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Results: 837Comments by: Taroven
File: EventHorizon Continued12-14-11
Re: EventHorizon in 25 man raids
Posted By: Taroven
No idea. It's been quite a long time since I've looked at the code in any detail.
File: EventHorizon Continued12-14-11
Re: UnitSpellHaste?
Posted By: Taroven
Hello, I previously submitted a possible solution for calculating spell haste(different user name, lost info, email account invalid now) during Cataclysm beta, using base and hasted spell cast speeds. Recently I've stumbled across a seemingly new function called UnitSpellHaste, that returns your current casting spell haste. Wouldn...
File: EventHorizon Continued11-17-11
Has anyone tried, if EventHorizon d...
Posted By: Taroven
Has anyone tried, if EventHorizon does still work in the 4.3. PTR? I'm asking because a long a I know, Taroven has no active account, but is still supporting. Any hints in this way might be helpful for him and for us :) No idea myself. PTR is public, so feel free to test as long as you have bandwidth available to download the cli...
File: EventHorizon Continued11-03-11
Originally posted by Straga Hello...
Posted By: Taroven
Originally posted by Straga Hello! In first, I would like to thank you for this great addon =-) In second, I need help. I try to add the Cata trinkets for my shammy - Volcano and Serpent: = {89091,45}, = 73551, but this does not work. I'm Russian, so I inserted ID's, not names. How I can track not only the CD of my serp...
File: EventHorizon Continued09-28-11
Re: Re: Re: Bane of Doom
Posted By: Taroven
Originally posted by Angaroth OK, thanks. Another question - Bane of Doom ticks aren't affected by haste, they are a constant 15 seconds. Should I leave hasted=true? Nope.
File: EventHorizon Continued09-27-11
Re: Bane of Doom
Posted By: Taroven
Originally posted by Angaroth Is there a way to show the 15 second Bane of Doom ticks? Would something like -- Bane self:NewSpell({ spellID = 603, debuff = {18662}, dot = 15, refreshable = true, hasted = false, requiredLevel = 8, }) work? Try this: -- Bane self:NewSpell({ spellID = 603, debu...
File: oUF_Taroven09-11-11
Re: Pet Happiness
Posted By: Taroven
Originally posted by robert98374 Love the layout, got a question tho. Where in the LUA do i turn off or disable the option to turn off pet happiness? Since i guess hunters no longer have to worry bout that... Glad to hear the layout still works, actually... self.Power.colorHappiness = pet Search for that line, should be line...
File: EventHorizon_Vitals09-03-11
Re: Re: Re: Mana percents
Posted By: Taroven
Originally posted by NarrillNezzurh Hehe, thanks :) Doh. p and pm are probably reversed there. You'll probably want this line instead: left:SetText( ( pt == 0 or pts == 'MANA' ) and Round( (p/pm) * 100 ) or p) My bad. Down with the flu, not quite thinking clearly.
File: EventHorizon_Vitals09-03-11
Re: Mana percents
Posted By: Taroven
Originally posted by NarrillNezzurh How would I go about displaying mana as a percent, but leaving rage, focus, and energy as absolute values? There's no option, but it's easy to do. Line 281 in EventHorizon_Vitals\core.lua is where you'll want to look. left:SetText(p) Change that to: left:SetText( ( pt == 0 or pts == 'MAN...
File: EventHorizon Continued09-03-11
Originally posted by NarrillNezzurh...
Posted By: Taroven
Originally posted by NarrillNezzurh It's a miracle... it works :) Thanks a bunch! Quite welcome. I'm always happy to help.
File: EventHorizon Continued09-03-11
Originally posted by NarrillNezzurh...
Posted By: Taroven
Originally posted by NarrillNezzurh Adjust the naming of what, might I ask? From the copypasted code, replace .TalentTree with .ATG, and .TalentGroup with .spec - Or vice versa, if you want the friendlier naming (ie, replace .ATG with .TalentTree and .spec with .TalentGroup in the other modifications). Either way, once you've...
File: EventHorizon Continued09-03-11
Here's from my local copy. Should a...
Posted By: Taroven
Here's from my local copy. Should actually work now, you'll just have to adjust the naming. if ( s.TalentGroup and (vars.activeTalentGroup ~= ns.config.Redshift.TalentGroup) ) then showState = nil end if ( s.TalentTree and (vars.activeTree > 0) ) then if ns.config.Redshift.TalentTree > 0 then if ns.config.Redshift...
File: EventHorizon Continued09-03-11
Re: Re: Re: Re: Re: Redshift Talent spec integration
Posted By: Taroven
EDIT: Next post up.
