10
Originally posted by ChaosInc Yep....
Posted By: Xuerian
Originally posted by ChaosInc Yep. Build a GUI. :p Neverrr! :rolleyes: Edit: I'm really not sure why I'm shirking a GUI. I think because I'd really have to start dealing with localization again, which will mean working with Curse's locale contrib system. Probably not a bad thing, but it sounds too much like work.
File: XLoot 1.0 (Inactive)12-06-10
Originally posted by lordcallubonn...
Posted By: Xuerian
Originally posted by lordcallubonn Thx.. Talk about simple.. Geeze... I feel like a idiot lol:banana: No worries.. It does seem to be confusing for people, I guess it's the way I've documented it. Got any ideas to make it easier to understand?
File: XLoot 1.0 (Inactive)12-05-10
This version should fix the nil err...
Posted By: Xuerian
This version should fix the nil errors. I'll look into the FPS issue. Wonderful addon & thx for the dummy plug! I can't seem to be able to keep my loot frame off of my mouse & i can't find any slash commands to work with this, did i miss something in this thread? If i did I apologize.. http://s.wowinterface.com/images/styl...
File: XLoot12-05-10
Originally posted by siema_co Any...
Posted By: Xuerian
Originally posted by siema_co Any chance to add dual spec support? I see you're using AceDB, so it shouldn't be a big problem;P edit: oh, now I noticed you're using Ace2, so it might require a port to Ace3 to use easy-mode dual spec;P I won't be porting this to Ace3.. And I doubt I'll be implementing a dual spec option in 1.0......
File: XLoot 1.0 (Inactive)11-14-10
Originally posted by Stanzilla R...
Posted By: Xuerian
Originally posted by Stanzilla Repeatable? When? (Autoloot?)
File: XLoot 1.0 (Inactive)10-26-10
The plugin dummy addon is now avail...
Posted By: Xuerian
The plugin dummy addon is now available, you can run it beside 1.0, allowing you to use the old plugins until I update them
File: XLoot10-26-10
XLoot (Plugin dummy) is available,...
Posted By: Xuerian
XLoot (Plugin dummy) is available, after saying I wouldn't/couldn't do it. Run with 1.0 to allow plugins to work.
File: XLoot10-26-10
Originally posted by asdf Eagerly...
Posted By: Xuerian
Originally posted by asdf Eagerly anticipating the new version. I've used XLoot for a looooooooong time, long before Blizzard even had the IDEA of allowing loot windows to show up at your cursor. All I need is a clean UI, none of that extra crap that the Default Loot Window has. I am fairly attached to the coloring scheme for ite...
File: XLoot 1.0 (Inactive)10-23-10
Originally posted by Maldazzar spe...
Posted By: Xuerian
Originally posted by Maldazzar speaking from the perspective of someone who hates unnecessary features and unneeded memory usage, i'd like to chip in and say that this new xloot is much, much better thank you! Well, that was my goal. Thanks for the encouragement, glad you enjoy =) I lub Xloot. It's a painful process right now a...
File: XLoot10-20-10
Originally posted by WillsDM Check...
Posted By: Xuerian
Originally posted by WillsDM Checked your comments over at Curse, problem solved, swapped out ElksBB for Satrina. Nothing else I have is disabling it so I guess I'll have to make sure anything new I download doesn't use Ace2. Well, I didn't want to point fingers again, for all I know it could be how I package and use Ace2 that's b...
File: XLoot10-20-10
Originally posted by WillsDM I lov...
Posted By: Xuerian
Originally posted by WillsDM I love xLoot, unfortunately it just stopped working for me today. I re-logged and when I cam back I had the default loot window. :( This seems to be a randomly occurring problem, judging by the comments on Curse. None of them have reported back HOW they fixed it, just that they did. My only suggestion,...
File: MrDressup10-19-10
Tekkub has updated HatTrick on git,...
Posted By: Xuerian
Tekkub has updated HatTrick on git, just pointing out that this already exists. Not that I mind someone copying his addon, as he copied mine, so this is just for shits and giggles :p
File: XLoot10-18-10
Re: Yay Xuerian!