File: EventHorizon Continued09-02-11
Re: Re: Re: Redshift Talent spec integration
Posted By: Taroven
Originally posted by NarrillNezzurh :D Awesome, I wasn't expecting such a quick reply. Thanks a bunch, this will make switching roles a lot easier. Heh. My phone dinged me on the way back from work, didn't take long to figure out how to pull it off. :p
File: EventHorizon Continued09-02-11
Re: Redshift Talent spec integration
Posted By: Taroven
Originally posted by NarrillNezzurh I wonder if it might be possible to have EH hide or show based on which talent spec you're in, via Redshift. Perhaps also being configurable per character (per class, really) through EventHorizon_\myconfig.lua. Sure, here's how. Open up EventHorizon.lua in a text editor. I'd recomme...
File: EventHorizon Continued08-27-11
Originally posted by Machinassiah...
Posted By: Taroven
Originally posted by Machinassiah Nothing technical, I just wanted to say that I have been using EHZ for what has to be over two years now, and it is probably my favorite addon ever. EHZ's representation of time is unparalleled in the amount of precision of choice that it allows. I just want to say thank you for its development...
File: EventHorizon Continued08-15-11
Originally posted by Der_Idiot Se...
Posted By: Taroven
Originally posted by Der_Idiot Seems with 4.2 that tinkers (namely, the agi/int/str to hands one) doesn't pop a timer on the bar. Any suggestions? :confused: Different spellIDs are part of the problem. The glove enchant code wasn't designed for Synapse Springs or the armor tinkers, only Hyperspeed Accelerators and Pyro Rockets....
File: EventHorizon Continued07-27-11
Re: Re: Re: Rupture Refresh Ticks
Posted By: Taroven
Originally posted by NarrillNezzurh When I loaded it up I thought fail spectacularly had won it, but it turned out the lines were just being drawn to the left of the nowline instead of to the right. Negating pps seemed to fix it, and it's now accurate with or with out the icons. Problem solved it seems, though I'll let you know...
File: EventHorizon Continued07-27-11
Re: Rupture Refresh Ticks
Posted By: Taroven
Originally posted by NarrillNezzurh Another (small) bug I'm noticing is that when a rogue's rupture is overwritten by a higher combo point rupture, Event Horizon treats it as though it was refreshed when it was in fact overwritten. The DoT ticks are then all incorrect until the rupture falls off completely and a new one is added. O...
File: EventHorizon Continued07-26-11
Re: Re: Re: Marker Line rounding
Posted By: Taroven
Originally posted by NarrillNezzurh I'll take a look at vars.barwidth and the spell icons in the meantime and see if I can get them to act more independently of each other, but no guarantees ;) Random thought, you could always just do some math against the nowline. Thinking something like: -- @3062 local pps = (vars.nowleft -...
File: EventHorizon Continued07-26-11
Re: Marker Line rounding
Posted By: Taroven
Originally posted by NarrillNezzurh All this really means is that config.Lines has to be set to one second less than what I want it to be, but is this behavior intended? Not really. Lines is a bit of an oddball, as it does its own math instead of hooking into EH's calculations like it probably should. Legacy code from when it w...
File: EventHorizon Continued07-16-11
Looks like good stuff there. Lit...
Posted By: Taroven
Looks like good stuff there. Little note for anyone using it with the latest version: You'll want to add config.hastedSpellID from the original Warlock config somewhere in there, as EventHorizon will throw an error otherwise. Another user sent me a PM earlier asking for help resolving that - Easy fix, but not entirely obvious.
File: EventHorizon Continued07-07-11
Vilkku: Sorry for the late reply. T...
Posted By: Taroven
Vilkku: Sorry for the late reply. The tick detection code doesn't quite play nicely with Cataclysm's revamped timing. If I recall correctly the ticks should reset to (somewhat, depending on haste changes in the process) correct intervals once the next tick or two happens. I tried very hard to fix that while I was still playing, but n...
File: EventHorizon Continued06-28-11
A reminder for EH users in 4.2: I h...
Posted By: Taroven
A reminder for EH users in 4.2: I haven't played the game since Cataclysm was released. I'm more than happy to fix major errors resulting from the patch, but feature requests will be ignored and bar layouts will not be touched. If you would like to submit an adjusted/revamped class config file for the patch, you may do so through...
File: EventHorizon Continued06-28-11
Re: 4.2 ready
Posted By: Taroven
Originally posted by paladinmo Hi, Know you don't play anymore. But do you have any intel, if this beautiful piece of an addon will work for 4.2? Grtz, Wes I haven't been paying attention to the patch notes at all, but provided there's no major changes to the combat log or aura API, it should work just fine. If any abi...