Posted By: Xuerian
Originally posted by Requiescat Just wanted to say thank you for keeping this mod updated for the old fogeys like me... I've been using Xloot for ages, it's been a part of every UI I've put together for myself or for friends. I can't wait for group/master support in the new version of Xloot - buttonfacade support looks really amazin...
File: XLoot 1.0 (Inactive)10-18-10
Originally posted by siema_co How...
Posted By: Xuerian
Originally posted by siema_co How about adding a "legacy" skin so it would look like the ol' good XLoot? ;P Best I can do in that department is try to create a border skin that resembles the borders from XLoot, which is really just a scaled-down tooltip border.. If you really want that, I may try, but I suggest you check out the...
File: XLoot Group (Inactive)10-18-10
Re: Xloot 1.0
Posted By: Xuerian
Originally posted by icecreaman Hey, I'm loving Xloot1.0. Since you said the updated Xloot Group, etc. would be stand alone addons will you be publishing them under new names? I just don't want to miss them :D They'll probably be under the same name. Hopefully I won't loose users with the appearance changes or streamlining, but it...
File: XLoot 1.0 (Inactive)10-16-10
Originally posted by Fekete Any ch...
Posted By: Xuerian
Originally posted by Fekete Any chance that you will add xloot group to this framework? There is no 'framework', but I will be splitting off the old plugins to standalone addons, yes.
File: XLoot 1.0 (Inactive)10-14-10
Originally posted by TzuArath I kn...
Posted By: Xuerian
Originally posted by TzuArath I know you said that we should post the things we wanted for the plugins on each page, but this is for all of them. I know you want to make this addon as small as possible. But there should be a easy way of changing the look of the plugins and xloot itself without knowing lua coding, like a small GUI o...
File: XLoot Master (Inactive)10-13-10
Originally posted by justinm This,...
Posted By: Xuerian
Originally posted by justinm This, Group, and Monitor all seem to be pointing to the XLoot folder instead of the XLoot1.0 folder for their dependencies. It's an easy fix, just go into the .toc file for each of those addons and change the dependency line to match the new folder name. Of course, then I get lua errors relating to att...
File: XLoot10-13-10
Re: reset to center
Posted By: Xuerian
Originally posted by cag_dk still would love a slash option to center xloot, like: /xloot reset Added for the next version of XLoot 1.0. I won't be adding any more features to the legacy versions (this) Originally posted by Dridzt Much love for the XLoot + family updates Xuerian :banana::banana::banana: (in large part because...
File: XLoot 1.0 (Inactive)10-13-10
Originally posted by Maldazzar the...
Posted By: Xuerian
Originally posted by Maldazzar the options to remove bind/quality/etc text don't work Nice catch. This will be fixed in the next version, thanks for the report.
File: XLoot 1.0 (Inactive)10-13-10
Any chance of making the border col...
Posted By: Xuerian
Any chance of making the border colors the same as the item rarity like it used to be before xloot 1.0? Really miss that along with the X close button in the top right.Yes, /xloot set quality_color_loot on And the close button is on the bottom right, now. Keep in mind that for mobs, simply un-targeting them with escape or clicking...
File: XLoot 1.0 (Inactive)10-12-10
Originally posted by Dridzt What d...
Posted By: Xuerian
Originally posted by Dridzt What do you mean 'again' :p It's been like that for months and current beta build still has the same problem: http://forums.worldofwarcraft.com/thread.html?topicId=27026475020&postId=270238035091&sid=2000#0 (that's my bug report on beta forum and I've also submitted it through the in-game feedback tool...
File: XLoot Master (Inactive)10-12-10
Originally posted by creepy_inc An...
Posted By: Xuerian
Originally posted by creepy_inc Any word on a 4.0 update? Not yet. I'm still avoiding it like the plague, to be perfectly honest. Master and Monitor rely heavily on Ace2 libraries, and Monitor/Group rely on a really shoddy library I made AS WELL AS Ace2 libraries. They'll need full re-writes. I'm open to suggestions as to how I s...